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How can 343 reinvent Halo?

-Sawed off Shotgun
-Kiil streaks that allow you to rain down death with a Pelican, Mac Cannon..
-Aim down sights
-Chainsaw
-More Dudebro
-Terrorists
-DMR and BR to take only 1 shot to kill
-Enemy Closets
-Quake or Unreal Engine
-On rails vehicle combat
-??????
-Profit
 
Each mainline Halo has not only added credible additions you expect from a sequel to freshen them up [dual-wielding,vehicle jacking, equipments just for a few examples] it has and needs to keep the combat and low reliance on scripted events gameplay as it is.

They have also been innovative and even set expectations people have from console fps' now

Having to make a strategic choice as to which two weapons you want to carry instead of having all of them at once. That's now the way most shooters do it. Wasn't the first game to limit your weapons but it surely popularized the concept. Almost every shooter released does it now.

Halo 2's regenerating health system is now the standard way damage is dealt with in many genres due to the game's influence. Matchmaking to quickly find games, online stat tracking, its online party system to stay with your group at all times--features console fps' didn't have before the game

Halo 3's saved films mode that records only code and inputs and renders them in realtime during playback. Forge mode to easily edit maps on a gamepad. While not as popular, these were still nice additions that have since cropped up in numerous other console games, especially saved films.

I don't know what Halo 4's best new feature or most influence thing will be. Perhaps Spartan Ops, expanding on the story in a multiplayer fashion episodically.

So basically I don't think the series is stale and that it also brings many things that the industry follow's it's lead on. Even if you don't like some of the trends its impact is undeniable.
 
It seems to me like your biggest complaint is "b-b-b-but the story is good, man!" We'll just have to disagree on that. The story was never the draw for me; it could've been entirely non-existent in the first game, and it would've had absolutely no detrimental effect on my perception of the game.

What made Halo CE so refreshing in 2001 was its open, fun levels and battles that ripped us out of the claustrophobic industrial facilities and laboratories with card keys and monster closets. Outside we found a world of vivid colors, open spaces, and intelligent AI. The next Halo should capture this same feeling, but to do so it needs to make a significant leap beyond what Halo has already done, and what other series drawing upon this design, like Far Cry and Crysis, have already done. The items I listed in my previous post are how I would go about achieving it. Disagree if you like, but they seem much more true to the achievement of Halo CE than expanding the narrative and incrementally adding to the established gameplay.
But I never said that the story was good, just that's a big reason why people are attached to it. Read my post again. Removing a core element of appeal and the foundation for Halo as a whole to try and make it better and evolve it doesn't make any sense at all.

Just because it's not the draw for you doesn't mean it isn't for the people who actually like the franchise, and come back to it. In your first post, you provided no coherent reasons for how to evolve the franchise and instead provided the framework for a different game entirely that you'd rather inject into Halo. With regards to your current suggestions, AI has significantly improved over time (Halo 3 being the biggest jump) and the amount of wide open spaces has definitely not been lacking in any of the games outside of maybe Halo 2 and ODST. And Halo is still one of the most colourful franchises to boot. Your arguments make little sense in the actual context of the franchise.
 
Some of the reviews state the formulae has become a bit stale. if you think it has, what can be done to change it up?

A brand new enemy sandbox is all that is needed on top of the additions made in halo 4. Flesh out the prometheans in Halo 5 and make them the main enemy, with a reimagined flood and I'll be happy.
 
I would rather have HALO WARS with XCOM control and gameplay

You control a odst squad you can start the mission by dropping in the team mates on different places of the map or drop them together in one place. Halo odst meets Commandos of old.
So drop multiple teammates close to one objective to make complete it faster or drop a one squad member at one objective and to them in parallel or drop them all together and sweep each objective as a team.
 
the series doesn't need reinvention, Halo is one of the best FPS's out there....it blows away Resistance, Killzone, Crysis, CoD etc big time.

In my opinion no FPS in the market can even compete with the on foot and vehicular combat blend of Halo especially in the single player department. Driving the ghost is fun, flying the banshee is fun, driving the warthog is fun. The vehicular combat scenarios in Halo games are a blast as well. reinvent halo pffff complete bullshit
 
By finishing the fight!

--Oh wait!

oh-you-15729.jpg
 
-Sawed off Shotgun
-Kiil streaks that allow you to rain down death with a Pelican, Mac Cannon..
-Aim down sights
-Chainsaw
-More Dudebro
-Terrorists
-DMR and BR to take only 1 shot to kill
-Enemy Closets
-Quake or Unreal Engine
-On rails vehicle combat
-??????
-Profit

this sounds about right. don't forget more scripted moments and QTEs. also get rid of open environments, waste of time tbh
 
Man, Halo 4 seems to be catching so much flak left and right. Now people want a game they have not played or intend to play to be reinvented. Leave Halo the fuck alone.

Seriously, i dont see why Halo should be reinvented to cater to folk that don't like its gameplay when they could simply play something else.
 
I really wanted a shooter to come along and do a persistent battle

I mean like a 100 year war (condensed so to speak)

I think Halo really could pull it off

Not MMO style to speak but more one huge fucking map of constant struggle

Spartans with different affiliations join the cause
Do 30 day (1 month) persistent Objective battles, like thousands and thousands of Spartans roaming the map

Can you imagine the chaos

Would be cool to fucking see

(Logistics would be a bitch, but with XBL you can get it done)
War continues with or without you, you can Help Finish the Fight or Watch as they lose

Planetside 2?

Yep. Planetside 2 launches as a F2P game in a few weeks, and it's absolutely amazing.

Halo, however, sprung from the roots of arena shooters, and the day it leaves those roots behind is the day it dies.
 
My dream game would've been a game with the world structure and exploration of Metroid Prime with new weapons, vehicles and enemies mixed with the gameplay of Halo, sure this could have been hard (putting co-op will be challenging in such a game for example), time consuming and very risky to create but I'd love to see 343 trying something like this especially with a next gen engine.

Frankie probably laughs at my post but a man can dream right? :P
 
No reinvetion needed. Just bring back the flood and everyone will be happy.

Reach was super boring without it.
 
I'm interested if the people who say Halo needs to be reinvented actually put any significant time into the MP. Reach had some big changes and they were mostly negatively received. I think it remains to be seen how the community will respond to Halo 4, but the changes here are huge, and probably far larger than any of the other sequels.

Although the one area 343 could change it up a little is the campaign structure. Give me an ODST like hub world or something. I still love the classic Halo campaign, but it wouldn't hurt to branch out in Halo 5 or 6.
 
But it's the same fucking thing over and over. I don't know why COD gets so much shit but people are happy to drink the Halo shitshake over and over.

Yeah, no. If it were the same thing over why do you have so many complaining abou how Reach didnt feel like a Halo game? Never heard anyone say this about the annual COD. Never heard anyone say "gee this barely plays anything like COD 4!" Speaking of which if i were to list all the sequels and spin offs since the first game, it would dwarf the measly amount of Halo games by a very wide margin.
 
-Sawed off Shotgun
-Kiil streaks that allow you to rain down death with a Pelican, Mac Cannon..
-Aim down sights
-Chainsaw
-More Dudebro
-Terrorists
-DMR and BR to take only 1 shot to kill
-Enemy Closets
-Quake or Unreal Engine
-On rails vehicle combat
-??????
-Profit

*drools* yes please!
 
I watched the multiplayer stream the other day on twitch tv. Wow did they drop the ball. It's a Halo2/COD hybrid. Might as well just rename the multiplayer portion to Call of Duty: HALO Conversion Mod.



Probably because Halo should just be Halo rather than trying hard to be COD in multiplayer aspects.

Man, seriously, play the game before you talk. You have no idea of what you're saying.
 
Joke thread?

343 did enough to refresh the series while staying as true to its roots as possible.

The shittier reviews wanted it to be CoD. EGM lol.
 
I see your point when it comes to battle-sized encounters. The problem is that even if you had thousands of soldier on each side battling it out, you'd only get to see a fraction of them.

So unless you were thinking about throwing a massive amount of enemies and friendlies into a small area and create a complete clusterfuck, normal gameplay would still look very much like standard Halo.


You just need larger levels with more people, not the same sized levels with more people. If you were manning a fighter for example, there should be a whole lot of ground to cover and enemies to see. You'd be trying to achieve some specific objective rather than just "kill all covenant lol" and it would be pretty great if you could get command of the AI soldiers to get stuff done.

The rank of Master Chief should theoretically put you in direct command of multiple naval vessels, so...
 
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