Game Reviews on Steam are falling
I kinda agree, the Game is Way Too Hard
Also the sound design is best in class, truly impressiveThe game is beautiful. It has a sort of unsettling warmth to it. I think some people truly love the world design and simply enjoy spending time there.
The actual gameplay is average and some of the design choices are baffling.
Can't remember the last time I've laughed this hard at a post on neogaf.Yeah the game sucks your dick while you're playing it, not sure how, it's some sort of new technology like ray tracing.
Game Reviews on Steam are falling
I kinda agree, the Game is Way Too Hard
Are you all using the D-pad or the analog stick?
I use the D-pad and my thumb hurts… Been playing nearly 10 hours today, lots of flower bouncing in Far Fields and balloon bouncing in Greymoor.
The game is super hard but I thought the same thing about Hollow Knight in my first playthrough. I think if they had made it easier it would've lacked a challenge for those who went through HK and people would've complained about that instead and would've already plowed through it 100%.
I expect to play this for a long time. Still on Act 1. So far it's my GOTY.
Always analog, for me. Only game I use d-pad for is Tekken. Hate fight sticks and just can't use analog on that one, makes zero sense to me.
I heard from a friend who loves Celeste that it is one of the few platformers where d-pad not just makes sense, but is in some places necessary... or maybe I'm misremembering, and my friend said he played on d-pad but HAD to use analog for some sections? Either way, I haven't played that one.
Game Reviews on Steam are falling
I kinda agree, the Game is Way Too Hard
With so many people complaining about the difficulty, I'm really tempted to play this game despite having never touched Hollow Knight.
Project Manager logic: if it takes 3 devs 8 years to make Silksong, then 48 devs can make the sequel to Silksong in 6 months!Definitely NOT worth a 8 year dev cycle though. Like if it took 8 years and this all you cooked up, then hire 3 more guys to get it out in 4 years.
Lmao. Reminds me of that game journalist who had to turn on cheat mods to beat Sekiro.
Look the game is, like most, hard at first. Once you get the reaper crest you'll be sitting pretty.
That said the worst parts of the game are traversal before it, and the bosses that spawn infinite minions. Aside from that it seems so far like an improvement over HK in every way.
Definitely NOT worth a 8 year dev cycle though. Like if it took 8 years and this all you cooked up, then hire 3 more guys to get it out in 4 years.
You are an emotional roller coaster in hereThe last judge is a perfect example of why this game sucks dicks.
I asked myself like I always do when I'm playing something numerous times today "Am I having fun?" The answer was no all but one time.
The issue here isn't really the judge. I will beat it. It'll take some time. But the abysmal giant middle finger, 0 respect for the players time, 0 improvement across 8 years from your previous game, 0 willingness to listen to what others have now come to expect as the must have is —- do not make the player trek back SO fucking far to attempt the boss.
The path back is riddled with jump pogo and enemies that fight in obtuse ways ready to take 2 health bars at any given chance. The boss? Ready to melt you on 2, count them 2, fucking hits.
This is an egregious abuse of players patience and time to hide behind the veil of difficulty. Even Miyazaki said fuck bonfires that are 4 miles away long ago.
Learn from the best. 8 years and 0 core improvements to what the issues are with your first game is just flat out spitting on the player and being a douchebag for the sake of being a douche bag.
Dpad always makes sense in 2D games that allow it. playing this game on an analog stick sounds horrific to me. way to slow and no precision for diagonal inputs.
I'm finding all the bosses a blast after just beating this one and the run backs hasn't bother me much at all until this boss. I have a suspicion that they deliberately put that run back in there so they can showcase the movement when you can speed run through it, and yeah I mean it looks cool and all but it's so fucking tedious after numerous attempts at the boss, no excuse for that kind of design at all nowadays. Kinda got a feeling that act 2 might be worse in the regard.The last judge is a perfect example of why this game sucks dicks.
I asked myself like I always do when I'm playing something numerous times today "Am I having fun?" The answer was no all but one time.
The issue here isn't really the judge. I will beat it. It'll take some time. But the abysmal giant middle finger, 0 respect for the players time, 0 improvement across 8 years from your previous game, 0 willingness to listen to what others have now come to expect as the must have is —- do not make the player trek back SO fucking far to attempt the boss.
The path back is riddled with jump pogo and enemies that fight in obtuse ways ready to take 2 health bars at any given chance. The boss? Ready to melt you on 2, count them 2, fucking hits.
This is an egregious abuse of players patience and time to hide behind the veil of difficulty. Even Miyazaki said fuck bonfires that are 4 miles away long ago.
Learn from the best. 8 years and 0 core improvements to what the issues are with your first game is just flat out spitting on the player and being a douchebag for the sake of being a douche bag.
I am not asking for an easy mode or reduced difficulty. I am asking for non retarded game design.You are an emotional roller coaster in here
It is so much worse lol…. If the mist area is correct and there literally is no checkpoint in mist or organ…. Jesus Christ. It'll take the cake.I'm finding all the bosses a blast after just beating this one and the run backs hasn't bother me much at all until this boss. I have a suspicion that they deliberately put that run back in there so they can showcase the movement when you can speed run through it, and yeah I mean it looks cool and all but it's so fucking tedious after numerous attempts at the boss, no excuse for that kind of design at all nowadays. Kinda got a feeling that act 2 might be worse in the regard.
Sounds like you don't enjoy your time and should just move on to another game.This is the single shittiest designed game I have encountered. And the only reason I'll keep playing it is cuz I don't need fucking idiots saying shit like I got filtered or git gud.
The music is good and fitting for setting the mood, but as someone noted earlier, I'm finding it to all kind of blend together. While I'm still in Act I so admittedly early, I've not yet heard a tune of distinction comparable to, say, The Mantis Lords or Hornet's battle themes.And the music is great this time around.
Did those areas last night myself, there is a bench. I had to attempt the boss a few times and that particular runback wasn't a problem. Just woke up and my brain is still a bit muddled so I might be mixing it up but...If the mist area is correct and there literally is no checkpoint in mist or organ
For me, Team Cherry have the most uniquely oppressive design in the industry. I'm a big FromSoft guy and though I've sometimes hated on their design, I normally end up feeling pretty good, even if I've had to burst a blood vessel running a boss 30 times over. Hollow Knight should have been my dream game (I love Metroidvanias), but I always found their design so hostile and oppressive, so unrewarding and 'fuck-you'-flavoured that I never really had a good time.I am not asking for an easy mode or reduced difficulty. I am asking for non retarded game design.
This games core function is to piss the player off in every chance it gets the further you get in.
I got to act 2 but realized oh I have this bile place open. Hours wandering no map for it. Hours wandering in the mist trying to figure out how to progress and finally figure "it" out. Doesn't matter. Hours falling avoid wraiths. Finally make it through still no fucking checkpoints anywhere, no fucking caravan ride, no fucking map. Fine. Go into organ hut. Surely it's in here. Nope die, try again after 30 minutes to get back. Decide let's go past organ… oh wait more mist. No fuck that go back to organ. Die. Repeat process for hours trying above all to FIND A FUCKING checkpoint or map. Nope. Find boss instead.
This is the single shittiest designed game I have encountered. And the only reason I'll keep playing it is cuz I don't need fucking idiots saying shit like I got filtered or git gud. I can beat it but holy fuck this game sucks so much dicks.
Why? Why are checkpoints so hard to do team cherry? You guys had 8 years to fix your one shit flaw in HK and you doubled fucking down and made it worse.
Mind boggling these 3 retards even know how to code.
/rant
On this specifically I want to say this is the most hilarious quest I've seen in a game. I literally laugh to tear at the end of it. You do get back your money at the end.I gave it to the bank manager (who I had to pay to open the account) thinking it would come in handy later, who stole it. Had I not looked up where to find him and get it back, I probably would have never got it back...
So yeah, I kinda think the design sucks for that reason, but a lot of people loved it, so I guess I'm the outlier...
For me, Team Cherry have the most uniquely oppressive design in the industry. I'm a big FromSoft guy and though I've sometimes hated on their design, I normally end up feeling pretty good, even if I've had to burst a blood vessel running a boss 30 times over. Hollow Knight should have been my dream game (I love Metroidvanias), but I always found their design so hostile and oppressive, so unrewarding and 'fuck-you'-flavoured that I never really had a good time.
It's little things, like making you pay for rewards after you've just fought through a really tough area: you lost of most of your Geo, but you persevered and made it through in the end. Then you find a lift, or a fast travel or a bench, but they want you to pay out 200 Geo a piece to unlock them and - well, fuck - you have no money. You're low on health but you've got not choice but to grind out Geo and risk losing the progress. It's spending the first few hours buying all the shit that most games just give you for nothing, like a map, a way to update it, a compass to see where you are, a few pins for key locations, the ability to hoover up Geo rather than jump around picking up every single bit. It's just baseline stuff you need rather than are excited to buy - the gaming equivalent of paying a utility bill. In that way, HK just felt like a 'living on the breadline' simulator, where everything you get is barely enough to keep you going and there's no real scope for treating yourself. Hell, in the mid-game I wound up with way too much Geo and nothing to spend it on, which was also depressing. I gave it to the bank manager (who I had to pay to open the account) thinking it would come in handy later, who stole it. Had I not looked up where to find him and get it back, I probably would have never got it back...
So yeah, I kinda think the design sucks for that reason, but a lot of people loved it, so I guess I'm the outlier...
You are an emotional roller coaster in here
I heard so much praise and wanted to love it so much but I can only see a game filled with boring and useless mechanics to make the player feels miserable.
It's missing something. A sense of adventure. Dunno. Something.
To be clear I was speaking about Death Stranding not Silksong xD
It's a neat place but I don't recall seeing much of a hint on how to find your way through. There's a very basic one but it's not completely intuitive I don't think. I may have missed or forgotten something from earlier in the game though so /shrug.looks like the only place i haven't explored fully is a ghostly area called "the mists" so that must be the way forward. Unfortunately its one of those lost woods situations where you go this way then that way then get warped back to the start until you guess the right way. Starting to think the game might be more enjoyable with a guide. I'll keep at it in guessy ghost mists for now
thx. glad I looked at the spoiler. I had figured out that the butterflies were some kind of clue and was trying to follow or touch all of them or something. I was certainly not even remotely thinking of playing the music. So I've just been going round and round in circles dodging ghosts.It's a neat place but I don't recall seeing much of a hint on how to find your way through. There's a very basic one but it's not completely intuitive I don't think. I may have missed or forgotten something from earlier in the game though so /shrug.
On the screen just before you first enter the mist there are glowing butterflies that fly to the exit. The butterflies are the key.
Stand near the butterflies and play music with your needle. Follow butterflies. Eventually you'll get through. The path seems to be randomized.
Fun.It's missing something. A sense of adventure. Dunno. Something.