HamsterPackage
Member
Closing the DS in Zelda Phantom Hourglass because it asks you to stamp a book or something.....I triggered it by accident getting frustrated.
Having to plug the controller into the 2nd port to bear Psycho Mantis MGS
dark souls. After I got out of the prison, and got to fire link shrine, I kept going downstairs and running into these skeletons that kept respawning after I killed them. I wasn't really feeling the game anyway so I deleted it. I was watching a walkthrough a few months later and apparently I was supposed to walk around a ledge and go the opposite way to continue on.
How the fuck was I supposed to know that
Also the way to kill the skeletons required a special weapon that I couldn't get until later on.
How the fuck was I supposed to know that
Im not asking for hand holding, but at least give me some indication of whats going on
I wondered how I eventually got the code, because I knew I never looked it up on the back of the case and was confused how one time I suddenly DID have the code.
No, not at all. That stupid spinning drum thing is the issue and you need to get below it.I've never played an old-school Sonic before, but let me guess: the "obstacle" is actually part of the background and you could just drop there?
Doesn't the colonel tell you this? Or maybe I am remembering Twin Snakes.
"Don't open this, this and that treasure chest in the first 10 minutes of the game if you want the best weapon at the end of the game."
...............WTF FFXII....
the thread.
Earthen Peak in Dark Souls II... -_-
the thread.
Carnival Night zone is full of barrels like this. You jump on them, they go down a little then raise back up. Sonic is a pretty simple game when you get down it, you do everything but jumping on it, spindashing, or running.
So SUDDENLY
you're in this vertical room with a really high ceiling and one barrel, so you assume, "OK, I'll just jump on it up and down, that's what the whole game has been teaching me is the main mode of interacting with the environment". You can do that til your time runs out and game overs, if you like. It goes up and down when you jump on it like ALL THE OTHER BARRELS IN THE STAGE, this seems like what they want me to do, right?
What you're ACTUALLY suppose to do is press up and down while standing on the barrel. Because for some reason you can control the barrel by standing on top of it? Something the game has given you zero indication is a thing you could do, and will never use the d-pad method for any other set piece/environmental interaction again as far as I can recall?
Its just...there's no in-game logic like Sonic maybe pulling a lever like an elevator, no precedent set by previous Sonic games and their respective level design and game mechanics...its just fuckin' bizarre game design.
How was anyone supposed to figure this out without The Wizard? How did anyone figure it out within The Wizard?!?
Earthen Peak in Dark Souls II... -_-
Can somebody explain these? Don't get it, sorry.
Thanks for the deep reply. Have you seen The Wizard? My post is on point.Of course it's tough to figure out, it's a secret area. Bad post.
First time I played this game was last year...digital...-_-
How was anyone supposed to figure this out without The Wizard? How did anyone figure it out within The Wizard?!?
What the hell is this?
Third time i see this on gaf...
Can somebody explain these? Don't get it, sorry.
Eh? What are you referring to?Oh god, FF 6 does this. Thankfully in FF 6 the items aren't that important.
Resident Evil 1
So much crap in that game that a normal person could not figure out using in-game hints.
He should eventually, in both games. Also, I think if you die 3 or 4 times he'll call you and tell you to shoot the busts of mantis on the side of the room, instead.
Destiny - The Thread
First time I played this game was last year...digital...-_-
In most mgs games they would tell you alot if you pestered them alot
Earthen Peak in Dark Souls II... -_-