Is it safe to say that at this point i just could play the first Hollow Knight which i haven't played yet?
It seems to be easier and as good as Silksong, right?
Once again, there are valid criticisms to be made, asking to nerf the challenge and fundamental design philosophy of overcoming great odds isn't one of them. There is no rulebook saying Metroidvanias need to be easy or accessible lol, and I've played them all, as I have with everything in the Souls genre. It is what it is, if the game is that frustrating then the dumbest thing you can do is keep playing and wasting that precious, finite resource called Time complaining about it.
Anyway, found a FOURTH zone in Act 1 that has a *major* upgrade, sometimes you just need to go back to where it all started... I've also now seen multiple events unfold in already visited areas, so damn cool, Silksong eclipsed Hollow Knight in pretty much every single way.
It does open up a bit more after you get a few more abilities but it does seem to be designed to be annoying. There is zero reason for balloons, white and red plants that all need bouncing off of constantly throughout the game. There is a huge 3 zone path that has minimal rosaries which I took and it sucks but it seems others went different ways or farmed so it wasn't such a pain for them.I bounced off for now. Between the "get fucked" difficulty and rosary headache economy, there's way too much friction baked into this game's design. It's like the game is practically daring me to enjoy it.
The first game is still my personal pinnacle of Metroidvanias. But this right here is what happens when Team Cherry gets together and says, "how do we take everything they loved about HK and make it annoying as fuck?"
There is a ring shaped bell in the base camp you can ring to bring the vendor there.As soon as I got back to Greymoor I'm swimming in rosary again, but I have to go to a different harder area to find the map vendor as she moved from where she was.
Nah. See you are completely wrong on so many accounts.
Metroidvania is about exploration and gaining abilities to explore more of the map. Souls like is about dying repetitively and either learning boss patterns or leveling up to overcome challenge, with checkpoints placed strategically in between. Silksong is a Metroidvania on the surface with a poorly implemented souls like under the hood. For someone who mentions design philosophy, you seem to be deeply ignorant of either genre.
And complaining is 100% warranted if people who love both genres are finding there are problems. Notable examples are Celeste, Lies of P, and many others, which added difficulty modes after the fact (sometimes they add a hardcore mode too!). Nine Sols integrated difficulty sliders at launch not compromising any of the game and allowing more people to enjoy it. So capable developers are more than able to do this, especially ones who want as many people to enjoy their game.
Toxic egotistical gatekeeping is not a way to make compelling arguments or to bring people to your side.
Damn! The intro for the arena of this zone is absolute Hornet badass moment.This game !
just got catch by a crazy insect with cage. Now in "The block" (at least in french) without any equipment.
Reminds me a bit Bloodborne with the Snatchers
I spend so much time just on the flower jumping puzzles. Death , death and more death. My pogo stick jumping was abysmal in the first game but worse here. The goddamn White Palace was easier!
Just came here to vent a bit.just beat another boss and got a really cool upgrade. But sister splinter was a bit similar to savage beast fly. I sure hope there are a lot of bosses ahead whose concept isn't tight area + multiple summons
How is it metroidvania "on the surface" when it exactly fits the definition you gave previously ? You explore and gain abilities to explore more of the map.Nah. See you are completely wrong on so many accounts.
Metroidvania is about exploration and gaining abilities to explore more of the map. Souls like is about dying repetitively and either learning boss patterns or leveling up to overcome challenge, with checkpoints placed strategically in between. Silksong is a Metroidvania on the surface with a poorly implemented souls like under the hood. For someone who mentions design philosophy, you seem to be deeply ignorant of either genre.
And complaining is 100% warranted if people who love both genres are finding there are problems. Notable examples are Celeste, Lies of P, and many others, which added difficulty modes after the fact (sometimes they add a hardcore mode too!). Nine Sols integrated difficulty sliders at launch not compromising any of the game and allowing more people to enjoy it. So capable developers are more than able to do this, especially ones who want as many people to enjoy their game.
Toxic egotistical gatekeeping is not a way to make compelling arguments or to bring people to your side.
I really do not get people naming this game the pinnacle of metroid / castlevania games.I bounced off for now. Between the "get fucked" difficulty and rosary headache economy, there's way too much friction baked into this game's design. It's like the game is practically daring me to enjoy it.
The first game is still my personal pinnacle of Metroidvanias. But this right here is what happens when Team Cherry gets together and says, "how do we take everything they loved about HK and make it annoying as fuck?"
This one? Happened by mistake for me.I cheesed the battle against the fucking winged boss. No remorses. Fuck off, bitch.
This one? Happened by mistake for me.
I played for about 30 hours and I think I might be 80% done with the main story. There's quite a few optional areas I haven't found yet, I know because I never encountered some environments shown in the trailers.Damn some of you guys are tearing through this thing. Seems like some completed 1st playthroughs already? For those "near the end" or whatever, what is the time played? Because I put like 10 hours into this in the first 36 it was available, and I don't know how close I am to finishing act 1.
www.cgmagonline.com
Did you know that if you save and quit in Bellhart bench you get strung up with the rest of the citizens while it's cursed and have to break free with your Needle?Bell hart improved my opinion of the game a lot.
Nope. Never did it I guess.Did you know that if you save and quit in Bellhart bench you get strung up with the rest of the citizens while it's cursed and have to break free with your Needle?
Serious question! I never played it.
What the heck is so special about HKSilksong?
Im asking bacaus the videos look like every other game in this genre. Is there something special?
The game is beautiful. It has a sort of unsettling warmth to it. I think some people truly love the world design and simply enjoy spending time there.Serious question! I never played it.
What the heck is so special about HKSilksong?
Im asking bacaus the videos look like every other game in this genre. Is there something special?