This is correct and I feel the amount of money has allowed them to do everything, which is great, but at the end of the day you have to lock down what's going into the finished product and what's going into updates/expansions, rather than trying for everything. Otherwise you end up like Duke Nukem Forever, a game restarted umpteen times because it wasn't perfect
I admire Chris Roberts' vision and enthusiasm but that's not the way to create a finished product
Personally the frontier model is the "right" way to do it, even though SC looks far more impressive, one gives you an actual finished title to put out and improve as time goes by, and the other leads to perpetual development hell
I'd be interested to see if Elite has most of the same features as Star Citizen by the time it releases
The problem is that you dont understand that CIG needs to make SC this way.
The amount of reengineering Frontier will have to do in future to make Elite at least half as functional as SC will be enormous.
Rewritting and reworking stuff is always harder than doing it from the get go and look how much time CIG needed to achieve a lot of technological breakthroughs to make it work like it is working. And CIG has more resources and ex Crytek team behind them.
I think Elite is great game at what it does, but i do not think they will ever manage to make game in way you see in this gamescom presentation. They will probably make it more coop oriented, to eliminate all server calculations.