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How is Dark Souls 1 not the worst Soulsborne game?

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There's numerous complaints I could touch upon, but this:

Can't fast travel between bonfires (at least until way late in the game?)
I'll never understand why this is supposed to be a legitimate flaw when the game is successfully built around the fact you don't have fast-travel methods; if there weren't elaborate shortcuts and wrap-arounds that assist you in not wasting much time at all to reach your intended destination, then there'd be ground to stand on. At least when looking back at (approximately) the first 60% of the game, anyways. Only past that point are you understandably given the ability to fast-travel since FROM omitted the interconnected approach from that point onwards, but even then it felt more like a satisfactory "oh shit!" reward to me as opposed to this big relief that I was no longer handicapped.

No, "I want to have X or Y feature immediately!" is not a valid counter-argument to discuss its innate design, which seems to be the crux of most objections in that list anyways. With that kind of mentality, we may as well (absurdly) question why there's no mini-map to nullify the act of memorizing layouts yourself.

^^^
The same people who think Dark Souls is the worst because Blighttown has bad frame rate or whatever probably think Nioh is better than Bloodborne. I'm tempted to say that your first time up Sen's Fortress alone is better than anything in Dark Souls 2, and probably Dark Souls 3.

I'm kind of mad that OP says the estus is bad too. They perfected healing in the second entry and haven't gotten it right since, probably because people like OP complained about a flawless system.

Yeah
They nailed the Estus Flask system in the first game in terms of risk-reward, but with both 2 and 3 they implemented superfluous additions. They either needlessly skewed the balance even more in your favour (such as allowing for near-unlimited regeneration through farming) or meant practically nothing (like the lowest tier crystals) in the grand scheme of it all depending on what you used, as well as removing limitations that made you think more about timing or preserving your heals.

My problem with Tomb of the Giants is the fact that it's pitch black. Having to light your way is a novel concept, although I think it would have been cooler if a lantern was the only way to illuminate the area, as cast light and the sunlight maggot take away the tension of having to remove your left hand weapon. However, I feel like it would have worked better if the area was like Dragon's Dogma's nighttime, where it's dark, and you can't see clearly, but it's not like you've turned your TV off.
Dragon's Dogma was plenty dark like that too, although fire spells alongside other tools (more than Dark Souls' in total) did help offset that stark lack of visibility.
 
The slow movement and heavy combat are things that I really miss in a FromSoft game.This what set Dark Souls apart from the crowd of twitchy anime combat.

The no warping is the best fucking thing about the game.A damn shame they never did it again.

The understated,dark art style is also very much missing from DS3 and BB.

Basically all the reasons you listed are why it is so missed.

Its a very unique game even within the FROM canon.They havent made a game like it before or since.
 
A lot of gameplay mechanics were improved upon with the later games, but I love Dark Souls 1 for its world layout, and its bosses. A warp system would have been nice, but the way the areas interconnect into one another is something I miss in the later games. Somehow finding yourself back in Firelink Shrine was incredibly satisfying.

Demon's Souls is great for its oppressive atmosphere, which has only been matched by Bloodborne.
 
Bonfire placement in DS1 is the best in the entire series.

They are expertly well placed and meaningful.

DS2 &3 were riddled with superfluous bonfires.
 
I actually liked the speed, comparable linearity, and more overt themes of Bloodborne. I also liked that the retry loops seemed a bit tighter.

Should I just get Nioh?
 
OP you spelled best wrong.

No immediately granted fast travel was great, due in part to the excellent level design. Like Dragon's Dogma getting from A to B was initially a planned mission, eventually when you knew layout of the world and unlocked sometimes mindblowing shortcuts it got much faster. Eventually getting the ability to fast travel felt like a reward. The lack of fast travel works in conjunction with the thoughtfully placed bonfires and the estus system - making you initially choose quite carefully which bonfires to upgrade. The latter entries absolutely improved areas like online play, but in many other ways chipped away and lost things that made the original sublime.
 
The level design and deeply interconnected world were incredible but the rest of the game was such a chore to play that I stopped caring about that by the time I got to Anor Londo. That said, it's not the worst in the series. It's still better than 2. Bloodborne was the only one I really liked, but I also thought Demon's Souls was okay.
 
pretty lame list of reasons why the game sucks, half of them are design choices that makes the game more immersive. no fast travel from the start? who cares? aren't you supposed to be exploring this world?

the other half reasons all have to do with the summoning system. from the looks of things i bet OP hasn't taken down O&S by himself, which would make his opinion null and void.
 
Because of the world design. The series never matched that.

Dark Souls 2 is the worst but really underrated thanks to a few terrible but influential tastemakers like Mattewmatosis.

I'm a pretty big fan of Matthew and that's because of his DS2 critique. Basically every one of his points in that video are completely valid.
 
I think getting the ability to warp between bonfires was one of those wow this is cool moments in the first game. Sadly it kind ruined the sequels to me, since they had to have that ability in them too. The games lost the crafted world with shortcuts to other areas since you can just warp... sure there is still shortcuts but the world is not built the same way.

I mean I still love all Souls games.
 
Stop trying to play it co-op and all judgy. You're supposed to adventure alone and summon help when needed from willing, fellow adventurers.

Don't let's play it while gabbing with a friend.
 
Bonfire placement in DS1 is the best in the entire series.

They are expertly well placed and meaningful.

DS2 &3 were riddled with superfluous bonfires.

And designed around teleporting.
Being stuck in Blighttown with no teleport was something the series never managed to replicate, as a feeling of hopelessness.
 
You know what, the more I think about, the more I'm certain that Miyazaki and FROM used Dark Souls as an experiment for gaming concepts like the interconnected world and the bonfire leveling system. Yes, interconnectivity exists in DS3/Bloodborne and less in DS2 but neither of these games came close to the way Lordran was crafted in DS1. And DS1 still is the only Soulsborne game that you can level up in any place.

Thoroughly interconnected world dates back to King's Field in '96 or so for From Software. KF2, released here as KF, is full of short cuts and clever connections, as is King's Field: The Ancient City. 1 and 3 not as much.

And designed around teleporting.
Being stuck in Blighttown with no teleport was something the series never managed to replicate, as a feeling of hopelessness.

Yup. Framerate problems aside, Upper Blighttown is the best area in the series.
 
pretty lame list of reasons why the game sucks, half of them are design choices that makes the game more immersive. no fast travel from the start? who cares? aren't you supposed to be exploring this world?

the other half reasons all have to do with the summoning system. from the looks of things i bet OP hasn't taken down O&S by himself, which would make his opinion null and void.

To be fair, if they've only just fought Moonlight Butterfly, they're probably not at O&S yet.
I also don't believe that having help against those two, be it with a player or the NPC summon, nullifies any complaints someone has against the game.
 
I didn't play Dark Souls until the end of last year and I went in with zero "Soulsborne" experience. Never played any From Software games. Never played anything quite like Souls in general, the closest thing being Zelda, maybe?

It was the X360 version with no online, thus no summoning. Did the entire game and most of a New Game+ entirely on my own.

Absolutely incredible. One of the most satisfying single player experiences I've ever had in gaming and I've been playing games since the early 90s. The world design is fantastic and the feeling of personal progression is pretty much unrivaled.
 
Are we not allowed to be critical of the game? Like we are about any other game?

Of course, but you should try to not attack the people that like the game while you are going about criticizing the game.

Implying that people who like the game have no life is a pretty bad way to start a conversation...
 
Nope. The sense of achievement that miyazaki talked about is best done in Dark Souls 1


Edit: also I feel like I'm in the minority that enjoyed the second half as much as the first.
 
I don't get the hate for DS 2, it's really fun. It's different, sure. But it's not bad at all. I think it's fun. I've beaten all the souls games and think 2 is great so far. Demon souls is the best though, lol.
 
I'm a pretty big fan of Matthew and that's because of his DS2 critique. Basically every one of his points in that video are completely valid.

Not in my opinion they aren't. Came across to me as basic fanboy nitpickery, thin attempts to rationalize why changes to the anticipated formula felt discomfiting to him.
 
Yup. Framerate problems aside, Upper Blighttown is the best area in the series.

I had a few problems with Blighttown. The framerate obviously, but the fact that the only bonfire before the one in the middle of Blighttown was the one in the middle of the Depths was frustrating, as there's not really anything that could kill you on the way from there, so it always feels like a boring slog.

My other problem is that when I played it, I slipped off a piece of wood and basically slid down the sides until I landed in the poison pool, so it wasn't until NG+ that I got to explore the area properly. Also, considering I slipped down, figuring my way out of the area was made considerably more difficult for me, considering I couldn't retrace my steps and fall upwards.

I think the Gutter from 2 was the better dark/wooden/poison themed area in the series though, personally.
 
it plays differently than bloodborne (especially, as they all day) and DS3.

however, i still find it to be the most enjoyable. the world is the best imo, theres no wonder they brought back some locations into dark souls 3.

the game takes patience. its slower than ds3 and bloodborne. the systems are different. there arent as many bonfires (thank god) and theres so many useful shortcuts that show just why the level design is so fucking perfect.

theres a constant sense of wonder in this game. the combat takes time, and effort to master and get used to if you're coming from the newer games. the soundtrack is fucking incredible, and the boss designs are some of the best in the "soulsborne" series.

anytime i beat a boss/area in dark souls i felt so accomplished, i felt good and wanted to keep going.

OP please go back and try it again. give it some patience, get through it, and itll be worth your time. yes some things have been improved upon in the newer games, but dark souls 1 is in no way bad, perhaps one of the best of last gen and maybe of all time.
 
I hate these threads. All the Souls games are great in their own ways. Most have improved stuff over the previous entries, though sometimes there's some steps backwards (yes, even Bloodborne). That's normal, it's always like that. They're all 9-10/10 games and GOTYs. <3

Lets put all the bonfires into this game and then also add in tons of unnecessary shortcuts. Players love shortcuts so more must be better. Looking at you, Grand Archives.
Huh? Grand Archives is amazing and the shortcut placement is perfect.

See this is why I hate these threads. You got the OP shitting on DS1, then you got some posters arbitrarily shitting on DS3 (and of course the usual DS2 hate and even some going "actually I hate Bloodborne, Dark Souls is better"), whyyyyy

Sometimes I feel crazy to even "rank" the Souls series and Bloodborne, because IMO each of the games are essentially the best I've played in the past decade. To see even Dark Souls II being called "bad" is just insane to me. This series essentially created a genre, each one is critically acclaimed, and I can see why someone would put any of them at the top of their list. I mean I can "rank" them sure. But it's nothing like FF or Resident Evil where you can actually see a distinct difference in quality between let's say FFVII and FFXIII. Or Resident Evil with REmake and RE6. There's nothing like that in the Souls series. I mean DSII is a 9/10 game at it's worst moments.
THANK YOU.gif

I actually liked the speed, comparable linearity, and more overt themes of Bloodborne. I also liked that the retry loops seemed a bit tighter.

Should I just get Nioh?
Shit yes. Sounds like it'd be perfect for you.
 
While I think Bloodborne is the best one, DS1 is far from the worst.

Maybe the game just isn't for you, op.

Or maybe
...........git gud..........
 
Bonfire placement in DS1 is the best in the entire series.

They are expertly well placed and meaningful.

DS2 &3 were riddled with superfluous bonfires.

theres literally fucking bonfires RIGHT AFTER ANOTHER! like where you can literally see the previous bonfire if you turn around.

the thing i loved about DS1 is that you were REWARDED, not just handed shit. even with stuff like weapon upgrade materials in 3, they are so plentiful you never run out. i love ds3 but ds1 is still superior in most aspects
 
theres literally fucking bonfires RIGHT AFTER ANOTHER! like where you can literally see the previous bonfire if you turn around.
In Dark Souls 1 as well.

Bonfire whining is insufferable. All the games have more or less the same bonfire placement patterns, get over it.

the thing i loved about DS1 is that you were REWARDED, not just handed shit. even with stuff like weapon upgrade materials in 3, they are so plentiful you never run out. i love ds3 but ds1 is still superior in most aspects
What are you even talking about? You can buy titanite shards and large shards earlier in DS1 than you can in DS3. The difference is in chunks and slabs which are super rare in DS1 and more common in DS3, and that's a good thing, because farming for materials when you just want to experiment with a new weapon sucks ass.

DS3 improved the upgrade system over DS1 in every single way (DS2 improved it first, but DS3 refined it).
 
The only bad example of bonfire placement I remember in Dark Souls 1 is New Londo Ruins. Y'all know why.
 
Call me crazy, but I have a sneaking suspicion that your favorite game in the series was the one you played first... Because there is just nothing else quite like it.
 
In Dark Souls 1 as well.

Bonfire whining is insufferable. All the games have more or less the same bonfire placement patterns, get over it.

Agreed, though I can understand a gripe with being able to fast travel between any bonfire at any time after DS2. Personally I like that feature, but I know several people who believe it hinders the challenge.
 
even with stuff like weapon upgrade materials in 3, they are so plentiful you never run out. i love ds3 but ds1 is still superior in most aspects

Funny that you mention that, since DS2 and DS3 had an improved smithing system over DS1. This "upgrade to a certain point and then change it with another material and start new" shit and the boss weapon smithing were pretty bad.

came to post this.

Dark Souls 2 is worse than Dark Souls 2 in almost every way except for PVP.

Build variety? Gameplay mechanics like a proper dual wielding system?
 
Funny that you mention that, since DS2 and DS3 had an improved smithing system over DS1. This "upgrade to a certain point and then change it with another material and start new" shit and the boss weapon smithing were pretty bad.

id say the smithing system was improved but i feel like i always have so many materials i dont know what to do with them .
 
People that get made at the odd bonefire placements in DS3 are hilarious to me.
Most of them don't actually impact the gameplay in anyway whatsoever, so these people are just getting angry at nothing.
 
id say the smithing system was improved but i feel like i always have so many materials i dont know what to do with them .

Priorities, I guess. I prefer a smithing system that gives you a little to much but is understandable. Also allows you to try out more different weapons, which I'm a big fan of.
 
I had a few problems with Blighttown. The framerate obviously, but the fact that the only bonfire before the one in the middle of Blighttown was the one in the middle of the Depths was frustrating, as there's not really anything that could kill you on the way from there, so it always feels like a boring slog.

My other problem is that when I played it, I slipped off a piece of wood and basically slid down the sides until I landed in the poison pool, so it wasn't until NG+ that I got to explore the area properly. Also, considering I slipped down, figuring my way out of the area was made considerably more difficult for me, considering I couldn't retrace my steps and fall upwards.

I think the Gutter from 2 was the better dark/wooden/poison themed area in the series though, personally.

The run from the bonfire in the depths to the gate at the start of Blighttown is pretty short, straight down the stairs and through the door. If you missed that shortcut I can imagine that being painful!

If you slipped down and didn't die, you either got super lucky or fell from close to the ground, I can see how that'd color your impression. I've beaten Dark Souls eight times and always have a blast thoroughly exploring it again.

The Gutter is so disappointing to me, but mainly because I really wanted to love it and I just don't. Valley of Defilement and Blighttown (and Nightmare Frontier for that matter) are my favorite areas in the series but it only rises to "pretty good" in my estimation. Wish it had more vertical layers.
 
Build variety? Gameplay mechanics like a proper dual wielding system?

Build variety is massively overstated in Dark Souls 2 in my opinion. Dark Souls 2 ran face first into the same problem the Armored Core games had; yeah, there's a ton of weapons but there's a ton of really similar weapons - most of which are straight up not viable because another better version of said similar weapon exists, resulting in there being a ton of redundant weapons that are only there just so you can say "but the game has a ton of weapons!". This is why I vastly preferred Bloodborne's weapons because every weapon was actually unique and viable. When you go through and ignore all of the redundant weaponry in Dark Souls 2, I don't think its build variety is any different than Demons or Dark Souls 1.
 
I'd suggest you get moving, those bells aren't going to ring themselves.
Best advice!

PikaCheer.gif
 
Agreed OP. I could not enjoy 1 for the life of me the game just felt too clunky and many of the things in it too abuse for me.

Dark Souls 2 is my favorite of the series.

Dark Souls 2, damn that's when I understood why people like Dark Souls, it adjusted a lot of the issues I found with the first game, was easier to understand and the classes/skills/magic felt more understandable and easier to use. Going through SIn now since I only played OG DS2.

Dark Souls 3 was even better.

Bloodborne is a little different but I love it as well.

I just do not get the love people express over DS1 it easily gave me the worse experience of all the games.
 
The run from the bonfire in the depths to the gate at the start of Blighttown is pretty short, straight down the stairs and through the door. If you missed that shortcut I can imagine that being painful!

If you slipped down and didn't die, you either got super lucky or fell from close to the ground, I can see how that'd color your impression. I've beaten Dark Souls eight times and always have a blast thoroughly exploring it again.

The Gutter is so disappointing to me, but mainly because I really wanted to love it and I just don't. Valley of Defilement and Blighttown (and Nightmare Frontier for that matter) are my favorite areas in the series but it only rises to "pretty good" in my estimation. Wish it had more vertical layers.

? The Gutter has way more verticality than Valley of Defilement... or even Nightmare Frontier for that matter.

That said, Nightmare Frontier is possibly the best Soulsborne area ever. Unpopular opinion but I maintain it. It just blew my mind the first time
because I didn't realize I was playing a Lovecraftian game until I got there and the game just went full on Lovecraftian dreamscape and WHOA

Build variety is massively overstated in Dark Souls 2 in my opinion. Dark Souls 2 ran face first into the same problem the Armored Core games had; yeah, there's a ton of weapons but there's a ton of really similar weapons - most of which are straight up not viable because another better version of said similar weapon exists, resulting in there being a ton of redundant weapons that are only there just so you can say "but the game has a ton of weapons!". This is why I vastly preferred Bloodborne's weapons because every weapon was actually unique and viable. When you go through and ignore all of the redundant weaponry in Dark Souls 2, I don't think its build variety is any different than Demons or Dark Souls 1.
No, it's not overstated. Things you can do in DS2 that you can't do in the other games (for example):

- dual whip user
- hexer mage
- twinblade-using whirlwind of death
- crossbow specialist (even dual-crossbows, pew pew)
- any kind of dual wielder of different weapon types
- jack-of-all-trades build (mundane build)
- poison specialist (since poison is actually dangerous and useful)

things you can do in other games (not counting Bloodborne) but they'll kind of suck:
- slow tanky knight with greatshield
- miracle-using paladin (miracles are mediocre in all of DS1, and utter garbage until super-late-game in DS3)

The only build type that DS2 doesn't do well is a bleed specialist, it's much better in DS3 (though it's trash in Demon's/Dark 1 too).
 
Build variety is massively overstated in Dark Souls 2 in my opinion. Dark Souls 2 ran face first into the same problem the Armored Core games had; yeah, there's a ton of weapons but there's a ton of really similar weapons - most of which are straight up not viable because another better version of said similar weapon exists, resulting in there being a ton of redundant weapons that are only there just so you can say "but the game has a ton of weapons!". This is why I vastly preferred Bloodborne's weapons because every weapon was actually unique and viable. When you go through and ignore all of the redundant weaponry in Dark Souls 2, I don't think its build variety is any different than Demons or Dark Souls 1.

Nah, don't think so. There were many interchangeable ones, sure, but there are way more unique ones than in the previous title. Especially in the magic department, partly by introduction of hexes.
 
theres literally fucking bonfires RIGHT AFTER ANOTHER! like where you can literally see the previous bonfire if you turn around.

the thing i loved about DS1 is that you were REWARDED, not just handed shit. even with stuff like weapon upgrade materials in 3, they are so plentiful you never run out. i love ds3 but ds1 is still superior in most aspects
Bonfires being kind of plentifull was actually a good thing in Dark Souls 3 because it allowed them to make extremely difficult bosses without you having to backtrack a lot like the ones near the Twin Princes, Abyss Watchers and Nameless King.

At least I think that is the intention because the closest one near the Demon of Song (DSII) and Yhrom (DSIII) are kinda far away and you have to pass a bunch of messy enemies to fight the
easiest bosses in the series.
 
Bonfires being kind of plentifull was actually a good thing in Dark Souls 3 because it allowed them to make extremely difficult bosses without you having to backtrack a lot like the ones near the Twin Princes, Abyss Watchers and Nameless King.

At least I think that is the intention because the closest one near the Demon of Song (DSII) and Yhrom (DSIII) are kinda far away and you have to pass a bunch of messy enemies to fight the
easiest bosses in the series.

theres some that are well placed but i find theres just so many right near eachother too
 
I actually liked the speed, comparable linearity, and more overt themes of Bloodborne. I also liked that the retry loops seemed a bit tighter.

Should I just get Nioh?

If combat is your main source of enjoyment in the games definitely. If level design/world is more important Nioh's a bit lacking.
 
Priorities, I guess. I prefer a smithing system that gives you a little to much but is understandable. Also allows you to try out more different weapons, which I'm a big fan of.

you have a point friend. i guess i get so used to sticking with 2 weapons which is my problem!
 
How an opinion works: You feel a certain way but others also feel something and it might be different. Both "feel" like they know something that is "true", but its still just a feeling.

Bonus: How Human history works:

Take everything above, then add in killing as a result + inventing things, often to better kill one another = PROGRESS!
 
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