Krauser Kat
Member
More pc ports. Like all of them. Steam integration. DD available for all console games.
One console future just means total compatibility. PS3 games on Wii consoles with 360 controllers if you want.
- MS and Sony both launch at the end of 2013
- MS goes for a more moderate jump in power compared to Sony but still dominantly outclasses Nintendo with taking a relatively minor loss
- MS focuses much more on services, apps, windows 8 integration, kinect, etc. over game development. XB3 has a handful of console exclusives but mostly becomes the defacto console for multiplatform games.
- Sony focuses on another beast of a machine but prices more aggressively than this gen, taking another huge loss per console.
- PS4 sales trail woefully behind XB3 because it targets only the hardcore without properly addressing the expanded market
- The Wii U tablet is a hit with the expanded market but falls short of matching the same excitement and fervor created by the original wii-mote.
- Both XB3 and PS4 sales trail behind Wii U for the first 3-4 years primarily due to higher price and missing the tablet controller boat. However, XB3 and Wii U sales are closer than 360 and Wii sales were this gen. At the end of 5 years, the worldwide LTD are roughly 85 mil - 60mil - 40 mil for Wii U, XB3, and PS4 respectively.
- Launch prices are $300 and $400 for Wii U and XB3/PS4 respectively. MS and Sony both also have $500 SKUs but they are more premium packages and the $400 SKU is not a tard pack.
- 360 continues to sell moderately well for the first few years of the next gen, bringing it's final LTD to 80-85 mil. Wii tops out at a little under 105 mil
- After 6 years on the market, Wii U's successor is released in 2018, is only marginally more powerful than XB3 and PS4
- Both MS and Sony decide to follow the same pattern they did this generation and keeps XB3 and PS4 successors off the market until 2021
- Final LTDs in 2021: Wii U: slightly less than 100 mil, XB3: 90 mil, PS4: 55mil
- Nintendo dominates Japan, MS dominates NA, tend to go back and forth in Europe
And why would platform holders ever want that? The only way you'd see total compatibility for all games would be if it was the only platform in town like the iPad.
I dunno. If I buy hardware or software, is it actually mine or am I effectively renting the bastard?
Day 1 game prices determined by average game review scores. Max cap at 60 unless its collectors edition.
One console future just means total compatibility. PS3 games on Wii consoles with 360 controllers if you want. I think if we're reaching a point where graphics aren't going to get much better, its a great way to go.
$60 gets you 48 hours. The rest is DLC.
I don't get it. Why would price play a factor in Wii-U vs PS4/720, but not Wii-U vs PS360?
I'm also confused why you would want Nintendo to be 6 years behind the tech curve again.
It would of course have different types of controllers, just like all three current consoles do with their traditional, motion, and wheel peripherals.
I think the only gamer group willing to put up with 3rd party controllers is the fighting community, and only because arcade sticks tend to provide better control in fighting games over standard controllers :< Steel Battalion also comes to mind, but that seems to be mostly a novelty (and they had to include controls for standard controllers anyway afaik).I think the idea is that you still have several manufacturers, like with dvd players, and you still have companies competing to make cheaper components. Not like an ipad where its manufactured by one company.
Also i'd imagine any controller would be compatible with any platform so you'd just buy the best 3rd party controller available for that genre.
So... that doesn't seem drastically different from now. It sounds like hardware manufacturers would still have to differentiate themselves somehow outside of pricing? Like whether or not they're more compatible with certain genres, what (additional) services they offer, maybe if they have exclusive offerings?Monopoly, huh? Like that one DVD player manufacturer has a monopoly on the DVD market?
A one console future does not mean one console manufacturer. It means one standard format. There would be much MORE competition in terms of pricing and quality of the actual players.
1. If there's literally no difference other than the company name on the product why wouldn't I just buy the cheapest reliable hardware based on reviews? That doesn't seem competitive, that just seems like it'll corral everyone to do one thing.It would of course have different types of controllers, just like all three current consoles do with their traditional, motion, and wheel peripherals.
There would still be hardware competition, games would just work on every console no matter who did it. Just look at the blu-ray players on the market, they're made by Philips, Samsung, LG, Sony, Daewoo, etc. and they all play the same discs, there's no monopoly. Perhaps there is a reason this model wouldn't work with consoles that I'm not seeing?
He even mentioned dvd players... Is there a company who holds a monopoly on dvd players or did they get so cheap that everyone owns several of them?
Why? I'm not seeing the point in owning several boxes that are all capable of doing the same things.And yet I still greatly disagrees that this is better for the consumer.
Perhaps I should have elaborated a bit more. It's not just about price, it's about what's currently new and hot, which all next gen consoles will have going for them over the current gen. If Wii U's hook takes off with the mass market, which is what I'm hoping, PS360 being cheaper isn't going to matter. They're independent products that will be primarily evaluated on their existing merits first and compared directly with competing products secondarily. Ultimately I'm predicting a $300 nintendo package being more desirable to the mass market than any possible $400 MS/Sony package independent of any direct comparison between the two. Price is very important, but there are many other things that impact mindshare. It's the reason PSP sales are far below 3DS sales in Japan even though it has a much more impressive library of games.
"New" factor being equal, price will probably play a role in the sales of Wii U/PS4/XB3. It'll depend on how well each company will be able to attract the mainstream market where price matters most. With the hardcore, not so much, but you and I have always disagreed on which market is larger/more important.
As for why the Wii 3 would only be marginally more powerful than PS4/XB3 in 2018, it's mainly because I don't foresee there being a real need for too much more power past the upcoming gen. Budgets are going to hold developers back moreso than tech, so it's going to have to equalize at some point. Of course, tech requirements could definitely change if we have some radically new input or display method emerge within the next 10 years. As for Wii U's power specifically, I just want it to be able to run ports, which will depend more on feature sets than raw power. I feel that's all that's really going to matter.
Why? I'm not seeing the point in owning several boxes that are all capable of doing the same things.
I see that you put a tablet in there to throw me off, very clever >_<The Wii, PS3, iPad and PC are all capable of doing the same things?
There have never been bug free games, nor will there ever be bug free games.
How are we suppose to play fighters and other d-pad heavy games?
Experimentation ala Fahrenheit.