In light of yesterday's news about EA shuttering Visceral & revamping their Star Wars title that was headed up by Amy Hennig, it's made me start thinking about the potential reasons why the game might've been a "mess". With now both, Star Wars 1313 & Visceral's game, we have two Star Wars titles that were supposed to push the franchise into the same AAA, action/adventure gaming space as titles like Horizon, Uncharted, Gears of War, etc. that have either been canned or are going through developmental struggles.
Now, obviously, most of us are not game developers (although I know we have quite a few GAF members who are), but we have all played dozens upon dozens of video games & have a general inclination for how games are designed. So, with that in mind, I thought it would be interesting to have a discussion about a few things:
* What do you think has potentially led to Visceral's Star Wars game being a mess?
* How would you go about making a Star Wars action/adventure game? Would you make it Linear, Open-World, Semi Open World? Straight up action title, Action RPG? Where in the timeline would you place it, etc.?
Now, obviously, most of us are not game developers (although I know we have quite a few GAF members who are), but we have all played dozens upon dozens of video games & have a general inclination for how games are designed. So, with that in mind, I thought it would be interesting to have a discussion about a few things:
* What do you think has potentially led to Visceral's Star Wars game being a mess?
* How would you go about making a Star Wars action/adventure game? Would you make it Linear, Open-World, Semi Open World? Straight up action title, Action RPG? Where in the timeline would you place it, etc.?