Ookami-kun said:EDIT: Oh god, look who's in this topic!
Pappasman said:I'd also like to see a 3D take on Four Swords that retains the Wind Waker art style.
Ookami-kun said:I honestly prefer linear platforming with "multiple" paths being more like Super Mario World.
And that "replace Star Fox as humans" clearly have no idea what he's talking about. Because apparently turning them into humans would make the game suddenly better!
EDIT: Oh god, look who's in this topic!
Star Fox Cafe should be huge and epic, and have battles that go from space to air to land and back to space without loading or transition screens.
See the Star Fox Cafe thread for many pages of discussion.
beast786 said:Did i really bother you that much?
Gravijah said:Just port FSA to the 3DS. Or remake it on the Cafe. Pwease.
beast786 said:I would love to see Zelda change with Cafe.
Have linked aged and much more realistic graphics but still keep the connection The game will have real time effectt on link. Bruises , scars etc etc. Voice over and narrative.
Back in the world of Hyrule,
Open world game, with setting more close to LoTR more gritty environments.
The game will be SP but would have a multilayer component within its SP campaign.
Meaning. As you travel as link you will go city by city. Each of those city are going to be ruled by other players. Within each city there will be a quest. The Guest player would protect that city from Link , and could create an army and obstacles .
It would be a create and share model in a Magical world against the protagonis.
Pappasman said:Why does it have to be a port or remake? Just make a new one.
artwalknoon said:You do realize your asking for Fable 3 right? IMO Zelda games aren't about that. There is no city management or property ownership. Link doesn't rule anything. Also I don't see a need for any multiplayer in Zelda besides a 4 swords style adventure spin off. Having multiple Links the the same game world where the narrative plays out would be terrible in my opinion. I would never want to see another Link running around in my game.
Ookami-kun said:You know something is bad when people force "create-your-own stuff" on games that aren't meant to have that.
beast786 said:What games are meant to have that "create-your-own stuff"
Hire this man, Nintendo.Wolves Evolve said:I want everybody who would buy beast786's version of Zelda to be disappointed.
I want a richly animated, cel-shaded world in keeping with the promise made to me during the SNES era. Wind Waker was not enough. A rich world, full of chickens, farmers and old crotchety men for the first moments, and then expansive dangerous clifftop castles, rivers, forests, craggy mountains. Friends, enemies, helpers, mysterious swords glimmering in the light, and the knowledge that someone needs me to be a better hero to save their life.
I want this to be done with rich animations, careful colour choices, a sense of scale and a bit of bravery. I don't care if its HD, but if HD lets them get to this place, then HD is the best thing in the world.
beast786 said:What games are meant to have that "create-your-own stuff"
They will make a new one for Cafe. They need another killer multiplayer franchise like NSMBW.Gravijah said:Just port FSA to the 3DS. Or remake it on the Cafe. Pwease.
Gravijah said:So they can re-reuse the awesome ALTTP music, duh.
Chet Rippo said:Donkey Kong Country Forever
KevinCow said:Zelda in particular, I think they should play a bit of the Assassin's Creed series and Darksiders. Look at the huge cities, with waves of bustling NPCs roaming the streets. Stick a giant castle in the middle, and that's what Hyrule Castle Town should be. And what would be really cool is if I could traverse the buildings with the hookshot or something, and eventually even reach the top of Hyrule Castle.
Ookami-kun said:Sandbox games.
Because the last thing Zelda needs is a "create your own dungeon" shit.
Gravijah said:Just port FSA to the 3DS. Or remake it on the Cafe. Pwease.
beast786 said:I cant thing of a Genre that does not have create and share. With the help of cafe and hopefully a robust MP. Why limit it.
As per what zelda needs. I am sure you are an expert of it.
The thing about ST that's really interesting versus "random scrambling through Nintendo's backlog for something to make new again" is that it has so many different pieces unto itself that when refocused could lead to any number of interesting different directions, as opposed to just a straight "do it like it used to be" revival. For example:
- Should it be more like a Saturday morning cartoon version of Uncharted with liberal Nintendo-isms? The original games already set a good framework for this with the "chapter" set up and progression, and the separation between action -- dealing with deep cave trekking, mysterious area investigations or treasure hunting -- and interactions with the cast and personalities present on the island "overworlds". There's also the extraneous things like the characters, Mike being described just as a regular high school kid, his Uncle a pretty famous archaeologist, and the alien kids & princess that could pretty much act as his ambassadors on different worlds (should there be an increased emphasis on venturing through more alien worlds on top of the earthly ones). Surprisingly enough, even though this is the one I support most (mainly because it fills a gap that other Nintendo franchises don't in making a "Indiana Jones"-like title), it's just as open to different interpretations as anything else. Look at how many people say it could be a more modern Zelda for example. Personally, I don't agree with this one because I feel as though it'd only help to make this series lose any shot it once had at a distinct personality or gameplay identity because of the inevitable comparisons to the mainline Zeldas. Let Zelda be Zelda in gameplay and design and let StarTropics have a chance to become something different, something that it can only be when it's unhindered by expectations or designs prominent in another series.
- As mentioned before, the series already possessed a strong western audience slant and even though the elements were crude, there was enough there to make a basis for a future entry with a more serious (re: the universe could be built up and taken more seriously, not a cry for "herp derp moar matoor") effort towards creating a universal but western influenced series. While I certainly would love it if the series would retain certain humors and charms that 1990 Nintendo toyed with (dressing in drag to infiltrate an island full of warrior women, blocking psychic suggestions... with bananas lodged in his ears) you can see that a lot of elements that were put into the series (especially the second game) were there just because they seemed funny/were forced gags as opposed to something thought out and used with the hopes of making something that was just genuinely funny (the entire time travel shtick in the second game, Cleopatra wanting a pizza, Merlin being your psychic advisor through time, etc.) Imagine what kind of potential it would have if it was given a new life and people who understood both game design and western culture could have a go with the franchise?
- Adding on to the previous, Nintendo has goddamed Retro, a studio praised highly for superb world design, art direction talents, and a really positive attitude towards working on Nintendo IPs and making them into something new entirely. Couple that with the idea that they are entirely American, and you have the potential to give them a series that could seem almost natural coming from them depending on how wild you allow them to get in the design of things. It'd be a great way to show off Retro's ability to make different varied franchises viable, a good way to show that Nintendo's library isn't limited to just Marios, Zelda, Metroids and the like, and a good way to start up an audience for adventure games without taxing EAD3 for "moar Zelda plz" given how long it has taken them to get their direction and show something for Skyward Sword throughout this generation.
KevinCow said:Zelda in particular, I think they should play a bit of the Assassin's Creed series and Darksiders. Look at the huge cities, with waves of bustling NPCs roaming the streets. Stick a giant castle in the middle, and that's what Hyrule Castle Town should be. And what would be really cool is if I could traverse the buildings with the hookshot or something, and eventually even reach the top of Hyrule Castle.
beast786 said:I cant thing of a Genre that does not have create and share. With the help of cafe and hopefully a robust MP. Why limit it.
As per what zelda needs. I am sure you are an expert of it.
Cmon bro, four swordsWolves Evolve said:Why are you such a prick to people?
I can think of a heap of genres that don't have create and share. It benefits the rest of production by allowing other types of work to happen.
I would love for Zelda to be in a fuller world, but I also really like games without multiplayer because so far in game history, games with multiplayer elements have had poorer single-player design. This isn't just a trend, this is a observable tendency over several generations with only a handful of notable exceptions that are still disputable.
First thing I thought, but in over-the-top, beautiful 2D. Also, make the world extremely interactive with lots of secrets, hidden passages and side-dungeons/quests.SaintMadeOfPlaster said:I want a Zelda game with a Hyrule that is just massive. It should take at least half an hour to travel from border to border on horseback. Especially if they return to a more exploration heavy title. I know this is wishful thinking, but it would be nice.
Nirolak said:Remember everyone, this thread is about respectfully discussing and sharing ideas. Even suggestions of extreme changes are welcome here.
Almost everyone here is doing a fantastic job of that, and there are some great ideas flying around.
If you want to have a more blunt conversation, please use the other thread.
IchigoSharingan said:Game&Watch could just be in 1080p and in black and white and I'd still grab it.
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IchigoSharingan said:I can't even imagine how GORGEOUS Pikmin will be on Cafe.