Weltall Zero
Member
Because Dark Souls 2 exist.
This is the correct answer.
Say no more GAFers, going to trade in all my Soulsborne titles at Gamestop tomorrow morning
Always glad to see a happy ending.
Because Dark Souls 2 exist.
Say no more GAFers, going to trade in all my Soulsborne titles at Gamestop tomorrow morning
I'll never understand why this is supposed to be a legitimate flaw when the game is successfully built around the fact you don't have fast-travel methods; if there weren't elaborate shortcuts and wrap-arounds that assist you in not wasting much time at all to reach your intended destination, then there'd be ground to stand on. At least when looking back at (approximately) the first 60% of the game, anyways. Only past that point are you understandably given the ability to fast-travel since FROM omitted the interconnected approach from that point onwards, but even then it felt more like a satisfactory "oh shit!" reward to me as opposed to this big relief that I was no longer handicapped.Can't fast travel between bonfires (at least until way late in the game?)
They nailed the Estus Flask system in the first game in terms of risk-reward, but with both 2 and 3 they implemented superfluous additions. They either needlessly skewed the balance even more in your favour (such as allowing for near-unlimited regeneration through farming) or meant practically nothing (like the lowest tier crystals) in the grand scheme of it all depending on what you used, as well as removing limitations that made you think more about timing or preserving your heals.^^^
The same people who think Dark Souls is the worst because Blighttown has bad frame rate or whatever probably think Nioh is better than Bloodborne. I'm tempted to say that your first time up Sen's Fortress alone is better than anything in Dark Souls 2, and probably Dark Souls 3.
I'm kind of mad that OP says the estus is bad too. They perfected healing in the second entry and haven't gotten it right since, probably because people like OP complained about a flawless system.
Yeah
Dragon's Dogma was plenty dark like that too, although fire spells alongside other tools (more than Dark Souls' in total) did help offset that stark lack of visibility.My problem with Tomb of the Giants is the fact that it's pitch black. Having to light your way is a novel concept, although I think it would have been cooler if a lantern was the only way to illuminate the area, as cast light and the sunlight maggot take away the tension of having to remove your left hand weapon. However, I feel like it would have worked better if the area was like Dragon's Dogma's nighttime, where it's dark, and you can't see clearly, but it's not like you've turned your TV off.
Because of the world design. The series never matched that.
Dark Souls 2 is the worst but really underrated thanks to a few terrible but influential tastemakers like Mattewmatosis.
Bonfire placement in DS1 is the best in the entire series.
They are expertly well placed and meaningful.
DS2 &3 were riddled with superfluous bonfires.
You know what, the more I think about, the more I'm certain that Miyazaki and FROM used Dark Souls as an experiment for gaming concepts like the interconnected world and the bonfire leveling system. Yes, interconnectivity exists in DS3/Bloodborne and less in DS2 but neither of these games came close to the way Lordran was crafted in DS1. And DS1 still is the only Soulsborne game that you can level up in any place.
And designed around teleporting.
Being stuck in Blighttown with no teleport was something the series never managed to replicate, as a feeling of hopelessness.
pretty lame list of reasons why the game sucks, half of them are design choices that makes the game more immersive. no fast travel from the start? who cares? aren't you supposed to be exploring this world?
the other half reasons all have to do with the summoning system. from the looks of things i bet OP hasn't taken down O&S by himself, which would make his opinion null and void.
Are we not allowed to be critical of the game? Like we are about any other game?
I'm a pretty big fan of Matthew and that's because of his DS2 critique. Basically every one of his points in that video are completely valid.
Yup. Framerate problems aside, Upper Blighttown is the best area in the series.
Not in my opinion they aren't. Came across to me as basic fanboy nitpickery, thin attempts to rationalize why changes to the anticipated formula felt discomfiting to him.
Huh? Grand Archives is amazing and the shortcut placement is perfect.Lets put all the bonfires into this game and then also add in tons of unnecessary shortcuts. Players love shortcuts so more must be better. Looking at you, Grand Archives.
THANK YOU.gifSometimes I feel crazy to even "rank" the Souls series and Bloodborne, because IMO each of the games are essentially the best I've played in the past decade. To see even Dark Souls II being called "bad" is just insane to me. This series essentially created a genre, each one is critically acclaimed, and I can see why someone would put any of them at the top of their list. I mean I can "rank" them sure. But it's nothing like FF or Resident Evil where you can actually see a distinct difference in quality between let's say FFVII and FFXIII. Or Resident Evil with REmake and RE6. There's nothing like that in the Souls series. I mean DSII is a 9/10 game at it's worst moments.
Shit yes. Sounds like it'd be perfect for you.I actually liked the speed, comparable linearity, and more overt themes of Bloodborne. I also liked that the retry loops seemed a bit tighter.
Should I just get Nioh?
Bonfire placement in DS1 is the best in the entire series.
They are expertly well placed and meaningful.
DS2 &3 were riddled with superfluous bonfires.
In Dark Souls 1 as well.theres literally fucking bonfires RIGHT AFTER ANOTHER! like where you can literally see the previous bonfire if you turn around.
What are you even talking about? You can buy titanite shards and large shards earlier in DS1 than you can in DS3. The difference is in chunks and slabs which are super rare in DS1 and more common in DS3, and that's a good thing, because farming for materials when you just want to experiment with a new weapon sucks ass.the thing i loved about DS1 is that you were REWARDED, not just handed shit. even with stuff like weapon upgrade materials in 3, they are so plentiful you never run out. i love ds3 but ds1 is still superior in most aspects
Because Dark Souls 2 exist.
In Dark Souls 1 as well.
Bonfire whining is insufferable. All the games have more or less the same bonfire placement patterns, get over it.
even with stuff like weapon upgrade materials in 3, they are so plentiful you never run out. i love ds3 but ds1 is still superior in most aspects
came to post this.
Dark Souls 2 is worse than Dark Souls 2 in almost every way except for PVP.
Funny that you mention that, since DS2 and DS3 had an improved smithing system over DS1. This "upgrade to a certain point and then change it with another material and start new" shit and the boss weapon smithing were pretty bad.
id say the smithing system was improved but i feel like i always have so many materials i dont know what to do with them .
I had a few problems with Blighttown. The framerate obviously, but the fact that the only bonfire before the one in the middle of Blighttown was the one in the middle of the Depths was frustrating, as there's not really anything that could kill you on the way from there, so it always feels like a boring slog.
My other problem is that when I played it, I slipped off a piece of wood and basically slid down the sides until I landed in the poison pool, so it wasn't until NG+ that I got to explore the area properly. Also, considering I slipped down, figuring my way out of the area was made considerably more difficult for me, considering I couldn't retrace my steps and fall upwards.
I think the Gutter from 2 was the better dark/wooden/poison themed area in the series though, personally.
Build variety? Gameplay mechanics like a proper dual wielding system?
Best advice!I'd suggest you get moving, those bells aren't going to ring themselves.
The run from the bonfire in the depths to the gate at the start of Blighttown is pretty short, straight down the stairs and through the door. If you missed that shortcut I can imagine that being painful!
If you slipped down and didn't die, you either got super lucky or fell from close to the ground, I can see how that'd color your impression. I've beaten Dark Souls eight times and always have a blast thoroughly exploring it again.
The Gutter is so disappointing to me, but mainly because I really wanted to love it and I just don't. Valley of Defilement and Blighttown (and Nightmare Frontier for that matter) are my favorite areas in the series but it only rises to "pretty good" in my estimation. Wish it had more vertical layers.
No, it's not overstated. Things you can do in DS2 that you can't do in the other games (for example):Build variety is massively overstated in Dark Souls 2 in my opinion. Dark Souls 2 ran face first into the same problem the Armored Core games had; yeah, there's a ton of weapons but there's a ton of really similar weapons - most of which are straight up not viable because another better version of said similar weapon exists, resulting in there being a ton of redundant weapons that are only there just so you can say "but the game has a ton of weapons!". This is why I vastly preferred Bloodborne's weapons because every weapon was actually unique and viable. When you go through and ignore all of the redundant weaponry in Dark Souls 2, I don't think its build variety is any different than Demons or Dark Souls 1.
Build variety is massively overstated in Dark Souls 2 in my opinion. Dark Souls 2 ran face first into the same problem the Armored Core games had; yeah, there's a ton of weapons but there's a ton of really similar weapons - most of which are straight up not viable because another better version of said similar weapon exists, resulting in there being a ton of redundant weapons that are only there just so you can say "but the game has a ton of weapons!". This is why I vastly preferred Bloodborne's weapons because every weapon was actually unique and viable. When you go through and ignore all of the redundant weaponry in Dark Souls 2, I don't think its build variety is any different than Demons or Dark Souls 1.
Bonfires being kind of plentifull was actually a good thing in Dark Souls 3 because it allowed them to make extremely difficult bosses without you having to backtrack a lot like the ones near the Twin Princes, Abyss Watchers and Nameless King.theres literally fucking bonfires RIGHT AFTER ANOTHER! like where you can literally see the previous bonfire if you turn around.
the thing i loved about DS1 is that you were REWARDED, not just handed shit. even with stuff like weapon upgrade materials in 3, they are so plentiful you never run out. i love ds3 but ds1 is still superior in most aspects
Bonfires being kind of plentifull was actually a good thing in Dark Souls 3 because it allowed them to make extremely difficult bosses without you having to backtrack a lot like the ones near the Twin Princes, Abyss Watchers and Nameless King.
At least I think that is the intention because the closest one near the Demon of Song (DSII) and Yhrom (DSIII) are kinda far away and you have to pass a bunch of messy enemies to fight theeasiest bosses in the series.
I actually liked the speed, comparable linearity, and more overt themes of Bloodborne. I also liked that the retry loops seemed a bit tighter.
Should I just get Nioh?
Priorities, I guess. I prefer a smithing system that gives you a little to much but is understandable. Also allows you to try out more different weapons, which I'm a big fan of.