What do you expect wish for Pikmin 4?
My list:
-Return of caves: the most obvious omission in Pikmin 3, it add more deepness to the game, caves were 'like' dungeons in Zelda, a pretty challenging and rewarding experience. Maybe Nintendo though about streamline caves by making a bigger world, but IMO it's hard to accomplish due the linear nature of caves, caves are a pretty controlled enviorement where developer can put really hard corridors, and play more freely with enemy encounter/level layout.
-Return of Piklopedia: seriously, Pikmin's 2 piklopedia was like the best gallery mode in a game ever.
-Keep the level of detail of Pikmin 3: there's no deny, Pikmin 3 is an eye candy, I wouldn't worry too much about it, the serie always keep a high standart for each release.
-Include Pikmin 2-e (e-Reader card game): neat little puzzle game, never released outside Japan. gameplay
-Return of Olimar: enough say.
I'm running out of time here ^^u will add some more later.
My list:
-Return of caves: the most obvious omission in Pikmin 3, it add more deepness to the game, caves were 'like' dungeons in Zelda, a pretty challenging and rewarding experience. Maybe Nintendo though about streamline caves by making a bigger world, but IMO it's hard to accomplish due the linear nature of caves, caves are a pretty controlled enviorement where developer can put really hard corridors, and play more freely with enemy encounter/level layout.
-Return of Piklopedia: seriously, Pikmin's 2 piklopedia was like the best gallery mode in a game ever.
-Keep the level of detail of Pikmin 3: there's no deny, Pikmin 3 is an eye candy, I wouldn't worry too much about it, the serie always keep a high standart for each release.
-Include Pikmin 2-e (e-Reader card game): neat little puzzle game, never released outside Japan. gameplay
-Return of Olimar: enough say.
I'm running out of time here ^^u will add some more later.