- Conflict minerals in the consoles, mobile and PC hardware:Nintendo, Sony, Microsoft, Apple, Samsung, Intel (less so), PC hardware manufacturers, and many other companies are contributing to the conflict mineral industry.
- Exhaustion of resources & lack of sustainability: Gaming consoles and PC hardware all rely on different natural resources in their production that unfortunately are limited.
- Environmental pollution from high energy consumption: Gaming hardware utilize a lot of electricity. Given how most of our energy production stems from fossil fuels, playing games contribute to greenhouse gases and global warming.
- Lack of recycling: Like technology culture, so does gaming culture propagate a consumer-driven environment where marketing and companies constantly tell you to buy the newest product. Unfortunately this means that the old needs to be replaced and thrown out, so a lot of old and dated hardware and consoles get shipped to countries like Nigeria or China as "e-waste", where low-income or poor citizens try to harvest the minerals out of these dated materials.
- Exploitation of cheap labor in the production of consoles: E.g. your PS4 is produced by FOXCONN, who exploit their workers to an outrageous extent. Yet this is ignored by most outlets when reviewing the console or when enthusiasts talk about the merits of the product. This goes for all consoles.
- Exploitation of the people who develop your video games: Most of your AAA games are produced as a result of exploitation of the developers who produce them. There is numerous evidence for how people don’t get paid overtime, working under the dreadful “crunch”, evidence of poor and even abhorrent management practices. Even worse, in the end, the faceless publisher or developer get all the recognition and name brand, whereas the individuals, from QA to Junior Designer to HR Manager to Lead Programmer don’t get any lick of attention or recognition. We often talk about “Blizzard”, “Valve”, or “DICE”, but rarely are the people actually responsible for your favorite games mentioned, despite the crazy amount of blood, sweat, and tears they have invested in those games.
- Association with weapon industry and US military: Video game companies that want to develop military-themed games or games involving guns have the support and consultation of both the military and the gun industry.
- Constructed as an upper class luxury hobby for people with sufficient disposable income: Gaming as a culture is a luxury hobby that only people with disposable income can afford. If you want the newest games (or the ones available at your nearest retailer), you have to have a new console or hardware – if you want to talk, report, or review games, you also have to have the latest stuff if you want to be part of the conversation in gaming culture.
- Video games are mostly produced by Western companies (i.e. European and North American ) that often only center themselves/their perceived target audience within the games: This entails that often other countries and cultures are either made invisible or stereotyped to an eye-rolling degree. E.g. simplistic binary world-views are often levelled at countries in the Middle East, where a multi-million dollar project like Battlefield 3 can't even do the effort of spelling "hotel" in Arabic properly. More often than not, it is usually implicitly racist, sexist, heteronormative power structures that are propagated throughout mainstream video games with little to no characterizations of non-white, non-male, or non-straight groups of people. Combine this with a very hostile and toxic segment of the enthusiast gaming audience and you have a harmful cocktail that is not easily fixed any time soon. This is not exclusive to video games, but it is still part of gaming culture.
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May as well respond
1. I'm considering a move towards buying used games. (it's cheaper, if a bit "tarnished") or digital. Digital is questionable for me as I may run out of space on things like my handhelds. I almost never buy more than one iteration of a console. I still have the original 3DS, old Wii, etc. Last expanded thing I got that I remember was a DS Lite.
2. is related to 1, at least as it relates to the agency of the consumer.
3. I mean I play for extended sessions at times, and there's a segment of gamers out there for whom there's no alternative to extended gameplay sessions. Consoles are powered off. I'm not sure there's much more I can do that isn't "play less." Our house does have solar panels...
4. I actually have a handful of old laptop batteries that I've been meaning to give to Apple (last time I went the local store said they wouldn't accept them, bleh). I'm not sure what else I can do though. We hold onto our consoles, personally, partially for posterity and also because it "would be the best platform to play a particular game on" even if the system ends up becoming not functional over time.
5. There's not much to be done here as an individual... As gaming becomes more mainstream (even more than it already is) there can be more pressure placed to get media outlets to write about these things. Media outlets of varying degrees of prominence already have gaming contributors like Forbes and Usatoday and such - as more generalized outlets, they could perhaps see the merit in bringing to attention things like labor conditions and environmental concerns. This can be bolstered by the advent of social media. I actually think that this will improve over time, from the ground zero on altblogs and tumblrs and such and further up
6. Well video game development is brutal even for
most of the people who directly work on the game's development and not its manufacturing. One of the weird things about society nowadays is the idea of the rockstar CEO, or developer, but maybe that's just me. I do find things like celebrity cults around CEOs, tech companies, and rich people/people in finance totally weird though. Shocking to me how many clickbait headlines/pandering images I see for economic and finance related articles, when ostensibly it's the domain of homo economicus
7. It's an extension of tribal instincts and a testament to perverted political messaging in the US. The problem is about hierarchical conception of society - born to be heroes and born to be scum, etc. and it's propped up by current strength of economy/military relative to the world, and history etc
8. I sort of don't think it is, and the trajectory of gaming (if you're on the mobile train especially) suggest this will be less so than it has been. In the sense that its disproportionately felt by gamers who have less disposable income, yes, and that they can be more vulnerable to general messages about material excess and what not, sure, but there have been reasons for the less affluent to game, as far back as arcades
9. related to 7....everyone basically could vote Green Party :3