Horizon Forbidden West's director has explained how the PS5 version differs from the PS4 one.
“A lot of the development has taken place on the PlayStation 4, and a lot of playtesting has been done on PlayStation 4,” said de Jonge. “So we are ensuring that owners of that console have a great experience and the game will look fantastic on that console.”
“For the PlayStation 5 we can go much further, of course,” he added. “Visually we can add a lot more detail. Graphically, the rendering technique for the underwater scenes is special for the PlayStation 5, it has extra details and extra systems, like the wave technique is better on that system.”
“The lighting on Aloy on PlayStation 5 has much more definition,” said de Jonge. “We use a special cinematic lighting rig, that on the PlayStation 4 is only used in cutscenes, because the game is not running and we have more processing power in those scenes. But with the PlayStation 5 we have plenty of processing power, so we can have that lighting rig always available, so she always looks great with that lighting setup travelling with her anywhere.”