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How is Dark Souls 1 not the worst Soulsborne game?

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Dark Souls is up there with BB for best of the series. It is a wonderful game and the level design is unparalleled in the series.
 
So now Dark Souls 1 fans are searching for a way to tell Dark Souls 2 fans that Dark Souls 1 is superior.

It is so SAD.
People just enjoy the Fucking Games.

Besides this battle was started by DARK SOULS 1 FANS the day that DOWNGRADE (R.I.P. lighting) was aired.

In reality Dark Souls 1 never never NEVER had a single chance to defeat Dark Souls 2.

And 91 always be superior to 89.

Dark Souls is business.
DARK SOULS 2 IS ART.

Dude, I'm one of the guys who think DS2 is better than DS1 myself, but your "reasoning" is just embarrassing yourself.

Edit: Did I miss a reference or something? Goddamnit.
 
So now Dark Souls 1 fans are searching for a way to tell Dark Souls 2 fans that Dark Souls 1 is superior.

It is so SAD.
People just enjoy the Fucking Games.

Besides this battle was started by DARK SOULS 1 FANS the day that DOWNGRADE (R.I.P. lighting) was aired.

In reality Dark Souls 1 never never NEVER had a single chance to defeat Dark Souls 2.

And 91 always be superior to 89.

Dark Souls is business.
DARK SOULS 2 IS ART.

Iunderstoodthatreference.gif
 
Summoning is for boss fights you're struggling with. You're not meant to co-op through the game.

Then why are you allowed to summon immediately once you reach new area? If it was meant to be used by people who struggle wouldn't it be restricted until you die a bunch of times in that area/boss?
 
Played it for the first time last year and thought it was one of the best games I've ever played. So yeah, I can't agree OP.

Also, I played it offline cause steam never found anyone for me to play with except for one time and it is the only souls game I've played.
 
Soulsborne is used in the same vain as Metroidvania. It encompasses all of the Souls games and Bloodborne because they share a lot of similar elements, but there are almost no other games that can replicate it's formula.

I haven't played Nioh yet so that could fit under "Soulsborne" I guess? I'd let the community decide.

It's just Souls games or Soulslike. "Soulsborne" suggests that Bloodborne was also one of the progenitors of the game type and it wasn't. It was just a continuation in the line of games.
 
DS1 ain't my favourite but come on OP.

If anything I don't think they should have had sequels. Changes of setting make this type of game feel so fresh. DeS, DS1, BB as a potential trilogy is fucking perfect.
 
It's just Souls games or Soulslike. "Soulsborne" suggests that Bloodborne was also one of the progenitors of the game type and it wasn't. It was just a continuation in the line of games.

But Bloodborne shows you can deeply alter the formula of that genre and succeed. It's the first to do that.

Then, it's the best game of his kind.
 
After Bloodborne I tried playing DS1 but it just felt too janky to me. Estus flasks are also the worst healing item in the series.
 
So you don't like DS1 because it has intended inconveniences? It's that it?

Personally, i liked having to fight my way through these inconveniences. Also, i love DS3 but it felt too easy and too forgiving to me, which somewhat made it less special.
 
The ahistorical tendency of many gamer is amazing. Imagine you watch Buster Keaton movies and says "this movie sucks, why the fuck it has to be in black and white". Roger Ebert turned out to be right. There's no art to be found on a medium where the standarda are constantly revised AND judgement upon its old work retroactively changed to meet it. Fuck video game, this medium doesn't deserved to be called an art as long as people keep having stupid, uninformed thought like this.
 
I still think Dark Souls 1 has the best lore, world design, difficulty curve in the series. I do find it hard to replay tho mostly cos that Bloodborne gameplay is so good.
 
Gotta love how people call this a "troll thread" because someone has had the courage to say *in his/her opionion* that the Souls games aren't as good as people make out.

I say courage because of the countless "Omg Souls is the GOAT" topics every other day bandwagon.
 
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Some of y'all are beyond help.
 
The only four big problems i have with it are:

1: 4 way rolling (no diagonal rolling)
2: Sloppy latter half, both as far as bosses, and as areas.
3: Shitty performance in some areas.
4: Shittier net code than other entries.

Otherwise, i still consider it the most elegantly designed entry in the series.
 
The problem with trying to order the Souls games by quality is that different people prioritize different elements of each; from a purely objective standpoint, it would be unfair to call any entry in the series anything less than a good game. I can absolutely see why DS1 might not appeal to somebody; there's some jankiness, and the lack of warping - while it promotes the level design and can also be seen as a strength - can also become a hindrance if you aren't great at the game.

DeS also has some jank, especially as the first in the series, but also has some really memorable encounters and in its day would have been revolutionary.

DS2 makes some big mechanical and gameplay improvements over DS1 in a few areas, but also loses the interconnected level design of DS1; again, whether or not you consider DS2 to be better than DS1 can depend on how much you value the level design as a portion of the whole product.

BB I feel is different enough that a comparison is difficult - both mechanically and thematically, BB deviates from the precedent set in earlier games and forces an aggressive approach to gameplay which some have embraced fully and others have considered restrictive.

Finally, DS3 is almost a 'greatest hits' collection of the series, and obviously has the benefit of being able to develop itself off previous entries - however, this can also be seen as a flaw, as some have argued that the game was too 'safe' and didn't do enough to break new ground.

In essence, everybody will have their own opinion based upon what they have valued (or not) in their own experience of the series. It's absolutely possible for someone to really hate something in a game that most others love it for. I personally think DS2 is criminally underrated and has by far the best PvP of the series, and that BB is harshly limited in build variety and can require too much grinding for my taste in areas, for example. If someone can provide and artiulate exactly what about something they don't like, it can be an equally valid view of the game.
 
Dark Souls 1 has the best level design of the series, and the most memorable bosses. I think the art direction on whole is better than Bloodborne because of the insane variety that still feels unified and not just a random mess. Bloodborne ties it for best lore though.
 
wow never thought id see the day people turn on DS1

OP its second title in the series and the on that went big once Demons souls hit cult status

and its a damn amazing game even to this day but by no means is it without flaws

hell its littered with them!

You have to take the good with the bad when it comes to older games man. Of course Bloodborne is highly refined over its predecessors
 
DS1 is probably the best in the series because of how slow and methodical the game is, which is also the reason why I think DS3 is the worst for speeding things up to a ridiculous degree. The slower estus makes it so that you can't just roll back and spam heal like DS3 and BB and that you actually need to make sure you're in the clear before healing The slower movement and higher damage make it so that every action matters more: a mistimed roll can be deadly, blocking is actually an effective strategy, and every hit you've taken is still a chunk of hp lost that you could've avoided.

It's such a shame DS3 removed the slower aspects of the game that were prevalent in ds1 and 2 to attract the bloodborne crowd, turning the game into bloodborne with a souls coat of paint with the removal of things like roll tiers, and the speeding up of estus and everything else in general so that they were all similar to bloodborne.
 
It's refreshing to see someone speak up about the games flaws and how it's not the GOAT and the whole "git gud" nonsense is just people who have way too much time on their hands mastering the shambolic controls instead of going outside/doing other things.

Yeah, the problem is clearly GAF and not you... /s
 
The only four big problems i have with it are:

1: 4 way rolling (no diagonal rolling)
2: Sloppy latter half, both as far as bosses, and as areas.
3: Shitty performance in some areas.
4: Shittier net code than other entries.

Otherwise, i still consider it the most elegantly designed entry in the series.

Those are all legitimate complaints, unlike OP's nonsensical bait. That said, Tomb of the Giants and Duke's Archives are two of my favorite areas in the game, therefore I can't agree with the "second half sucks" overblown meme.

Crystal Caves and Seath are meh at worst, Lost Izalith is undoubtedly the worst part of the game thanks to the Bed of bullshit crap and the idiotic "wide open lava area with some random dragon butts" thing. It felt obviously rushed. But going as far as saying the game goes downhill after O&S when you have Ariamis, Duke's, ToG and the whole DLC ahead of you only because Lost Izalith exists is completely ridiculous.
 
It has the best level design. If you think you need a fast travel system you havent explored enough.

The best set pieces and boss fights.

The weight feels perfect even tho the controls may be a bit clunky.

And personally I think it has the best lore to discover.

Pretty much all of this. Dark Souls also has the best sense of adventure and exploration of all 3 as well. If the Dark Souls series really is dead then they need an HD release of DS1
 
DS1 is probably the best in the series because of how slow and methodical the game is, which is also the reason why I think DS3 is the worst for speeding things up to a ridiculous degree. The slower estus makes it so that you can't just roll back and spam heal like DS3 and BB and that you actually need to make sure you're in the clear before healing The slower movement and higher damage make it so that every action matters more: a mistimed roll can be deadly, blocking is actually an effective strategy, and every hit you've taken is still a chunk of hp lost that you could've avoided.

It's such a shame DS3 removed the slower aspects of the game that were prevalent in ds1 and 2 to attract the bloodborne crowd, turning the game into bloodborne with a souls coat of paint with the removal of things like roll tiers, and the speeding up of estus and everything else in general so that they were all similar to bloodborne.
Bloodborne said it the best: "Shields are nice, but not if they engender passivity."

Rolling >>>>>>> Hiding behind a shield.
 
OP calls ds1 estus flask shit

doesn't think ds2 estus was shit

LOL

I seriously can't believe anyone who thinks ds1 sucks. It's the best souls game IMO. The world is just too well made
 
It's not meant to bro through with a coop buddy all the time. The game is still superb while DkS 2 is the only game which has some huge flaws. No contest.
 
Wait, people actually summon for boss fights?

kevincostnertornado.gif
 
The problem is the game.

Or maybe, just maybe, the problem is your inability to appreciate the game for what it is. You not liking something does not indicate that it is without value. Stop feeling like a scorned lover simply because the majority of people think the series is great. If it isn't for you, that is fine; go play something that is.
 
Those are all legitimate complaints, unlike OP's nonsensical bait. That said, Tomb of the Giants and Duke's Archives are two of my favorite areas in the game, therefore I can't agree with the "second half sucks" overblown meme.

Crystal Caves and Seath are meh at worst, Lost Izalith is undoubtedly the worst part of the game thanks to the Bed of bullshit crap and the idiotic "wide open lava area with some random dragon butts" thing. It felt obviously rushed. But going as far as saying the game goes downhill after O&S when you have Ariamis, Duke's, ToG and the whole DLC ahead of you only because Lost Izalith exists is completely ridiculous.

I like Duke's archives, and i think Tomb of the Giants is actually a cool idea, if not perfectly executed, but i think after you beat O&S, the pacing takes a huge hit.
Probably because the whole of Anor Londo + that boss fight feels so much like a traditional climax, and the areas that come after don't stack up just as well.

Lost Izalith and Dragon butt valley are just bad tho.
 
Can't help but feel that the OPs opinion would be different if they had played the games in chronological order / at the time when they were released.
 
Here's the thing, there is not 'correct' list of which Souls game is the best, or worst. Obviously there's enough differences between them all, that someone will love the changes in one over the other. Let's just all agree that the Soulsborne series is goddamn fantastic.

 
Need to be human to summon, but lose your humanity along with your souls.

You can become human by helping another player beat a boss, I'd often fight my way to the boss gate, co-op the boss a few times, and then finally summon some people myself for my boss kill. Not really about making it "easy" as much as I find the co-op really enjoyable.
 
Bloodborne said it the best: "Shields are nice, but not if they engender passivity."

Rolling >>>>>>> Hiding behind a shield.

While that works for bloodborne with it's faster speed, greater mobility, and rally mechanic, the souls games before 3 had always been about a more defensive and weightier playstyle where mistakes actually matter and every tactic, including rolling, has there own pros and cons. Shields while draining stamina, were guaranteed to deal with attacks and in the case of lighter attacks, were better on stamina than rolling. While the increased aggression worked for bloodborne due to the dodge being incredibly effective, there were still problems such as enemies having longer combos that were a bore to deal with, enemy attacks in general doing less damage per hit, r1 spamming being incredibly effective against all bosses and enemies, and a super quick heal that took away a lot of the tension that was associated with waiting for the right moment to heal in the previous games.

A lot of these issues made it into DS3, the worst for me being the long combos, the low damage per hit, and the r1 spam, which is why I consider DS3 the worst in the series. The lack of the great bloodborne dodge is probably the reason why the game feels so awkward to me as the souls fast roll just doesn't have the same mobility and thus feels like a souls game trying its best to imitate bloodborne instead of actually playing like a souls game.
 
Estus flasks are also the worst healing item in the series.

I completely disagree. To me it was easily the best system of all of the games. I think consumable health items destroy a lot of the fun. I hated that I suddenly had to farm for vials and bullets in BB just because I hit some roadblock. You could comfortably breeze through the game for hours and still could find yourself in the need to farm vials if you had problems with some boss.

Even though there were relatively quick farming methods in the lategame, I still consider it a waste of time if I have to do the same thing again and again for 15 minutes or more just to make sure I have enough valid tries against the next boss.

Mind you, I love BB and think it is the best game of the current console generation.
 
Bloodborne said it the best: "Shields are nice, but not if they engender passivity."

Rolling >>>>>>> Hiding behind a shield.

You can roll in Souls games.
Bloodborne was too spam friendly in comparison, there's being aggressive, and there's rewarding spamming attack with stuns way too much.

When i beat Ebrietas, i did so by stun locking her into oblivion with the charged attack, and she basically didn't have a chance to react ( i wasn't even over leveled).

If you even watch the playthrough of Jeff Green of the game, not exactly a master player, you can see how viable spamming R1 can be in the game.

I like Bloodborne a lot, but i think they went way too far with that.
 
Or maybe, just maybe, the problem is your inability to appreciate the game for what it is. You not liking something does not indicate that it is without value. Stop feeling like a scorned lover simply because the majority of people think the series is great. If it isn't for you, that is fine; go play something that is.

Are we not allowed to be critical of the game? Like we are about any other game?
 
Because Dark Souls 2 is the worst.
Even the DLC are only great if you don't count the Co-op areas, which are the fucking worst.

The only thing DS1 does much better than the other games is world design, everything else the other games to about as good if not better.
On top of that it also has several notiable dips in quality as well as a few beginners traps.
 
I recently replayed DS1, DS2, and DS3 back to back to decide which is better... plus I just love them. In my opinion DS1 is the worst out of the three due to it going to shit after the S & O fight. DS1 had some amazing areas and is interconnected really well, but gameplay, UI, etc is most polished in DS3
 
I like Duke's archives, and i think Tomb of the Giants is actually a cool idea, if not perfectly executed, but i think after you beat O&S, the pacing takes a huge hit.
Probably because the whole of Anor Londo + that boss fight feels so much like a traditional climax, and the areas that come after don't stack up just as well.

Lost Izalith and Dragon butt valley are just bad tho.

My problem with Tomb of the Giants is the fact that it's pitch black. Having to light your way is a novel concept, although I think it would have been cooler if a lantern was the only way to illuminate the area, as cast light and the sunlight maggot take away the tension of having to remove your left hand weapon. However, I feel like it would have worked better if the area was like Dragon's Dogma's nighttime, where it's dark, and you can't see clearly, but it's not like you've turned your TV off.

Also, aside from
Patches
, the only really interesting part of that level is the area outside of the boss door. Everything else is pretty much 'cave area'.
 
The only thing that sucks about Dark Souls 1 in my opinion is the absurd backstabbing problem in PVP, some later levels are not as good, the framerate drops in Blighttown, etc.

Everything else is as good as the Dark Souls series (including Demon's Souls, excluding Bloodborne) has ever gotten. It is the pinnacle when it comes to level design, art direction, atmosphere, enemy designs, boss designs, equipment, fascinating lore, and gameplay in my opinion.

Dark Souls 3 is very close to it in its level of polish I believe, but there is just some magic to me about Dark Souls 1 that I will always love. It is just timeless to me.
 
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