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How is Street Fighter V doing now?

Besides the new characters (Urien and who else? Ibuki already released, right?), what other new content is coming up?

I felt like the new content is taking ages. This is Capcom's first game with a Season Pass and it shows. It feels like the slowest season ever.

Was anything of note added after that terrible story mode?
 
Just realized I've abandoned this game. Got bored of Mika'ing it up, Ibuki isn't the Ibuki I know...Ah whatever. This game could use a proper arcade mode for me to play when I just wanna SF it up for a bit and not suffer online fights.

And they never added daily challenges and shit, and you get a non-existent amount of fight money from online fights, so there's no incentive to go out there and get your ass brutalized.

Anyway, according to Steamspy: Peak concurrent players yesterday: 1,198

Kinda dead.

SFIV had similar numbers not long after Ultra launched to be fair. Game is still plenty healthy as far as online population goes with cross-play especially. Game definitely has issues but it's getting there, until a couple weeks ago I was playing it almost daily but now I'm waiting for the September update and catching up on some other games.
 
I put in about 100 hours but haven't really played it in the last 2 months other than to check out new characters. The online is took busted for me with jittery/teleporting players. I couldn't deal with it. I'll check it out again once Urien hits. They have a lot of work ahead of them if they plan on getting this game back on its feet.
 
I'm taking a break from it (maybe until I get a new arcade stick), but, judging from a week ago, finding matches wasn't a problem at all, at least for upper bronze/lower silver. I only search for 5-tier connection. I've noticed a wide variety of characters, including DLC ones, except for virtually no Birdie or Dhalsim.
 
Besides the new characters (Urien and who else? Ibuki already released, right?), what other new content is coming up?

I felt like the new content is taking ages. This is Capcom's first game with a Season Pass and it shows. It feels like the slowest season ever.

Was anything of note added after that terrible story mode?

We get Urien, daily targets and Vs CPU this month and thats it for the rest of the year as far as we know.
They should announce something at Capcom Cup in December.
Hopefully.
 
I bought the game on launch, my first SF since the SNES, and planned to take it seriously but sort of lost interest despite recognising it was a very good game. I'm planning to come back and give it another shot but I was wondering what the general consensus is on the state of the game right now?

How is it being received in the tournament scene?

How is the streaming/YouTube scene?

Are people generally happy with the pace/content of Capcom's updates?

Is now a good time to get back into it or are there upcoming additions I should wait for that would suit a beginner like me?

To answer your questions one by one:
1) Tournament players will always play the newest Street Fighter, because that's what they do. Unless the game is of horrifically bad quality or such, they will always move to the next one. So to answer your question, "well".

2) The streaming scene is pretty much next to nothing. Fighting games don't stream well unless you have a great personality to go with it and it doesn't attract your average screeching Twitch subscription beggar. It does attract a few "I'm a girl, hi boys give me money" streamers, but they aren't particularly successful and go for more small audiences of suckers.

3) People are muted. I don't think people have a problem with content, just that the quality of what they got was low-budget or missed the mark. How to put it; the content was expected, but people also hope Capcom polishes the core of the game in all aspects in the future; unfortunately not likely to happen (RIP all people who are waiting for training settings to be saved on quit, or for Capcom to replace the bars with numerical RT ping).

4) Generally the longer a fighter's life goes on, the harder it is for a new player to break in. I'd say once the game has been out a year, I wouldn't jump back in unless you were ABSOLUTELY sure you were going to dedicate time and study to becoming better, otherwise you are going to get shellacked by even people on the "lower level", which can be quite demoralizing. The best time to jump into a fighter is at the beginning and starting late does have consequences.
 
Just realized I've abandoned this game. Got bored of Mika'ing it up, Ibuki isn't the Ibuki I know...Ah whatever. This game could use a proper arcade mode for me to play when I just wanna SF it up for a bit and not suffer online fights.

And they never added daily challenges and shit, and you get a non-existent amount of fight money from online fights, so there's no incentive to go out there and get your ass brutalized.

Anyway, according to Steamspy: Peak concurrent players yesterday: 1,198

Kinda dead.

That's normal. USFIV had around the same.
 
Besides the new characters (Urien and who else? Ibuki already released, right?), what other new content is coming up?

I felt like the new content is taking ages. This is Capcom's first game with a Season Pass and it shows. It feels like the slowest season ever.

Was anything of note added after that terrible story mode?

We've had a character a month on average as well as the Story mode and other shit like new stages, costumes, and trial modes. I don't feel like they've been particularly slow with the content updates.
 
The game had such a lousy launch. I am vehemently opposed to their ignorant removal of VS CPU and Arcade mode. Such a dumbass move. And, now everytime I open the game and see significant portions of the game gated behind a paywall, I get so annoyed that I only play one or two games and turn if off. And I only play it once every 4 months nowadays.
 
That's normal. USFIV had around the same.

Not to mention no other fighter even comes close to those numbers except MKX. Looking at the steamspy numbers, outside of MKX, most barely have 2-300. None of them have a console playerbase to draw from either for matchmaking either.
 
The game had such a lousy launch. I am vehemently opposed to their ignorant removal of VS CPU and Arcade mode. Such a dumbass move. And, now everytime I open the game and see significant portions of the game gated behind a paywall, I get so annoyed that I only play one or two games and turn if off. And I only play it once every 4 months nowadays.
Just realized I've abandoned this game. Got bored of Mika'ing it up, Ibuki isn't the Ibuki I know...Ah whatever. This game could use a proper arcade mode for me to play when I just wanna SF it up for a bit and not suffer online fights.

And they never added daily challenges and shit, and you get a non-existent amount of fight money from online fights, so there's no incentive to go out there and get your ass brutalized.

Anyway, according to Steamspy: Peak concurrent players yesterday: 1,198

Kinda dead.
Those are coming this month.
 
Game has been out for over 7 months and no penalty rage quitting is still a thing. Inexcusable.

Well there is a penalty now, but it's not well implemented at all, and there's even cases of players receiving penalties for having simply disconnected from the servers itself.
 
Game has been out for over 7 months and no penalty rage quitting is still a thing. Inexcusable.
Actually, they added a more severe rage-quitting penalty a few weeks ago. Though there sadly are reports of people who were quit on getting punished.
 
Generally it seems as though it's exactly where Capcom don't want it to be. It's retaining the core players that have stuck with the series and is having the respective tournaments associated with that but doesn't seem to be garnering much interest from anyone else.

It's a shame, since this is probably the most accessible Street Fighter title/fighting game in a long time. I think the initial launch of the game was just such a clusterfuck that it destroyed any interest casual players had in the title and there's never been enough output from Capcom in terms of content or amazing stream moments to draw back them in.

It's entirely anecdotal, but I wouldn't be surprised if they lose some of their core playerbase in the transition from IV to V on top of failing to capture the casual audience. I personally had about 800 hours across all the iterations of IV but I've put maybe 30 into V before giving up out of frustrations associated with what was promised vs. what was delivered.

Maybe they're working on something to soft-relaunch the game over there, despite promising to not make super-like versions of the game. This is one title that could really use a relaunch with all of the problems fixed and more characters that people love if only to get back into the public eye again. Of course, this is Capcom so they're probably actually having trouble getting any more suggestions with the word Street or Fighter in them past the executives and despite being a series with an incredible history of around 30 years, we may never hear from it again.
 
Not to mention no other fighter even comes close to those numbers except MKX. Looking at the steamspy numbers, outside of MKX, most barely have 2-300

Lol that's what I was thinking as well. If you added the peak players between every other fighting game franchise not named Tekken or MK then they MIGHT add up to 1,200 concurrently. That's a huge number for one fighting game to pull, especially given every match is 1v1.
 
Actually, they added a more severe rage-quitting penalty a few weeks ago. Though there sadly are reports of people who were quit on getting punished.

Well there is a penalty now, but it's not well implemented at all, and there's even cases of players receiving penalties for having simply disconnected from the servers itself.

I didn't realize that patch was coming so soon- thought it was later this year.

But to hear they didn't implement it properly is saddening.
 
I've only turned it on in the last 5 months or so to just do the trials for the new character, then turn it immediately off.

Before that, I must've put in less than 10 hours total.

Same.
The whole fight money thing bums me out. Compared to all the other games I've played that have this sort of microtransactions system, this one is by far the stingiest. So I just don't even bother.
 
Unless you're in the upper echelon of competitive players character tiers of any kind make no difference to your game experience.


I get what you're saying, but I think you gotta look at it from a different angle. It's not hard for someone to google a tier list and make their character selection based off that. I'd argue that people new to the game are more inclined to do that than pros. If the balance is off then what that can lead to is people potentially seeing the same characters over and over online. For someone just jumping in that can make things very boring, stale and/or frustrating.

You can also get people who lose interest and drop the game over time because they don't see their favorite character as viable. Saying study your character and overcome their weaknesses is all well and good, but not everyone that plays wants to take it to that level, and it's not a small if their favorite character is truly lower on the totem pole.

So overall I'd say balance has an impact on everyone's game experience to varying degrees.
 
I'm waiting for daily challenges to muster up some motivation to play again. Game is fun as hell to play with like-minded friends though.
 
Generally it seems as though it's exactly where Capcom don't want it to be. It's retaining the core players that have stuck with the series and is having the respective tournaments associated with that but doesn't seem to be garnering much interest from anyone else.

It's a shame, since this is probably the most accessible Street Fighter title/fighting game in a long time. I think the initial launch of the game was just such a clusterfuck that it destroyed any interest casual players had in the title and there's never been enough output from Capcom in terms of content or amazing stream moments to draw back them in.

It's entirely anecdotal, but I wouldn't be surprised if they lose some of their core playerbase in the transition from IV to V on top of failing to capture the casual audience. I personally had about 800 hours across all the iterations of IV but I've put maybe 30 into V before giving up out of frustrations associated with what was promised vs. what was delivered.

Maybe they're working on something to soft-relaunch the game over there, despite promising to not make super-like versions of the game. This is one title that could really use a relaunch with all of the problems fixed and more characters that people love if only to get back into the public eye again. Of course, this is Capcom so they're probably actually having trouble getting any more suggestions with the word Street or Fighter in them past the executives and despite being a series with an incredible history of around 30 years, we may never hear from it again.
Capcom's pretty much staying the course for long-term SFV support, though pooling all of their characters into a new version would kinda cannibalize Season 2 on top of angering people for going back on their word. If anything, making a big deal out of Season 2 with a full Season 1 physical relaunch is more likely.
 
I've barely touched the game since release. I was actually really excited for the story mode, but the launch was so disappointing that I haven't even mustered enough interest to go back and play through it yet.

As harsh as it may sound, SFV is a pretty good analogy for modern Capcom: a shell of its former self.
 
I played Street Fighter 4 competitively from vanilla to ultra, also played fighting games since I was five years old (3s is so good), and can't stand SF5. I really tried to like it but I dropped it after a few weeks. Streamlined playstyles (everyone plays the same), the simplified combo system essentially taking out any and all creativity and the buffer window for normals removing hard punishes for moves that have tight punish windows. I'll just copy-paste the post I made at shoryuken:

"The fact that they basically completely removed the ability to whiffpunish in neutral by making all normals except fierce/roundhouses really stubby is not doing it for me (the input lag doesn't help). If my opponent whiffs a low forward I want to be able to punish that with for example a low forward of my own into fireball/knockdown, whatever. Instead I helplessly watch as my foot goes through my opponents character since the hitbox on alot of normals mysteriously ends before the end of the arm/leg.

The fact that jabs are the go to anti-air for alot of characters, and that they often give a sideswitch 50/50 is really annoying and another thing I dislike.

The fact that they removed the ability to have your own style with a character, now every character basically has the same game plan. Get in, frametrap, ride the momentum. There are essentially no zoners, even Dhalsim has to go on the offensive.

And the thing I dislike most is the oversimplified combo system. Execution should be a factor in fighting games. I should have to calculate whether I trust myself enough to do that hard combo and finish out the round, or if I want to go the safe route and do the easy bnb that doesn't net me quite as much damage / positioning. You should be able to tell a new player from an experienced one by their punishes and their utilisation of combos (and footsies). It also creates hype while watching matches, now every match looks the same since everyone can do every combo after five minutes in training mode. It also removes any possibility to be creative and discover new things. Every character is essentially fully discovered after a week.

The talk about footsies being more prevalent and important in SFV is not true. In IV there were much more footsies going on, more interesting situations in neutral, and more ways to play the game than there is now. "
 
The game is still very beginner ready. I don't get a chance to go all out each week like I used to, and I can still hop online and have fun tuning up people at my skill level or below (I'm trash mostly).

Whenever they release the PS4 Pro enhanced version with all the season 1 dlc, that's when you should be worried. People usually hit huge leaps in skill between each version.
 
Game has been out for over 7 months and no penalty rage quitting is still a thing. Inexcusable.

the rq punishment works pretty well i'd say. the last 2 people that quit on me got punished severely, it was fun to see. i think they work on additonal punishment on top of this.
 
It seems to be pretty healthy in the tournament scene.

Personally I haven't played it much in a while. Overall not a fan of the focus on throws and the constant guessing that goes with them in this game.
 
I get what you're saying, but I think you gotta look at it from a different angle. It's not hard for someone to google a tier list and make their character selection based off that. I'd argue that people new to the game are more inclined to do that than pros. If the balance is off then what that can lead to is people potentially seeing the same characters over and over online. For someone just jumping in that can make things very boring, stale and/or frustrating.

You can also get people who lose interest and drop the game over time because they don't see their favorite character as viable. Saying study your character and overcome their weaknesses is all well and good, but not everyone that plays wants to take it to that level, and it's not a small if their favorite character is truly lower on the totem pole.

So overall I'd say balance has an impact on everyone's game experience to varying degrees.

The game isn't badly balanced though. Sure some characters are better than others but I wouldn't say ANY character in the game, even the "low tier" ones like Balrog or Alex, is bad. Besides, like the previous post said, 99% of players will never reach the level where they are losing just based on their character pick and even in the top 1% you'll always have guys who are successful with niche characters. Besides, meta is an extremely flexible thing this early in a game's life span and low tier characters are often only low tier until someone shows up who can use them right.

My advice to anyone new is just to pick who you want and play. Remember, you are new. You are going to lose, probably a lot, but you need to focus on improving your own game before worrying about tiers.
 
Capcom's pretty much staying the course for long-term SFV support, though pooling all of their characters into a new version would kinda cannibalize Season 2 on top of angering people for going back on their word. If anything, making a big deal out of Season 2 with a full Season 1 physical relaunch is more likely.

On one hand, I'm real glad that Capcom are committed to keeping on track and continuing to put out Street Fighter V content and updates despite its uncertain footing in the world, but on the other, I really don't believe that continuing to drip-feed content to the game is going to do anything to solve any of its publicity problems.

Soft-relaunching the game would be a heck of a gamble, though. It could be the thing to finally get the game more popular with the casual audience or it could annoy and turn away any remaining loyal customers they have.

As you say, it's more likely they're going to dump all the S1 characters onto a disc version and hype up S2. It's definitely a safe route and might get some interest. I just have my doubts unless they do a really good job of it which... well, it's Capcom.
 
I believe it's fine and most of the issues people had with the game have been resolved. The only big ones that haven't been addressed that I can think of no Arcade Mode and Survival being one of the most intolerably awful modes in fighting game history. There's things like the RQ solution not being ideal, the input delay, and the clipping but those aren't major.

The people who were playing USF4 are playing this so the player base is large and it's easier to find a match than in Revelator or KOF. I also consider the netcode superior to those two games but some people are really opposed to roll back netcode.
 
Just realized I've abandoned this game. Got bored of Mika'ing it up, Ibuki isn't the Ibuki I know...Ah whatever. This game could use a proper arcade mode for me to play when I just wanna SF it up for a bit and not suffer online fights.

And they never added daily challenges and shit, and you get a non-existent amount of fight money from online fights, so there's no incentive to go out there and get your ass brutalized.

Anyway, according to Steamspy: Peak concurrent players yesterday: 1,198

Kinda dead.

...and MKX is 643 players, so what's your point? I mean as much as you want to push that narrative, a game that has sold less than a mainstream, casual fighter like MK getting more of a active player base online and in the community is not a "dead" game. Also, if you did your research you would know that they are releasing a huge content update this month including daily challenges and VS CPU.
 
I love the game, played it for hundreds of hours, but it needs a huge update on almost every aspect of the game. Capcom's pace of improving it are way too slow all around. There are things about it that make me question if they're really still working on it. Like how is there still this awful clipping on some of the most well known characters of your whole franchise on the character select screen? How is lobby search still completely broken? How is there still no d-input support on PC?
We need a big 2.0 update that fixes all of that stuff, brings down the input lag, improves the netcode (that's actually pretty good already) and just turns it into a better feeling experience.

Just realized I've abandoned this game. Got bored of Mika'ing it up, Ibuki isn't the Ibuki I know...Ah whatever. This game could use a proper arcade mode for me to play when I just wanna SF it up for a bit and not suffer online fights.

And they never added daily challenges and shit, and you get a non-existent amount of fight money from online fights, so there's no incentive to go out there and get your ass brutalized.

Anyway, according to Steamspy: Peak concurrent players yesterday: 1,198

Kinda dead.
That's pretty much wher USF4 was at, but that sold much better.
 
I stopped playing. If Survival Mode had been good I'd probably still be playing now

I bought the season pass and I didn't appreciate having to pay for every little thing. Capcom has done a terrible job of trying to keep "casual" players like me playing
 
I haven't touched it for months after they f***** up the launch for casuals like me. I was never so disappointed in a game purchase before. I even got the expensive steelbook edition. :/ I don't think I'll touch the game again. That's my way to protest, I guess.
 
Whenever they release the PS4 Pro enhanced version with all the season 1 dlc, that's when you should be worried. People usually hit huge leaps in skill between each version.

That was only because previously each release split the player base as you could only play people who had also bought the new versions.

They've been clear as day that that won't happen with SF5 and that there won't be any separate versions like there was with Super Street Fighter 4, Ultra Street Fighter 4 etc. At most there will just be repackaging of the game that includes all the season 1 content next year and in future years to try to get more newbies to jump on board.

Also, didn't Sony say no PS4 Pro mode for MP games/modes as they want the playing field there?
 
On one hand, I'm real glad that Capcom are committed to keeping on track and continuing to put out Street Fighter V content and updates despite its uncertain footing in the world, but on the other, I really don't believe that continuing to drip-feed content to the game is going to do anything to solve any of its publicity problems.

Soft-relaunching the game would be a heck of a gamble, though. It could be the thing to finally get the game more popular with the casual audience or it could annoy and turn away any remaining loyal customers they have.

As you say, it's more likely they're going to dump all the S1 characters onto a disc version and hype up S2. It's definitely a safe route and might get some interest. I just have my doubts unless they do a really good job of it which... well, it's Capcom.

The tricky part of a relaunch is that when MKXL-type bundles are offered, the early adopters often get super pissed off and feel burned. I could see that happening here.

However, due to their model, Capcom does have the means to offer some sort of loyalty reward of some sort, which might ease that situation.
 
Sucks.

#BuffGief

The tricky part of a relaunch is that when MKXL-type bundles are offered, the early adopters often get super pissed off and feel burned. I could see that happening here.

Only the entitled ones.

No normal person gets upset that someone a year later gets a better deal on a product unless you're dealing with Nintendo products since they never drop in price
 
You know I really enjoy the game but with the slow trickle of updates coming off that incredibly barebones launch I feel like I'm in a constant cycle of waiting for the game to feel more whole.
Problem here is in the time it's taking to flesh out the content more casual players like myself are understandably dropping out.
 
IOverall not a fan of the focus on throws and the constant guessing that goes with them in this game.

You see a lot of throws in SF5 because people don't throw tech a lot and rather go 50/50 or crush counter, because payoff is so much better. The game don't benefit players that throw a lot.
 
Also, didn't Sony say no PS4 Pro mode for MP games/modes as they want the playing field there?

From my understanding, yes, they don't want a 30 fps vs 60 fps (Pro) situation happening, but that really wouldn't be an issue here. There's really no excuse not to have a Pro patch to clean up the image quality, like is offered on the PC, which is already crossplay.
 
Only the entitled ones.

No normal person gets upset that someone a year later gets a better deal on a product unless you're dealing with Nintendo products since they never drop in price

Plenty of people get upset. I agree it is not a reasonable expectation, but it is very common.

ack, didn't mean to post twice in a row.
 
You see a lot of throws in SF5 because people don't throw tech a lot and rather go 50/50 or crush counter, because payoff is so much better. The game don't benefit players that throw a lot.

Yes, throws are the lesser evil to getting baited into a throw whiff that leads to a big combo. A lot of players rather eat the small throw damage than risk getting punished with a high damage combo.
 
Same.
The whole fight money thing bums me out. Compared to all the other games I've played that have this sort of microtransactions system, this one is by far the stingiest. So I just don't even bother.

But then again you aren't forced to pay for characters and stages with real money you can AT LEAST get 3/4 characters easily by playing through a few of the modes and with the daily challenges coming up there will be more opportunities to get more fight money, in addition to this all future balancing, mechanics and gameplay changes in the future will be free of charge. I would rather they have this model than making us pay for a brand new game like Xrd or SFIV to get the up to date version.
 
The tricky part of a relaunch is that when MKXL-type bundles are offered, the early adopters often get super pissed off and feel burned. I could see that happening here.

However, due to their model, Capcom does have the means to offer some sort of loyalty reward of some sort, which might ease that situation.
Capcom can't really sell an upgrade like that. They promised you would always be able to play the current version if you buy base SFV. They cannot change that and whatever it will be called must be a free update for everyone.
They can sell characters, packages and stages etc., but not the upgrade itself.
 
From my understanding, yes, they don't want a 30 fps vs 60 fps (Pro) situation happening, but that really wouldn't be an issue here. There's really no excuse not to have a Pro patch to clean up the image quality, like is offered on the PC, which is already crossplay.

Yeah, sorry I wasn't clear. I was meaning frame rate as the post I was responding to was talking about the skill curve getting tougher with a new game release and/or PS4 Pro mode, which is moot if Pro console players just get better visuals but same framerate.
 
I bought the game on launch, my first SF since the SNES, and planned to take it seriously but sort of lost interest despite recognising it was a very good game. I'm planning to come back and give it another shot but I was wondering what the general consensus is on the state of the game right now?

How is it being received in the tournament scene?

How is the streaming/YouTube scene?

Are people generally happy with the pace/content of Capcom's updates?

Is now a good time to get back into it or are there upcoming additions I should wait for that would suit a beginner like me?

-Tiers doesn't exist-

1.- Its being very well recieved by the the tournament scene, the game's core mechanics (the fighting) are very well implemented and the characters are balanced (general consensus of top level players).

2.- Aside from tournaments there are few streamers/youtubers to watch unlees you are looking for "tech", them again there have been a LOT of tournaments to watch since the inception of the game,

3.- No, but people doesnt know what they want.

4.- Like others have said the longer you take to get back to the game the harder it will be to get good.

-Tiers doesn't exist-
 
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