Successive attacks indicated by your crest icon glowing white boosts your weapon attack power I believe until you get hit.I started out with hunter crest cause I got some upgrade for it that I don't even know what it does (something about focus?)
*Save. I tried to edit the post, but it said I couldn't edit giveaway posts and it's not a giveaway post, so probably a forum bug.Should I say the deeper parts of the Deep Docks for later? I'm ready to explore my 3rd area, and I've gotten farther in these deep docks and there seems to be a pretty significant difficulty spike here. Enemies hitting me pretty hard and I keep dying. Wonder if I just have to tough out this part or go pursue other areas first. There's this big guy who chases you around and can jump up through platforms, meanwhile you have those lava explode-y things and flying things chucking bombs at you. It's incredibly overwhelming. And they each take 2-3 life hits away from you per hit instead of just one.
thanks, glad I switched since you can only really get one hit in at a time on fast boss zipping around like thatSuccessive attacks indicated by your crest icon glowing white boosts your weapon attack power I believe until you get hit.
I haven't finished that game but sounds like you should seek upgrades elsewhere and return later*Save. I tried to edit the post, but it said I couldn't edit giveaway posts and it's not a giveaway post, so probably a forum bug.
weird I just got to act 2 but I fought a different boss to get there?Finally in act 2. Last judge was a fun boss. Like it. Took me quite some tries.
only just got to act 2, haven't beat the game, but hunters march was the hardest part of the game for me so far. I don't mind the increase in power of normal enemies, but there is a boss you fight there called savage beastfly and I found them incredibly frustrating and unfair. There is miniboss fight with mobs of normal enemies there too, and it seems tricky until you realize your ally in the fight is pretty good and you can prioritize staying alive over doing damage.Hi guys. Not here to complain about difficulty but just got to the Hunter's March and am really struggling. Does this mean I suck or is this considered a hard early game spot?
If I went to a different area and came back later would I have a better shot at it or is this an area I really should clear out now?
Hi guys. Not here to complain about difficulty but just got to the Hunter's March and am really struggling. Does this mean I suck or is this considered a hard early game spot?
If I went to a different area and came back later would I have a better shot at it or is this an area I really should clear out now?
only just got to act 2, haven't beat the game, but hunters march was the hardest part of the game for me so far. I don't mind the increase in power of normal enemies, but there is a boss you fight there called savage beastfly and I found them incredibly frustrating and unfair. There is miniboss fight with mobs of normal enemies there too, and it seems tricky until you realize your ally in the fight is pretty good and you can prioritize staying alive over doing damage.
For me it felt like I just had to keep fighting them over and over until I got lucky with the mobs either getting stomped by the bosses attacks enough times that I couldn't get cornered or they didn't block my attacks when they were summoned in so I could take them out quick and refocus on the bosses attacks. If those things don't happen then I'm just in a corner and there's no where to go. The very thing that would be the correct reaction to what one enemy is going is the same thing that will get me killed by what another enemy is doing at the the same time.Beastfly was hardest for me, too. I think it's the boss in this game that taught me how to fight bosses in this game... and even some enemies. Had to change how I thought about movement in that fight.
Haven't gotten into Widow yet... will see how that compares.
You are missing a bench behind a breakable wall near the mid top right. Check MapGenieI want to perfectly illustrate my fundamental issue with this game and why I could never give this higher than a 6/10 unless I'm missing a checkpoint. Sorry for crap phone quality.
My start point is there at the bottom left where you see hornet logo. The silk cocoon is as far as I've gotten in the top right.
No checkpoints as you can see full exploration everywhere.
Enemies every room, traps, poison, critters that eat away at your silk, tight platforming, and more.
11 separate large rooms so far and what looked to be a boss room in that upper left quadrant I haven't gone to yet.
How can someone design a game and think this is fair and fine?
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Edit: Yep. Into a boss room. Incredible how far off the mark this game is. Anyone glazing this needs to get their head checked.
I loved the widow, but the Phantom fight is taking the cake for me for my favorite so far.The Widow was easily the best boss fight so far. That shit was fun!
Got it. This bench sucks too cuz it seems like I have to get poisoned to get out of the room…You are missing a bench behind a breakable wall near the mid top right. Check MapGenie
There is also a trinket that prevents poison. But yeah, not defending Team Cherry, they definitely went overboard with the balancing imo. Still love the game though.Got it. This bench sucks too cuz it seems like I have to get poisoned to get out of the room…
Really ? Did you enter Act 2 from Blasted Steps ?weird I just got to act 2 but I fought a different boss to get there?
I remember being annoying in the first game for the silly and amateurish sound effects. Like, often it sounded like human voices? Some guy making sounds or just speaking gibberish. Is it the same in this game?
they were called phantom fought them in exhaust organReally ? Did you enter Act 2 from Blasted Steps ?
Which boss did you fight ?
Interesting. No idea where this is. But there is one way I didn't explore fully that could lead there I guess. I'll see next timethey were called phantom fought them in exhaust organ
There is a hidden room with a bench. Even so, it is not near the boss, and I agree that area is worse than Blighttown.I want to perfectly illustrate my fundamental issue with this game and why I could never give this higher than a 6/10 unless I'm missing a checkpoint. Sorry for crap phone quality.
My start point is there at the bottom left where you see hornet logo. The silk cocoon is as far as I've gotten in the top right.
No checkpoints as you can see full exploration everywhere.
Enemies every room, traps, poison, critters that eat away at your silk, tight platforming, and more.
11 separate large rooms so far and what looked to be a boss room in that upper left quadrant I haven't gone to yet.
How can someone design a game and think this is fair and fine?
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Edit: Yep. Into a boss room. Incredible how far off the mark this game is. Anyone glazing this needs to get their head checked.
Oh no I didn't avoid it because of the voices, they were just annoying on top of everything else I didn't like. It's just not a game for me.What you call "silly and amateurish" is intentional and works beautifully, it's still here so yes, avoid one of the best games of the generation due to "voices" lol.
I have 3 paths for the main quest now, game continues to be god-tier. Unfortunately I won't go for the platinum because I'm not into speed run trophies at all (with rare exception, recently got the MGS Delta plat which requires clearing it under 5 hours with certain conditions, I did it in 3) and there are technically 2 of them. Savouring every moment of this full playthrough, will have a lot to say once I'm done with it.
Game Reviews on Steam are falling
I kinda agree, the Game is Way Too Hard
Edit: Yep. Into a boss room. Incredible how far off the mark this game is. Anyone glazing this needs to get their head checked.
Got it. This bench sucks too cuz it seems like I have to get poisoned to get out of the room…
I suspect that I need either double jump and/or whatever silk upgrade is used to navigate those rings in order to progress without moving to act 2...
Oh shit. So instead of torturing myself with jumping puzzles, I can make things easier by waiting for the double jump? Can you still go back to Act I areas after finishing it?
I remember being annoying in the first game for the silly and amateurish sound effects. Like, often it sounded like human voices? Some guy making sounds or just speaking gibberish. Is it the same in this game?
That's not the issue for me, but that it's just not well-made compared to other made up languages in games. It just sounds like a human person speaking gibberish. Whatever.Yes, the world and the characters within it have their own language. Not a difficult concept to understand. Happens in many such games.
Good news. There's a Konami code to make the game harder for a new playthrough in case you like being dragged on your bare ass through a field of dicks and razor blades.
Here's the full list of tweaks:
- Fixed situation where players could remain cloakless after Slab escape sequence.
- Fixed wish Infestation Operation often not being completable during the late game.
- Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
- Fixed getting stuck floating after down-bouncing on certain projectiles.
- Fixed courier deliveries sometimes being inaccessible in Act 3.
- Fixed craft bind behaving incorrectly when in memories.
- Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
- Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
- Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
- Fixed Snitch Pick not giving rosaries and shell shards as intended.
- Removed float override input (down + jump, after player has Faydown Cloak).
- Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.
- Reduction in damage from Sandcarvers.
- Slight increase in pea pod collider scale.
- Slight reduction in mid-game Bellway and Bell Bench prices.
- Slight increase in rosary rewards from relics and psalm cylinders.
- Increase in rosary rewards for courier deliveries.
- Various additional fixes and tweaks.
Article: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas
Team Cherry Team Cherry has announced the first patch for Hollow Knight: Silksong, bringing a solid selection of fixes and improvements to the newly-released game (thanks, Eurogamer).
Due for launch "mid next week", one key aspect of the patch is that it will actually nerf the game's difficulty in certain areas – primarily relating to two early boss encounters and a reduction in damage from the 'Sandcarver' enemy.
Prices for certain items will also be decreased, while certain rosary rewards will see a slight bump.
It's the same in hollow knight, It was a common complaint 7 years ago but I think we're all just used to the map abuse at this point.After about 6hrs of playing, I don't mind Silksong's difficulty, but the level design and lack of an initial map are dragging down my experience. Without a map from the start, exploration feels aimless. I spend more time backtracking to find the nearest bench or NPC selling the area's map than actually enjoying the world. The risk of dying and losing currency needed for the map adds unnecessary frustration, not challenge. Compared to something like dark souls, where levels flow intuitively, Silksong's level design feels clunky and obstructive. Anyone else finding the map system and level design more annoying than engaging?
I honestly don't get why they nerfed that Sister Splinter from the patch - super easy fight, you just have to watch out for the adds.Difficulty nerf is incoming
Article: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas
Team Cherry Team Cherry has announced the first patch for Hollow Knight: Silksong, bringing a solid selection of fixes and improvements to the newly-released game (thanks, Eurogamer).
Due for launch "mid next week", one key aspect of the patch is that it will actually nerf the game's difficulty in certain areas – primarily relating to two early boss encounters and a reduction in damage from the 'Sandcarver' enemy.
Prices for certain items will also be decreased, while certain rosary rewards will see a slight bump.
Here's full patch notes:
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