• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Hopes, dreams for Pikmin 4?

TunaLover

Member
What do you expect wish for Pikmin 4?

My list:

-Return of caves: the most obvious omission in Pikmin 3, it add more deepness to the game, caves were 'like' dungeons in Zelda, a pretty challenging and rewarding experience. Maybe Nintendo though about streamline caves by making a bigger world, but IMO it's hard to accomplish due the linear nature of caves, caves are a pretty controlled enviorement where developer can put really hard corridors, and play more freely with enemy encounter/level layout.

-Return of Piklopedia: seriously, Pikmin's 2 piklopedia was like the best gallery mode in a game ever.

-Keep the level of detail of Pikmin 3: there's no deny, Pikmin 3 is an eye candy, I wouldn't worry too much about it, the serie always keep a high standart for each release.

-Include Pikmin 2-e (e-Reader card game): neat little puzzle game, never released outside Japan. gameplay

-Return of Olimar: enough say.

I'm running out of time here ^^u will add some more later.
 
Piklopedia was the real omission in 3, all the previous Pikmin games have been stellar and I'm interested in whatever they decide to do with the next one. Upping the enemy variety and adding Piklopedia just helps build the world.
 
I want more fruit porn.

On a serious note, I'm not sure I'd want to go to four playable characters. Multitasking with three characters felt just the right amount of crazy. I could even probably go back to two characters.
 
More pizza.

On a serious note... more Zelda-esque approach to levels/world traversing, I think. Oh, and co-op in the story mode is a must, even the offline one!
 
Oh yeah, if they don't do 4 captains which would definitely be a hassle to manage, I'll at least cross my fingers for a 4-player mode.
 
I think a dual story structure would be a nice new addition. Olimar/Louie and Alph/Brittany/Charlie. Both teams could go to different areas. Cut out one of the new three if you want to go for the "four characters for the fourth game" angle (preferably Alph)

Other than that I would not like to see caves return, as the overworld is always a far more interesting place to be in a Pikmin game.

Longer game than Pikmin 3.

Indifferent about a time limit.
 
The return of the piklopedia

Caves getting an overhaul and returning with a lot more variety between them. Maybe as "Dungeons" instead of caves.
 
More product placement treasure hunting. I loved the descriptions of each item as you found it, as well as the names.

gPnXTp1.jpg
 
Just give me Mission Mode and online Bingo Battle. Those were the things that elevated Pikmin 3 from a great game to still my favorite of this generation.
 
I don't know Pikmin 3 is almost perfect to me.
New stuff.
Some kind of Minecraft approach maybe, gathering ressources to build/defend your base?
Or some kind of dynamic terrain deformation, like in From Dust, disrupting the flow of a river and so on?
 
I kinda hope it's on Wii U. The control scheme worked perfectly. I also hope there's no time sink shit like the caves from 2. 3's world was perfectly crafted and it would be tough to go to subpar randomized and repetitive caves.
 
Give us dungeons again. Anywhere that time stops is great.

A couple of new types of Pikmin

ALL Pikmin types available in the main goddamn game for once. Even bulbmin

Stick control for swarming needs to come back

Also add another captain
 
I want Pikmin 4 to go full Chibi Robo. You land in a normal human's garden and the entire game world takes place in a inside and around a house. You clear areas by opening windows that face the garden, which act like short cuts to get back to the ship outside. The goal can be something that is up in the attic or whatever. Not sure how I'd populate the house with enough bugs for it still to make sense, so maybe the house can be a squatted crack den. That'd also make for some interesting collectables to bring back home to your planet too.

Basically I really liked the pizza from Pikmin 3 and I want more of that, but on a larger scale. I also really like miniaturisation, and get a more fantastical perspective of the mundane. I really liked this about Chibi Robo and Katamari Damacy and Okami and Minish Cap and...

Also I don't care for time limits, and wouldn't mind the option to turn them off.
 
Personally I don't really care if Olimar returns. I'll play as anyone if it means I'm playing Pikmin!

All I really want to see improved from 3 is the Piklopedia, and having every kind of Pikmin in the main game. Apart from that, I'd like some surprises.
 
Product placement treasures to scrounge for, and the return of the Piklopedia which is the biggest offender of Pikmin 3. :T
 
Some sort of (optional) online Co-Op. Olimar. TREASURE, no fruit for the love of god. A grander scope as far as campaign goes (3 was fairly short).

Pikmin 3 is still my favorite Wii U game, the graphics look gorgeous even still. It wouldn't take much to satisfy me.
 
No more fruit or juice. I really liked in the old ones that you were collected a bunch of different items. They don't have to be real world things or anything, but just different items instead of fruit. Rebuilding the ship in the first game gave a sense of progression as you watched the different pieces all get reassembled, and I liked collecting different pieces of suit upgrades in 2. Not saying that the game has to be about rebuilding a ship again, just something different then collecting the same items a bunch that just gets turned into the same singular resource. Also the bring the piklopedia back.
 
Co-op campaign and the same sort of co-op challenges from Pikmin 3.
This is what I want the most, out of anything. My friends & I had spent a lot of time with the Challenge Mode & Bingo Battle Mode, so a legitimate co-op mode for the campaign would be delicious.
 
I got Pikmin 3 with MK8 promo and played it a bit back then to check it out. I have returned to it and tried more of the story and the other modes (Bingo and Mission) and oh man, this game is pure gameplay fun and can last forever only on mission mode. After checking it I will get the DLC at some point.

Can´t wait for Pikmin 4. I have to get fast at multitasking. I have been using the gamepad only control mode and feels really nice, just wished that instead of a tap it could be also a button to throw your pikmin, because I point and when I tap sometimes I loose precision.

I want more mission mode, more fruit and more creatures. I want an exploration mode or call it what you want, but that I have a whole map and I can explore without any limits of time or fruit needs.
 
Keep Alph/Brittany and charlie as leads, fuck olimar and his buddy,, they talk like old creeps.

Also online co-op would be amazing and or online bingo battle and mission mode

...I don't want another wii u version as that would just reuse toooo much textures from pikmin 3. don't get me wrong, pikmin 3 is amazing looking but I want next gen 4KKKKK pikmin 4
 
Game modes that require amiibo, microtransactions for new stages and outfits, etc.

But in all seriousness, I just want a Pikmin 4 to launch with the NX (not bundled, just at launch) and I want it to be glorious.
 
I despised the caves in Pikmin 2; they stopped me from playing it after a couple of hours. They were ugly, linear, and incredibly cheap/frustrating, as sometimes an enemy or rock would just fall out of nowhere and wipe out half my Pikmin with no real warning.

Pikmin 2 soured me on the Pikmin series after loving Pikmin 1, so I was overjoyed that caves were removed from Pikmin 3. If caves are going to be present, they should be an optional post-game thing you do for some kind of bonus; not part of the main campaign/story.

That aside, I'm not fussy. Pikmin 3 was pretty damn near perfect, so more of that is fine by me.
 
Play as Olimar's son and daughter grown up. Home-planet is on the verge of extinction so they use their dad's old notes to travel to the Pikmin planet with say 100 migrants. They crash-land, and the migrants are scattered...

Game takes place in a huge single area with a lot of interconnected routes and "warp points", you gather material to build a settlement. Each of the 100 migrants must also be rescued, and each one has an individual life-limit---if you don't save them in time, they die for good, which effects the development of the settlement. However time would be pretty lenient, but there'd be a nice mix of exploration as well as mission-based structured.

New Pikmin include an eyeless green-one focused on stealth, and a black, long-snouted one that can be set in certain locations and act as a turret to ward off small foes.
 
It seems a few people want the time limit system removed from future Pikmin games. I can understand that, but to me, having time management is a big part of Pikmin. And both Pikmin 1 and Pikmin 3's were quite lenient with their time limits (I'd have a big problem with them otherwise). Pikmin 3 did the best job of implementing one though; rather than there being a set end-point, you can prolong it by collecting fruit. Which means that exploring thoroughly doesn't cost you time; it earns it instead. And while there's a finite amount of fruit, meaning there's a maximum time limit, there's supposedly enough to last at least 100 days, which is WAY more than any player would need.
 

Yup.

Pikmin 3 was basically perfect except for lack of online.

One or two caves in the game would be cool, but no need to overdo it. Also Co-op (online).

Why must online be in everything?

Who says it needs to be in everything? It needs to be in Pikmin 4, and it needed to be in Pikmin 2 and 3 already. Anyone who has played the multiplayer modes wouldn't ask why.
 
I just want it to be a Wii U game, to start.

Yes, an online multiplayer would be fun. I remember local in the GameCube games was a fun time.
 
Top Bottom