PleaseWaitStation4
Banned
Remember when anti-aliasing would slow your pc down? Come on, guys. VR and RT omg the devil!
Even if I could fake the effect, I honestly just wasn't satisfied with the results I was getting back then. I've since switched on over to offline rendering and it fits my idea of 3D compared to real time.Was done with reflective shadows in Uncharted and Last of Us. When you have only one light source it's pretty trivial.
Super Mirror BrosSeeing enemies/opponents in reflections could be one.
It will be interesting to see if any dev builds a multiplayer focused game around that concept.
Disappointing but it rings true. Small additive details are not the primary focus for a person after awhile. Quintessential Diminishing returns.At the moment, It won't. It doesn't for me (running an RTX 2070 Super). Even with the likes of Control and Wolfenstein Youngblood having excellent RTX features, you soon get used to them/dial down the more expensive features due to the performance hit. It's in no way, shape or form a game changer. It's something that's neat for a few minutes then you just get used to it or plain just don't notice the feature (looking at you, CoD MW's shadows).
Ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects. For one thing, games with RT turned on should have far better lighting effects. That, of course, should translate to better-looking games and a feeling that you’re playing inside a world that looks far more realistic.
But. How will ray tracing change my gaming experience? Some gameplay scenarios that could take place with the use of ray traced reflections?
isn't some games already do that?You'll actually be able to see your character's reflection in windows & mirrors as you walk by.
People who drive cars while having a boner?What exactly are hard drivers?
Even if I could fake the effect, I honestly just wasn't satisfied with the results I was getting back then. I've since switched on over to offline rendering and it fits my idea of 3D compared to real time.
Hell, even now with games finally getting the RTX stuff, I don't think the tech is completely there yet to replace what I can do with Arnold/Mental Ray.
isn't some games already do that?
With traditional rendering, to reflect something it has to already be being rendered in the scene (like Luigi above is already in the frame). With ray tracing you could be playing a first person shooter (where your character model isn’t being rendered and is not visible) but if you pass by a store window then you could see your reflection.isn't some games already do that?
Realistically, the next gen and even the last gen are overwhelmingly not about gameplay that was technologically impossible in the last gen. SSDs and more memory maybe make for more immersive and detailed open worlds, but even that is usually more constrained by budget and resources than by technical barriers.Ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects. For one thing, games with RT turned on should have far better lighting effects. That, of course, should translate to better-looking games and a feeling that you’re playing inside a world that looks far more realistic.
But. How will ray tracing change my gaming experience? Some gameplay scenarios that could take place with the use of ray traced reflections?