How big is the team? How much money do they need to keep it going? That's what it is going to come down to.
Pretty much this. They need a hard pivot though. And this game needed more time, but I'm assuming they ran out of money and needed to put it out.The game is nowhere as bad as people make out. It needs significant improvements though. I give it 6 months for now.
The game will be a huge success and will be just as popular as Apex. I'll bet my account on it.
Maybe a year if they try a Splitgate relaunch tactic. Maybe keep the game up for 3 months with some patch's. Bring it down for 6 months to rerelease it with major overhaul's. Fail anyway, and close up at the one year mark?
We're addicted to drama.I'll never understand this community's obsession with celebrating failures of the medium they supposedly enjoy.
I'll never understand this community's obsession with celebrating failures of the medium they supposedly enjoy.
Probably because we've been calling out how awful some of these games have been for years now, decades. It's coming to a point and when we see these titles fail, we celebrate because that's how your message is sent.I'll never understand this community's obsession with celebrating failures of the medium they supposedly enjoy.
Except in this case.... there were was no need to speak with your wallets to begin with considering that the game is full F2P and you do not even need to buy the heroes. So no, it is not fair at all in the case of Highguard.Probably because we've been calling out how awful some of these games have been for years now, decades. It's coming to a point and when we see these titles fail, we celebrate because that's how your message is sent.
Gamers closed their wallets and are speaking out.
It's completely fair.
If you care about games you should be happy whenever cynical GAAS slop flops. It doesn't exist to be interesting or fun in any way, it just wants to be addictive so it can suck up your money.I'll never understand this community's obsession with celebrating failures of the medium they supposedly enjoy.
They have to pay employee salaries and stuff too though.I don't feel 3v3 server are expensive to keep. So maybe they will keep it 6month to get as much money as possible out of it.
No need to speak out against games that we no longer want to see in our industry?Except in this case.... there were was no need to speak with your wallets to begin with considering that the game is full F2P and you do not even need to buy the heroes. So no, it is not fair at all in the case of Highguard.
Titles like Dragon Age: Veilguard, Concord, etc... sure, it is fair because you DID had to spend money on them. But Highguard death celebration is just uncalled for imo considering that there is zero cost to play the game.
They are MMO's that were unique and different from everything else at the time and still offer an experience that other games can't deliver. I still play UO from 1997 because there's nothing else like it.Meanwhile, old outdated games like Everquest, Everquest 2, DCUO and LOTOR seem to hang on by a thread and survive, seemingly generating sufficient ROI. Still receiving new content too.
I find it so bizzare that modern games can fail like this, if it does indeed close up shop. Are there expectations way to unreasonable? budgets out of control? Poor management? Is the space just to unforgiving and crowded?