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How will the PS4 and Xbox 720 controllers look like?

Two improvements to the 360 controller:

- Better D Pad
- Face buttons should be pressure sensitive

That's it. Other than that, I love the controller.
 
360 Controller will be the same with a good d-pad and a touch screen in the guide button area, replacing the guide button and Start/Select buttons and extending slightly above the top of the controller.
 
They should make the analog sticks concave, and they would be good.
Like the first PlayStation analog controller before DualShock.
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I don't like you or your posts anymore. In fact, I believe you might be the enemy.

I'm diverting all reactor power to sarcasm in response to the people who are asking for the controllers to do less, rather than more. However, I believe I misquoted your post instead of the one asking for them to remove Sixaxis.
 
i think it would be better that L2 and R2 would be concave, that would make the perfect controller for me. I like how analog sticks are though.

I use real triggers right now... they are better than the actual R2/L2 but still not optimal.

The default triggers aren't very good imo but I still prefer them to the actual triggers on the 360. Just because they are more versatile. And for a shooter or racer, I can just pop on the real triggers.
 
If we're talking about traditional controllers, the best of all time would combine the 360's shell, Saturn's D-pad, CCPro's face buttons, Xbox Duke/Controller S triggers, and some compromise between the DS3 and 360's analog sticks.

I like the way you think...but I have no idea what this is: CCPro's face buttons...however with the other ideas I trust you.
 
The DualShock 1&2 were good designs in the PS1/PS2 era, but I think there's definitely room for improvement, and aside from it being wireless and rechargeable (which is great), the DS3 took a step backwards.

L2/R2 triggers are terrible, PS button placement is wack (put it where the Sony logo is and move the logo to the center), move the Select/Start buttons up slightly so that you're not hitting or bending your thumbs over the analog sticks. I really wish they'd get rid of the X splitting up the d-pad. I've never liked that. I also like the concave analog stick toppers on the 360 controller, and even though it's convex on the Wii, the way you hold that controller makes it so much easier to modulate than on Sony's.

Anyway, like others have said, though, it will likely be the same.
 
I like the way you think...but I have no idea what this is: CCPro's face buttons...however with the other ideas I trust you.

Imagine the Dual Shock 2/3's face buttons, but bigger, with more protrusion, and the quickest, most wonderfully snappy actuation to ever grace a membrane-based button. Yeah.
 
I'm diverting all reactor power to sarcasm in response to the people who are asking for the controllers to do less, rather than more. However, I believe I misquoted your post instead of the one asking for them to remove Sixaxis.

Well I only want the same from other generations but with more power. :-D I think that things that are good don't need to be changed, and I love DS controller. (I'd like to be able to try the boomerang pad, too, looked awesome)
 
There's no way Sony stays with that same tired design for another generation. It's been 15 years!

They need to grow a pair and innovate.

"Innovation" are what things like Move are for. When I want to play most of my video games, I want a good, reliable controller, and that's exactly what the DS3 is. Changing things up just to change things up isn't a good reason, and is a sign of designers who don't know what they're doing.
 
The next Xbox controller needs a great D pad and better build quality, the current 360 controller has drifting problems with the analog stick. Next PS controller needs better triggers and it will be set, and being slightly heavier wouldn't hurt.
 
I'm diverting all reactor power to sarcasm in response to the people who are asking for the controllers to do less, rather than more. However, I believe I misquoted your post instead of the one asking for them to remove Sixaxis.

The only reason I want them to stay the same, is that I'm afraid of any kind of change that might take control options away.

There's a trend in the industry toward less complicated and more "accessible" that I'm 1000% against.

The day they take away my analogs and buttons is the day I stop gaming. Add as much extra crap as you want, improve what's there, just don't subtract. :)
 
If it's true that Nintendo's patent on the cross-shaped D-Pad has expired, then I hope that BOTH companies adopt it for their controllers as it is superior to their current implementations.

EDIT - Sadly, pride will keep both companies from doing what really needs to be done.
 
If the DS4 is basically a Dualshock 3 but with correct triggers I'd be set. Ideally, the DS4 would be a DS2 but wireless. I really liked the L2/R2 buttons that had compared to the awful DS3 triggers.

Yes! They need to abandon triggers altogether.

Shoulder buttons > triggers for shooting.
 
I love the Dual Shock, and any improvements need to be non-structural. I've been a "PSWii60" console agnostic since faily early in the gen, and to be honest, these days I usually just get the PS3 version of multiplayer games (barring those where 360 is blatantly lead sku), and one of the biggest reasons is that I'd rather use the PS3 controller.
 
Switch the d-pad and left stick position and make it a better fit for my hands. Improve the back triggers.

Basically make it like the 360 controller, because that one is pretty much the best ever.


Yes! They need to abandon triggers altogether.

Shoulder buttons > triggers for shooting.
What the fuck is wrong with you.
 
"Innovation" are what things like Move are for. When I want to play most of my video games, I want a good, reliable controller, and that's exactly what the DS3 is. Changing things up just to change things up isn't a good reason, and is a sign of designers who don't know what they're doing.

But... the DS3 is not good and only slightly reliable?
 
The only thing that needs changing on the 360 controller is the dpad. Aside from that, it's the most perfect controller crafted by humans.

we already know Sony will add a never used gimmick to theirs, like the touch pad on the dual shock 3. Which needs a serious overhaul. Shitty "triggers", ergonomics from the 90's, and shitty unnatural analog stick placement. Also, barely any resistance ini the sticks. Blech.
 
I would like maybe an extra button for taking screen shots (something that should be built into next gen dashboards imo).. Something small and out of the way.

The 360 controller still needs a better Dpad but outside of that it doesn't need much changed at all.

Personally don't like how the PS3 controller fits in my hands or the analog placement. But I doubt they will ever change it. Japanese seem completely happy with it.
 
Yes! They need to abandon triggers altogether.

Shoulder buttons > triggers for shooting.

And triggers > shoulder buttons for racing and anything else that requires analog control, but is not well-suited to a thumbstick.

The only reason I want them to stay the same, is that I'm afraid of any kind of change that might take control options away.

There's a trend in the industry toward less complicated and more "accessible" that I'm 1000% against.

The day they take away my analogs and buttons is the day I stop gaming. Add as much extra crap as you want, improve what's there, just don't subtract. :)

See my first post in the thread for a proposal that does nothing but add.
 
next xbox pad could also get rid of those AAA batteries and their huge backpack or whatever it is called
AA, not AAA, and the battery is one of the best parts of the 360 controller. My biggest problem with the PS3 controller (besides the stick location) is the weight, or lack there of.
 
"Innovation" are what things like Move are for. When I want to play most of my video games, I want a good, reliable controller, and that's exactly what the DS3 is. Changing things up just to change things up isn't a good reason, and is a sign of designers who don't know what they're doing.

Your argument would carry more weight if the DS3 wasn't an ergonomic mess.
 
If Microsoft can genuinely fix the 360's d-pad I will be fine with that controller.

Though to be honest I always preferred the way the Dualshock positions its analog sticks vs. the d-pad. Just reaching the 360 d-pad can feel a little straining at times. Using the sticks or the d-pad on a Dualshock always feels comfortable to me.
 
Xbox is fine for the most part imo, all they need is an improved d-pad, that's about it.

I like the Dualshock 3, but I feel like Sony should dig up the "Boomerang" and use it for PS4, it just looks more comfortable, use some convex and your good to go. Oh and don't forget rumble this time please.
 
Oh yeah the next Xbox controller needs to be rechargeable, so tired of replacing batteries when I could just plug it in and keep playing.
 
I can't take another generation of the fucking dualshock.

Please give me a new design. Please Sony.
Agreed!

I bought some Real Triggers that made the DS3 marginally better, but the placement of the sticks and shape of the top of them is just awful IMO.

When I hold the controller, my thumbs fall naturally on the D-pad and face buttons, but I don't want that. While actually playing games, my left thumb is on the left stick the vast majority of the time, so the stick should be where the D-pad is.

What they could do is make controllers where the left stick/D-pad and right stick/face buttons are a modular design, so you can remove them and switch them round. I think there's a third party controller that already does this.
 
AA, not AAA, and the battery is one of the best parts of the 360 controller. My biggest problem with the PS3 controller (besides the stick location) is the weight, or lack there of.

yep, i was thinking on AAA games maybe.

I disagree, not only is the pad too heavy and the back pack always collide with my fingers, but it also needs an accessory to recharge, ps3 controller can be plugged to any usb near you and you can continue playing.

Yeah but I'd like it to be built into the controller instead of having to buy something extra.
this. plus batteries of course.
 
D-Pad aside I can't think of anything that would improve the 360 controller besides pie in the sky haptic feedback amping up rumble. The PS3 controller has lots of room for improvement. Hate the triggers especially and besides the D-Pad being better than the 360s it has always hurt my thumb after extended use. I honestly would have loved them try out the boomerang for real.
 
ps3 controller can be plugged to any usb near you and you can continue playing.
I prefer the 360 controller partly because I don't have to do that. "Any USB near me" means the PS3, so that either means buying a long cable and having it trailing across the living room, or sitting 2 feet from the TV.

I have a play and charge kit for the 360, but I never use that either. I'd rather switch out a set of Eneloops and carry on playing wirelessly.
 
also, DS3 controller is an icon tied to PS brand, and used very often for sony too. that makes me doubt they'll change the shape at all

I prefer the 360 controller partly because I don't have to do that. "Any USB near me" means the PS3, so that either means buying a long cable and having it trailing across the living room, or sitting 2 feet from the TV.
i can also use a wall charger the one that came with my phone, with an usb port, or laptop, or anything near me. I find it very convenient in a majority of situations.
 
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