I just finished Scene 12 on Hard Mode.
Oh my fucking god.
Never again.
Yep. One level that I have zero desire to ever revisit. The Swans floor of that level made me wanna tear my own dick off.
I just finished Scene 12 on Hard Mode.
Oh my fucking god.
Never again.
Yep. One level that I have zero desire to ever revisit. The Swans floor of that level made me wanna tear my own dick off.
I'm currently on the ship level and really digging it. I died a ton so far, but I don't care. I'm relentless in my pursuit of victory and its been real fun.
The Swan's floor was the easiest one after Tony's! Plus they are crazy fun to use as long as they don't glitch out too much.
Yep. One level that I have zero desire to ever revisit. The Swans floor of that level made me wanna tear my own dick off.
Strangely I think Tony is too easy (?). Just rush room a KO everyone, / if a room with pistol guys, enter/leave, lure them and KO. The swans on the other hand is pure evil in gameplay form.
Yeah I think it is too, hopefully they can fix quick, but on the Vita version at least, I've had cases were the aim reticule can't be moved the full 360 degrees, for some reason and a restart fixed it. Men getting "stuck" in door ways and etc. making them invincible until they get unstuck.
I find the swans are really easy because of how you can bait enemies with a gunshot and then chainsaw them when they come to investigate. You can clear entire levels with this strategy. Only thing you have to worry about is the fat dudes locking you into a long kill animation. Anyway, close to finishing the game now. It's been slightly disappointing (inconsistent difficulty, some boring levels) but fun. The common criticisms are spot on.
Is level 11 (the boat) even possible on hard? Jesus, did they even test this?
This is one of my least favorite mechanics of the game, and gets me killed regularly. That and spontaneously inaccurate throw mechanics really piss me off.This is me on most hard mode stages where I have to deal with those buff guys who only die to guns, particularly after having baited several regular mooks into the same spot and am continuously trying to pick up a gun over a melee weapon.
I reached the Seizure level (21), 13 hours in. Impressive how some people beat this in like 6 hours, I think there were 3 or 4 floors so far that took me like an hour to beat :/
It's like they took the hardest HM1 levels and made a salad. Jesus H. tapdancing Christ.
I don't feel like that at all. I think this game dumps a lot of HM1's finer points in the trash, and uses windows, way-too-long-hallways, and cheap design to fill in the blanks left by removing meaningful customization out of the game. Each level feels like an echo of a better level produced for the first game, one that fits within the means of the design. In the world of HM1, it thrives, and in HM2 the games ambitions buckle under the pressure of a game design that simply doesn't support what they wanted to do here.
It's not a bad game. But it doesn't reach the heights of the HM1 experience, which was a more distilled essence of the good you'll find here.
The levels are hard, yes, and even rewarding to a degree, but the sacrifice a lot to get there, and I'd argue it's hard for mostly the wrong reasons. It took me 4 or 5 hours to beat HM1, and 5 hours to beat HM2, so the difficulty, and the fact that it's a longer game, didn't actually add that much to my time. I think it's because I "figured out" the game -- it wants you to pace yourself, be cautious, consider every bullet, move at a snails pace, watch your back, consider the angles, and use the pan cam as much as possible to get everything to be in your favor. Once you actually do that, the game becomes almost simple, and -- in my opinion -- a lot of the fun goes out the same window all those bullets like to come through.
It's a lazy design, hampered by the fact that the bugs from HM1 are still inexplicably still around, and added on top of new ones thanks to really lame new enemies with considerably poor mechanics.
Add in an uninteresting story with uninteresting characters in a game that, for some reason, prioritizes those things above its core mechanics, and I feel like, as a huge HM1 fan, it's the biggest disappointment of the year for me so far.
Also, I finished the game on PC while the camera controls were messed up which added negatively to my experience, but I don't think a considerable amount. I think EatChildren posted a bit back about his perspective on this game, which I think is a fair and apt explanation of what separates the games, but while a lot of people will probably feel they are just two simply different games, each with their own pros/cons, I feel like Hotline Miami 2 is the game I would have expected them to make first, and HM1 is the game they would come out with years later that -- understanding itself better -- is that bottled lightning off most of the good, without almost any of the bad.
I hope to see a Hotline Miami 3. And I hope it is far away from this game as possible in terms of design, even if it doesn't look directly at HM1 for inspiration.
pretty sure I just reachedand FUCK. THIS. WHOLE. THING.the boat
Who the fuck thought "let's add a bunch of people with guns, open spaces like a motherfucker, a bunch of windows to get shot through with the sniper aim of these guys, and just to add flavor at the end let's also add some of those big dudes you can't kill with anything but a gun so if you don't have a gun lol good luck"
I just rage quit for a bit.
pretty sure I just reachedand FUCK. THIS. WHOLE. THING.the boat
Who the fuck thought "let's add a bunch of people with guns, open spaces like a motherfucker, a bunch of windows to get shot through with the sniper aim of these guys, and just to add flavor at the end let's also add some of those big dudes you can't kill with anything but a gun so if you don't have a gun lol good luck"
I just rage quit for a bit.
Game is buggier than the first one.
I ended up quitting at that point yesterday, it's everything that can be frustrating about the game in one level and amped up to 10. At least that has been the worst level I've come across so far but I've still got time to see worse.
So, what is everyone's top soundtrack titles? I'm currently loving Divide. Got dayum.
I've just got to that level. Managed to get past the first part eventually but lost motivation by the second part and turned it off. It's basically luck of the draw to throw your weapon at the one enemy with a gun then proceed to fire it at the large guy with your one shot without getting killed along the way in what is essentially a linear hallway, the majority of which is off screen.For me, the first part of scene 18, while much simpler, has hands down the worst design in the entire series. By far. I find it hard to believe anyone even playtested it and thought it was a good idea to include in the game.
Okay guys come on.
The boat isn't that bad.
Damn, great moves!Thought I'd share my x20.
https://gfycat.com/MiserlyUnsungBarracuda
There's a bit cut off at the start where I basically shoot the two guys in the bottom room and then use a revolver on a few that come in.