Nothing
Kickstarter (to me) was supposed to be created to really help fund true garage developers that could not otherwise get any funding
i understand project eternity is not a game that rings "AAA" title and probably would have a hard time getting a lot of support, but Obsidian is a known quantity and without a doubt has some connections in the industry
Same reason i thought it was BS that double fine studios got all that money when they have been putting games on pc/pc3/360 this entire generation
something about that just bothers me so i dont do it
What a silly mentality to have. Kickstarter is for projects that can't get funding any other way. That's it. The project runner doesn't have to be a 20 year old who's still living in his parents' basement and trying to make his first game-.
Bethesda screwed Obsidian over with New Vegas because of the Metacritic average being, like, 1 or 2 points too low or something and they somewhat recently had a huge project be cancelled + Dungeon Siege III didn't sell well. They are running out of options.
They have connection in the industry but quite likely not the kind who decide what kind of games get made.
Also, Double Fine was probably in an even worse condition. After Brutal Legend, they had reduced into making small, cheap downloadable games (not that there's anything wrong in them per se).
Kickstarter is also not about whether they could get ANY KIND OF WORK. It's a great way to go forward when the developers have ideas that don't sit well with publishers. Double Fine tried to get a publishing deal for an adventure game and Obsidian has probably tried to pitch an old school RPG around for a long time, yet no publisher is interested in those kinds of games nowadays.
Then there's the fact that the developers often get treated very badly by publishers or at least at the very least don't get any kind of rights to the games and/or IPs they create.
Zero. If I want the game i'll buy it once it's released.
Good for you. But if everybody thought your way, there would be no game to buy.
I'm not paying to develop a game- as a consumer I shouldn't have to do that.
Umm... you as a consumer have always and will always be the one who pays the bills. Sure, not quite as directly as with Kickstarter, but if you buy a game, that money goes (partly) to the publisher and that publisher will use the money they get from consumers to pay for the development of future games.
My point still stands, you have no idea how easy projects can fall apart in game development regardless of the ones making it.
Sure they can, but these ARE (some of) the best in the industry who have experience of making these kinds of games for at least two decades if not even longer. The likelyhood of your scenario happening is very, very minimal, especially with no publishers involved.