Given that 99% of all games these days are pretty damn "easy", I highly doubt that. Only really difficult game in recent memory for me personally is Dark/Demon Souls. But that's a completely different kettle of fish, and as is par for the course with RPG's, more about grinding, kitting yourself out etc till you can handle the rougher stuff.
Also, I get where you're coming from about frustrating design, but I honestly do feel that's because gamers these days have become accustomed to hand holding. Constant checkpoints, walk you to the task markers, guides, red dot maps and radars and all the rest. You don't get lost or stuck nearly as often as you used to in shooters of old.
Having said that, I do think the Free fall segment in Shadow Fall was pretty poorly designed, but only pre-patch. I only played it post patch where they fixed it and it was actually great fun.
Only other area I struggled in was this segment where I simply did not hear (to be fair it wasn't very clear) the squad trooper asking me to get on a turret. I blame the loud gunfire and my surround sound speakers, but do agree GG should have made that instruction clearer.
Other than those two points however, I really don't think the game is unfairly frustrating. Just requires a bit of thought and consideration.