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Hotline Miami 2 |OT| Right Number

Finished it just yesterday. I didn't mind the larger stages after hating them for the first half or so.

Not really a spoiler, but I'll tag anyway, HM1 & HM2 level design related:

I think I got PTSD from that scene in HM1 where you're returning to your car only to have a fucking jeep or something come crashing in and it becomes a boss fight. I was so paranoid in each and every single level since then. Once each level was "over" and the calm but tense music started playing I would start freaking out. Made sure I had a fully loaded gun before I left the general vicinity. I was so relieved once the credits hit that there were no jump scares like that to be had in HM2.
 
Finished it just yesterday. I didn't mind the larger stages after hating them for the first half or so.

Not really a spoiler, but I'll tag anyway, HM1 & HM2 level design related:

I think I got PTSD from that scene in HM1 where you're returning to your car only to have a fucking jeep or something come crashing in and it becomes a boss fight. I was so paranoid in each and every single level since then. Once each level was "over" and the calm but tense music started playing I would start freaking out. Made sure I had a fully loaded gun before I left the general vicinity. I was so relieved once the credits hit that there were no jump scares like that to be had in HM2.

Ha. I did the same exact thing. Once a level was completed I'd grab another gun just in case.
 
after the first impressions here, i almost didnt buy the game, despite loving the first one.
bigger levels, more frustration/unfairness, more restrictions and so on...

caved in and bought it anyway on friday. and i am so happy that i did. yes, there are some super annoying levels but overall i like the new gameplay direction. the slow, tactical "lure enemies out one by one" approach is not an issue to me. since sucked at hm1, i already played the first game like this, which really helps me here.

and the music, that fucking music. holy shit.
 
Wow. The Death Wish glitch is real. Game just crashed as Alex and Ash on Death Wish, when I did an execution. Fucking garbage.

same here just yesterday, was executing one of the big guys through a wall with the chainsaw and it just froze the game, on the Vita.

That was one of the longest missions too so i think i will just put the game on hold until we get some patches. Sucks to restart it from all the way at the beginning.

Had some fun glitches in the boat too, often at the start you can just walk around the boat in the "water" and aggro the enemies out :D
 
Act five now and I'm getting reallllly tired of playing. I understand they wanted to cram in some good story, but problem is the story is shit and the gameplay is just not what I liked from the original. No real fast-paced, run into a room and murder everyone, rather bait people around corners and take them out one by one.

It is a good game, don't get me wrong, but these levels take a lot of time, and repeating them because of an off-screen death is just rubbing me wrong.
 
https://www.youtube.com/watch?v=c4Wgz2TbcfE&feature=youtu.be

Someone posted a 90x combo on Dead Ahead. Jesus lord almighty, is this real life?

Im seeing this right after after clearing the scene for the first time and im just sittin here like
nicolascageconfusedemotions.gif
 
I use the gun to lure enemies to my chainsaw o' death. I really like the swans.



I thought the
flamethrower
made the solider levels the easiest in hard mode... Fun as fuck weapon too! My favorite maybe.

You know, I've gained new/more appreciation for HM2 after playing it in hard mode and re-playing HM1...and reading an explanation for the story lol. I think I had a kneejerk reaction to the "continued" difficulty curve of the game... I declared hard mode unplayable due to the lack of lock-on at first, but now I go back to normal mode and lock-on seems almost a cheat now. :P I'm totally used to 100% manual aiming. It says something about a game where I replay the same level for hours despite being beaten into submission nonstop. I'm not even going for A+ rankings. I'd try that if it wasn't for random starting positions(as slight as they are) and walking patterns. In hard mode that shit actually makes a huge difference.

Then again, I haven't tried to beat hard Release yet, so that may make me hate the game again. :P
Well said. The longer I play, the more appreciation I gain for HM2.

Even being attentive with the story and characters, the amount of thought that went into the presentation of the story and how it is presented is pretty insane. Reading the wiki, I realised how much of the little bits here and there that allowed people to connect the dots I missed, and it gave me a new appreciation for the details. Sometimes it's just characters standing around in a certain place, or a throwaway line, or a sprite I thought was just flavour which actually turn out to have meaning and shed new light on a character or plot thread.

Similar to Dark Souls, I respect it more after being able to connect many of the dots.
 
Played through Act 1 on Hard. It feels like it's definitely doable. Just going to take a lot of time and retries. Only miss Hard Mode, All A+ and Genocide to become a real achievement whore now.
 
Have I just gotten better or is the scoring on Hard a little generous? I haven't gotten less than an A yet and I'm not really trying for score a whole lot.
 
Have I just gotten better or is the scoring on Hard a little generous? I haven't gotten less than an A yet and I'm not really trying for score a whole lot.

I think so too. Have gotten As without even trying, and I'm playing pretty safe just to get through
 
Wow. The Death Wish glitch is real. Game just crashed as Alex and Ash on Death Wish, when I did an execution. Fucking garbage.

Ok, I am now sure this Execution crash with Alex and Ash can happen outside of Death Wish, it's just something about that level that makes it crash far more often. I was on level eight on my first playthrough and it crashed a few times playing as them so I switched to Tony. Didn't think much of it. Now on a hard mode playthrough, I got the crash again.

I really hope this is patched.
 
Not quite that insane. If you have a combo going into a floor, it restarts every time you die. Still fairly impressive because that level is a pain in the arse, but not a flawless run.

I guess most of you knew that from the cuts anyway.

Oh WOW. My mind is blown. So basically get 10x and then get to the next scene quickly to get the last 10 for Combo God.
 
Has anything been figured out if anything else extra is unlocked/shown by beating the game on hard mode and unlocking all the newspapers?
 
So (Act 5 spoilers)

When you go to Richter's apartment you can pick up a tape recorder on his desk that contains the words "March 10th" and "March 16th". They don't hold any information beyond that but they seem to be some kind of clues. I don't know if they're referring to in-game dates (I haven't properly noted every date in the game's timeline) but March 10th was the day the game came out, and March 16th is... today.

I wonder if something's going to happen today in the game.
 
Wow. The Death Wish glitch is real. Game just crashed as Alex and Ash on Death Wish, when I did an execution. Fucking garbage.

Alex and Ash(who I love) are prone to crash on any level they are in. Swinging that chainsaw and throwing bullets like a madman seem to crash it pretty regularly. I had 5 hard crashes in the sewer level, one in Deathwish. The game seems to just get overloaded with crazy shit.
 
https://www.youtube.com/watch?v=c4Wgz2TbcfE&feature=youtu.be

Someone posted a 90x combo on Dead Ahead. Jesus lord almighty, is this real life?

Quote from the dude who made the video:

If you carry a combo on to the next floor it will maintain even if you die so you can actually continue it regardless of whether or not you get killed. I died quite a few times trying to do this but as long as you carry the combo onto the next floor dying won't cause it to drop. I edited out my numerous deaths. This was also possible in Hotline Miami 1, you can combo entire levels in the same way but there were never enough enemies to get a 90X combo.

Not really impressed anymore. That was one of the easier levels anyway.
 
It's crazy to think that there are 90 enemies on the boat level, especially considering the fact that it's not even the most densely populated stage.
 
Protip for Release in hard mode: the broken shard is the best weapon, try to pick it up near the beginning. Still took me 30 minutes to beat it though, mostly the first floor.

The disco level though is completely awful. I spent forever dying there because I couldn't freaking see! Had to turn up the brightness all the way up on my TV, but I'm not sure if it really helped. I died more on the boat, but this one just feels really bad idea.
 
Ok, finally managed to push through and finish the game. I gotta say that the entire ending sequence redeems most of the game in my eyes, one of the best endings in recent years.
 
Protip for Release in hard mode: the broken shard is the best weapon, try to pick it up near the beginning. Still took me 30 minutes to beat it though, mostly the first floor.

The disco level though is completely awful. I spent forever dying there because I couldn't freaking see! Had to turn up the brightness all the way up on my TV, but I'm not sure if it really helped. I died more on the boat, but this one just feels really bad idea.
Going into Seizure with akimbo SMGs is probably your best bet. The biggest obstacle in that scene is the first room because there's a dead zone at the staircase going to the upper half of the section where its impossible to bait due to the counter being an obstacle that you're able to shoot through. Enemies will see you if you try to approach. I wanted to get through that level with fists but it was borderline impossible.

Take Over on the other hand; thats a level that pulls out all the stops. That infamous entry way will have three gunners on entry to bait out with the buff guy/katana/machete guy seeing you when stepping out. Plus, a dog running towards you.
 
I don't think I'm alone in my experience with HM2.

During the first half of the game, the larger areas and longer levels with numerous windows and gun-toting enemies everywhere frustrated me and made me feel like this was an inferior sequel to the more tightly designed HM1. Like many of you, I wasn't able to "flow" through the levels like I could in HM1, and it just felt impossible to play with the same kind of improvisation and reckless abandon that I did in the first game.

After finishing the game and piecing all of the story together, however, I have to say that this really is an incredible game both on its own and how it ties in with the original storywise. Some of the deviations from what made the first game great didn't pan out as well as others (e.g. levels are too long and make deaths feel more punishing than they should), but on the whole this is a very brave, confident sequel. The way all of the details come together to form the larger, cohesive storyline. How even minor bits of dialog or character appearances in HM1 now have greater meaning because of light shed on them in the sequel. The fact that by the end of HM2 my skills had risen to a level where HM1 now feels just plain easy to me. And of course, nobody is disputing the all-time-great status of the soundtrack.

All of these things kind of melded together in my mind by the time I finished the game and brushed up on some of the story's finer details. A lot of us who were good at HM1 expected to be able to come right into the sequel and play with the same level of ease and skill, but we weren't able to do so because the game essentially assumes that the player will be coming into it with those skills already built up to a certain level. So what we end up having thrown at us is a series of levels that take the mechanics of the first game and crank them up to 11. I'm not trying to defend all of the levels here. Some of them truly are a grind and don't lend themselves well to multiple playthroughs. The overall level of consistency and quality in the level design of HM1 is superior, IMO. But in my mind HM1 and 2 are a package deal, especially given how intertwined their fantastic stories are.

I'm not even sure where I'm going with this, but I was wondering who else felt the same way. You can search the thread for my posts when I was first playing through the game, and I was very negative. But after having experienced the bigger picture, I absolutely love it. I'm even replaying levels for higher scores now, which I thought I'd never be tempted to do. By the end of the game, my skills had naturally progressed to where previous levels that gave me trouble are no longer nearly as daunting.
 
I don't think I'm alone in my experience with HM2.

During the first half of the game, the larger areas and longer levels with numerous windows and gun-toting enemies everywhere frustrated me and made me feel like this was an inferior sequel to the more tightly designed HM1. Like many of you, I wasn't able to "flow" through the levels like I could in HM1, and it just felt impossible to play with the same kind of improvisation and reckless abandon that I did in the first game.

After finishing the game and piecing all of the story together, however, I have to say that this really is an incredible game both on its own and how it ties in with the original storywise. Some of the deviations from what made the first game great didn't pan out as well as others (e.g. levels are too long and make deaths feel more punishing than they should), but on the whole this is a very brave, confident sequel. The way all of the details come together to form the larger, cohesive storyline. How even minor bits of dialog or character appearances in HM1 now have greater meaning because of light shed on them in the sequel. The fact that by the end of HM2 my skills had risen to a level where HM1 now feels just plain easy to me. And of course, nobody is disputing the all-time-great status of the soundtrack.

All of these things kind of melded together in my mind by the time I finished the game and brushed up on some of the story's finer details. A lot of us who were good at HM1 expected to be able to come right into the sequel and play with the same level of ease and skill, but we weren't able to do so because the game essentially assumes that the player will be coming into it with those skills already built up to a certain level. So what we end up having thrown at us is a series of levels that take the mechanics of the first game and crank them up to 11. I'm not trying to defend all of the levels here. Some of them truly are a grind and don't lend themselves well to multiple playthroughs. The overall level of consistency and quality in the level design of HM1 is superior, IMO. But in my mind HM1 and 2 are a package deal, especially given how intertwined their fantastic stories are.

I'm not even sure where I'm going with this, but I was wondering who else felt the same way. You can search the thread for my posts when I was first playing through the game, and I was very negative. But after having experienced the bigger picture, I absolutely love it. I'm even replaying levels for higher scores now, which I thought I'd never be tempted to do. By the end of the game, my skills had naturally progressed to where previous levels that gave me trouble are no longer nearly as daunting.

Yes, I felt the same. The more I played, the more I liked it, appreciated it and eventually became accustomed to its difficulty. HM2 makes HM1 feel like a cakewalk. And HM2's hard mode does the same for a normal run. :P
 
Well said. Very analytic and diplomatic.

But I'll be boldly, rashly dismissive and pretentious and say that about perhaps more than half of the flack the game's taken thus far is totally invalid and is due to misunderstanding and/or misinterpretation, and about half is due to some of the outrageous glitches and narrative delivery flaws. But as far as the design goes, I think it's excellent and enjoying it just requires patience. It's an acquired taste, one people may gain at different paces or not at all. Some people miss the point, and miss out on a great thing. There's nothing wrong with that or them. It's just not a game that's designed for everyone. It's not made with every want in mind. Simple as that. And yet, me saying this is totally invalid by bias because I'm probably totally blinded by love for Hotline Miami. No one's right, man!

On another note, I'm curious as to what's been everyone's first playthrough time so far. We oughta work out like a tentative GAF average or something. A lot of the reviews say it took 'em about 11 hours I think, but I finished it in about 7-8-ish but that's not fair because I practiced HM 1 like everyday for months leading up to release. Gimme some relative times, guys.
 
On another note, I'm curious as to what's been everyone's first playthrough time so far? We oughta work out like a tentative GAF average or something. A lot of the reviews say it took 'em about 11 hours I think, but I finished it in about 7-8-ish but that's not fair because I practiced HM 1 like everyday for months leading up to release. Gimme some relative times, guys.
I played through it in two sessions, one shorter with two hours, the other maybe four. So six hours. But probably longer.

And I loved it from day one ¯\_(ツ)_/¯
 
Finished it yesterday and absolutely loved it. Second playthrough will tell if I like it even more than HM1.

I will start the hard mode as soon they iron out the bugs. The amount of times I died because of bugs was just way too high. Was HM1 this buggy on release day?
 
On another note, I'm curious as to what's been everyone's first playthrough time so far. We oughta work out like a tentative GAF average or something. A lot of the reviews say it took 'em about 11 hours I think, but I finished it in about 7-8-ish but that's not fair because I practiced HM 1 like everyday for months leading up to release. Gimme some relative times, guys.
4 hours first time through. Played through it in one sitting.

Then 4 more hours to play some of the levels again, getting better grades and higher scores, most of the achievements and starting a hard mode run.

I'm expecting I'll need a lot more time to actually complete the hard mode run. :D
 
Well said. Very analytic and diplomatic.

But I'll be boldly, rashly dismissive and pretentious and say that about perhaps more than half of the flack the game's taken thus far is totally invalid and is due to misunderstanding and/or misinterpretation, and about half is due to some of the outrageous glitches and narrative delivery flaws. But as far as the design goes, I think it's excellent and enjoying it just requires patience. It's an acquired taste, one people may gain at different paces or not at all. Some people miss the point, and miss out on a great thing. There's nothing wrong that or them. It's just not a game that's designed for everyone. It's not made with every want in mind. Simple as that. And yet, me saying this is totally invalid by bias because I'm probably totally blinded by love for Hotline Miami. No one's right, man!

On another note, I'm curious as to what's been everyone's first playthrough time so far. We oughta work out like a tentative GAF average or something. A lot of the reviews say it took 'em about 11 hours I think, but I finished it in about 7-8-ish but that's not fair because I practiced HM 1 like everyday for months leading up to release. Gimme some relative times, guys.

Took me about 7.5 hours, but like you I am a seasoned HM1 player as well. Not exactly speedrun-caliber, but I can "flow" through most of the levels in the first game.

Was HM1 this buggy on release day?

Believe it or not, it was buggier. Game Maker and two-man development team working out of their house.
 
You don't get ammo refill in the military levels on Hard?!
 
Finished it yesterday and absolutely loved it. Second playthrough will tell if I like it even more than HM1.

I will start the hard mode as soon they iron out the bugs. The amount of times I died because of bugs was just way too high. Was HM1 this buggy on release day?
Even worse.
It was pretty buggy before a few patches but I don't think it was this buggy.
I remember it crashing all the time, on top of all the small bugs and glitches HM2 has, but way more common. I actually stopped playing because of that.
You don't get ammo refill in the military levels on Hard?!
Yes you do.
 
Finished it yesterday and absolutely loved it. Second playthrough will tell if I like it even more than HM1.

I will start the hard mode as soon they iron out the bugs. The amount of times I died because of bugs was just way too high. Was HM1 this buggy on release day?
It was pretty buggy before a few patches but I don't think it was this buggy. To be fair to them though, last time they didn't launch on 3 platforms simultaneously, still, that doesn't excuse the complete bullshit unplayability a lot of people have reported on Vita.
I remember it crashing all the time, on top of all the small bugs and glitches HM2 has, but way more common. I actually stopped playing because of that.
[Edit:] Well damn. That's a bummer. I didn't have nearly as much trouble, although, honestly I didn't play it until like a week after the day of release, I'm guessing they got the main big-bad patch out within that time frame.
 
On another note, I'm curious as to what's been everyone's first playthrough time so far. We oughta work out like a tentative GAF average or something. A lot of the reviews say it took 'em about 11 hours I think, but I finished it in about 7-8-ish but that's not fair because I practiced HM 1 like everyday for months leading up to release. Gimme some relative times, guys.

I've spent over 14 hours in the game. Some of that is picking up a few achievements I missed the first time, but most of it's from the game.
 
Finished it yesterday and absolutely loved it. Second playthrough will tell if I like it even more than HM1.

I will start the hard mode as soon they iron out the bugs. The amount of times I died because of bugs was just way too high. Was HM1 this buggy on release day?

I believe so. A lot of stuff was broken including all of the Steamworks stuff on launch.
 
I don't think I'm alone in my experience with HM2.

During the first half of the game, the larger areas and longer levels with numerous windows and gun-toting enemies everywhere frustrated me and made me feel like this was an inferior sequel to the more tightly designed HM1. Like many of you, I wasn't able to "flow" through the levels like I could in HM1, and it just felt impossible to play with the same kind of improvisation and reckless abandon that I did in the first game.

After finishing the game and piecing all of the story together, however, I have to say that this really is an incredible game both on its own and how it ties in with the original storywise. Some of the deviations from what made the first game great didn't pan out as well as others (e.g. levels are too long and make deaths feel more punishing than they should), but on the whole this is a very brave, confident sequel. The way all of the details come together to form the larger, cohesive storyline. How even minor bits of dialog or character appearances in HM1 now have greater meaning because of light shed on them in the sequel. The fact that by the end of HM2 my skills had risen to a level where HM1 now feels just plain easy to me. And of course, nobody is disputing the all-time-great status of the soundtrack.

All of these things kind of melded together in my mind by the time I finished the game and brushed up on some of the story's finer details. A lot of us who were good at HM1 expected to be able to come right into the sequel and play with the same level of ease and skill, but we weren't able to do so because the game essentially assumes that the player will be coming into it with those skills already built up to a certain level. So what we end up having thrown at us is a series of levels that take the mechanics of the first game and crank them up to 11. I'm not trying to defend all of the levels here. Some of them truly are a grind and don't lend themselves well to multiple playthroughs. The overall level of consistency and quality in the level design of HM1 is superior, IMO. But in my mind HM1 and 2 are a package deal, especially given how intertwined their fantastic stories are.

I'm not even sure where I'm going with this, but I was wondering who else felt the same way. You can search the thread for my posts when I was first playing through the game, and I was very negative. But after having experienced the bigger picture, I absolutely love it. I'm even replaying levels for higher scores now, which I thought I'd never be tempted to do. By the end of the game, my skills had naturally progressed to where previous levels that gave me trouble are no longer nearly as daunting.

Yeah, I agree. The more I play it the more I'm sure I'll get better at it and appreciate it more. But I know that in the end I will just enjoy the more 'melee-centric' gameplay of the first one better.

On another note, I haven't finished the game yet but the story doesn't make sense. It really didn't in the first one either, but IMO that's kind of the point. The story is suppose to be this garbled, convoluted mess of different viewpoints/directions. It just fits in with the overall theme of the game: insanity. It just wouldn't seem....right...to have a game such as this (complete disregard for human life, gratuitous violence, etc.) with a nice flowing story that made sense. The gameplay is chaotic and hectic and the story matches that in its own way.
 
I actually like being forced to play differently with the character limitations. It's a shame some of the levels are so open though.
 
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