Callibretto
Member
I wonder if Gravity Rush 2 will end the story since the director express interest to come back making horror title. which mean he probably not going to make Gravity Rush 3
I wonder if Gravity Rush 2 will end the story since the director express interest to come back making horror title. which mean he probably not going to make Gravity Rush 3
Every milestone reached gets them a "bring your waifu to work" day?
"I think," Becker adds, "it's moving along in the right direction."
Oh man, when they asked about The Last Guardian:
LOL, you can tell that's the politically correct answer. Prefacing the sentence with "I think" and all. That project is so F'd.
Interesting talk about Ueda and Becker not seeing eye to eye.
Really interesting.
I don't even know what to think. On one hand I trust Ueda implicitly.
On the other.... His last game came out nearly a decade ago.
Please let it be a great JRPG...
Japan Studio should be working on these titles:
The Last Guardian
New JRPG
Demon's Souls 2
Gran Turismo 7
Gravity Rush 2
HOt Shot Golf next
and that's pretty much amazing
It's nice to want things, and I suppose relevance is relative, but Puppeteer already bombed and I don't see any of their announced games being big hits internationally. Well, there's always unannounced projects, and Knack should at least do respectably by virtue of being an exclusive launch title.Becker now runs Japan Studio and it was in the studio's Tokyo offices that he told me about his goal: "For Japan Studio to be relevant globally in two and a half years."
It's nice to want things, and I suppose relevance is relative, but Puppeteer already bombed and I don't see any of their announced games being big hits internationally. Well, there's always unannounced projects, and Knack should at least do respectably by virtue of being an exclusive launch title.
"We're real-time in that process," Becker replied. "And we don't necessarily agree with each otherFumito Ueda and Iabout process. In some sense, I sort of... implemented change, which, I think, is causing some concern and consternation. But, once again, I think the benefit will come through. We're still going through that phase of adjustment and finding the right balance and groove."
Every milestone reached gets them a "bring your waifu to work" day?
I hope they cancel their internal PS4 projects.
He may not even be making GR2 for all we know. We'll see.
It's nice to want things, and I suppose relevance is relative, but Puppeteer already bombed and I don't see any of their announced games being big hits internationally. Well, there's always unannounced projects, and Knack should at least do respectably by virtue of being an exclusive launch title.
"The thing I was shocked by was the number of titles in production," he said of when he first arrived. "That completely blew my mind." At that time, there were 40-something titles in production, and the environment was, what Becker called, "a free-for-all."
Yoshida produced PlayStation 1 role-playing game The Legend of Dragoon, overseeing a hundred-person team and a $16 million budget, which, at the time, was quite large. "Eventually, we recouped that, thanks to sales outside Japan," says Yoshida. "The sales in the U.S. were very strong."
This was one of the best articles I've read in some time. This is the kind of video game reporting I can get behind. Keep up the good work.
Sequel, please
Very interesting read. Thanks for posting!
I like the way you think...Japan Studio should be working on these titles:
The Last Guardian
New JRPG
Demon's Souls 2
Gran Turismo 7
Gravity Rush 2
HOt Shot Golf next
and that's pretty much amazing
Looks like they're finally getting their shit together after the redesign fiasco a few years ago.Another good kotaku article, they're really standing out from the crowd for me.
How many people work for Sony Japan Studio?
lol...why?
Fantastic article. I do have issues with the examples given (if you're going to mention Flower and Journey as part of Sony Santa Monica's portfolio, you may as well mention White Knight Chronicles and Demon's Souls as part of Japan Studio's) but outside of that nitpick, it was a great read.
Loved the way the article completely forgot the Vita games that Studio Japan seems to be working on these days. Also all the talk of 'quirky artsy games' makes a bit worried if they have AAA games in production, because that's exactly what has been missing from Studio Japan this past generation on the ps3.