• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Hotline Miami 2 |OT| Right Number

Is there no way to buy the soundtrack digitally aside from Steam? I bought the game on my PS4 but i want that soundtrack haha and it won't let me buy it because its dlc for the game on steam. Sigh
 
You don't have to put any bullets in them, chainsaw will do just fine. It's the shotgunners you have to worry about

Protip: Chainsaw kill a fat dude through a wall and you'll glitch through the wall into the same room as him

EDIT: And yeah this game is buggy as fuck. Chainsaw/Gunner character is awesome but the AI partner really sucks. Dual uzi guy doesn't have nearly enough ammo to be impressive. The Detective is hilarious though, the Writer is a fun twist on the gameplay, and Fists Of Fury is still my favorite (despite the loss of weapon usage)

Whats the twist? seems like a melee only jacket to me

also holy shit I can't beat stronghold the big dudes are made of steel
 
Yep, that one.

Will probably rebuy it on PS4/Vita and beat it sometime.

After you kill 60-80% (forgetting) of the second floor, the laser/sniper kicks in. Basically you want to bait people to the south and AVOID windows so when the sniper kicks in, you can dodge the sniper's left/right by running across the windows when safe to the stairs.

Once you reach the first floor, go north and beat down a SWAT member. IIRC you can't execute them or kill them, but if you have a melee weapon you can knock them down for a moment. So, knock the one north, run left. Then run south to the car as quick as you can before the SWAT team actually floods in.

Whats the twist? seems like a melee only jacket to me

also holy shit I can't beat stronghold the big dudes are made of steel

The Writer/Journalist spoiler:
He's a pacifist and rewards HUGE points if you beat enemies down and don't execute them (but melee them with a melee weapon to take them out of the game) while picking up guns will remove ammo from the gun/make it useless and not able to be picked up for 1000 points.

HOWEVER the twist is: If you execute enough enemies by ground-pounding them with your fists, the Writer will change clothes and turn into HULK MODE: ON and then you can use guns to play the game like normal

Took me a while to figure out the twist, and then took me a while more to figure out the point gain, but once you do it's a really nice "twist" to the normal gameplay. Gonna be interesting to see Steam Workshop levels for that particular character.
 
Well I'm done for the night. I finally beat scene 11 and as I was heading to the car I got stuck in a wall. Be careful because you can walk outside the level and if you scroll it to the next screen it'll put you in the wall.

That level was fucking hard too.
 
Whats the twist? seems like a melee only jacket to me
(Mechanics spoilers, nothing story related)
He's all about disarming and not killing. When you down an enemy you hit them twice to get points (knocking them unconscious) It seems like if you do any more to kill them after that the screen starts going red like you're taking damage in a modern FPS or something lol. I assume either it's supposed to be him going insane or he just isn't supposed to be killing people
 
Just beat it. I don't know what the fuck just happened. I need to lie down.

Favorite stages were Homicide
(first Alex and Ash mission...dat intro with the SUV, dat Sexualizer, dat chainsaw rev in the beginning!)
, Death Wish
(mission with all four fans)
, and Blood Money
(the bank heist)
.

Need to gather my thoughts on this one. I almost think it's unfair to compare it to the first because it's so different. And yet, the core gameplay is almost identical. It's a lot to digest...Hotline Miami 2 is certainly a unique game and a unique game sequel.
 
Loving this. It's a harder, crazier version of the first game; one of the few titles I had the patience for to actually Platinum.

I've drained my Vita battery in one go with this. Am currently stuck at level Death Wish, which is stupidly hard, but still had me addicted as fuck. Good stuff. The OST might even be better than the first game's, as well.

But yeah, glitchy as fuck. Dudes get stuck in doorways all the time. Shame.
 
The Writer/Journalist spoiler:
He's a pacifist and rewards HUGE points if you beat enemies down and don't execute them (but melee them with a melee weapon to take them out of the game) while picking up guns will remove ammo from the gun/make it useless and not able to be picked up for 1000 points.

HOWEVER the twist is: If you execute enough enemies by ground-pounding them with your fists, the Writer will change clothes and turn into HULK MODE: ON and then you can use guns to play the game like normal

Took me a while to figure out the twist, and then took me a while more to figure out the point gain, but once you do it's a really nice "twist" to the normal gameplay. Gonna be interesting to see Steam Workshop levels for that particular character.
Oooooooh shit I didn't know about the second part! Fuck yes
 
(Mechanics spoilers, nothing story related)
He's all about disarming and not killing. When you down an enemy you hit them twice to get points (knocking them unconscious) It seems like if you do any more to kill them after that the screen starts going red like you're taking damage in a modern FPS or something lol. I assume either it's supposed to be him going insane or he just isn't supposed to be killing people

If you beat the shit out of one long enough, you can turn the lethal mode on.

But if you get off them before you completely kill them, I think it prolongs the lethal mode
 
This soundtrack tho.

Technoir man, Technoir.
Technoir is one of my favorite Pertubator songs so I was very happy when I heard it in game.
I think one of my favorite additions to this game is the weather that's used occasionally in some levels. The rain in the police station was a neat touch.
 
Am currently stuck at level Death Wish, which is stupidly hard, but still had me addicted as fuck. Good stuff.

I accidentally rewound on that level on the last area. Had to play the whole thing again. It's satisfying when you go through more quickly because you have a general solution instead of spending time figuring it out.
 
I'm on Act 3 now, this game is pretty damn good. So far it's very similar to the first game but that's a good thing. There's no need to dramatically change a near perfect formula. I am not going for A+ or anything so it's not been difficult yet but I guess the hard parts come later. I can't wait.
 
This game is really fun, but I'm just not really FEELING it

"Scene 20 onwards"

A3Lypph.gif

YO I WAS WRONG I FEEL IT
 
I went through the first game without using some of the mechanics. Never used the lock-on. Hardly ever used the Look option, etc.

It's almost impossible to beat this game without using those things. A good thing, IMHO. It really feels like this was made for those who've finished the first game.
 
As someone who platinumed the first game I'm disappointed with the quality of the level design in this. They don't flow well at all and they are way too long, It feels like I'm playing a ROM hack rather than the actual sequel.
 
I went through the first game without using some of the mechanics. Never used the lock-on. Hardly ever used the Look option, etc.

It's almost impossible to beat this game without using those things. A good thing, IMHO. It really feels like this was made for those who've finished the first game.

Yeah you could play them back to back and have a pretty consistently rising difficulty curve, with a lull in the middle (i.e. the start of the second game)

I have not used lock on but I am definitely using Look a helluva lot more.
 
As someone who platinumed the first game I'm disappointed with the quality of the level design in this. They don't flow well at all and they are way too long, It feels like I'm playing a ROM hack rather than the actual sequel.

Yeah, the two main issues are that you simply can't see some enemies and get killed by them while they're offscreen, and that the levels heavily encourage baiting out enemies and piling up bodies at a chokepoint, a stark contrast to the first game's seamless brutality.
 
I was surprised at how tactical the game became in its later stages. I found myself constantly baiting enemies around corners and taking them out when they rounded them. In the larger stages, I would methodically advance from cover to cover like it was some kind of military shooter.

This game, man. It's Hotline Miami...but it's not. Not saying that's good or bad, I mean...I can always replay the original if I want that experience. It's just so unexpected - like MGS2 levels of sequel fuckery, but on a gameplay design level.
 
I just can't get used to playing this with a controller. I am playing it on a friend's steam account because I am getting wrecked on ps4 trying to use a controller.
 
Alright, I'm done for now at about scene 22. At this point, I basically have the same feelings as the PC Gamer review with regards to gameplay and none of the same feelings with regards to plot. It feels like the design of HM2 are at odds with the essentially unchanged combat systems of the original rather than being designed around its limitations. The story, graphics, and soundtrack are way way beyond my expectations though.

Yeah, the two main issues are that you simply can't see some enemies and get killed by them while they're offscreen, and that the levels heavily encourage baiting out enemies and piling up bodies at a chokepoint, a stark contrast to the first game's seamless brutality.

Yeah, and to make matters worse once you have a stack of bodies it becomes a nightmare trying to pick up the weapon you want since there will be 4+ weapons on the same spot and no way of knowing which one you'll get when you hit the right mouse button.
 
Just finished Act 2.

Am I the only whose gradually getting worse rankings in this game moreso than the first one?

Likely because there's more "open concept" levels this time around which is more of a pain in the ass.
 
Yeah, I'd like to echo these sentiments; this is definitely a different beast than its predecessor, partially because of the bigger levels. (That said, I never felt like the off-screen deaths were cheap. It felt like I didn't use Look well and often enough.) It pays off to play much more defensively, yeah, but I don't necessarily see that as a bad thing; it's just different from its predecessor's more amphetamine-like pace.

I like sequels that are the same, yet... not. [/NicolasCage]
 
Just finished Act 2.

Am I the only whose gradually getting worse rankings in this game moreso than the first one?

Likely because there's more "open concept" levels this time around which is more of a pain in the ass.

My rankings are all over the place.
I've gotten like A- on two levels I thought were difficult and C- through C+ on some I thought I did well on
 
Yeah, I'd like to echo these sentiments; this is definitely a different beast than its predecessor, partially because of the bigger levels. (That said, I never felt like the off-screen deaths were cheap. It felt like I didn't use Look well and often enough.) It pays off to play much more defensively, yeah, but I don't necessarily see that as a bad thing; it's just different from its predecessor's more amphetamine-like pace.

I like sequels that are the same, yet... not. [/NicolasCage]

I was getting stomped in some of the bigger levels for a good while before I figured out that I really needed to pay attention to cover points and adopt a more methodical approach. There's plenty of hard cover pieces if you look for them.
 
I was getting stomped in some of the bigger levels for a good while before I figured out that I really needed to pay attention to cover points and adopt a more methodical approach. There's plenty of hard cover pieces if you look for them.

Yeah, cover is even more important this time around.

So is ammo management, by the way. The amount of times I died because I had JUST run out of shotgun ammo to kill a dog or black guy (... I did not intend to sound racist there) is... a lot.
 
Just finished Act 2.

Am I the only whose gradually getting worse rankings in this game moreso than the first one?

Likely because there's more "open concept" levels this time around which is more of a pain in the ass.

The level design is certainly different...in the first each level was fairly confined with lots of small rooms.

I find in HM2, it encourages rambo-like charges through the levels, whereas in HM1, I could do many levels with just the knife / with stealth
 
The level design is certainly different...in the first each level was fairly confined with lots of small rooms.

I find in HM2, it encourages rambo-like charges through the levels, whereas in HM1, I could do many levels with just the knife / with stealth

Really? How interesting, I had the opposite experience. In HM1 I can seamlessly glide through a level cutting shit up without stopping for a single breath. In HM2 its very stop and go. Go to safe point, survey area, bait enemies, kill them, move to next safe point. Throw in the occasional off-screen kill and you've got Hotline Miami 2's level design.
 
Really? How interesting, I had the opposite experience. In HM1 I can seamlessly glide through a level cutting shit up without stopping for a single breath. In HM2 its very stop and go. Go to safe point, survey area, bait enemies, kill them, move to next safe point. Throw in the occasional off-screen kill and you've got Hotline Miami 2's level design.
I agree. My time in HM2 has largely been spent figuring out where off-screen enemies are and going cover to cover to draw them out. HM1's level design and level size was such that you could run through, get a sense of your surroundings and react immediately. There's just too much shit in too much open space in 2 to do thst.
 
Hotline Miami: The Lost Levels.
This game seems way harder than the first one.
sorry for redundant information, I just wanted to drop my mediocre Lost Levels joke
 
Anyone really turned off by the redone controls? I can't even edit it properly because they bind two actions to the same button.

Apparently I can't drop a weapon without throwing it? When I pick up a new weapon, I throw the old one across the screen. Why?

Then there's accidentally rolling when using "X" to melee someone to death.

I can't seem to walk up behind someone while holding a weapon and stealth execute like I used to...

Am I remembering HM1 correctly? I feel like it was very different in HM1, and more sensible too

Also the pause screen is soooooooooo awesome!

Like, GOAT worthy
 
Anyone really turned off by the redone controls? I can't even edit it properly because they bind two actions to the same button.

Apparently I can't drop a weapon without throwing it? When I pick up a new weapon, I throw the old one across the screen. Why?

Then there's accidentally rolling when using "X" to melee someone to death.

I can't seem to walk up behind someone while holding a weapon and stealth execute like I used to...

Am I remembering HM1 correctly? I feel like it was very different in HM1, and more sensible too
These two things... wooooo, they've pissed me off countless times already. So bad.

Also the pause screen is soooooooooo awesome!

Like, GOAT worthy
But this...

227839420.gif
 
The level design is certainly different...in the first each level was fairly confined with lots of small rooms.

I find in HM2, it encourages rambo-like charges through the levels, whereas in HM1, I could do many levels with just the knife / with stealth
Really? How interesting, I had the opposite experience. In HM1 I can seamlessly glide through a level cutting shit up without stopping for a single breath. In HM2 its very stop and go. Go to safe point, survey area, bait enemies, kill them, move to next safe point. Throw in the occasional off-screen kill and you've got Hotline Miami 2's level design.
Honestly, I haven't played enough yet to totally back this statement--but I think you're both right and you're both wrong. It might seem asshat of me to put it so lucidly, but honestly I think it's just a matter of getting good, adjusting to the pace, and memorizing placement. I remember when first played HM 1 I often resorted to the camping and baiting strategy when I got stuck or frustrated. I've had to resort to that again a little bit in HM 2 since it's so amped up. But I've also had some successes Rambo-ing goombas left and right. Also consider how different all the characters are and how the levels are designed each of their vocations, I'm sure that's certainly playing into it too. You see what I'm getting at?
 
Sigh, these controls feel totally balled. Is it because they focused on a middle ground for all platforms? Just feels so clunky and unresponsive at times, and the mouse is so sluggish.
 
Top Bottom