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How does Crytek afford almost 750 employees?

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20217-arab-money.jpg

Turkish people are not Arab and Yerli eventhough Turkish in ethnicity, is German through and through.
 
I didn't know that they had other contracts outside videogames. Interesting stuff ^^

Ubisoft Montreal alone has 2700 employees. 1000 would be barely enough to develop a single Assassin's Creed title.

That explains why everything is developed by Ubisoft Montreal (+ other studios, but they usually are the first that appears in credits and stuff).
 
According to them, they barely scraped by for their first E3.

That must have been 2001.
One of them was manning a single computer buried in the middle of the Ubisoft booth.
They seemed happy about my interest in their dino island demo. I don't think they were getting many looks.
 
It would be awesome if they release their military software as an ArmA competitor.

I don't think they have actually built one in-house. As far as I have been able to gather they just license technology and do support on the projects.

for example
http://www.rt-immersive.com/news/cr...s-army-for-dismounted-soldier-training-system

http://www.rt-immersive.com/news/cr...forces-requirements-analysis-prototyping-trai

Tho they do offer full production http://www.rt-immersive.com/services
I don't think they have done a full military sim in-house, just smaller projects. Tho it might just be classified lol.
 
That's where the venture capital and engine licensing comes in. Warfrace's 25m+ players doesn't hurt either.

25 million?! That's insane. Got a link as evidence?

So EA just publishes crysis? Don't they have a hand in the budget of the games?

They were in a very good position to negotiate with Crysis, as they'd just come off Far Cry which was a big deal at the time, and a very strong technical showcase.
 
Wise choice on their part, as moving to console development probably would have sunk them a few games ago without other branches picking up the financial slack.

Pretty much. Them and Unity will be safe as long as they continue to do work outside of gaming.
 
capital from EA, stock exchange, foreign exchange, licensing (cryengine),

i mean, big company / mature company will not depend from one source of income..
 
That must have been 2001.
One of them was manning a single computer buried in the middle of the Ubisoft booth.
They seemed happy about my interest in their dino island demo. I don't think they were getting many looks.

Its worth to read this great polygon's article :) The story behind funding Crytek is unbelievable.

Faruk and Avni went with him. Cevat says that they, along with their sister's husband, contributed the money to start Crytek. Crytek's international team of developers would provide the games.

"We started from zero. We had nothing to lose," Faruk says. "Either we get this from zero to the top, or we learn something out of it and don't do it again."

Cevat spent a few months polishing the games, and then burned them to a single CD that he packed into his luggage.


Their 1999 trip to LA was a comedy of errors.

First, immigration officials stopped them in London's Heathrow Airport. Avni says that, due to their Turkish citizenship, they lacked the appropriate visas to travel to the United States. A friendly Lufthansa agent was somehow able to get them onto their flight to New York.

When they finally arrived in Los Angeles, there were no hotel rooms. After a full day burning gas in their rented Buick, they allowed themselves to be gouged by the staff of the Figueroa Hotel. Their reward was three cots in a windowless storage room deep in the bowels of the hotel.

As if that wasn't bad enough, the next morning E3 staff charged them each a $250 registration fee to gain entrance to the E3 floor. When they finally set foot inside the LA Convention Center, the three brothers were practically broke.


Dressed in fancy European suits, the trio stood out like a sore thumb. Dressed-down developers and members of the media wearing shorts and T-shirts looked at them suspiciously. As they moved from booth to booth, no one took them seriously.

Cevat was angry.
Group
Avni, Faruk and Cevat Yerli in Crytek's early days

After thousands of miles of travel, a bad night's sleep and a full day of being ignored, he snapped. Standing in front the next-generation graphics on display at the NVIDIA booth, he glared at the person he was talking to and cut loose on him.

"For fuck's sake!" he shouted. "We come from Germany! You have to watch our demo!"


The tactic worked, and a stunned NVIDIA rep offered them an appointment at 6 p.m.

Cevat says NVIDIA gave them a station at their booth right as the E3 floor closed to the general public. They would get 15 minutes to show their demo.

More here:
http://www.polygon.com/features/2013/7/11/4503782/crytek-x-isle-redemption
 
It's interesting that Crytek is perhaps the biggest business success story in the whole turkish-german community, which is huge.
 
According to Crytek's CEO, Crysis 1 and 2 each cost $22 million to develop and sold over 3 million copies seperately. Both titles were said to be breaking even ,but then he later said that they were eventually profitable. As for Crysis 3, it cost around $60 million, but it didn't meet early sales expectations. In the US, it sold 205,000 copies in its month of release.
 
According to Crytek's CEO, Crysis 1 and 2 each cost $22 million to develop and sold over 3 million copies seperately. Both titles were said to be breaking even ,but then he later said that they were eventually profitable. As for Crysis 3, it cost around $60 million, but it didn't meet early sales expectations. In the US, it sold 205,000 copies in its month of release.

C3 cost 66m$ with marketing. It had 100 devs working on it [C2 had 150] and was made in shorter time [23 months, not 38 like C2].
C1 sold over 7m units.
 
Pretty surprised at all the CryEngine mentions here. I didn't think it would be pulling in significant amounts of cash considering it was severely behind UE3 when it came to game licensing. But I guess that non-game licensing really brings in a lot of money. Or Crytek maybe pays its employees like shit.
 
Pretty surprised at all the CryEngine mentions here. I didn't think it would be pulling in significant amounts of cash considering it was severely behind UE3 when it came to game licensing. But I guess that non-game licensing really brings in a lot of money. Or Crytek maybe pays its employees like shit.

It was severely behind UE 3, because it wasnt suited for past gen consoles and launched to devs in late 2010.
 
Don't know if this deserves a thread...

Eurogamer - Crysis developer Crytek denies "verge of bankruptcy" claim

A recent report from German magazine GameStar claimed Crytek, which has its headquarters in Frankfurt, was in financial trouble and that the development of Xbox One exclusive Ryse: Son of Rome had been a "disaster". Our colleagues at Eurogamer Germany looked into the report, and gave me the following translation:

"'The vultures are circling already,' so says a leading employee of one of the large publishers. Companies like this have already started making offers to the most talented people at Crytek, to hire them away. Such a brain drain can become dangerous for any studio, even a financially stable one.

"A takeover of Crytek would be interesting for a company, that could use the development-experience of the Crytek and doesn't want to build up such experience itself. That is why the Belarus F2P-giant Wargaming is rumoured to be a potential buyer.

"When you are reading this, there is hope that Crytek has managed to avoid disaster. A new source of money, said Avni Yerli [one of the managing directors], is in sight. When we called him in early June, the contract had not yet been signed, but will be in a short while. 'Not all is good. Our transition to become a F2P-studio had been painful. But all that is now behind us.'"

Responding to our enquiries, Crytek dismissed the GameStar report. A Crytek spokesperson issued Eurogamer the following statement:

"Regardless of what some media are reporting, mostly based on a recent article published by GameStar, the information in those reports and in the GameStar article itself are rumors which Crytek deny.

"We continue to focus on the development and publishing of our upcoming titles Homefront: The Revolution, Hunt: Horrors of the Gilded Age, Arena of Fate, and Warface, as well as providing ongoing support for our CryEngine and its licensees.

"We have received a lot of positive feedback during and after E3 from both gaming press and gamers, and would like to thank our loyal employees, fans and business partners for their continuous support."

Crytek has a number of studios worldwide, and has recently announced a number of games in development, including Homefront: The Revolution at Crytek UK in Nottingham and Hunt: Horrors of the Gilded Age at Crytek USA in Austin, Texas. It also has a game engine licensing business for CryEngine.

Before E3 one source told Eurogamer staff at Crytek's Sofia office in Bulgaria hadn't received salaries for the past two months.

Eurogamer has also received worrying reports coming out of Crytek UK, which is rumoured to have failed to pay employees on time. Management have been accused by some staff of a lack of transparency over these issues, and many are disgruntled, Eurogamer has heard.

But Crytek may have secured investment and thus its future - in the short term at least. The GameStar report mentions a potential buyout by World of Tanks maker Wargaming, but Eurogamer has heard investment from a Chinese firm may have been tabled.
 
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