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I don’t think I’ve played a Kirby game in 30 years
let me guess, you think Kirby deserves a 10/10
I don’t think I’ve played a Kirby game in 30 years
let me guess, you think Kirby deserves a 10/10
I'm talking about the actual tasks\mission being typical of open-world games.You have to make those tasks interesting. IThe first game didn’t even try except a tiny bit with that guy that helps you with camps. I can’t judge this game yet since I haven’t played it.
let me guess, you think Kirby deserves a 10/10
Straight up, I've been avoiding finishing this game. One mission to go for over a week. It's just such....a......slog.
Don't get me wrong - it's gorgeous and striking and the story occasionally lands. But it's a gameplay loop of go here, talk to guy, kill machine or enemy, talk to guy again. Very little interactivity in the environment, very few choices to make about what to do, where to go. Fighting machines is similarly without agency, as it's basically a leveling game, with weapons that you just match up with weakness. The human combat is atrocious, with one or two useful combos, no shield, no parry, very little stealth.
There are just no meaningfully different ways to play these encounters. And there are SO MANY.
Some exceptions come to mind, like the stuff in Vegas, but overall, I find the whole experience alternately breathtaking.....and utterly boring.
Thoughts?
And jokes on him it is highly ratedThanks dude your comment just reminded me that was out.
Downloading now. Hopefully more engaging than Horizon, a low bar I know.
What do people have against Kirby?
Not with Forbidden West, they nailed the story and pacing in this gameI think the studio is very technically sound but they are lacking in story telling and pacing. Hopefully they hire some people experienced in those areas.
The issue is that the tribe characters are usually way too cliche to be interesting, the plot surrounding them is mundane shit like fixing a well or finding a guy in the mountains… and even Aloy doesn’t help when she keeps repeating those tasks are a waste of time because what matters is the GAIA thing.yeah , i really didnt care about any of the characters if they live or die , i dont know why , its just how i felt , ive played other games where the death or betrayal of the characters actualy made an impact
In all seriousness, you should probably be in suicide watch.I've never played Elden Ring.
I'm saying it because I'm bored.
In all seriousness, you should probably be in suicide watch.
You were cooing about Gears game play being deep in one thread, your opinion is automatically disregarded.Pacing is off. Like God of War 3. Too much awesomeness means it doesn't feel special anymore.
They need to put big machines less frequently. And when they do, it must be gobsmacking.
But Guerrilla doesn't have time to pace the game properly when they focus this much on graphics and amount of content.
I also have similar feelings on the combat, I think it works well one-on-one when you can think a bit, maybe set up some traps, scan the machine and find the best way to win. But the moment you fight more than 3-4 machines at the same time it becomes a completely different experience. You have to dodge non-stop, and trying to use traps or any of the weapons that need some space (like shredders or spears) becomes a mess, and it feels like a pressure cooker where you just dodge and shot arrows non-stop.Straight up, I've been avoiding finishing this game. One mission to go for over a week. It's just such....a......slog.
Don't get me wrong - it's gorgeous and striking and the story occasionally lands. But it's a gameplay loop of go here, talk to guy, kill machine or enemy, talk to guy again. Very little interactivity in the environment, very few choices to make about what to do, where to go. Fighting machines is similarly without agency, as it's basically a leveling game, with weapons that you just match up with weakness. The human combat is atrocious, with one or two useful combos, no shield, no parry, very little stealth.
There are just no meaningfully different ways to play these encounters. And there are SO MANY.
Some exceptions come to mind, like the stuff in Vegas, but overall, I find the whole experience alternately breathtaking.....and utterly boring.
Thoughts?
You've played it, so you should know.Why?
Is Horizon that bad?
Full gyro drives me nuts. I didn't know this game had the option for gyro or both. I did fine with the sticks for the most part, but maybe gyro would be cool for refinement. I might try it on the (likely) DLC.Use Gyro-aiming at 100% sensitivity and you'll be able to hit those small parts easier. I normally aim with the stick and micro adjust with the gyro and release the trigger once it's where I want it. Gyro makes it much better. I really wish it was mandatory for every game in every console (come on Xbox put gyro in your controllers!!!)...
I normally suck at aiming, but every game that has gyro makes it so easy for me.
Only reason you’re saying that is cause of elden ring.
Theres not another open world game aside from ghost of tsushima that has as in-depth and fun moment to moment combat.
I fucked up almost everything with melee on very hard.I also have similar feelings on the combat, I think it works well one-on-one when you can think a bit, maybe set up some traps, scan the machine and find the best way to win. But the moment you fight more than 3-4 machines at the same time it becomes a completely different experience. You have to dodge non-stop, and trying to use traps or any of the weapons that need some space (like shredders or spears) becomes a mess, and it feels like a pressure cooker where you just dodge and shot arrows non-stop.
And the bottom bar with all the traps is too big to scroll in a pinch, there are way too many items on it, and it takes too long to chug potions when you are mid-fight. I also don't like how the standard medicine works, where if you use them up, you have to hold the up button to replenish it, which again, takes too much time mid-fight.
And Aloy is too slow to get up when she gets hit, it's so damn annoying, she suddenly turns into a 90-year-old lady when she falls down.
All of this feels like a system that is designed for one on one fights to me, but the game has a big focus on group combat where it struggles.
I don't even see the point of the melee, it's too weak to have any use.
That said, I don't think it's bad to the point where I have a huge issue with it, and one-on-one I like it a lot.
This is the impression I got based on what I’ve seen
Game looks pretty terrible, no idea how people thought it would be a GOTY contender
It’s why I’m not a fan.
HZW is absolutely breathtaking, in terms of visuals, but feels like a PS3 game in terms of gameplay. It’s already dated.
I'm absolutely convinced that people who call sony games movies never played the games or they played on easy\normal, they are not all good or on the same level, but most of them has solid gameplay\combat.
That argument is bullshit.When there's a cut-scene every 5min. and you can't have an uninterrupted half an hour of gameplay then people have all the right to call those games interactive movies, they don't refer to the gameplay itself, which is just OK/decent, nothing to write poems about. Certainly much better that what all those TPP cRPGs like TWC3 offer, now those are bad to play.
It’s a linear game wanting to tell you a story. What did you expect?Straight up, I've been avoiding finishing this game. One mission to go for over a week. It's just such....a......slog.
Don't get me wrong - it's gorgeous and striking and the story occasionally lands. But it's a gameplay loop of go here, talk to guy, kill machine or enemy, talk to guy again. Very little interactivity in the environment, very few choices to make about what to do, where to go. Fighting machines is similarly without agency, as it's basically a leveling game, with weapons that you just match up with weakness. The human combat is atrocious, with one or two useful combos, no shield, no parry, very little stealth.
There are just no meaningfully different ways to play these encounters. And there are SO MANY.
Some exceptions come to mind, like the stuff in Vegas, but overall, I find the whole experience alternately breathtaking.....and utterly boring.
Thoughts?
It’s alright Jonny. You love the game, that’s great. I think it plays like a seven out of ten.I wanted to say that you cannot make this kind of shit up but obviously it seems like you can.
Straight up, I've been avoiding finishing this game. One mission to go for over a week. It's just such....a......slog.
Don't get me wrong - it's gorgeous and striking and the story occasionally lands. But it's a gameplay loop of go here, talk to guy, kill machine or enemy, talk to guy again. Very little interactivity in the environment, very few choices to make about what to do, where to go. Fighting machines is similarly without agency, as it's basically a leveling game, with weapons that you just match up with weakness. The human combat is atrocious, with one or two useful combos, no shield, no parry, very little stealth.
There are just no meaningfully different ways to play these encounters. And there are SO MANY.
Some exceptions come to mind, like the stuff in Vegas, but overall, I find the whole experience alternately breathtaking.....and utterly boring.
Thoughts?
This is the definition of "Tell me you played on the lowest difficulty without telling me you played on the lowest difficulty"
After I finished the game on the highest difficulty I retried playing the pit boss battles on the lowest level and it was night and day easier. It felt wrong playing on story. Maybe challenge yourself and mix up the weapons used.
OP did you play HZD? Because that's exactly how I felt about that game and wasn't expecting the sequel to change my mind.
All of this could be applied to Horizon 1. They have made no meaningful improvements to the first game. This is sad.Straight up, I've been avoiding finishing this game. One mission to go for over a week. It's just such....a......slog.
Don't get me wrong - it's gorgeous and striking and the story occasionally lands. But it's a gameplay loop of go here, talk to guy, kill machine or enemy, talk to guy again. Very little interactivity in the environment, very few choices to make about what to do, where to go. Fighting machines is similarly without agency, as it's basically a leveling game, with weapons that you just match up with weakness. The human combat is atrocious, with one or two useful combos, no shield, no parry, very little stealth.
There are just no meaningfully different ways to play these encounters. And there are SO MANY.
Some exceptions come to mind, like the stuff in Vegas, but overall, I find the whole experience alternately breathtaking.....and utterly boring.
Thoughts?
Being skilled shouldn't have to come into the equation.I fucked up almost everything with melee on very hard.
You just have to specc for it and having the right armour, and of course being skilled enough to use it without getting fucked up by the robots standing close to them.
And place traps, and craft ammo, and stealth attacks, and melee, and choose which ammo to use…It gives you endless toys, but only one thing to do - match elements.
Oh. And dodge, Dodge ALL THE FUCKING TIME.
Too much shit came out to soon. Elden Ring and even GT7 stole its thunder.I'm really surprised how little of a shit people give about this game.
I mean the first one was great, surely this one is as well?