i was initially thinking KojiPro myself, but splinter cell is clearly more of a stealth game type thing. MGS is more focused on the story, splinter cell is more focused on the gameplay, the stealthTake it away from Ubisoft and give it to Kojima. He's obviously the best at making stealth games.
I would put a rewind feature similar to Grid allowing you to rewind up to 30 seconds. That way when you get spotted you can rewind back to where you were and learn the levels without restarting or turning the game into COD.
This would be optional and just put in difficulties that utilize it or not. I think people get frustrated with stealth and when they blow it try going loud with guns blazing because there is no other option. Rewind would allow them to play the game as intended without getting frustrated.
It’s a hard thing to figure out. Games are so expensive and companies want such massive sales it makes it hard for a smaller single player franchise to get released. They almost need to farm these games out to smaller studios, make it lower budget so they are able to deliver what the core fans want out of the franchise without worrying about moving 10 million units.The series went to shit after Double Agent (OG XBox version). I'm not sure a game modeled after Chaos Theory would be viable in the market, sadly.
Chaos Theory had a rewind feature in the form of the knife.
It’s a hard thing to figure out. Games are so expensive and companies want such massive sales it makes it hard for a smaller single player franchise to get released. They almost need to farm these games out to smaller studios, make it lower budget so they are able to deliver what the core fans want out of the franchise without worrying about moving 10 million units.
The first step is to stop milking assassins creed. If I remember correctly the 1st 3 games were solid. Then they had Sam doing missions in broad daylight wearing street clothes. I won’t say those games sucked but they weren’t as interesting as sneaking in office buildings and parking garages.The premise is to put your feet in the shoes of Ubisoft. A company that wants to continue growing their major IP.
The hypothetical you posed in the OP is just as stupid as asking somebody who they would rather smooch[?] between Betty White and Nancy fucking Pelosi. There's zero value to be found.Adam Carolla has a great rant about guys who won't participate in hypotheticals.
Would you rather smooch Betty White or Nancy Pelosi?
"Neither bro, I'm not into old women."
This thread attracted all of those guys, lol.
Blacklist is phenomenal. No one gives it proper credit.
- Which games are the standouts?
The first step is to stop milking assassins creed. If I remember correctly the 1st 3 games were solid. Then they had Sam doing missions in broad daylight wearing street clothes. I won’t say those games sucked but they weren’t as interesting as sneaking in office buildings and parking garages.
Go back to the basics. Night missions, sticking to the shadows, emphasis on stealth while punishing run and gun attempts. And cool gadgets.
And keep it fairly linear. NO OPEN WORLD
Which games are the standouts?
The hypothetical you posed in the OP is just as stupid as asking somebody who they would rather smooch[?] between Betty White and Nancy fucking Pelosi. There's zero value to be found.
Basically, fuse Chaos Theory with Blacklist. And keep microtransactions out of it.
Basically, fuse Chaos Theory with Blacklist. And keep microtransactions out of it.
So... Chaos Theory but worse?fuse Chaos Theory with Blacklist
Make it a very realistic hardcore stealth game for a hardcore audience, returning the series to its roots.How would you "fix" Splinter Cell?
Fix meaning, to get the franchise back on track in terms of financial viability.
The Splinter Cell remake has been confirmed, but it's likely a test for Ubisoft to see how strong the IP still is in the modern market.
To date, there have been 7 Splinter Cell games made and the franchise has officially sold 31 million copies according to Ubisoft. That's an average of 4.5 million copies per game release.
How would you shake up the series so that there's potential to sell 10+ million copies?
If you’re only concerned with sales then they should copy Fortnite and Warzone.Fuse a game that sold 2.5 million copies with a game that sold 2 million copies...doesn't that give you a game that projects to sell 2.25 million copies?
Ubisoft wants Splinter Cell to be a major franchise with commercial heft.
My man... it's funny how your list couldn't be further away from what the essence of Splinter Cell is for my tastes. All your "pros" are "cons" for me. Allow me to elaborate:Blacklist is phenomenal. No one gives it proper credit.
Pros:
Cons:
- Marking enemies. Copied in almost every stealth game since. They invented it.
- Best cover system in any TPS ever made. Fluid traversal between cover spots with slick animations. Extremely polished movement options better than any stealth game.
- Execute option. Invented it. Copied by other games.
- Ghost, or Panther playstyles fully supported. No death runs on every level possible.
- Very good multiplayer with multiple modes.
- Fantastic melee take down kill animations. Some of the coolest knife kills in a game
Can't think of any.
Make it like MGS V
Blacklist is phenomenal. No one gives it proper credit.
Pros:
Cons:
- Marking enemies. Copied in almost every stealth game since. They invented it.
- Best cover system in any TPS ever made. Fluid traversal between cover spots with slick animations. Extremely polished movement options better than any stealth game.
- Execute option. Invented it. Copied by other games.
- Ghost, or Panther playstyles fully supported. No death runs on every level possible.
- Very good multiplayer with multiple modes.
- Fantastic melee take down kill animations. Some of the coolest knife kills in a game
Can't think of any.
I enjoyed Conviction and have played it through multiple times. And that's with being a huge fan of the OG SC games. Can't keep doing the same shit each time....Just replay Chaos Theory.
Fuck Conviction and Blacklist.
I'd rather the series stay dead.
Yeah, its just never going to happen.The premise is to put your feet in the shoes of Ubisoft. A company that wants to continue growing their major IP.
300 is miniscule fot Ubisoft, who typically employs over 2000 people on a single game.Sure.. but outside of the fact that they own the IP, why do I care about Ubisoft? Even if I did, it's nonsense that everything these companies put out needs to sell 10 fucking million copies. Literally look at what has happened to Assassin's Creed following this line of thinking.
I'd rather have a smaller budget and less commercial Splinter Cell that's basically Chaos Theory but harder. No reason why that couldn't be considered successful. But sure, put a fucking team of 300 on it