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Hollow Knight: Silksong |OT| It’s SHAW-time!!!!

I've played several games in the past few years with the rise of Git Guddery that made me stop at one point and go...is this...fun? Do I enjoy this? The answer has been a resounding no only a few times. In those I realized I just finished a game, or continued on, in the same way I refuse to give up on some shitty home or car repair task I started and am too proud to admit I wasn't qualified to do.

I remember playing the Doom Eternal DLC and randomly pausing the game, having an existential crisis like this and literally uninstalling it on the spot lol. Did the same when Elden Ring wouldn't fucking end and during Nioh DLC.
I normally tried struggling my way through games, but the 2nd Doom Eternal DLC did the same for me. The tripling down on the platforming with just ever increasing in difficulty arena that throw more and more of the hardest to deal with enemies at you. It taught me to just say fuck it, I'm not having fun and dropping those games.

That's how I have been feeling about the game too. In Act 1 I really enjoyed exploring and it mostly all felt fair. The bosses are well designed, the map is fine, the art and music are great, etc. Then I got to Act 2 and most of the enemies take a lot longer to kill. Every screen is jam packed with enemies and often tricky jumps. Random enemies or slightly tapping something in the environment doing 2 dmg gets draining after awhile. Then when you die far into a zone the bench was far back and you end up redoing it all a bunch of times. Not a lot of room to breathe in Act 2 so far and most of the difficulty just feels really forced and tedious. It stopped being fun. Act 1 felt better paced and more fair. Overall the games highs have been really high and the lows really low.
I didn't completely Act 1, but it was fair and balanced? Many enemies took 5-6 hits and with default emblem the attack was so slow you could only get a single hit dragging out combat, especially with the flying enemies. I completed a >100% run of Hollow Knight, but bailed from going for the full 112%. I had fun for what I played, but tried some of the extreme challenge and didn't. In Silksong the fun just wasn't there.

Just beat the game in its entirety.

This is a long post. TLDR: I love the game, I fucking hate the game. This game single handedly, as I approach 38 years old, has convinced me I will never ever play another souls like game again. Ever.

Did I have fun with the game? No. I have no idea what possessed me to keep playing. The challenge is all there was holding me for 50 hours and bragging rights. But to who? None of my friends picked it up or care to. And GAF doesn't give a fuck if I beat silksong lol. I don't feel a sense of accomplishment. The two bosses I liked were the dancing ant queen in act 3, and the final boss. They felt good, challenging, and I felt rewarded. Everything else can fuck off and eat shit.

Lastly the currency systems are rotten dicks. Cost of everything is way too high. And getting bones to keep using tools stopped being a thing like half way into the game. Never had enough.

——

Would I recommend this game? No. What would I rate it? 5/10 one day and 10/10 another. It's the most polarizing shit I've ever subjected myself to.
I wouldn't give up on soulslikes entirely. A lot of the BS things about it are things many Soulslikes fixed in their design. Most you can grind and get stronger, while here you have upgrades that don't make you feel more powerful. You can also summon NPCs or other players to help. And finally they generally don't rely on reflexes. They do have combat that makes you commit to attacks. Just you don't near razor thin timing in most of them.
 
I didn't completely Act 1, but it was fair and balanced? Many enemies took 5-6 hits and with default emblem the attack was so slow you could only get a single hit dragging out combat, especially with the flying enemies. I completed a >100% run of Hollow Knight, but bailed from going for the full 112%. I had fun for what I played, but tried some of the extreme challenge and didn't. In Silksong the fun just wasn't there.
I didn't think Act 1 was unfair. Most enemies didn't take too many hits. I didn't think they took too many hits until starting Act 2. I will agree flying enemies are bullshit though. Probably one of the most annoying enemy types I've seen in a videogame. They get really tedious when they start blocking you from platforming and require being killed, fly away over and over and take 5 hits.
 
I didn't think Act 1 was unfair. Most enemies didn't take too many hits. I didn't think they took too many hits until starting Act 2. I will agree flying enemies are bullshit though. Probably one of the most annoying enemy types I've seen in a videogame. They get really tedious when they start blocking you from platforming and require being killed, fly away over and over and take 5 hits.
I guess I wouldn't call it unfair. But you nailed it on calling it tedious. The fights weren't difficult, but you had to slowly do them to avoid taking damage and overtime they just slowed the game down and were boring.

Hollow Knight was similar but let you be more aggressive, and you could normally take them down in five seconds or so even for 4-5 hit enemies. In Silksong the flyers punished that style of play and you were taking 1-2 hits if not more while getting little silk from that single enemy.
 
I think I've seen and read enough impressions here to not play the game until who knows when. I don't want to play another Aeterna Noctis-like shit ever again with various other issues I absolutely hate in some of the modern metroidvanias (even less BS mode in Aeterna Noctis is still complete BS and shit, crap and ass).

I don't like any DLC for the first HK too and especially stupid boss rush crap nobody asked for. What some folks are saying here reminds me of that and I don't like it one bit. It feels like people who made fun parts of the first HK completely forgot about what was fun about it and went for DLC-type of design cuz... who knows why. Metroidvanias should be fun first and foremost, not frustrating as fuck endurance runs to the point of ragequiting.
 
I didn't think Act 1 was unfair. Most enemies didn't take too many hits. I didn't think they took too many hits until starting Act 2. I will agree flying enemies are bullshit though. Probably one of the most annoying enemy types I've seen in a videogame. They get really tedious when they start blocking you from platforming and require being killed, fly away over and over and take 5 hits.

Tools make flyers much easier to deal with IMO. I understand the frustration, though.
 
The double jump is messing so much with my muscle memory of "parachute".

Before it was "Jump then press and hold to glide". Now it's "Jump then press and hold to gli.... Ho shit there is the double Jump " *fall into spikes*.
Actually annoying when on area with narrow spiked corridor on ceiling and floor.
 
The double jump is messing so much with my muscle memory of "parachute".

Before it was "Jump then press and hold to glide". Now it's "Jump then press and hold to gli.... Ho shit there is the double Jump " *fall into spikes*.
Actually annoying when on area with narrow spiked corridor on ceiling and floor.
Oh does the second jump replace the input for peach style gliding? Kinda makes sense but kinda doesn't. Fuck.
 
I will say one thing for this game. If there is one boss that will stick with me as the "Malenia" of this game in terms of just being so fucking cool it's this:



Nowhere near as hard but just an incredibly satisfying rhythm, the music, her moveset.

10/10 peak shit.
 
Double jump was so good in HK. Especially in the Palace.
So many movement options that I didn't even realize you could use dash to go vertical on the wall or to drop down quickly. Probably could've avoided a lot of hits if I remember to use that movement at times
 
Just got the "good" ending. The true final boss took me 5 hours lol. Hardest thing I've done in a game in quite a long time.

What a game.
 
Hunter's March can suck my balls and my anus. I can complete the platforming pogo bollocks easy enough (having done it around 10 times now), but the boss part is peak annoyance.

If this is your idea of fun, then may I recommend lobster juggling.
 

Three out of five? Review must've touched a boss.

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I'm in Act 2, I imagine probably 75% of the way through the game, and I've absolutely LOVED everything about the game so far except for Savage Beastfly and Sister Splinter. As punishingly hard as some of the other bosses have been, they've been fun to learn how to beat, even with all the repeated dying and running back. One criticism I can muster is the soundtrack. While good, really doesn't seem to reach anything close to the highs of the first game for me. Maybe some of the areas I havent seen yet will change my mind, but so far everything has been much more muted and lacks the grandeur of the original games score.
 
This game has massively overstayed it's welcome for me. What was one of the best Metroidvanias ever for me has devolved into an extremely frustrating and boring slog after about the 20 hour mark. The map is so big that backtracking is mostly aimless, I have such a hard time finding main quest items (ex. Whiteward) that I end up wasting a bunch of time, and then there are these insanely long and frustrating platforming sections (exs. Mount Fay, Bilewater) that force you to restart from so far back and it's just not really fun anymore. If it had ended around the 20hr mark it would have been a 9/10 for me now, at about 30hr my opinion of it has really soured and I am thinking of dropping it.

The 6/10 review feels a little lazily written to me, but to be honest I totally see where they are coming from.
 
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This game has massively overstayed it's welcome for me. What was one of the best Metroidvanias ever for me has devolved into an extremely frustrating and boring slog after about the 20 hour mark. The map is so big that backtracking is mostly aimless, I have such a hard time finding main quest items (ex. Whiteward) that I end up wasting a bunch of time, and then there are these insanely long and frustrating platforming sections (exs. Mount Fay, Bilewater) that force you to restart from so far back and it's just not really fun anymore. If it had ended around the 20hr mark it would have been a 9/10 for me now, at about 30hr my opinion of it has really soured and I am thinking of dropping it.
Took me 50 hours to beat it lol.😆
 
Alright, my thoughts on Silksong.

First: the game is an artistic triumph. I don't think people give enough credits to the Team Cherry guys for their ability to create fantasy worlds. As far as I'm concerned Pharloom is one of the most fascinating fictional places I've ever seen. It's completely unique too, being part dark fantasy part goofy cartoon bugs part steampunk and so on. A lot of its appeal also comes from the phenomenal OST and the blurry backgrounds hinting at colossal architecture and natural formations, making your imagination runs wild. The atmosphere is like nothing else on the market, some of the areas left me in awe and that's a 2D game with flash like graphics.

Gameplay wise Silksong excels too as they fixed one of the most common criticisms of the first game, the knight's pedestrian movement options. Hornet is much more fun to control, with crazy aerial mobility and far more granular ground movement as opposed to the knight's stiffer and more linear behavior. Because of the way the dash-into-run works you can fine tune your positioning much better and you'll obviously need it because the enemies have been updated too and are much more aggressive and fast. The new Metroid-style mantle makes basic platforming much more fluid and Hornet has a few cool hidden moves like a Mario 64 backflip or a very funny quick hop (jump and immediately dash after, almost like a P-link) that makes her look like some kind of rabid animal. Overall even if movement doesn't exactly reach the heights of Metroid Dread of Ori and the Will of the Wisps it's really not that far below these two references.

These new movement options are used to great effect with the platforming that is much more frequent and much better contextualized than in HK. I always found it a bit jarring that the first game turned into Super Meat Boy all of a sudden, seeing buzzsaws all over the place felt too abstract. Here the platforming sections always make sense in the context of the world, a lot like in Tropical Freeze for ex, and they're very often pretty demanding. Of course the main challenge comes from the combat, and I guess we need to talk about the difficulty. The game is insanely hard. I think it might be the hardest game I've played outside of the antiquated NES era titles like Bayou Billy or the first Metroid. I must have died hundreds of times. Everything hits for two damage and damage snowballs very frequently, enemy placement is sadistic and of course bosses have complex and ridiculously fast patterns. For the most part it's fair and very fun but there are obvious problems.

First, and the most unnacceptable for me, the pogoing is broken. There's a big problem with the hitboxes, where sometimes the sword hit won't register or Hornet will trade which is obviously a huge issue since as previously said everything does two hearts of damage. At first I thought it was a problem with my timing but no, I watched a couple of streamers who had the same issue. Secondly, the devs have apparently fallen in love with gank squads. The number of bosses with trivial patterns becoming a nightmare to fight because they constantly summon shitty flying adds that take forever to kill because even the most insignificant gnat has a hundred HP is aggravating. The core combat isn't designed for this sort of encounter and indeed it shines when it's one on one against an opponent with abilities roughly similar to Hornet's. Finally, the quality of the bosses is wildly inconsistent, but their difficulty also is. I repeatedly demolished bosses only to be stuck on the following one for an hour. This is a direct consequence of the game's structure and its overall design choices, and it highlights another pretty big problem, the glacial pace of Hornet's abilities acquisition.

In Silksong you'll sometimes have to wait for half a dozen hours before gaining a new core ability that significantly changes the gameplay and allows you to progress through the critical path. Not only that, but because the world is absolutely gigantic and the important rooms aren't designed to be strikingly memorable to make sure you keep them in the back of your head it becomes very hard to remember where to use this new ability to go further. These two things combined mean that I'll never agree with people who claim that Silksong, like Hollow Knight before it, is the new gold standard for Metroidvanias. It can never be that because it fundamentally gets the core of the genre wrong. But maybe it doesn't need to be the new gold standard for Metroidvanias. Maybe it's not even really a Metroidvania.

In fact I think it's more than that. I haven't focused on that aspect too much but I want to stress how monumental this game is content wise. This is an immense playing ground, filled with dozens upon dozens of enemies, quests, towns, NPCs, items, environmental narration, scripted events, minigames, easter eggs, multiple endings etc etc. You'll start exploring an area, break a wall and find another entirely new zone behind it, and later realize there's another breakable wall in the same area that hides another new part of the map. It's frankly mind-boggling how such a small team managed to create a game of this scale. This is why I say I don't even consider it a Metroidvania in the sense of a relatively compact, well paced, endlessly replayable game with a steady feeling of progression. Silksong is basically the 2D equivalent of these huge action-adventure/action RPG games that were so impactful these past years, titles like Breath of the Wild, Nier Automata, Elden Ring etc. I generally don't think of games that way, but it is insane that a game like that only costs 20 bucks.

And to me that's what Silksong is, a weird, sort of broken but fascinating title that references all the classics from the 2D golden age while evoking the best of ambitious AAA 3D games from the modern era. In fact to me Silksong is what would have happend if Nintendo didn't use the A Link to the Past/Ocarina of Time formula as the new standard for Zelda and instead kept making games like Adventure of Link. This is Silksong: a bittersweet, goofy, creepy, hard as nails, engrossing adventure in a marvelous world with some of the best gameplay in the 2D action platformer genre. It made me rage but I couldn't put it down, and even if I sometimes had mixed feelings about it now that I have beaten it I think it might be my favorite game of the year, tied with Donkey Kong Bananza.

9/10
 
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THANK THE MAKER! I finally beat the Last Judge. I downloaded a little mod which displays a health bar for each enemy. That is what spurred me on otherwise I would have given up. 720 HP for the boss and I was only doing 9 damage with each hit. No wonder it seemed to take forever.
 
Sinner's Road currently kicking my ass for some reason. It doesn't seem to be particularly hard.
Probably distracted trying to watch college football and play the game while also having a Halo tournamet on another screen
 
I explored a lot tonight and beat a couple of bosses, some bosses I was like NOPE, not yet I think.

The atmosphere in this game and especially act 2 is S-tier.

I will say one thing for this game. If there is one boss that will stick with me as the "Malenia" of this game in terms of just being so fucking cool it's this:



Nowhere near as hard but just an incredibly satisfying rhythm, the music, her moveset.

10/10 peak shit.


That guy is not human lol
 
Holy f'n finally fixed the bench in Sinner's Road!!!

That was all kinds of painful. I mean I physically felt some pain, although it probably had to do with my college football team having no damn clutch factor this year and eating some truly terrible Saturday football junk food :(

This area is by far the hardest area I've seen so far. Almost afraid of the boss fight, if there's a boss fight. But at least I unlocked a save point and thankfully this area looks fairly smallish.
 
That climb to the top of bilewater is fuckin brutal!

Some sick sadistic people made this game and I both love and hate them for it
 
Just beat the game in its entirety.

This is a long post. TLDR: I love the game, I fucking hate the game. This game single handedly, as I approach 38 years old, has convinced me I will never ever play another souls like game again. Ever.

Funny, I feel the same.

I've been playing this for 45 hours now, and 80-90% of the game is a straight 10/10, but there are areas of the game that had me pulling what hair I have left out and had me cursing and wondering why the fuck I continue to plod on through my frustration. Even the OG Hollow Knight didn't do this to me.

The Bilewater is single-handedly one of the most frustrating sections of a video game I've ever played. I must have spent about 5-6 hours running back to fetch cocoon's after I'd died (which must have been 50-60 times in total), exploring the entire area, looking for secrets and defeating the area boss who was a huge pain in the ass without the Wreath of Purity.
 
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Bile Swamp boss and runback (even with the secret savepoint I discovered) is 10x worse than the Last Judge, you boys better brace yourselves lol.

Edit: as is often the case, right after posting I beat it 💯

Did you have the Wreath of Purity equipped? That thing was a lifesaver in this area.
 
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How utterly disappointing😒

Hollow Knight is all timer for me. Silksong is everything I could have hoped for accept it's been ruined by this retarded difficulty escalation going on in Souls-likes.

Everything from the boss damage, boss run backs, shards running out, obnoxious platforming, enemy gauntlets and cheap/ trolling tricks is resulting in an unfun experience.

This difficulty escalation is so silly. Only 12% of players beat the BAD ENDING in Holly Knight forgot all the other crazy shit. Silksong is significantly harder and it's going to result in catering to a smaller and smaller player base. Not that Team Cherry care they have fuck you money. Other developers might not though Khazan has already found out the hard way.

Elden Ring for all it's faults understood this by giving the players a million different tools to help ease pressure or a million different places to visit if you got stuck.

Not in Silksong though at 38 hours I'm stuck between Sinners Road and the Last Judge (Yes I know I'm shit at the game) I think I've exhausted every route to explore so now I'm stuck between 2 obnoxious runs and I hear there are worse runs to come!?

I might throw in the towel I'm stubborn but have my limits and there's alot of other games to play

If your skilled enough where the difficulty isn't issue I could see how this would be an all timer but obviously I'm not that skilled.

As the souls community loved to say " this game isn't for you"

Well this time "the game wasn't for me"

For what it's worth I've beaten and enjoyed difficult games in the path including but not limited to.

All FROM software games, Hollow Knight, Nioh 1 and 2, Lies of P, God of War 2018 and Ragnarok on hardest difficulty setting, all modern Doom games on Nightmare and many others.
 
So far Nine Sols is really cool. Too early for a proper comparison but as a different hard, soulsy metroidvania Nine Sols doesn't feel anywhere near as cheap because your dodge has invincibility frames. That makes everything completely different.
 
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I want to see the game to the end so I modded the stake of marika mod for both the deck and pc. It is much much more enjoyable experience now especially since I didnt touch the difficulty. Lots of stuff would cause me to rage quit then and there if I had to start back at a bench. The fucking fake benches for a start.
 
Act 3....wow 💯💯💯

Edit: oh and I beat the Act 2 end boss in two attempts lol

Edit 2: Act 3 is the definition of "the real Dark Souls starts here" 😂
 
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Holy f'n finally fixed the bench in Sinner's Road!!!

That was all kinds of painful. I mean I physically felt some pain, although it probably had to do with my college football team having no damn clutch factor this year and eating some truly terrible Saturday football junk food :(

This area is by far the hardest area I've seen so far. Almost afraid of the boss fight, if there's a boss fight. But at least I unlocked a save point and thankfully this area looks fairly smallish.


I haven't fixed that one yet (no idea how), but there's another safe point on the other end of the map. I haven't found a boss yet, which means that I'm missing something despite the map being "complete", there must be a hidden path somewhere.

I seriously hate this place. Fucking cockroaches or whatever those are.
 
Last Judge


I was suffering here too. Equip the antifire item, the one you can buy from the smith at the docks. It reduces fire damage which will aliviate your stress a lot.

I'm using the floor pins a lot. Just carpet the floor with them in the last phase and it will help reduce her life. This is also very useful in the gank rooms.
 
I was suffering here too. Equip the antifire item, the one you can buy from the smith at the docks. It reduces fire damage which will aliviate your stress a lot.

I'm using the floor pins a lot. Just carpet the floor with them in the last phase and it will help reduce her life. This is also very useful in the gank rooms.
Where do you get the floor pins please?
 
Man some of these ambush rooms are brutal
My corpse is currently inside one that I can't get out of unless I complete it, but the floor is lava which takes 2 of my 6 health and it's flying enemies that fire fireballs that also do 2 health. If I use my new ability to move around I hit the enemies and take damage. Also you can bounce out of the top of the screen but the camera doesn't move with you, so you can't see where you are when the enemies are below you hitting you. I gave up and put the football on.
 
I was on a week vacation so had figured I should give this another shot after a week of no games and quickly realized I was only even playing it as long because I spent money on it. With that gone, the game just feels like joyless, boring busywork obsessed with adding speed bumps for the player at every turn. I beat a boss last night and felt zero satisfaction, got a new movement ability and sighed because now I have to backtrack to fifty areas and then got gotcha'd by yet another idiotic gauntlet room. So now I backtrack a mile to beat it, get my 200+ beads but wait, now I have to go fast travel somewhere to string my beads together because I constantly need them to unlock BASIC shit in areas where enemies don't drop basic currency (lol). Also riiiight, you lose 25%. Make a wrong turn, oh my, yet another locked-in ultra aggressive combat room. In Souls games we have fog walls and/or I can look ahead and clearly see wow...there's a massive enemy, let's not right now. Once again this game instead relies on so many corny gotcha moments that it just made my eyes roll at this point. I even beat that one, saw yet another new area name pop up, hit the PS button and just said fuck it.

It was that Doom Eternal DLC moment I had talked about earlier in a post. That moment of clarity where you're like wow, I'm doing a math test, I've had zero fun, I'm somehow in a worse mood than before firing up my fun machine and if I have to do one more stupid ten minute arena fight with Nu Metal blaring I'll quit gaming. I CAN absolutely power through this game but it just isn't worth it to me.

PS: I know I'm writing about a game I don't enjoy a lot but that's because I think many elements are lovely and it has a lot of charm and I really wanted to enjoy it as much as others. I mean I dropped 12 or 13 hours. I don't ever buy a game to hate it lol.
 
I was on a week vacation so had figured I should give this another shot after a week of no games and quickly realized I was only even playing it as long because I spent money on it. With that gone, the game just feels like joyless, boring busywork obsessed with adding speed bumps for the player at every turn. I beat a boss last night and felt zero satisfaction, got a new movement ability and sighed because now I have to backtrack to fifty areas and then got gotcha'd by yet another idiotic gauntlet room. So now I backtrack a mile to beat it, get my 200+ beads but wait, now I have to go fast travel somewhere to string my beads together because I constantly need them to unlock BASIC shit in areas where enemies don't drop basic currency (lol). Also riiiight, you lose 25%. Make a wrong turn, oh my, yet another locked-in ultra aggressive combat room. In Souls games we have fog walls and/or I can look ahead and clearly see wow...there's a massive enemy, let's not right now. Once again this game instead relies on so many corny gotcha moments that it just made my eyes roll at this point. I even beat that one, saw yet another new area name pop up, hit the PS button and just said fuck it.

It was that Doom Eternal DLC moment I had talked about earlier in a post. That moment of clarity where you're like wow, I'm doing a math test, I've had zero fun, I'm somehow in a worse mood than before firing up my fun machine and if I have to do one more stupid ten minute arena fight with Nu Metal blaring I'll quit gaming. I CAN absolutely power through this game but it just isn't worth it to me.

PS: I know I'm writing about a game I don't enjoy a lot but that's because I think many elements are lovely and it has a lot of charm and I really wanted to enjoy it as much as others. I mean I dropped 12 or 13 hours. I don't ever buy a game to hate it lol.
It's not for everyone just like HK wasn't.

There were times I seriously hated the platforming and pissed at why the down pogo hitbox was so inconsistent in some areas, but it's also why I do really like the game as well. Because if it was too easy, it would be forgettable and just another game to add to the list I've completed. The reason why it stands out is because it's brutal and unforgiving. For example, the f'n roach enemies are assholes with apparently BS mechanics that can grab your ass out of midair even when you down pogo attack on them...wtf. It forces me to take every encounter with them seriously and you are f'd if their are two or more of them.

It challenges your sanity, but when you finally do beat that level/area/boss, it brings satisfaction if not in game rewards.
 
I was on a week vacation so had figured I should give this another shot after a week of no games and quickly realized I was only even playing it as long because I spent money on it. With that gone, the game just feels like joyless, boring busywork obsessed with adding speed bumps for the player at every turn. I beat a boss last night and felt zero satisfaction, got a new movement ability and sighed because now I have to backtrack to fifty areas and then got gotcha'd by yet another idiotic gauntlet room. So now I backtrack a mile to beat it, get my 200+ beads but wait, now I have to go fast travel somewhere to string my beads together because I constantly need them to unlock BASIC shit in areas where enemies don't drop basic currency (lol). Also riiiight, you lose 25%. Make a wrong turn, oh my, yet another locked-in ultra aggressive combat room. In Souls games we have fog walls and/or I can look ahead and clearly see wow...there's a massive enemy, let's not right now. Once again this game instead relies on so many corny gotcha moments that it just made my eyes roll at this point. I even beat that one, saw yet another new area name pop up, hit the PS button and just said fuck it.

It was that Doom Eternal DLC moment I had talked about earlier in a post. That moment of clarity where you're like wow, I'm doing a math test, I've had zero fun, I'm somehow in a worse mood than before firing up my fun machine and if I have to do one more stupid ten minute arena fight with Nu Metal blaring I'll quit gaming. I CAN absolutely power through this game but it just isn't worth it to me.

PS: I know I'm writing about a game I don't enjoy a lot but that's because I think many elements are lovely and it has a lot of charm and I really wanted to enjoy it as much as others. I mean I dropped 12 or 13 hours. I don't ever buy a game to hate it lol.
It just ain't for you, man. I'd just stop giving it another go as it sounds like you're just never going to enjoy it.
 
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