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How did previous launch console games compare to their maxed-out PC versions?

Dude said I don't think consoles have ever beat out the PC at launch.

*squints*

nope, I still don't understand. You posted FarCry like it's the best example of PC gaming at the time PGR came out. I don't understand why. Are you just under that impression? Are you confused about something?

Soulcalibur (1999)

http://www.gamingblog.org/wp-content/uploads/2012/10/soulcaliburxbla_3858.jpg[/IG]

Deus Ex (2000)

[IMG]http://www.visualwalkthroughs.com/deusex/liberty2/65.jpg[/IG][/QUOTE]

and you're doing the same silly shit. why? do you believe Deus Ex was the best looking PC game of 2000?

Help me understand what you guys are doing.
 
Go ahead and find a pic of Far Cry that compares graphically.

Only game from Crytek that looks comparable in the same era from IS Crysis.
You're compared two wildly different games that came out years apart. Next you'll be asking why antifreeze doesn't taste like Mountain Dew.
 
Dude said I don't think consoles have ever beat out the PC at launch.
Using PGr3 is pretty weird though, considering 360 started the first console gen that didn't really beat PC at launch. SNES, PSX and PS2..heck..even Xbox 1 did, but 360 bassicaly launched on PC level. Some titles had some advantages over PC, but were inferior in other areas. It was the first time when I looked at console launch games and didn't think "damn..I wonder how long till PC has those graphics"
 
I would say Fear was the best looking PC game when the 360 launched, and I think it looks better than any launch software.

EDIT: Oh snap.
 
Comparing games is fun!
Galactic Civilizations II: Dread Lords (February 2006, PC)
galacticcivdldss_1dpjxp.jpg

Fight Night: Round 3 (February 2006, Xbox 360)
 
You don't know what you are talking about.

The VGA standard dated back to 1987.
And the SNES had a 32768 color's *palette* but a maximum of 256 concurrent colors on screen, exactly like VGA cards.
I thought that in theory it was able to output all 15 bit colors at the same time through blending of different layers, pretty sure Donkey Kong Country used this trick to get more than 400 colors on screen at the same time, but meh.
 
Using PGr3 is pretty weird though, considering 360 started the first console gen that didn't really beat PC at launch. SNES, PSX and PS2..heck..even Xbox 1 did, but 360 bassicaly launched on PC level. Some titles had some advantages over PC, but were inferior in other areas. It was the first time when I looked at console launch games and didn't think "damn..I wonder how long till PC has those graphics"

Since you said PGR looked like "CRAP"...


PGR3 Vs. Real Life (PGR "bottom")

90054134_e6c17cc2bc_z3iqf5.jpg


Crysis Vs. Real Life

cvr_8xorex.jpg


Both are visually astounding games. And Crysis takes the cake.
 
I guess as other have stated that the PS1 and somewhat the PS2/Xbox did have better looking games. PS3/360 was beaten day 1 if you had a powerful computer. But it will propably never happen again. Consoles will never be about getting the best looking games. They are however pretty cheap and have other advantages.
 
Since you said PGR looked like "CRAP"...


PGR3 Vs. Real Life (PGR "bottom")

http://www.abload.de/img/90054134_e6c17cc2bc_z3iqf5.jpg[IMG]

Crysis Vs. Real Life

[IMG]http://www.abload.de/img/cvr_8xorex.jpg[IMG]

Both are visually astounding games. And Crysis takes the cake.[/QUOTE]

You do understand why the comparison is flawed at best though right?
 
Since you said PGR looked like "CRAP"...
.

I said it looked like crap compared to Crysis and it does. PGR3's grephics are extremely primitive in comparision and picking few petite screens (which helps to masks low-detail of PGR3), which aren't even direct-feed, doesn't change that.
 
How did Condemned look on PC when it launched?

Actually, I guess the fairer comparison would be: how did Condemned run on PC on a relatively mid-range gaming PC at the time? Was it a looker for PC, or were there games out that had it beat?
 
I said it looked like crap compared to Crysis and it does. PGR3's grephics are extremely primitive in comparision and picking few petite screens (which helps to masks low-detail of PGR3) doesn't change that.

While the cars are low detail... The environments are far.. FAR from low detail.

Do yourself a favor and check out the photo thread on GAF.
 
I know. But he said PGR looked like crap.
He said the environments were flat.

For the most part they are. There's beauty there, but mainly in artistic ability.

I'm asking if you understand why the comparison you made at the outset is worthless? Because they are completely dissimilar games. PGR had constricted linear levels. It's a racer. Like comparing a fighting game to a FPRPG. Different constraints, different limitations.
 
Compared to Crysis they aren't impressive detail-wise, what's more, they're very small and filled with low-res textures.

Are you kidding? They're the most detailed racing environments in any videogame. And this is not hyperbole.

The amount of detail is insane.

Bizzare Creations modeled entire cities and then made tracks around them.


He said the environments were flat.

For the most part they are. There's beauty there, but mainly in artistic ability.

I'm asking if you understand why the comparison you made at the outset is worthless? Because they are completely dissimilar games. PGR had constricted linear levels. It's a racer. Like comparing a fighting game to a FPRPG. Different constraints, different limitations.

Not every track is flat. There is elevation. Like I said BC modeled entire cities like their real life counterparts and then made it a racer.
 
How did Condemned look on PC when it launched?

Actually, I guess the fairer comparison would be: how did Condemned run on PC on a relatively mid-range gaming PC at the time? Was it a looker for PC, or were there games out that had it beat?
Condemned didn't come out on the PC until much later, and it was clearly a console port with little to no effort put into it. Oblivion is a better comparison since they were released at the same time, and in that case the PC version is superior but not by a huge margin.
 
eh, i seem to remember 360 and ps3 coming out and having good graphics, and a computer outputting same graphics required expensive video card/computer . even then, expensive computer didnt seem worth it, because almost all games were exclusive to 360 and ps3, yah? now everything has come out on pc pretty much.

and isnt the main problem that game devs are not optimizing computer video cards and cpus? if they were, surely pc could have amazing looking uncharted/halo/god war looking games, yah?
 
I got a mid-range PC around the same time as the 360 came out. It ran Oblivion pretty comparably to the 360 version.
 
Condemned didn't come out on the PC until much later, and it was clearly a console port with little to no effort put into it. Oblivion is a better comparison since they were released at the same time, and in that case the PC version is superior but not by a huge margin.

Ah, right.

I bought Oblivion on 360 and PC at the same time and spent much more time on the 360 until I upgraded my PC. I think I was still running an ATI X800 or something, from when Doom 3/Half Life 2 came out, and the game didn't run so hot on the 1024x1280 monitor I had at the time. Plus, my TV was widescreen. Are there any direct comparisons from 2006 or so?
 
Are you kidding? They're the most detailed racing environments in any videogame. And this is not hyperbole.

The amount of detail is insane.

Bizzare Creations modeled entire cities and then made tracks around them.

I'm not following racing games much ,buf if those are still considered the most detailed cities racing games ever had then I feel sorry for the fans of the genre. Is it really this behind times compared to other games? I mean, crap...plenty of current console-centric sandboxes have much more detailed cities than PGR3.
 
eh, i seem to remember 360 and ps3 coming out and having good graphics, and a computer outputting same graphics required expensive video card.

and isnt the main problem that game devs are not optimizing computer video cards and cpus? if they were, surely pc could have amazing looking uncharted/halo/god war looking games, yah?
This is why consoles set the baseline.

Why they don't set the bar for technical excellence. There's always hardware with more effective power. It just may not be properly utilized... ever. But any time it's running a game at a higher resolution, with higher precision effects you're talking about a considerable leap in capability. Taking into account software rarely being optimized to the specific hardware like it tends to be in the console arena.

Not every track is flat. There is elevation. Like I said BC modeled entire cities like their real life counterparts and then made it a racer.
Your argument still doesn't make any sense... but at least I see where this is coming from.

We're talking about the texturing on those buildings. Terrific art direction, but every texture is flat. Or at least I was.
 
I'm not following racing games much ,buf if those are still considered the most detailed cities racing games ever had then I feel sorry for the fans of the genre. Is it really this behind times compared to other games? I mean, crap...plenty of current console-centric sandboxes have much more detailed cities than PGR3.

I think it's time you played PGR3 or PGR4.

Maybe if it was on PC it would have been more appreciated.
 
This is why consoles set the baseline.

Why they don't set the bar for technical excellence. There's always hardware with more effective power. It just may not be properly utilized... ever. But any time it's running a game at a higher resolution, with higher precision effects you're talking about a considerable leap in capability. Taking into account software rarely being optimized to the specific hardware like it tends to be in the console arena.

Your argument still doesn't make any sense... but at least I see where this is coming from.

We're talking about the texturing on those buildings. Terrific art direction, but every texture is flat.

The art direction is real life photographs. lol But I understand what you're saying.

The game is all about photorealism.
 
I'm pretty sure the N64 was more powerful than PCs at release. The 3dfx Voodoo 1 came out a few months later and considered the best one on the market then, but seems to be lower specced.
(the ones after that blew it away though)
 
I think you're letting nostalgia blind you.

Startlingly detailed textures... that you're not going to see often. But they are detailed. They just don't appear to have much in the way of normals. Seem to have just standard bumpies applied.

Still, you're being too harsh on the game. Bizarre has some of the best crew of art designers out there in racer land. Second only to Polyphony, but can do 3x the work, in half the time.
 
Yeah, people, let me break this delusional dive in your memories and remember you that this is Kameo, 2006: http://www.youtube.com/watch?v=KUge9wsmRhM

and that games like HL2, Far Cry or Doom were published in 2004 on PC.
Kameo made use of certain graphical effects that we didn't see on PC to the same degree. It had things like light shafts(you could see dust floating in the air in the light shafts, this was very impressive at the time), parallax mapping(FEAR was the other big game during this era that made impressive use of parallax mapping but IIRC it was only for bullet holes in the walls), and geometric instancing(this is how they got so many models on screen at the same time).

Edit: Kameo came out in 2005.
 
Let's just say that I found some of the games on 360 highly impressive even though having pretty much played only PC games up until that point.
 
Pretty sure that's highly subjective, debatable
Obviously. It was still doing things technically that most other games weren't and was widely considered the best looking game available for it's time.

completely irrelevant as the very same game looked better in its PC version, few moths later.
It was a full year later. If you accept the premise, that's a long time for a console exclusive to have the graphics crown.
 
It was a full year later. If you accept the premise, that's a long time for a console exclusive to have the graphics crown.

It came out later because it was the 360 killer application and Microsoft wanted to keep it exclusive. It's not like PCs wouldn't have been able to handle it. This is another factor that makes comparisons difficult (and pointless).
 
It came out later because it was the 360 killer application and Microsoft wanted to keep it exclusive. It's not like PCs wouldn't have been able to handle it. This is another factor that makes comparisons difficult (and pointless).
Exactly. The whole "my favorite best looking game was on that platform" is a silly argument.
The point is if PCs at the time were at least as capable as consoles in terms of technical capabilities. And, well, they were.
 
I distinctly remember this being bullshit.
Did you need a high end PC to max out Oblivion when it came out (especially if you were already possessor of a high resolution monitor, like a 1680x1050 or a 1920x1200)? Yes.
But the result was already far beyond how it looked on 360 back then. And that was openly, broadly stated by pretty much anyone who knew what he was talking about.

Haha I went from a 1600x1200 monitor to a 1920x1200 monitor around when this gen started. The monitor cost my bro and I roughly 700$ :(
 
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