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HTC Vive pc specs requirement & SteamVR performance test tool

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Pascal pls

So does this mean that some people will get an experience on the Vive that's closer to the PSVR?
 
So I ran the tool and was averaging about 120FPS, then it just disappeared.
How are you viewing your results?

Edit: nevermind, it worked.
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I'm looking forward to trying this out and seeing what kind of results I get with my overclocked 780. I feel like I should be pretty close. Still planning on upgrading my GPU on launch.
 
Lower part of "capable" with a AMD HD 7970.


Though the test can't check Crossfire performance, due to being windowed. Wonder if that'd have made any difference or the test might not even be Crossfire/SLI aware.
 
EDIT: Wrong thread



That's interesting stuff. HL3 VR, really?

Valve has probably experimented with a potential HL3 title for years. Not surprising that nothing has come of it considering how unrealistic the expectations are for the title.
 
It's a bit mental, fair play to HTC getting it down to 1 USB. Like you say you're looking at 5 ports with a Xbox pad too. Wow.

The 4 ports on the OP specs already takes into account a controller and Oculus Touch. It's 1 for the headset, 1 for the camera 1 for the Xbox One pad and 1 for the second camera once Oculus Touch is released.
 
Thats kind of ridiculous @ the rifts need of 4 USB ports, including 3 3.0 ones

The 4 ports on the OP specs already takes into account a controller and Oculus Touch. It's 1 for the headset, 1 for the camera 1 for the Xbox One pad and 1 for the second camera once Oculus Touch is released.

oh well that actually makes sense then
 
FWIW, you can always get a pci-e USB 3.0 expansion card for your desktop for $25. Pretty easy to get +5 USB3 ports. If you're interested in a Rift, that shouldn't be the show-stopper.

Not a show stopper, but an annoyance.
More importantly, when you get a second camera to put in the opposite side of the room (to minimize occlusion) with the touch, you're going to have to run a USB all the way to the PC, whereas Lighthouse only needs an AC outlet to work.
It just seems like a much better thought out and elegant system.
 
I have an R9 390, 16GB DDR4 ram and an i7 6700(non K version) and I got a 7.1(ready) score.
 
Not a show stopper, but an annoyance.
More importantly, when you get a second camera to put in the opposite side of the room (to minimize occlusion) with the touch, you're going to have to run a USB all the way to the PC, whereas Lighthouse only needs an AC outlet to work.
It just seems like a much better thought out and elegant system.

Oh I agree completely. I just...that's all I can say. I haven't bought into anything so I don't have a horse in this race. But yea,

http://www.amazon.com/dp/B00FPIMJEW/?tag=neogaf0e-20

should be on everyone's mind if they're going OR. I certainly wouldn't let it consume all of my USB3 built-in slots. I need them for my external NAS, external portable drives, LED keyboard, etc. The only way I could make an OR work for me is with one of these cards. rip.
 
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I overclocked the 780 and my CPU, I think that there is a hardline cap that non-Maxwell gpu can attain.

Looking at the other samples of gtx 780 test I can say I won the silicon lottery, lol.
 
What clock do you run your 970 at?

I find it very strange you are getting such a high score when my PC with i7 4770K@4.4GHz and 970@1544MHz only get 8.2.

Only getting 6.9 on mine. 970 OC a bit and a 3570k at 4GHz (motherboard won't let me go any higher)
Wonder if running in a window on a 3440x1440 monitor affects it?



Edit: source 2 scaling to maintain performance is fantastic. Hope more engines do the same.
 
How do you make it fullscreen? Its only running in like 540p for me

If you want to run it full screen in non-VR mode, just change the height and width to match your resolution:

SteamApps\common\SteamVRPerformanceTest\bin\win64\ vr.exe -noassert -retail -vrperftest -autofidelity +map vr_aperture_main -novr -fullscreen -height 2160 -width 3840

.

that small window is the normal btw, so it's not an error on your end.
 
Haha...was looking for someone to post a 900 series i7.

Running on 8 years...no upgrade needed...lol.

I have confidence in my i7 920 / 980 Ti setup now.

Yeah, I was going to swap it recently for a Xeon 5650 that drops right into my X58 mobo as a sidegrade, gives you 6 cores and twelve threads but haven't seen a need to even do that.

What clock do you run your 970 at?

I find it very strange you are getting such a high score when my PC with i7 4770K@4.4GHz and 970@1544MHz only get 8.2.

1480mhz

Maybe look into your gpu overclock, check it's not throttling down. I get worse fps if I push those type of clocks, Think 970 has some built in limits

Nothing strange about it. This guys old i5 2500k no hyperthreading is beating yours as well.

Well looks good so far. Was a bit worried because of my CPU, but that old 2500k is still rocking it.
vr_test_ocp4uqc.png
 
Yeah, I was going to swap it recently for a Xeon 5650 that drops right into my X58 mobo as a sidegrade, gives you 6 cores and twelve threads but haven't seen a need to even do that.



1480mhz

Maybe look into your gpu overclock, check it's not throttling down. I get worse fps if I push those type of clocks, Think 970 has some built in limits

Nothing strange about it. This guys old i5 2500k no hyperthreading is beating yours as well.


Weird. I did notice the test barely ramped my fans up at all
 
Not a show stopper, but an annoyance.
More importantly, when you get a second camera to put in the opposite side of the room (to minimize occlusion) with the touch, you're going to have to run a USB all the way to the PC, whereas Lighthouse only needs an AC outlet to work.
It just seems like a much better thought out and elegant system.

Yeah the Oculus "solution" to room-scale VR feels more like a hack than a well-thought out system. But then I don't think any of the room-scale VR solutions are that compelling until they can figure out how to at least transmit the video wirelessly.
 
https://www.linkedin.com/pulse/valves-vr-ready-aperture-test-roy-taylor?trk=prof-post

What’s more, we’ve worked very closely with Valve to implement one of AMD LiquidVR’s premier features called Affinity multi-GPU into the Aperture Science Robot Repair demo, which this tool is based on . Think of this as CrossFire technology for VR, where the application lets one GPU render for the left eye, and the other for the right eye. Though the work implementing Affinity mGPU into this application is not finished, it’s already showing significant performance uplift over a single GPU.**

**To enable multi-GPU support, use “-multigpu” as a launch option without the quotes. Please note this work is still ongoing, and is not an officially supported feature at this time.
 
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