D.Final
Banned
My ranking of my favorite Final Fantasy, and best, is:
(list based on the feelings and emotions that every Final Fantasy managed to create in me)
1: Final Fantasy XV
Noctis, Luna and Ardyn.
One of the biggest, and most majestic, Final Fantasy ever made.
An extraordinary narrative universe, which deserves to be discovered by all those in search of a great story.
An excellent BS, an exceptional Lore, a wonderful OST, is the epic adventure of Noctis and his friends, in a wonderful world to explore, where the Astrals (the planet's Summon divinities) are considered true gods. Powerful and exceptional.
And a villan, Ardyn, so incredible, that I consider it one of the best, and on the same level as Kefka of FF VI.
A game that everyone should play from start to finish.
To experience one of the most splendid endings ever made for a Final Fantasy.
(and it's one of the reasons why I consider it one of the masterpieces of this generation of consoles)
Final Fantasy XV is a real Final Fantasy.
And he has contributed to bringing prestige and honor back to the Final Fantasy saga in this generation.
2: Final Fantasy VI
Terra, Locke (+ Celes) and Kefka.
One of the best JRPGs ever, along with Chrono Trigger.
3: Final Fantasy IX
Gidan, Garnet and Kuja
A splendid tribute to many Final Fantasy games.
In a splendid and exciting theatrical key.
(originally it was born [in phase of concept], if I remember correctly, like a game of the spinoff series Crystal Cronicles)
4: Final Fantasy VII
Cloud, Tifa (+ Aerith) and Sephiroth.
A legendary Final Fantasy.
He started the Final Fantasy in 3D.
With an exciting story, and iconic characters.
It represents one of the major leaps in the saga in its golden age.
5: Final Fantasy IV
Cecil, Rosa and Golbez
(+ Zeromus)
Cecil, and the evolution from a dark knight to the Warrior of light.
This represents only a very small part of all the narrative plot that links the characters to the game's plot.
6: Final Fantasy VIII
Squall, Rinoa, and G. F.
Despite a plot that over time (half CD 2 and CD 3) begins to leave traces of hasty narration, the stories of the protagonists are able to give special moments, and iconic, along with very spectacular CG scenes.
The BS, despite being almost totally based on stealing magic (and summon) from the enemies, is still an interesting system for me.
[although it is a system that, if used too much, breaks the game making it, in practice, very easy]
7: Final Fantasy X
Tidus, Yuna, and Sin.
Practically a story of a pilgrimage, with a thousand difficulties, which turns into a love story.
Beautiful and moving.
The game world is extremely beautiful to look at, but unfortunately it is also very linear.
Especially because of the narrative chosen for the game but which, however, manages to give interesting secrets and very powerful secret bosses, like the Dark Eons.
8: Final Fantasy XIV ARR
MMORPG born disastrously in version 1.0, reborn as one of the best MMORPGs in its 2.0 version.
It is a game with very technical gameplay, which requires a massive amount of time even to reach the highlights of the main plot.
Probably one of the major flaws is precisely in the way the plot is diluted between multiple missions that are essentially useless or irrelevant, with interesting mission sections (and even epic ones)
9: Final Fantasy V
Game with very interesting gameplay.
(with the most extensive and varied job system of all the offline chapters)
But the same cannot be said of the plot, unfortunately.
Because, despite epic moments like the sacrifice of Galuf, or the battle on the great bridge against Gilgamesh, the game does not shine.
Presenting a much simpler, and at times trivial, plot than its predecessor Final Fantasy IV.
10: Final Fantasy I
The most classic of the classics.
The first story of the Warrior of Light.
Although the plot is simple, it manages to shine for effective gameplay and a very varied world, especially for the time.
And Garland is one of the first icons to mark the beginning of an incredible saga.
11: Final Fantasy II
Really pretty and interesting story.
The gameplay, however, despite being very different from that of FF I, is also extremely more complex in the mechanics.
(making it difficult, or long, to increase the various characteristics of your characters, such as HP to the extent of attacks received in each battle and to enhance spells by using them multiple times in each single battle)
Interesting, but not for everyone.
12: Final Fantasy XII
Ivalice, a splendid world.
Plot and gameplay of the game, not as beautiful as the setting.
The characters, especially those who "should" be the protagonists, Vaan and Penelo, have a narrative depth comparable to a blank sheet of paper.
Only Balthier (for his charisma) and Bash (for his story) are saved at the narrative level.
But all the political plot of the plot results in multiple points of word and boring.
The gameplay, managed by Gambit, is interesting but totally driven.
Coming to perform very few actions in battle and, in many cases with the right Gambits, going forward without even needing to give any order to any character.
Resulting in a rich system, but which can easily break the gaming experience.
13: Final Fantasy XI
A rich and extremely varied world.
However, despite presenting some really interesting situations, it did not completely hit me.
14: Final Fantasy XIII
The most linear, and empty, of Final Fantasy.
Despite the generation (Ps3 and Xbox 360), and the technology used to make it, the game represents a step backwards even compared to FF X.
Since Final Fantasy XIII has no visitable city. It has no world to explore freely.
He has no minigame.
It also has an extremely driven and extremely fast BS.
So fast that the player doesn't even need to decide what moves to make, because the game decides the moves by itself.
While the "player" can only set the "role" of the characters in the team, while they fight practically all the battles in a pre-set way.
Without emphasis, and without total control over the team.
Probably the worst BS in the whole saga.
(and changed massively, under fan request, in the following XIII-2 and Lightnings Returns)
[and the Summon made as Transformers are really bad]
The plot is excessively convulsive and complex, and it is difficult to fully understand (even reading the reports, which narrate fundamental key points never mentioned in the plot, in the game archive).
But despite its complexity, it also has its beautiful or interesting moments.
But too few to justify such a poor game.
From my point of view, one of the worst chapters.
15: Final Fantasy III
Probably one of the most anonymous Final Fantasy games ever made.
And despite being part of the classics it is much more banal, at plot level, compared to FF I and FF II.
I say this because despite introducing for the first time in the saga the system of Jobs and Summon (obtainable only by buying them in stores, like magic), the plot of the game, and the protagonists of the game, are boring.
Not that at the time there had to be a big personal development of the characters, but usually the events of the plot had to try (or try) to entice the player to explore and / or continue the journey. And this doesn't happen much for me.
The BS is always very classic, with the difference that the magic system is even more limited, this time from magic units that you can use.
And the save point system is poorly managed, and this is especially felt in the last 2 dungeons of the game to have to complete each time, one after the other.
However, there is a vast world to explore in the game.
So why do I consider it my least favorite?
Because when I judge a Final Fantasy I do it mainly based on the sensations that the plot is able to transmit to me.
And honestly, the plot of Final Fantasy III didn't give me emotions.
For me all the Final Fantasy, especially those of the main series, deserve to be played at least once.
And everyone will always have his favorite, for different reasons.
P. S .: and those who judge a game only from the cover, or only from other opinions, must learn to play the games they want to talk about, and then they can give a vague opinion.
(because foolish opinions based on outfits, or on "trendy complaints" are not true opinions, and are just fake useless opinions and without any kind of sense)
(list based on the feelings and emotions that every Final Fantasy managed to create in me)
1: Final Fantasy XV
Noctis, Luna and Ardyn.
One of the biggest, and most majestic, Final Fantasy ever made.
An extraordinary narrative universe, which deserves to be discovered by all those in search of a great story.
An excellent BS, an exceptional Lore, a wonderful OST, is the epic adventure of Noctis and his friends, in a wonderful world to explore, where the Astrals (the planet's Summon divinities) are considered true gods. Powerful and exceptional.
And a villan, Ardyn, so incredible, that I consider it one of the best, and on the same level as Kefka of FF VI.
A game that everyone should play from start to finish.
To experience one of the most splendid endings ever made for a Final Fantasy.
(and it's one of the reasons why I consider it one of the masterpieces of this generation of consoles)
Final Fantasy XV is a real Final Fantasy.
And he has contributed to bringing prestige and honor back to the Final Fantasy saga in this generation.
2: Final Fantasy VI
Terra, Locke (+ Celes) and Kefka.
One of the best JRPGs ever, along with Chrono Trigger.
3: Final Fantasy IX
Gidan, Garnet and Kuja
A splendid tribute to many Final Fantasy games.
In a splendid and exciting theatrical key.
(originally it was born [in phase of concept], if I remember correctly, like a game of the spinoff series Crystal Cronicles)
4: Final Fantasy VII
Cloud, Tifa (+ Aerith) and Sephiroth.
A legendary Final Fantasy.
He started the Final Fantasy in 3D.
With an exciting story, and iconic characters.
It represents one of the major leaps in the saga in its golden age.
5: Final Fantasy IV
Cecil, Rosa and Golbez
(+ Zeromus)
Cecil, and the evolution from a dark knight to the Warrior of light.
This represents only a very small part of all the narrative plot that links the characters to the game's plot.
6: Final Fantasy VIII
Squall, Rinoa, and G. F.
Despite a plot that over time (half CD 2 and CD 3) begins to leave traces of hasty narration, the stories of the protagonists are able to give special moments, and iconic, along with very spectacular CG scenes.
The BS, despite being almost totally based on stealing magic (and summon) from the enemies, is still an interesting system for me.
[although it is a system that, if used too much, breaks the game making it, in practice, very easy]
7: Final Fantasy X
Tidus, Yuna, and Sin.
Practically a story of a pilgrimage, with a thousand difficulties, which turns into a love story.
Beautiful and moving.
The game world is extremely beautiful to look at, but unfortunately it is also very linear.
Especially because of the narrative chosen for the game but which, however, manages to give interesting secrets and very powerful secret bosses, like the Dark Eons.
8: Final Fantasy XIV ARR
MMORPG born disastrously in version 1.0, reborn as one of the best MMORPGs in its 2.0 version.
It is a game with very technical gameplay, which requires a massive amount of time even to reach the highlights of the main plot.
Probably one of the major flaws is precisely in the way the plot is diluted between multiple missions that are essentially useless or irrelevant, with interesting mission sections (and even epic ones)
9: Final Fantasy V
Game with very interesting gameplay.
(with the most extensive and varied job system of all the offline chapters)
But the same cannot be said of the plot, unfortunately.
Because, despite epic moments like the sacrifice of Galuf, or the battle on the great bridge against Gilgamesh, the game does not shine.
Presenting a much simpler, and at times trivial, plot than its predecessor Final Fantasy IV.
10: Final Fantasy I
The most classic of the classics.
The first story of the Warrior of Light.
Although the plot is simple, it manages to shine for effective gameplay and a very varied world, especially for the time.
And Garland is one of the first icons to mark the beginning of an incredible saga.
11: Final Fantasy II
Really pretty and interesting story.
The gameplay, however, despite being very different from that of FF I, is also extremely more complex in the mechanics.
(making it difficult, or long, to increase the various characteristics of your characters, such as HP to the extent of attacks received in each battle and to enhance spells by using them multiple times in each single battle)
Interesting, but not for everyone.
12: Final Fantasy XII
Ivalice, a splendid world.
Plot and gameplay of the game, not as beautiful as the setting.
The characters, especially those who "should" be the protagonists, Vaan and Penelo, have a narrative depth comparable to a blank sheet of paper.
Only Balthier (for his charisma) and Bash (for his story) are saved at the narrative level.
But all the political plot of the plot results in multiple points of word and boring.
The gameplay, managed by Gambit, is interesting but totally driven.
Coming to perform very few actions in battle and, in many cases with the right Gambits, going forward without even needing to give any order to any character.
Resulting in a rich system, but which can easily break the gaming experience.
13: Final Fantasy XI
A rich and extremely varied world.
However, despite presenting some really interesting situations, it did not completely hit me.
14: Final Fantasy XIII
The most linear, and empty, of Final Fantasy.
Despite the generation (Ps3 and Xbox 360), and the technology used to make it, the game represents a step backwards even compared to FF X.
Since Final Fantasy XIII has no visitable city. It has no world to explore freely.
He has no minigame.
It also has an extremely driven and extremely fast BS.
So fast that the player doesn't even need to decide what moves to make, because the game decides the moves by itself.
While the "player" can only set the "role" of the characters in the team, while they fight practically all the battles in a pre-set way.
Without emphasis, and without total control over the team.
Probably the worst BS in the whole saga.
(and changed massively, under fan request, in the following XIII-2 and Lightnings Returns)
[and the Summon made as Transformers are really bad]
The plot is excessively convulsive and complex, and it is difficult to fully understand (even reading the reports, which narrate fundamental key points never mentioned in the plot, in the game archive).
But despite its complexity, it also has its beautiful or interesting moments.
But too few to justify such a poor game.
From my point of view, one of the worst chapters.
15: Final Fantasy III
Probably one of the most anonymous Final Fantasy games ever made.
And despite being part of the classics it is much more banal, at plot level, compared to FF I and FF II.
I say this because despite introducing for the first time in the saga the system of Jobs and Summon (obtainable only by buying them in stores, like magic), the plot of the game, and the protagonists of the game, are boring.
Not that at the time there had to be a big personal development of the characters, but usually the events of the plot had to try (or try) to entice the player to explore and / or continue the journey. And this doesn't happen much for me.
The BS is always very classic, with the difference that the magic system is even more limited, this time from magic units that you can use.
And the save point system is poorly managed, and this is especially felt in the last 2 dungeons of the game to have to complete each time, one after the other.
However, there is a vast world to explore in the game.
So why do I consider it my least favorite?
Because when I judge a Final Fantasy I do it mainly based on the sensations that the plot is able to transmit to me.
And honestly, the plot of Final Fantasy III didn't give me emotions.
For me all the Final Fantasy, especially those of the main series, deserve to be played at least once.
And everyone will always have his favorite, for different reasons.
P. S .: and those who judge a game only from the cover, or only from other opinions, must learn to play the games they want to talk about, and then they can give a vague opinion.
(because foolish opinions based on outfits, or on "trendy complaints" are not true opinions, and are just fake useless opinions and without any kind of sense)
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