Danny Dudekisser
I paid good money for this Dynex!
As I'm sure some of you are aware, it's Summer. That means no new games. Which for me, means its time to dig into older stuff again and play through some of the stuff I missed from generations gone by. And one of the cool things about retro gaming is the allure of discovering some amazing game that you've never heard of or that you never got a chance to play back in the day that really captures everything awesome about gaming. Which kinda got me thinking about this gen, and how people are going to remember it say... 10 years down the road.
So what do you think? Are people going to look back at it fondly, or will it be remembered as an era where the industry really didn't know what the hell it was doing?
Those who are aware of my antics probably won't be surprised by my answer: I think this gen will be looked back on as a complete and utter mess. DLC, online passes, out of control budgets, experiments with F2P and episodic models -- it all smacks of an industry that's trying desperately to evolve, but can't quite figure it out. That, and I can't imagine games like Uncharted or Assassin's Creed aging well. The games of this gen are a lot like the 8-bit era in that they seem like they're trying to establish new types of experiences... but they don't quite nail it yet... they feel like experiments a lot of the time. And as a fan of Japanese games, it's been a disaster. Sure, the Japanese fared better on handhelds, but most of the games coming out of the mystical orient seem to lack the charm they once had. Except for Falcom.
So yeah, I'm thinking this gen will be looked at as a low point in the long run.
So what do you think? Are people going to look back at it fondly, or will it be remembered as an era where the industry really didn't know what the hell it was doing?
Those who are aware of my antics probably won't be surprised by my answer: I think this gen will be looked back on as a complete and utter mess. DLC, online passes, out of control budgets, experiments with F2P and episodic models -- it all smacks of an industry that's trying desperately to evolve, but can't quite figure it out. That, and I can't imagine games like Uncharted or Assassin's Creed aging well. The games of this gen are a lot like the 8-bit era in that they seem like they're trying to establish new types of experiences... but they don't quite nail it yet... they feel like experiments a lot of the time. And as a fan of Japanese games, it's been a disaster. Sure, the Japanese fared better on handhelds, but most of the games coming out of the mystical orient seem to lack the charm they once had. Except for Falcom.
So yeah, I'm thinking this gen will be looked at as a low point in the long run.