Let me see here:
A pretty standard open world, enemies dotted around in small groups that you can either avoid or confront.
Hiding in long grass stealth mechanics (assassin creed 3 in 2012 did this)
Small settlements with a few quest givers in each one, plus your standard NPCs that sell armor and upgrade gear. Probably an NPC that wants you collect flowers so you can upgrade your arrow pouch or some shit like that.
A bigger city area but you can only explore like 10% of it. Random lifeless NPCs placed around the do that same thing over and over again regardless of day night cycle. Everyone just lives in purgatory until you come and do their quest for them.
Action that involves some basic melee combos with your staff thing and also some bow mechanics that everyone has done to death 8 million times in every assassins creed game since Origin.
A day/night cycle that does nothing except make pretty sunset shots for photomode.
Probably 3 gigantic skill trees that are melee/archery/stealth focused like every third person game ever
You will probably get a horse at some point to make the dreary act of running across a lifeless open world slightly quicker
Probably a million crafting materials that you have to pick up off the ground everywhere you go and they sparkle or have some weird shimmery effect so you can never miss one. Probably shit like "tree branch" and "native mushroom" and you need to hand them into the spiritual NPC at the little mud hut to get a +5 health upgrade.
Enemy camps that have 4 different NPC types, melee guy, archer guy, fast ninja guy and the big brute guy that probably has a big shield and a big hammer. And he hits really slow you gotta dodge him and attack him from behind like every brute ever.
The camps can probably be either stealthed into or attacked head on and inside there are chests with some measly coins and maybe a few upgrade materials. You probably have to rescue NPCs from the camps who were captured because the side quest guy in the mud hut said "raiders came to our camp and took 5 villagers and we need you to rescue them". Then a big quest marker appears on your HUD that points you to the camp 30 seconds down the road.
So yeah, while it looks pretty. This game is basically a next gen looking third person game from 2012.