- Mar 23, 2018
Played the start of the game and did the benchmark wasn't impressed by the visuals.
Maybe, but a cheap patch would be transformative. Don’t fancy paying for a last gen game again with diminishing returns if don’t have to.Sony is not big on Early Access type game development on PlayStation, so it's possible Guerilla is working on a PS5 update in tandem with the PC version.
You sound like you're at the stage of playing Call of Duty with only a knifeMan, the melee combat is really bad. The animations for the machines just go wherever the hell, it doesn't feel like there's any sort of consistency to their attacks. The combat in general feels worse than I was expecting. The only weapons I have so far are the starter bow and the tripcaster, so hopefully it gets more fun when I open up some more options.
You get a lot more tools later in the game, and even early game there are many ways to take down the machines, not just firing arrows at random places on them.While I know I can pause and make more arrows in the middle of a battle, it doesn't feel good, so if there's a smaller machine around I'll just try to melee them down.
I have the tripcaster and one of the slingshots now, the combat still doesn't feel any better to me. I'm currently just out hunting metal shards to be able to get that rope tie-down weapon, but I don't know, the combat just feels....off. The aiming randomly just shoots an arrow completely off from what I'm aiming at. The robot attack animations start off looking like they're going to go one direction, then you move to the side and they home in on you and it looks janky as hell. I'm used to cheap homing attacks from Souls games, but this seems especially jarring. It's not even so much that I mind getting hit because you have assloads of healing items, but it just looks terrible. All of the animations just don't feel natural, especially the facial stuff which is technically impressive with how expressive it is, but all of the characters behave like an animatronic chucky cheese doll instead of a human, just like in ME:A. Human enemies all have the exact same bow draw animation and stand there like morons while you snipe them from grass. It's like I can see what they were going for in the game but it just doesn't mesh with me.You get a lot more tools later in the game, and even early game there are many ways to take down the machines, not just firing arrows at random places on them.