Watch some HD videos of Nintendoland in action. Ugly it is not. And I highly doubt that Nintendo would make this game with pretty much all of their treasured (and some obscure) IPs unless the game itself was good. Its definitively not a hardcore game, but if it can open peoples minds to more than just Mario, it could be a great key to unlock higher software hitrate. F-Zero? That was my favourite in Nintendoland! Ill take that!
I would not have come to my conclusion if I hadn't watched videos of Nintendoland. It's one ugly game. It's like a "my first next-gen starter pack" or something, abuse of shaders without regard for quality, ugly overly busy look, divergent styles not melding well, hideous Mii's infecting every corner like a virus. Just a gross looking game all around visually. I've been in next-gen long enough to not have to lower my standards for that one, yikes.
Anyway, you clearly have more faith in Nintendo than I do. I don't have faith in any developer. They either deliver or they don't. I have never played a single mini-game compilation that was anything other than shit. Nintendo's own history with mini-game compilations is no different: shit, shit, shit. I doubt Nintendoland is going to buck the trend. If anything, the franchise whoring suggests to me that it really is going to be no different... it's trying to lure people into a sense of security with the game by abusing their nostalgia for different properties. It's still the same shallow, bite-chunk reject gameplay that always makes mini-game compilations terrible, concepts simply too lame to be given their own fully featured titles and instead make it into the land of party games. Some people like that sort of thing, though, and I respect that, but it's definitely not what I'm talking about when I say 'hardcore game' even if I did like that sort of thing.
I don't want a fucking F-Zero mini-game anyway, I want fucking F-Zero. Who would want such a downgrade?
Conversely, FPS/TPS (or almost any game revolving around pointing and shooting at something) are facing a massive downgrade on the Wii U because developers tend to not give a damn about peripherals and "hardcore gamers" are too resistant to any kind of positive change. Certain genres of sporting titles are also facing this downgrade without the remote as a default.
It's always one step forward, one step back. People didn't want to adopt the shooters/etc on Wii because it had grotesque online features and horrible visuals. The 'controls', which are only merely a billion feet below first best mouse+keyboard, weren't enough to offset everything we lost in Wii shooters. These things don't exist in a vacuum. It wasn't that gamers were "too resistant to positive change", as you put it. If those controllers existed from the start on a system with PS360 power and a 360 level of online functionality, I bet gamers would have adopted it more readily. Pointer IS the only decent thing about wiimote, after all.
Yeah, you are exactly right. It just seems less likely every day that the WiiU has any significant exclusives for Q1 or Q2 of next year, unless titles are delayed from the 'launch' window.
It's about marketing too, right? Just seems like poor marketing the WiiU was not shown with more games. I'm speaking anecdotally, but the general impression among gamers and average people ranges from 'what is it' to 'don't care'. I think the WiiU looks better than the wii and with a far superior launch line-up, but the way it's been marketed so far has been so bad.
It's true. But I am going to hold out final judgment on Nintendo's future direction for their shows they are gonna have in the Fall. If it's just more franchise whoring, I won't be too optimistic for Wii U.
I'll still buy it - I have to play Pikmin 3 - but it'll just mean another generation where a Nintendo console plays last fiddle.