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How much did you donate to Project Eternity?

I only pledged $20, and even that was after a while. I never played any of the classic isometric RPGs even when I'm planning to and I didn't know enough about what would make the game distinct from other games. Besides that, I had little money. I was doubting whether to up my pledge for the digital soundtrack though.
 
Nothing

Kickstarter (to me) was supposed to be created to really help fund true garage developers that could not otherwise get any funding

i understand project eternity is not a game that rings "AAA" title and probably would have a hard time getting a lot of support, but Obsidian is a known quantity and without a doubt has some connections in the industry

Same reason i thought it was BS that double fine studios got all that money when they have been putting games on pc/pc3/360 this entire generation


something about that just bothers me so i dont do it
 
Nothing

Kickstarter (to me) was supposed to be created to really help fund true garage developers that could not otherwise get any funding

i understand project eternity is not a game that rings "AAA" title and probably would have a hard time getting a lot of support, but Obsidian is a known quantity and without a doubt has some connections in the industry

Same reason i thought it was BS that double fine studios got all that money when they have been putting games on pc/pc3/360 this entire generation


something about that just bothers me so i dont do it

I guess you somehow missed the answers Obsidian received from publishers when they tried pitching the project.
 
$235.

$140 tier + expansion + Obsidian t-shirt + playing cards + soundtrack + postage

I didn't donate to the Inn, although I was keeping an eye on it and would have done so if things were looking shaky.
 
Nothing

Kickstarter (to me) was supposed to be created to really help fund true garage developers that could not otherwise get any funding

i understand project eternity is not a game that rings "AAA" title and probably would have a hard time getting a lot of support, but Obsidian is a known quantity and without a doubt has some connections in the industry

Same reason i thought it was BS that double fine studios got all that money when they have been putting games on pc/pc3/360 this entire generation


something about that just bothers me so i dont do it
I agree with you with a couple of the games that have been Kickstarted (Planetary Annihilation is the first one that comes to mind), but as you've probably noticed publishers are not funding a whole lot of isometric RPGs or classic point-and-click graphic adventure games. I very much doubt that either team would have been able to get this game made without Kickstarter. That being said, I think if publishers knew how much audiences wanted those games (as they hopefully will after they are released), they would be willing to support other similar games, which I think is the biggest thing Kickstarter can do for the games industry--help show publishers that certain genres of games are worth funding.
 
$185 since Obsidian is one of the best RPG developers in the industry and being able to help support their creative freedom on a new IP that won't be dumbed down and is crammed of goodness and veteran talent, I couldn't refuse putting down some nice bucks onto this game. I will say most of my money spent this year has been on kickstarting RPGs more thaqn anything.
 
Because there is no guarantee that this game will be finished, even games with big company backups can be delayed indefinitely.


Yeah and an asteroid can totally hit the earth tomorrow, killing us all; what's your point?

Look I understand the whole mentality behind not pledging because you don't know the quality of the product before donating (and vehemently disagree with it) and all, but this "but worst case scenario..." line of thinking is just silly.
 
No offense, and this may be too anal, but Kickstarter is not charity. That would make all fundraising charity.

I've kickstarted a mobile crab shack in California (I live on the opposite side of the country) and a smoothie bar in Liberia. I shall never see any tangible "reward" for this. How is that not charity?

Is all fundraising charity? No, but some is.
 
Nothing

Kickstarter (to me) was supposed to be created to really help fund true garage developers that could not otherwise get any funding

i understand project eternity is not a game that rings "AAA" title and probably would have a hard time getting a lot of support, but Obsidian is a known quantity and without a doubt has some connections in the industry

Same reason i thought it was BS that double fine studios got all that money when they have been putting games on pc/pc3/360 this entire generation


something about that just bothers me so i dont do it

If you think Kickstarter was made just for games, then yeah, I can see how you would get the "betrayalton" impression.

But it wasn't made just for video games. It's for any project that needs fundraising.
 
Nothing

Kickstarter (to me) was supposed to be created to really help fund true garage developers that could not otherwise get any funding

i understand project eternity is not a game that rings "AAA" title and probably would have a hard time getting a lot of support, but Obsidian is a known quantity and without a doubt has some connections in the industry

Same reason i thought it was BS that double fine studios got all that money when they have been putting games on pc/pc3/360 this entire generation


something about that just bothers me so i dont do it

Obsidian doesn't seem to be doing very well at all, note that their titles are published by other companies and they most likely are getting the crap end of the deal. This project seemingly can't be pitched to a publisher, and they do not have the resources to fund the project themselves.
 
Zero. If I want the game i'll buy it once it's released.

I'm not paying to develop a game- as a consumer I shouldn't have to do that.
 
Honestly, the Infinity Engine RPGs were never something I was into when they were originally around. Planescape Torment is the only one that I've bought on rerelease, and that was strictly due to interest in the story and setting. I'll be curious to see how this one turns out, but nothing in their pitch or their descriptions really grabbed me except the souls idea.
 
$1000 on day 1.

Specifically, I was the 2nd/50 person to jump into the job of crafting an "epic" piece of gear, be it weapon, item, apparel, or whatev. I will have no end of fun coming up with some ludicrous item for everyone to loot. Just the thought that my idea will be one of a small handful of top-tier items in the game makes me giddy.

As I stated in the main thread, I grew up playing these games, and they've always been my favorite since I started my video game journey on the Atari 2600. I'm at a spot in my life now where I can freely spend it on something like this, so why not?

The only downside is having to wait on the game to be developed!
 
I don't see how this documentary tells us anything about the project's finances? Do you know how much they are paying each employee? What about their office expenses? How much is their rent? How much does each workstation cost? Etc etc...

I wonder if Duke Lodovico Sforza demanded a fullty-itemised list of painting materials consumed.

I have to assume that many of you, were you to see a game on a shelf for 60$, would wait for price drops and discounts like most people do, or would you?
If I felt it was worth $60 to me, I would happily purchase it for $60.
 
I've kickstarted a mobile crab shack in California (I live on the opposite side of the country) and a smoothie bar in Liberia. I shall never see any tangible "reward" for this. How is that not charity?

Is all fundraising charity? No, but some is.

I kickstarted the game for the very real purpose of getting it whenever it comes out. 25 bucks is probably the point at which I would be able to buy the game with no consequence, regardless of its quality, when it comes out because it's an Obsidian game. You can't generalise Kickstarter as discretely charity or not charity.
 
Really? Maybe I'm thinking of another Kickstarter. Provided their games are good enough I really would not mind a crowd sourcing period for those who want in early with benefits.

Pinkerton Road was intending for a crowdfunding period for each year, maybe that's what you're thinking of?
 
Zero. If I want the game i'll buy it once it's released.

I'm not paying to develop a game- as a consumer I shouldn't have to do that.

You shouldn't, but unfortunately these days it's the only way for this type of game to get made in the first place. You can thank those who backed the project in the first place so other people like yourself can buy it at all.
 
I'm not paying to develop a game- as a consumer I shouldn't have to do that.

Ultimately, *someone* has to pay to have the game developed; *someone* has to take on the necessary risk. Why *shouldn't* it be the consumer who wants to enjoy the resulting product at the end of it all?

You might rather someone else take on the risk; I accept that. What I don't accept is the notion that it's completely invalid to ask the consumer to do so.
 
Why *shouldn't* it be the consumer who wants to experience the product at the end of it?

Well, that's the thing- at the moment i'm not sure I want to experience it.

It's a similar argument to the recent season pass dlc boom. I don't like paying money up front for something that may turn out good/bad/or never. It's a lottery. I need to hear reviews and impressions, opinions before i'll invest in something- promises don't cut it.

That's not me discrediting this title because I am hopeful, it's just that I really don't like this 'lucky dip' model of consumerism the games industry seems to be firing at us lately.
 
Well, that's the thing- at the moment i'm not sure I want to experience it.

Ah! Well, that's fine, of course; there's nothing inherently wrong with waiting to see on your own part; the issue comes if you have an expectation that others would necessarily come to the same conclusion as you did.

I highlighted risk because it's so very crucial to understanding a lot of the fiancial decisions made in the games industry currently; there's nothing inherently wrong with any party being unwilling or unable to take on risk - which is why I find crowdfunding so appealing, because it allows a mass of people to take on whatever portion of risk they feel is appropriate - it's not dependent on a single entity taking on a mass amount of risk all by themselves.

There is *absolutely* nothing wrong with not pledging because you feel that the risk is too great. Similarly there's nothing wrong with not pledging *much* because that's all the risk you're willing to take on.

That said, I do think that there's an issue with some people pledging to projects without understanding or accepting the risk involved; that's why I'm very careful when dancing around the "It's just like placing a preorder!" sort of statement. I get the impression Kickstarter agrees, what with their recent policy to add a section talking about risks and challenges; hopefully that'll encourage people to be more considered in their donations in the future.
 
I thought I had donated for both the base game and expansion, but it looks like I was only charged for the game :(

Also, kickstarting a game with a reward tier that gets you the game is really not that different from pre-ordering a game.
Only on kickstarter, you have the opportunity of getting games created by "pre-ordering" them.
 
Is this the Obsidian game? Zero dollars, I am a bit suspicious of kickstarter... if it gets a real release and is rated good by non Obsidian/western RPG fanboys I'll pick it up.
 
Yeah and an asteroid can totally hit the earth tomorrow, killing us all; what's your point?

Look I understand the whole mentality behind not pledging because you don't know the quality of the product before donating (and vehemently disagree with it) and all, but this "but worst case scenario..." line of thinking is just silly.


My point still stands, you have no idea how easy projects can fall apart in game development regardless of the ones making it.
 
Zero. If I want the game i'll buy it once it's released.

I'm not paying to develop a game- as a consumer I shouldn't have to do that.

If publishers refuse to make the sort of game that I want to play, and a developer comes forward saying that they want to make it but they need money, I'm going to chip in.

I'm not going to sit around and hope that maybe some publisher changes their mind. After all, why should publishers be the sole voice dictating what does and doesn't get made?
 
My point still stands, you have no idea how easy projects can fall apart in game development regardless of the ones making it.

Well then it's a good thing there isn't a publisher involved to drop the project or push it out before it's done!
 
Hey guys, just posting in here to let you know that I care enough to click on the thread with 'Project Eternity' in the title and post that I don't know what it is but not enough to take less time to google it and see that it's the first result.

or the fact that this thing was on gaming front page constantly for like 5 days solid :/ I feel like you'd have to be pretty dense to have missed it entirely. Faux-hipster gaf never ceases to amaze me
 
Nothing

Kickstarter (to me) was supposed to be created to really help fund true garage developers that could not otherwise get any funding

i understand project eternity is not a game that rings "AAA" title and probably would have a hard time getting a lot of support, but Obsidian is a known quantity and without a doubt has some connections in the industry

Same reason i thought it was BS that double fine studios got all that money when they have been putting games on pc/pc3/360 this entire generation


something about that just bothers me so i dont do it
What a silly mentality to have. Kickstarter is for projects that can't get funding any other way. That's it. The project runner doesn't have to be a 20 year old who's still living in his parents' basement and trying to make his first game-.

Bethesda screwed Obsidian over with New Vegas because of the Metacritic average being, like, 1 or 2 points too low or something and they somewhat recently had a huge project be cancelled + Dungeon Siege III didn't sell well. They are running out of options.

They have connection in the industry but quite likely not the kind who decide what kind of games get made.

Also, Double Fine was probably in an even worse condition. After Brutal Legend, they had reduced into making small, cheap downloadable games (not that there's anything wrong in them per se).

Kickstarter is also not about whether they could get ANY KIND OF WORK. It's a great way to go forward when the developers have ideas that don't sit well with publishers. Double Fine tried to get a publishing deal for an adventure game and Obsidian has probably tried to pitch an old school RPG around for a long time, yet no publisher is interested in those kinds of games nowadays.

Then there's the fact that the developers often get treated very badly by publishers or at least at the very least don't get any kind of rights to the games and/or IPs they create.



Zero. If I want the game i'll buy it once it's released.
Good for you. But if everybody thought your way, there would be no game to buy.

I'm not paying to develop a game- as a consumer I shouldn't have to do that.
Umm... you as a consumer have always and will always be the one who pays the bills. Sure, not quite as directly as with Kickstarter, but if you buy a game, that money goes (partly) to the publisher and that publisher will use the money they get from consumers to pay for the development of future games.

My point still stands, you have no idea how easy projects can fall apart in game development regardless of the ones making it.
Sure they can, but these ARE (some of) the best in the industry who have experience of making these kinds of games for at least two decades if not even longer. The likelyhood of your scenario happening is very, very minimal, especially with no publishers involved.
 
65 + 15, one of the lowest I've pledged for a video game. Middle tiers seemed boring, so I pledged just enough to get my physical drm free disc.
 
What a silly mentality to have. Kickstarter is for projects that can't get funding any other way. That's it. The project runner doesn't have to be a 20 year old who's still living in his parents' basement and trying to make his first game-.

Bethesda screwed Obsidian over with New Vegas because of the Metacritic average being, like, 1 or 2 points too low or something and they somewhat recently had a huge project be cancelled + Dungeon Siege III didn't sell well. They are running out of options.

They have connection in the industry but quite likely not the kind who decide what kind of games get made.

Also, Double Fine was probably in an even worse condition. After Brutal Legend, they had reduced into making small, cheap downloadable games (not that there's anything wrong in them per se).

Kickstarter is also not about whether they could get ANY KIND OF WORK. It's a great way to go forward when the developers have ideas that don't sit well with publishers. Double Fine tried to get a publishing deal for an adventure game and Obsidian has probably tried to pitch an old school RPG around for a long time, yet no publisher is interested in those kinds of games nowadays.

Then there's the fact that the developers often get treated very badly by publishers or at least at the very least don't get any kind of rights to the games and/or IPs they create.

Yeah. I have to admit that before this KS happened, I was actually fully expecting Obsidian to shut down shortly after Stick of Truth shipped. It sounded like most of their other projects, both those announced and unannounced, had all been cancelled for various reasons.

This KS will keep Obsidian in business (albeit, they'll probably have to downsize pretty damn soon), and, if it sells well, can easily be a turning point for the entire company as they'll be directly reaping all the profits of the project.
 
I don't really think that though and I'm aware that a lot of other games in the genre have awesome parts to them but I'm unable to get to the creamy goodness in the middle because it's surrounded by a hard inaccessible crust of shit.

I love good stories and writing but if I have to endure horrible gameplay systems to get that I'll just go read a book instead.

Sadly, the best western RPGs also are some of the most obtuse in terms of interface and gameplay (i.e. the old Ultima games)...

how the fuck RPG mechanics (i.e. role-playing game mechanics) are not gameplay? please, explain this to me.

Because dialogue choices make up only one part of the whole game? We are talking about RPGs here not VNs. Combat, balance, interface, movement are all important in terms of an RPG's gameplay. Some people can get over shitty combat in an RPG if the story is good, some can't, and vice-versa.
 
If you´re not interested in the proposed game, then you of course shouldn´t pledge. But if you are, and have money, you should pledge. Yes, it might end up being nothing, or it might end up being crap, but considering the amount of money people here seem to spend on games they never play (based on the backlog threads) or game related toys (based on the pickup-threads), is taking a chance with $20-25 for something like this really that big of a deal? :)
 
$20. I wanted the physical art book at first, but the least expensive tier to get one was still a bit much. As more character art was revealed, I stopped caring. Not a big fan of the character artist's work.
 
$0.

When it comes to stability, Obsidian games have a track record of 0. I'll shell out the extra money if the game is good and stable at release.
 
Nothing. I'll buy it when it comes out if I want it.

It was already funded by the time it came on my radar (not that I would have donated either way)
 
Nothin' cause it looks meh. Maybe I'll check it out if it turns out okay. To this day, the only game I've started kicking is Defense Grid 2 because hhnnnnnngggg.
 
Twenty whole USA currency dollars.
 
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