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How is Street Fighter V doing now?

Capcom can't really sell an upgrade like that. They promised you would always be able to play the current version if you buy base SFV. They cannot change that and whatever it will be called must be a free update for everyone.
They can sell characters, packages and stages etc., but not the upgrade itself.

MKXL didn't leave MKX players behind, though. It was essentially just a season 2 bundle.
 
MKXL didn't leave MKX players behind, though. It was essentially just a season 2 bundle.
Hm ok, I understood that wrong. I really don't think there would be much backlash for a new version that just includes all the old DLC.
 
Capcom can't really sell an upgrade like that. They promised you would always be able to play the current version if you buy base SFV. They cannot change that and whatever it will be called must be a free update for everyone.
They can sell characters, packages and stages etc., but not the upgrade itself.

MKXL is literally just MKX with costumes and kombat pack 2 thrown in free. The netcode and balance patches are universal so nobody gets left out and the playerbase stays whole.
 
I'm still enjoying the hell out of it, although I've taken a bit of a break myself while waiting for this September update. Played last night though.

The core gameplay of it is still the most fun I've ever had with a fighting game. It's gameplay has some problems, but it also has massive potential.

But at this point if you're interested in hoping back in, I would wait for the update which will hopefully be next week. At that point it's going to be the "complete" game everyone wanted from the beginning (besides an arcade mode).

Competitive wise it's doing pretty excellent. Some people are frustrated with the game but more people are playing the game on a competitive level than any SF (or fighting game) before. Competitiveness is really the lifeblood of this game in particular, in a good way.
 
Anyway, according to Steamspy: Peak concurrent players yesterday: 1,198

Kinda dead.
Doesn't matter with cross play being s thing. Since that one patch a couple months ago, I'm finding it much easier to find opponents without having to wait a long time, or fight someone 3 leagues above me.

The game isn't perfect but they are slowly improving it.
 
I enjoy the game, but classes, tutoring, & play rehearsals have me by the balls. I still squeeze in lab time during the weekend.
 
The game is somewhat enjoyable, I would recommend it to anyone who gets it for half the original price. With the KI 3 disc (20/9/16) and Forza H3 coming out in the matter of 3 days between them, they will be my main concern.
 
I bought the game on launch, my first SF since the SNES, and planned to take it seriously but sort of lost interest despite recognising it was a very good game. I'm planning to come back and give it another shot but I was wondering what the general consensus is on the state of the game right now?

How is it being received in the tournament scene?

How is the streaming/YouTube scene?

Are people generally happy with the pace/content of Capcom's updates?

Is now a good time to get back into it or are there upcoming additions I should wait for that would suit a beginner like me?

Its doing pretty well in the tournament. Evo was incredible and Top 8 was featured on ESPN. Even other smaller tournaments are getting more views and attendees.

Streaming isnt as prevalent unless top players, tournaments, or talk shows like Capcom Pro Talk or Best of Three are happening. Theres been lots of good combo, tech, and tutorial videos on youtube and with PS4 sharing hype matches are easier to upload and share.

Umm... Kinda. Capcom has delivered on everything they promised so far (except for the Zenny system), but their communication with the community hasnt been great. They're improving on that though.

Now is a pretty good time with the last DLC character dropping this month. There isnt going be new additions like Super SFV, but they will be doing large balance changes at the end of the year. They have a decent tutorial that will give the basics and then some more advanced tech, a great training mode, character stories and the general story, useful combo trials, survival, and this months update will bring a Vs. CPU mode and daily challenges.

SFV is still multiplayer oriented, but there's some more tools and modes to help newer people get into it. The matchmaking isnt perfect, but its a lot better than when it was first released. You'll have better matchups online for sure and wont be fighting Silvers+ when first starting out. They still need to do some work on it, but its definitely one of the best fighting games mechanically and worth giving another shot.
 
Even my $10 amazon copy wasn't worth keeping... felt great to trade it in for $35 credit value towards a new game though!
 
I tried, yet again, and failed to be able to compete at this game. I just can't do the moves fast enough to consistently land most combos. I gave up within a couple of weeks and haven't been back. This is the last time (I say that every time, and haven't missed it yet).
 
You see a lot of throws in SF5 because people don't throw tech a lot and rather go 50/50 or crush counter, because payoff is so much better. The game don't benefit players that throw a lot.

So players eat multiple throws in a row because they are too afraid to do otherwise, how does that not benefit players who throw?

Throws are a huge part of the core gameplay of SFV.
 
How's XL as a full package for someone who owns the base game but no DLC? it's currently on sale on PSN.

MKX is one of my favorite 2D fighters ever released. The biggest negative is how there are too many human based combatants not involving the supernatural.
 
I cannot comment on MKXL, but I heard even that community is thinning down as well.

Yeah, the focus is on Injustice 2 now. However, MKXL is getting what should be a fairly major patch in the next couple of weeks. A lot of people, including myself, are hyped for that.
 
I tried, yet again, and failed to be able to compete at this game. I just can't do the moves fast enough to consistently land most combos. I gave up within a couple of weeks and haven't been back. This is the last time (I say that every time, and haven't missed it yet).

That's kind of where I'm at.

I try to get into it again every month or to, and just get frustrated. The skill floor is just too high for me with how hard combos are to do compared to other games like MKX or KI.

I'd have moved on for good if I hadn't bought the game digitally, and the season pass. Having the Chun Li TE2 stick kind of compels me to keep trying as well, stupid as that is. I'll probably just keep messing around now and again as season pass content comes out, and if hasn't grabbed me by then I'll move on (and put new art in the fight stick. :D).
 
The game is also boring to watch.

IV was exciting since streaming hype went hand on hand with the games.

SFV has the same community and the same stream numbers. In fact, in addition with ESPN numbers SFV at EVO was seen by over 400K people and reached almost 2 million unique viewers who watched for 20 mins. I think it's safe to say the "hype" surpassed SFIV considering this game only came out back in February.
 
I'm still loving the heck out of the game but I love competing versus people.

Urien is about to arrive so that's amazing.

The tourney scene is thriving but I'd definitely say there are some balance issues with the game that need resolving that won't be resolved until after this years CPT. Hopefully next year they do balance changes more often.
 
The game is great, but I haven't been able to play it much lately because I have been busy.

The core fighting itself was great since the beginning, but Capcom has been slowly improving the other aspects of the game. Netcode, at least here, is good for the most part and is what's keeping the game alive and well for me.
 
So players eat multiple throws in a row because they are too afraid to do otherwise, how does that not benefit players who throw?

Throws are a huge part of the core gameplay of SFV.

Of course, throws are a huge part of the gameplay, but throwing a lot in SF5 is a bad habit. If anyone gets throw a lot in SF5, they should work on footsies. Just my opinion.
 
Are people trying to pass off tournament numbers as some kind of success? Lol! The game is decent NOW but SF5 is not and won't be a powerhouse success in numbers (which matters the most).

I wonder if SF6 will even do good?
 
Are people trying to pass off tournament numbers as some kind of success? Lol! The game is decent NOW but SF5 is not and won't be a powerhouse success in numbers (which matters the most).

I wonder if SF6 will even do good?
Well, yeah? Why not?

And we're getting one mainline game about every 7 years. Let's not start the SF6 talk yet...
 
Are people trying to pass off tournament numbers as some kind of success? Lol! The game is decent NOW but SF5 is not and won't be a powerhouse success in numbers (which matters the most).

I wonder if SF6 will even do good?

How does being a powerhouse success in numbers matter the most if the game continues to be supported and played for the next 6 years?

Tourney numbers and matchmaking show that people continue to play the game. That's more important (people always playing) than sales numbers for people that actually play the game. So long as Capcom continues to give us content and characters, I don't see how what you say is true for people that want to play SF5.
 
Love the game. Still play but...it's slowly losing me to League of Legends.

I think mid season updates NEED to happen in this game. A balance change every month? Fuck that. But a mid year change up after EVO leading into capcom cup wouldn't kill us.
 
Well, yeah? Why not?

And we're getting one mainline game about every 7 years. Let's not start the SF6 talk yet...
Because tourney numbers arent indicative of sales

Mk
Smash
And mainline tekken

All do better than sf, they have less entrants in tourneys a lot of the time. A lot of of the fgc focuses around sf, but the fgc isnt reflective of reality.
 
Because tourney numbers arent indicative of sales

Mk
Smash
And mainline tekken

All do better than sf, they have less entrants in tourneys a lot of the time. A lot of of the fgc focuses around sf, but the fgc isnt reflective of reality.

Who gives a shit?

We're playing SF5. People are playing the game. Capcom is supporting the game.

What does this have to do with anything?

Love the game. Still play but...it's slowly losing me to League of Legends.

I think mid season updates NEED to happen in this game. A balance change every month? Fuck that. But a mid year change up after EVO leading into capcom cup wouldn't kill us.

Yeah, but when you have a tourney season, having a midyear update would effectively make the game that people qualified for before evo different than the game people qualify for after EVO.

I dunno...I can see either side of the argument.
 
Because tourney numbers arent indicative of sales

Mk
Smash
And mainline tekken

All do better than sf, they have less entrants in tourneys a lot of the time. A lot of of the fgc focuses around sf, but the fgc isnt reflective of reality.
I know that. It's still a sign of succes, maybe not the sign for a company that wants to sell games.

It just tells you that you made a game that resonates with the competitive community, which is a good thing.
 
Capcom has done a poor job communicating with the community even after they promise they will communicate better. No word on Urien, they just drop a trailer and that's it. They have not spoken about the issues with the game's server and issues with the netcode.

As for the main game, it does a poor job with the tutorial just doing basic stuff that every other video games do. The SP does nothing for the game, Survival Mode is still shit and the challenge mode doesn't even show all the possible combos for all characters.


Also the the DLC are unbalanced to the point it's not viable to play outside Casual Mode.
 
Capcom has done a poor job communicating with the community even after they promise they will communicate better. No word on Urien, they just drop a trailer and that's it. They have not spoken about the issues with the game's server and issues with the netcode.

As for the main game, it does a poor job with the tutorial just doing basic stuff that every other video games do. The SP does nothing for the game, Survival Mode is still shit and the challenge mode doesn't even show all the possible combos for all characters.


Also the the DLC are unbalanced to the point it's not viable to play outside Casual Mode.

lol. Please tell me a challenge mode that shows all possible combos for all characters.

Hint, there isn't one because that's impossible.

Disagree about DLC being unbalanced. Seeing a lot of Alex and Guile creeping up. But too many people on these boards tend to think that not being the best character means that a characters is absolutely garbage, so it's pretty pointless to talk about this kind of thing.

Definitely agree about communication, though.
 
Who gives a shit?

We're playing SF5. People are playing the game. Capcom is supporting the game.

What does this have to do with anything?



.

How does being a powerhouse success in numbers matter the most if the game continues to be supported and played for the next 6 years?

.
Because under current capcapom management ,also management in general if your sales numbers dont do well they are less inclined to invest in future versions of your video game.

You know what harada is going to need justify tekkem 8. The money it made. Fgc numbers dont automatically correlates to continued play, sales, or dollars and thats a much harder argument to make.

People still play sf3, how much money is capcom actually making on sf3?

People still play powerstone
Whens powerstone 3? Seriously when is it?

I dont quantify my liking of a game as to it being successful, and vice versa
 
Because under current capcapom management ,also management in general if your sales numbers dont do well they are less inclined to invest in future versions of your video game.

You know what harada is going to need justify tekkem 8. The money it made. Fgc numbers dont automatically correlates to continued play, sales, or dollars and thats a much harder argument to make.

People still play sf3, how much money is capcom actually making on sf3?

People still play powerstone
Whens powerstone 3? Seriously when is it?

I dont quantify my liking of a game as to it being successful, and vice versa

But they ARE still supporting it, so how is this relevant at all to this conversation? We don't know anything about the DLC numbers they're pulling, how streaming affects revenue, what Sony is contributing to Capcom in their esports initiative. Whether SF5 will got F2P after this year.

The game is being played. Capcom has continuously stated they're in this for the long haul. We're getting new content.

I'm not management, and don't particularly care about that conversation. Until Capcom says, "SF5 will get no new content," then I'll operate under the assumption that it will.
 
I know that. It's still a sign of succes, maybe not the sign for a company that wants to sell games.

It just tells you that you made a game that resonates with the competitive community, which is a good thing.
Im not the type of person that correlates my liking of a product as being sucesful.

It works for me sure. And thats great. Ill play sonic battle...forever. But i dont think it hitting home for me, means it was sucsessful. I just like it

This isnt an insult to you. But it seems...self important, i guess.

I'll be the first one to call out the insane sales expectations of publishers not in a realistic realm of success. But on the opposite, when it didnt meet a more reasonable sales expectations, had a barebones, wacky launch, and to this day, people far more casual than I talking about sf still doesnt have a story mode. That doesnt seem successful. But maybe it will be later there is time, fighting games last for a while. But as of currently street fighter isnt from my understanding sucessful.
 
Im not the type of person that correlates my liking of a product as being sucesful.

It works for me sure. And thats great. Ill play sonic battle...forever. But i dont think it hitting home for me, means it was sucsessful. I just like it

This isnt an insult to you. But it seems...self important, i guess.

I'll be the first one to call out the insane sales expectations of publishers not in a realistic realm of success. But on the opposite, when it didnt meet a more reasonable sales expectations, had a barebones, wacky launch, and to this day, people far more casual than I talking about sf still doesnt have a story mode. That doesnt seem successful. But maybe it will be later there is time, fighting games last for a while. But as of currently street fighter isnt from my understanding sucessful.
What? It's not about me at all. There were 5,000 people competing at EVO, more than double of what SF4 ever reached. I'm saying they made a game that's popular within the competitive scene. I'm not even part of that.
The post I answered first asked "Are people trying to pass off tournament numbers as some kind of success?" and I answered: "Yes, some kind."

What an arrogant post.
 
Im not the type of person that correlates my liking of a product as being sucesful.

It works for me sure. And thats great. Ill play sonic battle...forever. But i dont think it hitting home for me, means it was sucsessful. I just like it

This isnt an insult to you. But it seems...self important, i guess.

I'll be the first one to call out the insane sales expectations of publishers not in a realistic realm of success. But on the opposite, when it didnt meet a more reasonable sales expectations, had a barebones, wacky launch, and to this day, people far more casual than I talking about sf still doesnt have a story mode. That doesnt seem successful. But maybe it will be later there is time, fighting games last for a while. But as of currently street fighter isnt from my understanding sucessful.

I don't either.

But I also am not confusing commercial success with competitive success. Just because SF5 hasn't found commercial success does not mean it will not continue to find a niche audience that can support it's continued competitive and content future. There are fighting games smaller than SF that have garnered support for years.

SF5 is certainly not lighting up the charts, and never will. I don't think it matters what they do, it's never going to achieve mainstream success. That doesn't mean the game is going to wither and die.

You brought up SF3, a game that never had mainstream success, and Capcom still gave it three revisions and multiple releases. I expect nothing less for SF5.
 
The game is good, it has its issues but what game doesnt

And as for the poster who says that challenge mode doesnt teach you all potential combos, lol is there a fighting game that does? What happened to discovery?
 
You know what harada is going to need justify tekkem 8. The money it made. Fgc numbers dont automatically correlates to continued play, sales, or dollars and thats a much harder argument to make.

Following your logic, all Ono would have to do to start SF V was show SF IV sales numbers. And we all know that's not how it went.

Having a healthy competitive scene helps the game to sell in the long run. Many people possibly bought SF IV after seeing a tournament match or after the many interations the game went through. It certainly wasn't something that lived and died on it's first run.
 
Haven't touched it in months. The last time was after that cinematic story mode. Honestly I don't see myself going back to this game as long as it's:

A) Essentially an online only title
B) Still account locked on PS4
C) Doesn't have enough SP contents

It kinda makes me wish we could sell back our digital games, to be honest.
 
Having a healthy competitive scene helps the game to sell in the long run. Many people possibly bought SF IV after seeing a tournament match or after the many interations the game went through. It certainly wasn't something that lived and died on it's first run.

Street Fighter IV's sales diminished with every update. The people being described here were not the majority of the gaming populace.
 
I just want to know how Juri is in this? From her trailer she doesn't look to play anything like her SFIV self. I'd be reluctant to play her. I mean she was my second in IV and I'd try her if I had the game, but I'd go in assuming I won't like her.
 
Stopped playing after the story patch, i really hated the story mode.

The game is great but it needs a fucking simple arcade mode and VS CPU .
 
Love the game, but I had to give a rest because the netcode can be a real problem at times. I can show you why. Cossovers in Streetfighter are nothing new...but look at the gifs and the screenshots and see how this game handles them with Rashid's hitbox. Figuring out which way to block in this situation is near impossible due to how minute the difference is between both situations when playing online and this happens all the time. Look at how badly I get punished for it!
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Another issue is when timing an attack on your opponent's wake up animation. A LOT of people button mash on wake up after being knocked down to hit their opponents mis-timed follow up. In an offline match that is far too risky to do. I know my timing is never off and I kept getting hit by opponents button mashing while getting up after being knocked down. So I got a screenshot and this is what I saw. Do you see Rashid's hand going right through Ryu? By all means, my connection is wired directly to a a solid connection, ports open, everything is good. Just.....I had to take a break because I just couldn't take it anymore.
J9vQTOa.jpg
 
Been playing SF for the last 24 years!
For the 1st time EVER, I'm dissapointed.
I can't even believe myself I've been playing League of Legends on a daily basis for the last 12 months. Got SFV on launch, as I went through details of the game, the hype faded away pretty quick.
Biggest letdown for me is the netcode.
I HATE IT! Basically makes me rage in every single online match. That crush counter mechanic is just stupid in my eyes, I'm talking about that 'who's got the priority to attack & crush counter'.
I'm one of top Vega players in Usf4 & when I do the comparison in SFV of how matchups feel, it just makes me salty as I write.
Had numerous sets with my best sf buddy who's Ultra Platinum Ken player & let me tell you that fighting his Alex with Vega is one of the most frustrating matchups I've ever had in my lifetime. It's like i have NO TOOLS to see my way out of that freaking Alex, he counters me in every move, every counter i try to do I end up getting hit, I jut stopped trying to find a way.
 
I have the urge to play all the time, but I don't because I get really stressed out playing. I don't know why with just this game. I never get stressed playing FPSs or any other genre, but SFV gets me on edge, so I can only play in short bursts. If only there was a single player tourney mode that is not Survival or Story, so I could just play a bunch of matches in a row (preferably 2 rounds a piece), where I can just practice and get to know all the characters without being thrown to the wolves with online play.
 
Another issue is when timing an attack on your opponent's wake up animation. A LOT of people button mash on wake up after being knocked down to hit their opponents mis-timed follow up. In an offline match that is far too risky to do. I know my timing is never off and I kept getting hit by opponents button mashing while getting up after being knocked down. So I got a screenshot and this is what I saw. Do you see Rashid's hand going right through Ryu? By all means, my connection is wired directly to a a solid connection, ports open, everything is good. Just.....I had to take a break because I just couldn't take it anymore.
J9vQTOa.jpg

This looks like Ryu is taking damage?

Edit, oh, I see it. Ryu is doing a super and that has invincibility on startup. That's why your attack is going through him...it's common for lots of supers and reversals.

I HATE IT! Basically makes me rage in every single online match. That crush counter mechanic is just stupid in my eyes, I'm talking about that 'who's got the priority to attack & crush counter'.
I'm one of top Vega players in Usf4 & when I do the comparison in SFV of how matchups feel, it just makes me salty as I write.
Had numerous sets with my best sf buddy who's Ultra Platinum Ken player & let me tell you that fighting his Alex with Vega is one of the most frustrating matchups I've ever had in my lifetime. It's like i have NO TOOLS to see my way out of that freaking Alex, he counters me in every move, every counter i try to do I end up getting hit, I jut stopped trying to find a way.

100% of the time when people say this, they're not as good as they think.

Crush counters aren't really about priority. They're counter hits. Sounds like you need to learn SF5 frame data and not play SF4. Vega should do pretty well against Alex. But I don't really know that matchup, so I could be wrong. Just seems like his walkspeed and pokes would do well in keeping Alex contained.
 
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