But that's the thing, man! That shit makes a difference. So do textures, which weren't particularly great on either system. Who will win this meaningless pissing match?
ONLY TIME WILL TELL.
Anybody who thinks the DC is anywhere near the PS2 is crazy. I mean, I loved my DC, but come the fuck on.
Time did tell, and the PS2 inarguably dominated. The DC was a cool console, don't get me wrong, but the PS2 cleaned-house for a reason. The Silent Hills, God of War, Gran Turismo 3 & 4... the PlayStation 2 gave us some gorgeous games.
The real question is why DC vs PS2 comes up in every console-vs thread.
I don't know in what world those games look "way beyond" the Dreamcast.
The Gamecube had some good specs, but the PS2 had all the developers.
And when you have the developers, they'll make the best looking game your system can handle.
Most GCN games ran in 480p while most PS2 games didn't. Could get real annoying sometimes.
If Nights or Scud Racer was on the DC nobody would ever say the PS2
Because the DC was a very, very good console and it's a shame it and its developers never got to mature for a full generation to see what it ultimately could do. I don't think anybody would say the Dreamcast could match top-end PS2 visually, but at the same time there are certain titles like Shenmue and Le Mans that show it could definitely hang out in the same crowd.The real question is why DC vs PS2 comes up in every console-vs thread.
And the jump from SA1 to SA2, graphical improvements all-round at double the frame rate.Because the DC was a very, very good console and it's a shame it and its developers never got to mature for a full generation to see what it ultimately could do. I don't think anybody would say the Dreamcast could match top-end PS2 visually, but at the same time there are certain titles like Shenmue and Le Mans that show it could definitely hang out in the same crowd.
The real world.
Those three games pushed a ton of geometry @ 60 fps, something the Dreamcast could never do. Hell even junk like The Bouncer was outputting high polycounts, tons of post-processing and great lighting @ 60 fps; that shit looked close to FF8's CG cutscenes.
Could PS2 even do bump mappings? I know DC had no jaggy issues which means games with harsh jaggy GTA:SA would of looked better on it if it had a DVD drive of course
gow 2 came out 7 years later,we never got to see what else DC could do.GOW2 opening destroys that. GOW2 looks above and beyond anything released on DC and I would say beyond anything released on the XBOX. Obviously XBOX and Gamecube were more powerful technically.
But that was brought down by the downgrade in art-design. All the characters looked like they had mutated.And the jump from SA1 to SA2, graphical improvements all-round at double the frame rate.
no it couldn't. I remember bump mapping was a huge deal during those days lol. Then Naughty Dog came out and said they could do bump mapping in the Jak games.
Yeah.Because the DC was a very, very good console and it's a shame it and its developers never got to mature for a full generation to see what it ultimately could do..
GC had a few good games. PS2 had loads of good games. PS2 wins by a landslide, even if the graphics weren't as good.
The real question is why DC vs PS2 comes up in every console-vs thread.
Ken Kutaragi said:You can communicate to a new cybercity. Did you see the movie The Matrix? Same interface. Same concept. Starting from next year, you can jack into The Matrix!
Anyway this topic and the PS1/N64 topic shows you exactly why Nintendo went the route they did with the Wii. When they actually did put out more powerful systems than their competitors, somehow people didn't believe it, even when it was clear and the evidence was right there. Somehow sci-fi a game like Metroid Prime that was clearly well above the PS2's capability was dismissed because it was on an 'underpowered/kiddy' console.
IIRC some games looked best on GC, even when compared to Xbox. Prince of Persia: Sands of Time springs to mind.
GAME failed because you didn't buy enough shares.Because the bitterness still stings.
People still blame Sony for the death of the DC when really, it was sega fans that killed it by not supporting it enough.
It's a bit like White guilt over slavery.
Because the bitterness still stings.
People still blame Sony for the death of the DC when really, it was segafansthat killed it by making a series of poor business decisions.
Because the bitterness still stings.
People still blame Sony for the death of the DC when really, it was sega fans that killed it by not supporting it enough.
It's a bit like White guilt over slavery.
No, the root of all failures still start with Sega and the Saturn.
The Saturn was too expensive, but the root is way back with the 32X and SEGA CD.No, the root of all failures still start with Sega and the Saturn.
No, the root of all failures still start with Sega and the Saturn.
No, the root of all failures still start with Sega and the Saturn.
Gamecube launched after PS2, why would it be weaker?