peanutbutterlatte
Member
It's like they took the hardest HM1 levels and made a salad. Jesus H. tapdancing Christ.
Nah
Pixel graphics doesn't equal lousy
It's like they took the hardest HM1 levels and made a salad. Jesus H. tapdancing Christ.
I can sort of see why someone would think Hotline Miami's graphics aren't that great but that's more because the game is deliberately "ugly" in a sense. The pixel techniques themselves aren't that great, especially for the mugshots, but I feel like that kind of ends up being the point behind it. The top down perspective reinforces the incredibly crunchy and fast-paced game play and it makes it a lot more visceral when the neon colors flash on the screen with subtle camera shakes when killing or firing weapons. Plus, the few times a character shows some sign of expression in the game its all kind of nice and subtle.
I think the best way to describe it all would be "stylishly gross".
I can sort of see why someone would think Hotline Miami's graphics aren't that great but that's more because the game is deliberately "ugly" in a sense. The pixel techniques themselves aren't that great, especially for the mugshots, but I feel like that kind of ends up being the point behind it. The top down perspective reinforces the incredibly crunchy and fast-paced game play and it makes it a lot more visceral when the neon colors flash on the screen with subtle camera shakes when killing or firing weapons. Plus, the few times a character shows some sign of expression in the game its all kind of nice and subtle.
I think the best way to describe it all would be "stylishly gross".
At the end of Scene 20 when the phone call ends, what happens if you choose the typewriter instead of the phone?
That wasn't my experience with the first one at all but I could see why someone would approach it in that manner. To me, the original ramped up the difficulty fairly slowly (until a spike toward the end) and I never felt as though I was faced with a "blind spot." As such, I never really felt the need to be overly cautious nor did I feel as though there was much trial and error outside of going for a few 'S' ranks.
You're definitely right about that approach to the second game, though. There are a few screens that I had to retry more than I'll admit and I was definitely getting more ballsy with each successive attempt.
EDIT: I see the poster above me is in agreement with you. Perhaps I was the exception to the rule with the original Hotline Miami.
@scene 24. Jeeeeeez, shit's getting hard. Need a break!
It's not. I'm working on getting A+ on all the stages and I'm about halfway there. Don't get me wrong, it's fucking hard, much harder than HM1. You have to meticulously understand the shuffling layouts and enemy behaviors. Sometimes I trash an entire run because I get the wrong enemy layout.
You also can't really stop moving which probably sounds insane given we're talking about HM2 but them's the breaks.
The one thing I don't like about the graphics is sometimes I feel like I should be able to tell what someone is doing for example:early on in the game? But the graphics prevent that.what was the blonde woman doing in your bathroom
I dunno. It might be because playing through hard mode gives you a good bonus because most of my scores so far on the hard mode are are B+ to S ranks.It sounds like Dennaton needs to rebalance the S/A+ rank requirements then. Because I'm playing with 2-4x combos instead of going balls out due to the numerous guns in the level which kills any high-score ability. Throw in the random placement of enemies at times, and yeah... I can't blame some people thinking A+ ranks are impossible at the moment.
I just replayed HM1 entirely, for kicks.
Level 1 of HM2 is harder than anything in HM1. 2 really can be a very frustrating experience.
I guess I'll replay HM2 now and see if I can understand the plot more now.Not on hard mode though, that shit is garbage and without lock-on the game borders on being unplayable to me.
Level 1 of HM2 is harder than anything in HM1. 2 really can be a very frustrating experience.
I just replayed HM1 entirely, for kicks.
Level 1 of HM2 is harder than anything in HM1. 2 really can be a very frustrating experience.
I guess I'll replay HM2 now and see if I can understand the plot more now.Not on hard mode though, that shit is garbage and without lock-on the game borders on being unplayable to me.
Ehhh, I disagree.
Some of the HM2 levels are really easy and some are really tough, but I never felt like HM2 was that harder compared to the first one.
The stage where the police raids in the first game was pretty frustrating. And that stage where you had to escape the hospital... ugh -____-
In HM2 tho, you have to be more strategic because there are enemies than can only be killed with guns or melee weapons.
To be honest I had higher expectations for 20 based on the hype in here, and was a bit let down. It was cool and definitely put your ability to change up methods on the fly, but I've had more fun with other levels in the game so far. 21 just destroyed everything though. Taking a break, will finish the last 4 levels tonightSo is everyone in agreement that Scene 21 is the best.
Because it totally is.
How many scenes does the game have? I am not at scene 21 and want to know how far along I am.
25 and then I've heard murmurs of a secret level or two somewhere in there.
25 huh? The game might actually be a bit too long for my taste. I think it could be over right now and I would be fine. Still gonna finish it though. Want to see all the levels and if I can make sense of the story by the end.
So do folks like this better or worse than HM1?
So do folks like this better or worse than HM1?
Not seeing it, Inland Empire had a slow ass pacing and build up to a great pay off, it's polar opposite of HM I'd say.
The soundtrack though, it owns, wish I'd gotten the vynil edition for it
Waiting for my vinyl special edition to come in.
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Had this problem too this morning, sadly seems like a bug, just have to keep restarting the mission (Or game) until it popped for me eventually.Is there any reason that I'm not getting the Combo God achievement even though I've gotten a 20x combo multiple times?
It sounds like Dennaton needs to rebalance the S/A+ rank requirements then. Because I'm playing with 2-4x combos instead of going balls out due to the numerous guns in the level which kills any high-score ability. Throw in the random placement of enemies at times, and yeah... I can't blame some people thinking A+ ranks are impossible at the moment.
Game is buggier than the first one.
So do folks like this better or worse than HM1?
I like it better. If you are expecting more of the same you might actually be disappointed because the level design and character restrictions change up the gameplay and don't let you play how you usually would. Levels are far bigger, more enemies, more guns, more windows.So do folks like this better or worse than HM1?
Thanks, was curious about it!The writer doesn't eat with his family when the world is nuked.
It's called a battle trance.I love Roller Mobster, but hearing it over and over again in that long ass level gave me a bit of a headache.
I explained some of my thinking and experience earlier. It takes a lot of practice, memorization, an ability to think on the fly (but not recklessly), and a little bit of luck. I've put an embarrassing amount of time into the first game so I feel sort of obligated at this point, lol.
I love Roller Mobster, but hearing it over and over again in that long ass level gave me a bit of a headache.
So do folks like this better or worse than HM1?
I love Roller Mobster, but hearing it over and over again in that long ass level gave me a bit of a headache.
Yeah, I love that song, but that overlong level ruined it for me. I never wanna hear it again after suffering through Chapter 12. FUCK that level.