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How much did you donate to Project Eternity?

Or maybe we just don't like isometric RPGs? I'd gladly fund a RPG from a third or first person perspective with an interesting world and combat depth.

the thread title is "how much did you donate to..." not "did you donate to..." or "how much did you not donate to...". Some people here just took their chance to shit on the genre, kickstarter and other people + demonstrate their ignorance.
 
Players are *incredibly* hard to second-guess. With as many possible situations as players can come up with, testing them is extremely expensive, and I suspect their publishers didn't allocate enough funds to do so.
Additionally, the more ambitious your game design, the more this number of possibilities increases. And not just linearly.

A checkpointed corridor shooter is infinitely easier to playtest than an open world RPG.
 
I guess he just isn't interested in RPGs.

As far as I am concerned, the "industry" (or, well, the part I care about) has already changed. Over the next 2 years 5 isometric party-based PC RPGs will be released. This is change I can believe in.

Five? Project Eternity, Wasteland 2, Dead State,what two am I missing? Are you counting The Banner Saga? Are you including the one from the Divinity folks that I can't recall the name of?
 
Five? Project Eternity, Wasteland 2, Dead State,what two am I missing? Are you counting The Banner Saga? Are you including the one from the Divinity folks that I can't recall the name of?
Divinity Original Sin and Shadowrun Returns.

Come to think of it, I guess Dragon Age 3 technically counts as well. So 6.
 
Additionally, the more ambitious your game design, the more this number of possibilities increases. And not just linearly.

A checkpointed corridor shooter is infinitely easier to playtest than an open world RPG.

While that's broadly true, I feel I do have to highlight that I've seen a *hell* of a lot of bugs that came about due to players *getting somewhere they shouldn't* in games where they have direct control of their character! One advantage of the movement model in this is that the computer always ultimately decrees where your character is going to end up.

As I say, though, your broader point is correct; http://www.xyzzynews.com/xyzzy.6h.html (in the context of a text adventure, but could easily apply beyond that) is a good example of how combinatorial explosion of complexity can get out of hand.

Edit: You know, I had Shadowrun in mind when I started that earlier post, I don't know where it got to by the end of it!
 
Players are *incredibly* hard to second-guess. With as many possible situations as players can come up with, testing them is extremely expensive, and I suspect their publishers didn't allocate enough funds to do so.

Indeed, with that many possibilities, the *first* thing you'd want to do to polish the game would be to do a massive test of the beta version with hundreds or thousands of players to expose as many bugs as possible. Which, critically, the Kickstarter gives them. That's new. I'd expect the beta to be buggy as previous Obsidian projects, but I'd also say that they have *much* more capability to improve on the beta than they have in the past.

I've gone from games programming to programming business software, and the latter has been *significantly* easier to bugfix in because the range of possibilities is *so much smaller* and in many cases *entirely deterministic*. In short: Players are pains in the arse. The games industry would be so much easier if we can eliminate them from the equation!

I understand that it's impossible to test every situation and get rid of bugs, my problem is that other developers do not have the consistent problem with game-killing bugs that Obsidian has. Like I said, it's not just regular bugs, they have a history of creating games with bugs that can keep you from playing the game to completion.
 
I understand that it's impossible to test every situation and get rid of bugs, my problem is that other developers do not have the consistent problem with game-killing bugs that Obsidian has. Like I said, it's not just regular bugs, they have a history of creating games with bugs that can keep you from playing the game to completion.
You can find similar bugs in practically every ambitious RPG from the last 20 years. It's just that very few ambitious RPGs are in the public eye besides Bethesda and Obsidian's. I can't see how someone who follows the genre can think otherwise.
 
I can't believe how many people missed the interview with Obsidian just some months ago. Should have been stickied on the top page so we don't have to hear any more "bu bu bu Obsidian makes buggy games :OOO"

Nothing a dev could say would make me believe it will be any different than the last 3 games of theirs that I played.


Prove it with the product not a marketing interview.
 
You can find similar bugs in practically every ambitious RPG from the last 20 years. It's just that very few ambitious RPGs are in the public eye besides Bethesda and Obsidian's. I can't see how someone who follows the genre can think otherwise.
Supporting this point, Obsidian's non-ambitious RPG (DS3) is completely bug-free.
 
It was already funded and I didn't think saving a few bucks warranted them holding my money for, at the very least, 18 months.
 
I understand that it's impossible to test every situation and get rid of bugs, my problem is that other developers do not have the consistent problem with game-killing bugs that Obsidian has. Like I said, it's not just regular bugs, they have a history of creating games with bugs that can keep you from playing the game to completion.

The problem is that Obisidan games have more situations to test. And they don't get the funding and support to test them to the extent they need to. That's why I'm cautiously optimistic about the effect the mass beta will have on this project, I do hope sufficient people treat it properly and some of the people who respond can write comprehensive bug reports!
 
$40, $20 for the game + $20 for the expansion.

I have no problem with people who as a matter of principal wouldn't donate to a Kickstarter campaign but the isometric RPG is my favorite genre and I love the majority of what Obsidian has produced historically for me it is a low risk pre-order essentially.
 
Whoever manages/initiated the project doesn't get paid until the game sells to the public...unless they are pocketing donations.

I agree with you for the most part, but note that these aren't donations. Backers are funding the project, which I would imagine includes the salaries (or at least a portion of) of the people who are working on the game. So technically there is some "pocketing" going on, but it's perfectly acceptable, IMO.
 
$0.00

Ambition and good intentions won't make a project great. If it's good, I'll get it retail.

So noone should ever invest in anything then? No risk is worth the potential reward? Especially a qualified risk like this one with such an accomplished team pedigree behind it?

$85 from me.
 
Nothing. I'm interested in the game, but they easily got enough money without my contribution. And I genereally don't preorder my games 2 years in advance. If the game is good I'll buy it in 2014 or whenever it'll release.
 
Zero. And RPGs are my favourite genre! If there was a realistic chance they they wouldn't annihilate their goals, I would have definitely contributed just to help the genre I love. But I knew it would, personally. So I did not.

In b4 "if we all had that attitude!!!!" because I knew you wouldn't all have it :P
 
Lots of trolls going "ha, fools, I'm not funding a game and help prevent Obsidian's bankruptcy!" in this thread.

Myself, I threw $40 (early bird + expansion) into the pot.
 
Zero. And RPGs are my favourite genre! If there was a realistic chance they they wouldn't annihilate their goals, I would have definitely contributed just to help the genre I love. But I knew it would, personally. So I did not.

In b4 "if we all had that attitude!!!!" because I knew you wouldn't all have it :P

It's okay, we got your back ;)

In for $50.
 
To be fair, there's nothing horribly wrong with people saying, "Nothing, since I didn't want to pay 1-2 years in advance, but I'll gladly purchase it when it comes out." Granted, if everyone said that the game wouldn't have gotten funded. But, at the same time, I would imagine that they would be very disappointed if only the ~75,000 who participated in the Kickstarter got the game and no one else got it, I would imagine they're hoping on many other people purchasing it once it actually comes out.

And I think that will be one of the interesting things to see - how many people who didn't participate in the Kickstarter (for whatever reason - whether not wanting to, not knowing about it, etc.) end up purchasing the game once it's released. And, hopefully it's a whole bunch, to show that this sort of game can be profitable on its own and to fuel interest in more of them being made without needing to be Kickstarted.
 
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