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How much time to do you give Highguard till shutdown?

Servers will shut down within


  • Total voters
    128
  • Poll closed .
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I think 3-6 months. They will want to get a few updates out there to try and bump the numbers, but it isn't looking good.
 
I think there is a chance it shuts down quickly if cosmetic sales are catastrophic and there is a good chance for that. But I also do think that season 1 is ready and they might just push it out. Things are not looking good for sure.
 
I say one month.
Within a few weeks we'll start seeing layoffs. Then the game's servers shutdown. Maybe even the studio.
 
Hard to say. If they don't have any capital to carry them for a while it could be difficult to manage long enough to turn it around (assuming that's possible).
I expect to see developer streams, "we've heard your feedback", emergency meetings, roadmap changes etc. Those things usually don't do much though if you don't already have an established player base.
 
I don't feel 3v3 server are expensive to keep. So maybe they will keep it 6month to get as much money as possible out of it.
 
Depends on how much money they made on initial spike
Games doesn't look expensive, so their break even in terms of players should be relatively low
 
The game is nowhere as bad as people make out. It needs significant improvements though. I give it 6 months for now.
Pretty much this. They need a hard pivot though. And this game needed more time, but I'm assuming they ran out of money and needed to put it out.

Like Marathon, this needed a beta so they could address some of the legitimate issues that exist with the game.
 
I say 1 month and that's being generous considering the speed at which they're losing players. If it's sub 1k players consistently by next week I can't imagine it makes sense in any way to keep investing resources
 
They're not even getting money from sold copies and I don't think that many people will be willing to spend money on the microtransactions, knowing it can get shut down at any moment.

My guess would be shortly after Marathon's release.
 
If they truly have a bunch of content ready to go as they claim, I give them 3-6 months of trying to push this train uphill before they give up.

It's very rare to overcome a disastrous negative first impression. Everyone thinks games can turn around like No Mans Sky or Cyberpunk, but those are the exception not the norm. Plus, neither of those games were competing for GaaS dollars in a crowded genre. No matter how much they seemingly improve Highguard, what would be the incentive for people already invested in other live service shooters to come back?
 
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Hopefully it never shuts down, I kind of enjoy the game despite some of its issues, but it does still need a lot of work in order for people to play and the game to survive. I fear that when Marathon comes out that this game will end its life, but I would love to play both this and Marathon depending on my mood.
 
Either going to be a couple weeks, or a few months. Game is dead on arrival though, and anyone who was surprised by it probably shouldn't have a job in the industry anymore.
 
Maybe a year if they try a Splitgate relaunch tactic. Maybe keep the game up for 3 months with some patch's. Bring it down for 6 months to rerelease it with major overhaul's. Fail anyway, and close up at the one year mark?
 
Maybe a year if they try a Splitgate relaunch tactic. Maybe keep the game up for 3 months with some patch's. Bring it down for 6 months to rerelease it with major overhaul's. Fail anyway, and close up at the one year mark?

Yeah, if they have runway then this might be a smart tactic. *Edit (I mean the relaunch not the fail anyway part)

They have a ton of data now. So they pull the game. Fix up, run focus tests and relaunch, which given the game's brand power (negative/positive it's a game a lot of people know) then people will come back to check it out again. Most for the memes, but player count is what matters.
 
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I'll never understand this community's obsession with celebrating failures of the medium they supposedly enjoy.
Probably because we've been calling out how awful some of these games have been for years now, decades. It's coming to a point and when we see these titles fail, we celebrate because that's how your message is sent.

Gamers closed their wallets and are speaking out.

It's completely fair.
 
Probably because we've been calling out how awful some of these games have been for years now, decades. It's coming to a point and when we see these titles fail, we celebrate because that's how your message is sent.

Gamers closed their wallets and are speaking out.

It's completely fair.
Except in this case.... there were was no need to speak with your wallets to begin with considering that the game is full F2P and you do not even need to buy the heroes. So no, it is not fair at all in the case of Highguard.

Titles like Dragon Age: Veilguard, Concord, etc... sure, it is fair because you DID had to spend money on them. But Highguard death celebration is just uncalled for imo considering that there is zero cost to play the game.
 
4 to 3 months. They will try to regroup thinking theres still chance, move on to announce "big changes" in conjuction with the already planned roadmap, maybe with freebies to desperadly pick players back at the game, until they notice that the damage is way substantial and nothing more can be done. Maybe they will remain on life support.
 
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I'll never understand this community's obsession with celebrating failures of the medium they supposedly enjoy.
If you care about games you should be happy whenever cynical GAAS slop flops. It doesn't exist to be interesting or fun in any way, it just wants to be addictive so it can suck up your money.
 
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Voted 3-6 months since it seems most probable, we will be sure when end of february devs announce "roadmap" to fix the issues/add new content.
From that point on its literal:
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Except in this case.... there were was no need to speak with your wallets to begin with considering that the game is full F2P and you do not even need to buy the heroes. So no, it is not fair at all in the case of Highguard.

Titles like Dragon Age: Veilguard, Concord, etc... sure, it is fair because you DID had to spend money on them. But Highguard death celebration is just uncalled for imo considering that there is zero cost to play the game.
No need to speak out against games that we no longer want to see in our industry?

Austin Powers Doctor Evil GIF
 
Meanwhile, old outdated games like Everquest, Everquest 2, DCUO and LOTOR seem to hang on by a thread and survive, seemingly generating sufficient ROI. Still receiving new content too.

I find it so bizzare that modern games can fail like this, if it does indeed close up shop. Are there expectations way to unreasonable? budgets out of control? Poor management? Is the space just to unforgiving and crowded?
 
Watch them pull out the game and revamped it with the complete roadmap included in a year from now, replace every characters with waifus and husbandos in it for the degens, make it a gooner gacha overwatch clone, that's the only way it could be salvaged, be in on the joke and rebrand it as < Highguard "Concordance" > .

2 months
 
3-6 months. Skewing hard to 6 month mark.

I wanted to say 1 year since a lot of bombs have their servers online for ages. Some companies must have better corporate coffers than I think or maintaining servers is simply cheap. I think Babylons Fall had 1,000 CCU on Steam and Platinum Games still had servers on for 1 full year. But I'm thinking SE (as publisher) has money to spend so they kept it around longer than it should had.
 
They released in Q1 to project "engagement" for Q2 - Q4. High engagement gives them a better seat at the table to approach the other platform holders (mobile) for support. If Q1 isn't a success then I doubt there will be a Q2 for them.
 
Meanwhile, old outdated games like Everquest, Everquest 2, DCUO and LOTOR seem to hang on by a thread and survive, seemingly generating sufficient ROI. Still receiving new content too.

I find it so bizzare that modern games can fail like this, if it does indeed close up shop. Are there expectations way to unreasonable? budgets out of control? Poor management? Is the space just to unforgiving and crowded?
They are MMO's that were unique and different from everything else at the time and still offer an experience that other games can't deliver. I still play UO from 1997 because there's nothing else like it.

The same can't be said for most live service games these days.
 
Why do we care so much about this game? They didn't do anything provocative nor are they spreading LGBIDKWTF+ propaganda with their designs. Also no single player projects died for this.
 
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