Completely burnt out. Loved Demons, DS1 and BB. I tried 3 and it just felt recycled and lifeless. I miss being completely taken off guard by a dragon burning a bridge you're walking across, some shitty little enemy hiding behind a corner, enemies that didn't have homing attacks, not attacking every chest incase its a mimic.
There were just so many things fresh about early souls that you never expected but then you adjusted to the potential of danger and that feeling was lost and every moment where something unexpected happens you pretty much expected it to happen.
Part of the reason for burnout is I just don't get that feeling of despair I got when first playing Demon's. I never played a game like it where I needed to plan my attacks, dodge, block etc... I was used to press X to win combos and regenerating health that the transition actually felt challenging. But in later games that challenges dissipated as my skill grew and so did the sense of accomplishment from the franchise.
Plus the fucking min maxing PvP community eventually leading to 1 shot builds just sucked all the fun out of invasions too.
It'd be nice if they want back to the drawing board and build up something that feels fresh,