01011001
Banned
I am not a developer but just looking at games being made today and games being made 20 years ago, the differences are huge in regards to world size and level of detail, systems in place, etc.
Look at GTA3, Vice City, and San Andreas, and compare them to GTAV. Everything about GTAV is bigger and more detailed and complex, not just 2x so or even 3x so, but orders of magnitudes more.
there's a difference in how games are made today that makes many things way easier tho.
back then almost every studio used their own engine, which they had to develop and then train developers they hired to use.
Nintendo for example literally developed a new engine for every new game they made for quite some time...
now most big games use either openly available engines like Unreal or Unity, or the publishers have one engine most of their studios use.
the big issue with budget these days is the Advertisement budget. for some games the budget for promoting the game is as big as the whole development budget of the title. and that's fucking stupid to say the least in a world where a game with zero budget can become a million seller, big publishers still think that extremely massive ad campaigns are the way to go.
to me it seems like the long dev cycles and gigantic budgets are as much of a management issue as it is an issue of games becoming complex.
posterchild of that phenomenon is Halo Infinite of course.
larger budget and longer dev time than any Halo game before it, yet it failed to deliver even half of what some of its predecessors did.
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