The ****? Who the **** would we play as...?AniHawk said:-does not star Link
The ****? Who the **** would we play as...?AniHawk said:-does not star Link
Game-Biz said:The ****? Who the **** would we play as...?
Dolphin said:If nothing else, this thread demonstrates why it's good that fans aren't in charge of Zelda. I liked some of MasterMFauli's and Anihawk's ideas. Besides those, this thread has some of the worst ideas, bar none, I've ever heard.
Link having party members? Riding a motorcycle? Talking? Playing as Zelda?
You guys should be ashamed.
The game could use a bicycle and some titties though.
Haha, I like how you've tried to do all my arguing for me. Go play with your Legos.A Black Falcon said:Why not play as Zelda? It's not like there isn't precident for playing as someone other than Link... and no, I mean more than just the two CD-i games where you play as Zelda; while they are Zelda games, their obvious lack of Nintendo oversight makes the three CD-i titles less important. Such things do not apply to BS Zelda for the Satellaview, however. Instead of playing as Link, you played as a male or female character that were based off of the Satellavew mascots. Why? Because the game was online, in a sense, and competitive -- four players played at once, and at the end there were scores for who did best. Kind of like Four Swords, in a way, from what I understand, but different (and with live voice actors, evidently, transmitted over the satellite service, as games like that Zelda one only worked at certain times).
Compared to that, how would it be unspeakably horrible to have had, in TP, when you go to Zelda's tower, instead of having her stay in captivity and be sad over how bad she messed up in surrendering and instead having her join the group (and it IS already a group; you may not directly control Midna, but she's there too, and is a more tangible ally than the fairies you had in OoT and MM...)? She had cause, and powers (that sword in that video she never uses, or her bow, or magic -- magic is an estabilished part of the series too...). Seriously, saying "that shouldn't happen because it never did before" is stupid. What's a better argument? "That shouldn't happen because Zelda games mean playing as Link, always"? As I said, that isn't true either... "Because good Zelda game plots involve rescuing the princess from the evil king who kidnapped her and wants to conquer the world"? I very strongly disagree with that one, that's for sure... that plot should go away and not come back. Link's Awakening has the most interesting plot in the series for many reasons, but the fact that it doesn't involve rescuing anyone or saving the world is a pretty big one. It was more original.
Really, if Link is supposed to be 'the player' (as his lack of dialogue shows)... well, I guess it's the PC RPG fan in me thinking, but I couldn't help but think 'how different would it be with character creation?' I don't think it would be any different at all. If it can work in PC-style RPGs, it could work elsewhere too.
... yeah, I shouldn't have said that, that'll get people even more annoyed than 'playable Zelda' I bet... oh well, I did.Zelda games aren't really about Link, they're about the adventure; Link is just the players' way of experiencing the world and the adventure. So why not let them do that with even more freedom?
If your answer is "Because they should have a deeper, more complex story that draws Link into a plot which makes him a more defined character (and maybe gives him a voice)", then that would be a way to say "no, Link should stay Link". But Nintendo has said before that that isn't what they picture Link's character to be, he is instead a more nebulous 'aspect of the person playing', so that doesn't seem likely. Or the right thing to do, I think; even just leaving it as it is would be better than having Link talk and take on a defined character...
Dolphin said:Haha, I like how you've tried to do all my arguing for me. Go play with your Legos.
[edit]
On further reflection, that was a little harsh. I'm not trying to be mean, truthfully a lot of the ideas in here are just really bad. They don't warrant argument, just a good eye for quality.[/edit]
Adagio said:...time for Nintendo to make a Legend of Zelda that actually makes sense of its title...
Also, for f*ck's sake...Link speaking != voice acting.
:lol perfectSegata Sanshiro said:1. Ride around on a bike
2. Look at some titties
Kevar said:Ground-up, Wii. Ditch the Ocarina formula and move on. I loved Twilight but it's time.
AniHawk said:Zelda 2 explains why it's called "the legend of zelda."
Link should never have to speak. Ever.
Adagio said:Zelda should be the playable character. Not Link.
agent069 said:To sum up this shit, we need more challenge (both in fighting and puzzle), and shorter games.
Jarosh said:Oo lemme make a game!
Link is one from TP..about 50. Halfway Link is killed (yes thats right!) by a moblin attack on Ordon village and Colin seeks to get revenge.
Colin sets out to collect the tunic of the legendary Hero..Unfortunately the garments refuse to apply to him as his heart is set on power and revenge. Since Ganandorf is dead..Colin gets the Triforce of Power..but we still don't know who has the triforce of courage.
You play through the game, going through dungeons, looking for that moblin village. (If only Link had told him it was in Gerudo Desert) Once you finish all dungeons you get a map that shows where the hideout is. The awesome part of getting there is having to climb a long way and if you accidently fall..its all the way to the start for you.(start of cliff)
Once you get there. You kill everything..just destroy it all..It isn't an easy task if you rush in but its slightly easier if you take them out one by one although theres always a final boss..In this case its Phantom Link (hey..theres a phantom ganon..why not Link?). Of course you destroy Link and the game finishes...
*credits*
The End..
1...
2...
3...
4...
5...
Triforce of courage burns on someones hand, you see someones eyes awake.
END!
(next game is set out to destroy Colin)
OH AND THERE WOULD BE VOICE ACTING. EXCEPT FOR LINK.
Mithos Yggdrasill said:1) All characters have to speak (Link not, if Miyamoto wan't);
2) The game must have more secondary quest then Majora's Mask;
4) All tracks have to be orchestrated;
3) ........? What else ? Twilight Princess was really perfect in the rest !!
Does The Adventure of Link explain why Majora's Mask is a "Legend of Zelda"?AniHawk said:Zelda 2 explains why it's called "the legend of zelda."
Well...if Nintendo is going to insist on stickin' with this whole retarded mute angle...at least give him the ability to steal folks' memories or something...Link should never have to speak. Ever.
At least the title could then be considered a meaningful "accessory"...A Black Falcon said:As I said choice is better, though, and having just Zelda wouldn't really be any better on that regard than having just Link is...
You sexist fool...MasterMFauli said:I really hate the idea of playing Zelda. Playing a princes in her her ling, white-pink skirt, swinging a tihn sword, and so on. That´s no fun at all. If you want girlish action, go play Tomb Raider, there´s a new game coming up.
Adagio said:Does The Adventure of Link explain why Majora's Mask is a Legend of Zelda?
Or Link's Awakening?
Or the Oracles? (Am ignoring the rather tacked on "rescue Zelda!" shit at the end...you just saved two demi-sort-of-goddesses...who cares about Zelda...)
Or even The Wind Waker? Zelda was hardly the main focus of that game...let alone most "Zelda" games...
Well...if Nintendo is going to insist on stickin' with this whole retarded mute angle...at least give him the ability to steal folks' memories or something...
She doesn't need to be playable. I want her to be playable. The only thing she needs to be is a focus. A real focus...like Midna was for Twilight Princess...AniHawk said:This argument is pretty dumb. I'm not sure why you think the character in the title needs to be playable. ****, the title character for Twilight Princess wasn't even playable.
Adagio said:She doesn't need to be playable. I want her to be playable. The only thing she needs to be is a focus. A real focus...like Midna was for Twilight Princess...
MasterMFauli said:I really hate the idea of playing Zelda. Playing a princes in her her ling, white-pink skirt, swinging a tihn sword, and so on. That´s no fun at all. If you want girlish action, go play Tomb Raider, there´s a new game coming up.
AniHawk said:This argument is pretty dumb. I'm not sure why you think the character in the title needs to be playable. ****, the title character for Twilight Princess wasn't even playable.
Mute characters can have a certain charm to them. Nintendo may have gone too far by removing his badassness from the E304 trailer (slightly different model then), but it's never bothered me before. Hell, even in Okami, it was fine.
Anihawk said:What would playing as Zelda provide over playing as Link? This has never made sense to me and I've never seen someone come up with a legitimate reason why. Each game featuring Zelda as a main focus would suck too. Some of the best games in the series (MM and the best 2D game, LA) didn't rely on her.
So make a game that does rely on her...not suck?AniHawk said:What would playing as Zelda provide over playing as Link? This has never made sense to me and I've never seen someone come up with a legitimate reason why. Each game featuring Zelda as a main focus would suck too. Some of the best games in the series (MM and the best 2D game, LA) didn't rely on her.
There's not much story there as it is. Nintendo just has rather uneven storytelling skillz...makes 'em seem longer and more interesting (or, perhaps, more dull) than they really are...Synth_floyd said:More exploration, less story, up the difficulty.
Adagio said:So make a game that does rely on her...not suck?
Adagio said:So make a game that does rely on her...not suck?
I realize, of course, that it's too late for Nintendo to go back and create an Adventure of Link "side-series"...but the title still annoys me.
And I just think that Zelda is more interesting than Link. That's why I want to play her. Oh my.
Anihawk said:I know MM is a polarizing game for some people, but LA is undoubtedly brilliant.
Half of Oracles sucks, but that stems more from Capcom not being that great at making Zelda games.
A Black Falcon said:See above.
Wait, what? I know. MM and LA am me favorites.AniHawk said:I know MM is a polarizing game for some people, but LA is undoubtedly brilliant.
AniHawk said:Ages was the better game because its gimmick was simple and fun. Just use the time travel thing wherever you want. Seasons sucked because you had to find a stump and then change the season to the right one by clicking the button and then waiting for it to switch, then clicking the button and waiting for it to switch. Worthless.
AniHawk said:LA could've had Zelda being rescued and it could've still have been a dream, but they didn't do that. Instead it made it look like Link was lost on some island for most of the game, away from his normal adventures, and that's why it was so strong. It was a fantasy world within a fantasy world.
A Black Falcon said:Oh yes, and as for LA and MM... well, when the previous three games simply had her as a princess to be rescued, having no role at all is an improvement in some ways, honestly... though that's not why the story is great, its originality and the great way they tell it is (to paraphrase one of the questions you ask the children in Mabe Village, "When did we come to this island? Mister, what do you mean by 'when'?"). Brilliant stuff.
Anihawk said:Ages was the better game because its gimmick was simple and fun. Just use the time travel thing wherever you want. Seasons sucked because you had to find a stump and then change the season to the right one by clicking the button and then waiting for it to switch, then clicking the button and waiting for it to switch. Worthless.
Adagio said:Wait, what? I know. MM and LA am me favorites.
I was saying that...well I'm not quite sure what I was saying in direct response to this point. Something about creating a good game (not unlike the caliber of MM or LA) having a more impressive focus on Zelda... Right.
F*ck, I'm tired.![]()
A Black Falcon said:As for MM, it's main story is more conventional (save the world from destruction!); it's the sidequests that really make that game's plot good. And I rank OoT, both game and story, very, very high... well above MM in gameplay. Story... that's harder to decide, but I think I'd go with OoT. That's a very hard decision though. The point really is that they have done good stories with Zelda not in the game, true, but they have also done good ones where she is there... the fact that some of the games with among the best stories in the series are games which she is barely in isn't really related to the issue of whether Zelda should be playable or not, I think. Unless you believe that she should be removed from the series entirely... (yeah, thought not... )
.Kevar said:Ground-up, Wii. Ditch the Ocarina formula and move on. I loved Twilight but it's time.
SantaC said:A story that you really care for. I am sorry, but the story in TP was like a giant meh. I just moved from place to place.
AniHawk said:Ages was the better game because its gimmick was simple and fun. Just use the time travel thing wherever you want. Seasons sucked because you had to find a stump and then change the season to the right one by clicking the button and then waiting for it to switch, then clicking the button and waiting for it to switch. Worthless.
PepsimanVsJoe said:Well combat in newer Zeldas is just boring in general IMO. Give me the days of Zelda 1. Room full of monsters gunning for you, gargoyles spitting fireballs everywhere, just you and your sword running around trying to clear the room.