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I believe that Street Fighter V might end up getting a rerelease.

I know how to save Street Fighter V:

Patch in Cody, Guy, Haggar, Poison, Rolento, Hugo.

Add a Final Fight mode with online coop, go out in the streets kicking everyone's ass, picking up weapons, food from garbage cans. This would rock and you know it.

lol @ Capcom expecting to sell a game to casuals when it currently only screams: "HI, COME GET YOUR ASS KICKED!". Because it is what SFV is now. People do not want to be destroyed repeatedly online, or spend hours upon hours "Studying in lab" just to be decent. People want to come home from work/school, kick some ass in game to relax, go sleep.

I'd play the hell out of that mode.
 
You don't want to support their "horrible business practices" but apparently Day One culture is very important to enjoyment of the game

"Day One" is very important for games. Where have you been? The marketing has reached its height. People are the most excited. It is the time where the most eyes are on your product. When people want to try or talk about or read about your product. They will NEVER get another launch. This is the what games have done to themselves so here we are. Fuck it up and it'll be remembered forever and can hurt your future sales of the game and other games.. Make it great and people will flock to it.
 
What a crazy prediction OP, a re-release of a game from a series of constant re-releases? What ever made you come to that conclusion? Was it Super Street Fighter 4? Or Super Street Fighter 4 Arcade Edition? Or Ultra Street Fighter 4?

Yes SF5 will have a million editions, it's not rocket science to see that one coming.
 
"Day One" is very important for games. Where have you been? The marketing has reached its height. People are the most excited. It is the time where the most eyes are on your product. When people want to try or talk about or read about your product. They will NEVER get another launch. This is the what games have done to themselves so here we are. Fuck it up and it'll be remembered forever and can hurt your future sales of the game and other games.. Make it great and people will flock to it.
I'm not saying a good first impression isn't important.

I'm saying folks are complaining that the modes they want are not in the game right now, and they have no interest in online. Those are coming for free. No one is telling them to buy the game now. People who want to play online are able to buy now. They are specifically advertising the months the single player will come out, where they will surely put out trailers/press releases detailing them

SFV may as well be in its arcade release right now. Saying "I guess I will never play this game then" because what you wanted wasn't there day one with the online focused stuff doesn't make sense. Day One isn't important if you aren't planning on keeping up with the community and just want to fight CPU
 
I'm fine if it gets re-released, but Capcom should offer something free for the users who already own SFV as a way to appease/say sorry to them for their server issues to bare-boneness of the game.

If you take certain posts at face value, early adopters don't need any apology or appeasement.

They've got the game they want, the modes they care about, they're in at the ground floor competitively, and they have plenty of time spacing character releases out to earn fight money to afford them and to learn the existing roster before learning new characters when they drop.
 
The average guy on the street does not know what EVO is....

Perhaps Capcom doesn't need the every average guy on the street to buy this. This isn't Call of Duty. It wasn't enough a big enough game to launch in the holiday season.

Evo won't "save" SFV, that's silly, but eSports in general are becoming a more mainstream thing. At least main stream enough that people who already buy videogames are aware of it. I can see a surge in sales when ESPN covers Evo in July, which shows you how different the climate is now when that sentence would have sounded ludicrous a year ago.
 
I know how to save Street Fighter V:

Patch in Cody, Guy, Haggar, Poison, Rolento, Hugo.

Add a Final Fight mode with online coop, go out in the streets kicking everyone's ass, picking up weapons, food from garbage cans. This would rock and you know it.

lol @ Capcom expecting to sell a game to casuals when it currently only screams: "HI, COME GET YOUR ASS KICKED!". Because it is what SFV is now. People do not want to be destroyed repeatedly online, or spend hours upon hours "Studying in lab" just to be decent. People want to come home from work/school, kick some ass in game to relax, go sleep.
100% agreed. I actually forgot how long it took me to get good enough to win a lot online, it just comes almost natural to me now that I have to be reminded not everyone can compete, this is definitely a problem going forward. Capcom out out the road map, but I'm not sure they should have did the retail version now. They could have still charged $60, but going going digital only does make a statement at least. Going digital only and releasing at $40, might have avoided most the negative press in general. I think the same thing for the Order would have happens if it was a $40 game.
 
When the single player is out you can buy the game, presumably for much cheaper.

If you don't care about the online/waiting for the stuff you want then don't buy until it's out. They aren't making a cinematic story mode for tournament players, but they wanted to get the game out for them on time (also for 2015 financial year)

What is the issue?

You don't want to support their "horrible business practices" but apparently Day One culture is very important to enjoyment of the game

It's a matter of principle. I have bought many a Street Fighter game at launch, and all of them had solo play built right in. Meanwhile, SFV undeniably deprioritizes solo play in favor of online play, with Arcade Mode (which was in every other SF game) not even a lock to arrive; instead it's a "wait five months" game for a Story Mode.

Yeah, I'm not supporting this. It won't change a thing, and I know it, but I'll feel better spending my money on anything else. Good for Capcom for meeting its fiscal 2015 deadline and for getting the game out there for FGC players, but neither of those things matter to me, as a consumer... and thus, I see no need to reward the company financially.
 
Holy shit those Japan sales. That's barely better than the DOA5 re-release.

I have to say, after 7 years of Capcom fans acting like total snobs and downplaying every other game in the genre, I'm taking a wee bit of pleasure in SFV's failure. Even though I bought the game and plan to support it throughout its lifetime.
 
What a crazy prediction OP, a re-release of a game from a series of constant re-releases? What ever made you come to that conclusion? Was it Super Street Fighter 4? Or Super Street Fighter 4 Arcade Edition? Or Ultra Street Fighter 4?

Yes SF5 will have a million editions, it's not rocket science to see that one coming.

Capcom has specifically said they aren't going to repeat that past of having a bunch of different, separate releases that split the user base.

But sure, there will probably be Season 1, Season 2 etc. releases overtime that included all the DLC characters to that point and have all the free updates on disc.

Just none of those separate "upgrade" releases where you have to buy the new version (or pay to upgrade your digital version) to keep playing online against the base that moved on.

Now you just buy SF5 (whatever retail version is out at the time you jump in) and can get any free updates and buy any future DLC content and play against anyone who owns the game.
 
People should have waited. This will be half off soon.

That said capcom can do a couple of things and I'm sure they will. Reduce the price and make back the money with the seasons passes.

Later this year. Most likely around Evo. Release a f2p version.with the option to upgrade to the main game.

Use the tournament season for marketing. All of these I assume they will do.

Maybe capcom didn't expect it to underperform like this but I see no reason why they expected it to meet or surpass sf4 right now with how they are treating this release. SFV didn't have the luxury of a decade of pent up demand.
 
People put too much drama in first month sales for a game that's gonna be played and supported for years. This isn't some flash in the pan AAA game we play for a week then forget about like the upcoming Quantum Break or the Order or some shit, where after the first month its all used sales. Big franchise games like Diablo 3 have come back from awful word of mouth, negative reviews, buggy/server disconnects before

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The game is gonna get better. There's gonna be more content. The servers will be fixed. They'll do something about the ragequitters. EVO will be watched hundreds of thousands of people, and hype replays will show up on IGN/ESPN for their e-sports section. Capcom will make money on DLC sales. At the most, you'll get a Season 1 disc for people to buy, with all the characters, story/challenges, fixed online.

SFV will be fine, ya pack of Chicken Littles. The sky is not falling.
Yeah but Diablo 3 broke sales records on release, so that's a big difference in comparing the two. It also made a ton of money right out of the gate -- and if the UK numbers are any indication, SF5 isn't doing so hot right now.

If Capcom is going to play the long-game, shit needs to be fixed (online play, namely), their March update needs to work really well, and maybe they could offer some token of goodwill to early adopters -- free costumes, a free character unlock, I don't know. Unlikely they'll do it, but it would help.
 
lol @ Capcom expecting to sell a game to casuals when it currently only screams: "HI, COME GET YOUR ASS KICKED!". Because it is what SFV is now. People do not want to be destroyed repeatedly online, or spend hours upon hours "Studying in lab" just to be decent. People want to come home from work/school, kick some ass in game to relax, go sleep.

Yeah, I fall into that group. At some point there will probably be enough content to where it is worth it for me, but honestly, I have no interest in investing in a fighting 'platform'... Street Fighter to me is something I fire up a couple of times a year and role through the arcade mode a couple of times with one or two characters I like, not something I will check in on and continue to dump money into every month. I will wait for a sale or a bundle way down the road if they add something I am interested in.

I know the game isn't made for me.... it obviously isn't made for a lot of people. If that is where they want to take the game and they have enough people to follow them down that road, that's totally fine. Just don't act baffled when the sales numbers come in.
 
It's a matter of principle. I have bought many a Street Fighter game at launch, and all of them had solo play built right in. Meanwhile, SFV undeniably deprioritizes solo play in favor of online play, with Arcade Mode (which was in every other SF game) not even a lock to arrive; instead it's a "wait five months" game for a Story Mode.

Yeah, I'm not supporting this. It won't change a thing, and I know it, but I'll feel better spending my money on anything else. Good for Capcom for meeting its fiscal 2015 deadline and for getting the game out there for FGC players, but neither of those things matter to me, as a consumer... and thus, I see no need to reward the company financially.
If you feel that strongly about it then I respect voting with your wallet and not buying entirely, while I may not understand/agree with it.
 
That's the thing though, its always been like this. When SF4 was coming out, MK was stuffing its game with Konquest Adventure mode, Kart Racer mode, Puzzle Fighter mode, Krypt with hundreds of unlockables. They've always did that shit to make up for their mediorce core gameplay compared to Capcom and SNK's offerings. And Brawl had like, everthing, two Adventure modes, minigames, unlockables, whatever.

SF has never competed with those games on the single player content, and SF5 never was either. Arcade and VS CPU should've been there, I agree. But they were never gonna be some BB 20-hour anime story and Smash Bros minigame arena.

"Its always been like this" is not a good counter-argument to "the market has changed". Street Fighter IV came out in 2009, 7 years ago, aka an entire gen. Here are factors that make SFV's release out of sorts with the current game market:

-SFIV was the return of a dormant franchise and into good 3D and HD for the first time with online versus. Thats a one time boost, and leads to hype. SF hasn't gone anywhere in the last 7 years, its just been trucking in the background so theres no nostalgia to really dig into.

-While SFIV revitalised fighting games as a genre and we're all thankful, all other fighting games have brought more stuff in since. MK and Injustice with its big ol story offerings, Skullgirls with an actual "teach me to FGC" mode, and so on. SFV may have refined its core gameplay, but its lacking in everything else.

-Games like SFV in the current market are $30, 40 at a push for brand name. Releasing Early Access takes $10 off too normally. It is not a $60 game, it has none of the trappings of a $60 game, and the FGC is not millions strong enough to argue against that.

-Mobile phone games, MMORPG's and even the unlock-mania of standard single player has given birth to the "wheres the stuff" generation. Trivia unlocks, 3d trophies, story logs, or even just watching random bars go up and yield meaningless shit are how people get their rocks off in games now. SFV has nothing, even its rank up stuff in single player seems absolutely non-existant. Theres almost 30 years of SF "stuff" and SFV does nothing with it.

SFV has more in common with indie games like Lethal League or DiveKick than even niche fighting game stuff like Persona Arena and the rest of the anime crowd. Price doesn't reflect that, so it bombs.
 
Holy shit those Japan sales. That's barely better than the DOA5 re-release.

I have to say, after 7 years of Capcom fans acting like total snobs and downplaying every other game in the genre, I'm taking a wee bit of pleasure in SFV's failure. Even though I bought the game and plan to support it throughout its lifetime.

Well I can't stand fans like that but in the fgc you find that with every other fighting game unfortunately. Now I will say this is a game capcom/ Ono won't let fail because what they've built depends on it. If capcom were to "fail" in the tourney scene I fear we'd be back in the dark ages
 
They'll bundle previous season's content in a retail disc and push it again, but it'll still be Street Fighter V, not Super or whatever. With that they'll get around their statement there'd only be one version, and everyone who bought this year can still get at that content free via Fight Money, thus seeing off complaints. This is bloody obvious.
 
I hope so. My SF V CE just got delivered yesterday and I plan on keeping it but looking at the future, I would much rather have a disc with all the characters on it than just having downloaded all of them. With all discs installing themselves onto the HDD there isn't too much different between the two anymore, but I still like the security that a disc with all content on it has versus relying on servers and their network. Plus, I would rather have another case and disc on my shelf next to the SF V case than nothing else.
 
I'm not saying a good first impression isn't important.

I'm saying folks are complaining that the modes they want are not in the game right now, and they have no interest in online. Those are coming for free. No one is telling them to buy the game now. People who want to play online are able to buy now. They are specifically advertising the months the single player will come out, where they will surely put out trailers/press releases detailing them

SFV may as well be in its arcade release right now. Saying "I guess I will never play this game then" because what you wanted wasn't there day one with the online focused stuff doesn't make sense. Day One isn't important if you aren't planning on keeping up with the community and just want to fight CPU

Coming from a retail manager perspective? I think it does make sense. "Buy the game later" usually doesn't happen that often unless the game is on a deep sale or has massive legs. I don't see SFV having massive legs after a bad launch. Expecting people to remember "Oh, well March will have some single player stuff and June has the other things" is going to kill them. Meanwhile, you have other games which will take them completely away from SFV, probably for good. The Division, Uncharted 4, Dark Souls 3, Mafia 3, Doom and more.

So, you're going to tell the person who would have been interested in the game if it had the modes it should have had at launch to "come back later" when all of these other titles are going to be in their face during that time? And expect them to actually do it?

Do we not see how silly that is? It just doesn't work that way unless the game gets a massive price cut during sales and people go "Oh yeah, that game. Did they ever fix it?"

As for a fighting game "platform?" They better get real detailed in what they are planning on adding to this platform to make it something even in the same realm of comparable to other gaming "platforms."
 
what some people seem to be forgetting with casuals is, first you only get one first impression that has now past and word of mouth is negative and that will always be there now and in the back of their minds, but the thing people forget is casuals will always look at the next big 'shiny' thing, you can all well and say wait until it has the content you want (when really capcom should have waited so the game itself was ready not the other way around) but there will be other games coming out, other 'shiny things' if you will and that will get there attention and SFV will eventually be forgotten as more and more new 'shiny things' release.
 
I actually prefer they just go all the way with this esports/fajtan' gaem salt salt salt!/ gamers are entitled shtick. Let it crater and be a lesson to other developers and publishers.

I dont want the predictable attempts to rewrite history in a few years:

"Man, Street Fighter V was a kickass game man, everyone loved it, and then they RUINED it with Super Street Fighter V and put casual shit in, that is why it didnt sell well, fuck man, SALT!"


This is your game now, all of it is yours, forever. Adios.
 
what some people seem to be forgetting with casuals is, first you only get one first impression that has now past and word of mouth is negative and that will always be there now and in the back of their minds, but the thing people forget is casuals will always look at the next big 'shiny' thing, you can all well and say wait until it has the content you want (when really capcom should have waited so the game itself was ready not the other way around) but there will be other games coming out, other 'shiny things' if you will and that will get there attention and SFV will eventually be forgotten as more and more new 'shiny things' release.

Eh if you're a fan of fighting games SFV will always be there and it may be more attractive to some at a cheaper price.

If this game was discounted to $30 in a month or two you'd see a spike in sales.
 
I think the outrage is overblown. Capcom was fairly upfront and transparent about what content the game would launch with and how and when additional content would be rolled out. If you came in expecting a robust single player experience day 1, then you weren't really paying attention. The game was exactly what I expected it to be at launch.

Killer Instinct launch was even more bare bones (only 6 characters, no arcade/story mode, etc.) and look at that game now. SFV is going to be fine in the long run. If you don't see the value in buying now, then just wait until more content is released.

That being said, the server issues were definitely inexcusable, considering how many betas they ran for the sole purpose of testing online play. Sadly, it seems that a smooth online experience day 1 has become something of a rarity this gen.
 
People say Capcom needs to appeal to casuals - how do we know if casuals even care about 1 on 1 fighting games not called Mortal Kombat anymore?
 
If the game was released in a reasonably complete state, and updated from there the current strategy would've been a good one. It would be a good game on its own merits, with stuff to look out for which would keep the game interesting.

But the current package is way too bare bones to warrant its price tag. By June, it might offer barely enough (probably still less than the likes of MK and BB). But thats months away. I wonder how this game is going to hold on.

They charge too much for this game right now, Capcom should've banked on season passes and DLC. From the looks of it the Fight Money model is pretty much F2P anyway, it'll take a huge grind to get everything for free.
 
Coming from a retail manager perspective? I think it does make sense. "Buy the game later" usually doesn't happen that often unless the game is on a deep sale or has massive legs. I don't see SFV having massive legs after a bad launch. Expecting people to remember "Oh, well March will have some single player stuff and June has the other things" is going to kill them. Meanwhile, you have other games which will take them completely away from SFV, probably for good. The Division, Uncharted 4, Dark Souls 3, Mafia 3, Doom and more.

So, you're going to tell the person who would have been interested in the game if it had the modes it should have had at launch to "come back later" when all of these other titles are going to be in their face during that time? And expect them to actually do it?

Do we not see how silly that is? It just doesn't work that way unless the game gets a massive price cut during sales and people go "Oh yeah, that game. Did they ever fix it?"

As for a fighting game "platform?" They better get real detailed in what they are planning on adding to this platform to make it something even in the same realm of comparable to other gaming "platforms."
The game probably will have a massive price cut by June, especially if it doesn't sell well. The game definitely isn't worth $60 but when it's $30 or less and has the modes people want I can see it being more appealing

I'd also imagine the people who care enough to know what content is or isn't there at launch will be aware of the other modes coming later. Whether they'd actually buy then remains to be seen obviously

I'm sure opening month sales will be pretty weak (especially from all of the negative word of mouth, on top of just being a fighting game)

Again I totally get why people are not buying now, I'm just trying to understand the "never ever" mindset
 
Had the servers not been fucked for like a whole week before capcom fixed it the user score would not have been as low. Everyone knew about the lack of content at launch, but then we couldn't even play online properly because of DCs.

Hopefully the game sells more as time goes on. It's an excellent fighting game.
 
People say Capcom needs to appeal to casuals - how do we know if casuals even care about 1 on 1 fighting games not called Mortal Kombat anymore?

I think they don't. A common argument about the outrage was that casual players don't always read reviews so they didn't know there was a lacking of singleplayer modes. So it stands to reason that this wasn't going to do great regardless, which is what I figured anyway.
 
People say Capcom needs to appeal to casuals - how do we know if casuals even care about 1 on 1 fighting games not called Mortal Kombat anymore?

I'm pretty sure soul calibur was pretty huge with casuals. It's stupid easy to play, has a shit ton of side content, guest characters, character creator too. Some characters being missing in V hurt the game a bit though.
 
It's funny because if they do release arcade mode, people will complain how stupid the AI are and still slate it anyway. You won't ever improve by playing arcade mode. Don't think I played Arcade in SFV since 2011. Trials is coming, putting time into making that good should be more important than implementing an arcade mode.
 
People say Capcom needs to appeal to casuals - how do we know if casuals even care about 1 on 1 fighting games not called Mortal Kombat anymore?

how do you even define the casual market?

is it people who play Smash bros? no way in hell people who own that game will just go and buy SF5, the content differential is beyond hilarious.
 
Killer Instinct launch was even more bare bones (only 6 characters, no arcade/story mode, etc.) and look at that game now. SFV is going to be fine in the long run. If you don't see the value in buying now, then just wait until more content is released.

Yes, lets look at KI.

It's free.
Or it's $20 a season.
It didn't launch with a $60 retail version.
It did bring out a $20 retail version after Season 1 was done.
There is no season two retail release.

Yeah, nothing like SFV. KI's scope was clear and conveyed way better than SFV's. It's release execution was better. It launched nicely.
 
This is probably one of the best Street Fighter games ever. But based on reviews and word of mouth its worse than Street Fighter EX and worse than Street Fighter II on Gameboy Color.

This, its a complete travesty. The actual core fighting is probably the best in class ever and the game is getting trashed. Its super casual friendly as far as execution and there is more than enough depth to keep pro/competitive players busy. The music both stage and character is absolutely phenomenal the biggest gripe I have is the stages are a bit meh but everything else is easily best in class.
 
I'm pretty sure soul calibur was pretty huge with casuals. It's stupid easy to play, has a shit ton of side content, guest characters, character creator too. Some characters being missing in V hurt the game a bit though.

SCV was considered to be very bare bones. But compared to SFV it actually had quite a bit of content (and also a decent netcode at the time).
 
If you proclaim here that you are one of those casual SP-only fans who was going to buy the game if it had SP swear on ur mum, I'll ask you again in June if you bought it


I'm not going to touch the game in June, I don't owe Capcom anything. I'll continue to hope this strategy ends a giant flaming failure for them so that others don't try and emulate it. And the wider more casual audience certainly won't be coming back then, so even if I wanted to dip a toe into online there'd be no lower level competition to even try and play against.
 
I could see a Super Street Fighter 5 released during the holidays. I don't think any sort of effort will fix SF5 reputation at this point.
 
what some people seem to be forgetting with casuals is, first you only get one first impression that has now past and word of mouth is negative and that will always be there now and in the back of their minds, but the thing people forget is casuals will always look at the next big 'shiny' thing, you can all well and say wait until it has the content you want (when really capcom should have waited so the game itself was ready not the other way around) but there will be other games coming out, other 'shiny things' if you will and that will get there attention and SFV will eventually be forgotten as more and more new 'shiny things' release.

Thread over, bad first impression can stay forever... Ask Microsoft with the Xbox One.
 
I'm not saying a good first impression isn't important.

I'm saying folks are complaining that the modes they want are not in the game right now, and they have no interest in online. Those are coming for free. No one is telling them to buy the game now. People who want to play online are able to buy now. They are specifically advertising the months the single player will come out, where they will surely put out trailers/press releases detailing them

SFV may as well be in its arcade release right now. Saying "I guess I will never play this game then" because what you wanted wasn't there day one with the online focused stuff doesn't make sense. Day One isn't important if you aren't planning on keeping up with the community and just want to fight CPU

It appears you don't understand how sales typically work. Day one (week one) is where the majority of sales are. It's new and shiny, it's had months of press, it's got high (critic) reviews, commercials, etc. That's what reaches the casuals, since the stream monsters would buy the game without a single commercial or press release.

And the problem is you can patch a game to perfection and it won't make up for a terrible start, especially when the poor sales are driven by consumer backlash. Street Fighter is probably my favorite franchise of all time, but I am finding it difficult to feel at all bad for Capcom in this case. You would think after SFxT they would have learned that you need to nail it at the beginning; there's no margin for error there. Experiment later (a la SF4) if you want.

But seriously, how could anybody expect huge sales for this game? Capcom made a last minute swerve right before launch with their surprise roadmap showing that basic features like multi player lobbies wouldn't even be in at launch. The things they talked for months about that seemed like they were sincere efforts to make a quality product even better (tutorials, the most 1P content in a SF to date) are all late, and who knows when exactly they're coming and if they'll deliver. We saw manipulable stages in the very first demo of the game, yet in the end none of the other stages were interactive like that. The clipping from the beta never got fixed. One of the biggest elements in popular games now is character customization, and beyond simple color swaps. Huge area of opportunity for Capcom, but we don't even have selectable taunts, win poses, etc. That along with the lack of unique stages (I know, SF4 dropped the ball here as well) helps maintain a disconnect between the non hardcore player and the characters/game/lore. I say all that to say that the game was obviously rushed, and a ton of corners were cut. So let's see if the (crazy) theory that the stream monsters alone are supposed to be a better source of revenue than casuals + stream monsters holds true.
 
People say Capcom needs to appeal to casuals - how do we know if casuals even care about 1 on 1 fighting games not called Mortal Kombat anymore?

Well, there's a difference between at least trying and saying "fuck it".

It reminds me of the first Guild Wars (a great competitive RPG on PC). It had both PvE and PvP content. The game was balanced around the PvP side, yet the PvE content was pretty solid and it was what the vast majority of players did. The upper elite of PvP players was a small niche, and for a good while the model worked pretty well.

Like I said in a previous post, patch in Street Fighter V some PvE (vs CPU) garbage such as Final Fight mode for people to beat up NPCs, or some new modes where people fill bars and gain experience, new moves, customization options, yet focus on balance for the Player vs. Player mode. I know many who would fall in love with it, fighting game or not. It's not the genre's fault, it is the approach to its content.

The current mechanics on SFV make beating people up an extremely pleasurable feeling. The hits connect and sound and make impact just sooooo good. It's just the ways to make you feel it that are lacking - more especifically both online modes and survival are absolutely brutal and will get most players leaving frustrated and feeling like they suck.
 
I know how to save Street Fighter V:

Patch in Cody, Guy, Haggar, Poison, Rolento, Hugo.

Add a Final Fight mode with online coop, go out in the streets kicking everyone's ass, picking up weapons, food from garbage cans. This would rock and you know it.

lol @ Capcom expecting to sell a game to casuals when it currently only screams: "HI, COME GET YOUR ASS KICKED!". Because it is what SFV is now. People do not want to be destroyed repeatedly online, or spend hours upon hours "Studying in lab" just to be decent. People want to come home from work/school, kick some ass in game to relax, go sleep.

can't wait to see this on scrub quotes
 
Yes, lets look at KI.

It's free.
Or it's $20 a season.
It didn't launch with a $60 retail version.
It did bring out a $20 retail version after Season 1 was done.
There is no season two retail release.

Yeah, nothing like SFV. KI's scope was clear and conveyed way better than SFV's. It's release execution was better. It launched nicely.
And as much as people don't want to admit it, you can get the characters and costumes from every season in Street Fighter for free

When the game drops in price, that doesn't change. Imagine if SFV is $20 this year at black friday.
 
It's funny because if they do release arcade mode, people will complain how stupid the AI are and still slate it anyway. You won't ever improve by playing arcade mode. Don't think I played Arcade in SFV since 2011. Trials is coming, putting time into making that good should be more important than implementing an arcade mode.
Yep, the CPU is complete garbage in this game. Arcade mode will just expose it even more. I feel like it even regressed since 4.
 
You have way more of a chance of them just giving away the first season of characters away for free at this point(and having this season pass count towards the next) than a whole new re-release of the game I'd imagine.
 
Coming from a retail manager perspective? I think it does make sense. "Buy the game later" usually doesn't happen that often unless the game is on a deep sale or has massive legs. I don't see SFV having massive legs after a bad launch. Expecting people to remember "Oh, well March will have some single player stuff and June has the other things" is going to kill them. Meanwhile, you have other games which will take them completely away from SFV, probably for good. The Division, Uncharted 4, Dark Souls 3, Mafia 3, Doom and more.

So, you're going to tell the person who would have been interested in the game if it had the modes it should have had at launch to "come back later" when all of these other titles are going to be in their face during that time? And expect them to actually do it?

Do we not see how silly that is? It just doesn't work that way unless the game gets a massive price cut during sales and people go "Oh yeah, that game. Did they ever fix it?

Usually, no, but people play games down the line if they are multiplayer-focused games with new content continually being added. A lot of those games you listed will take my attention away from SFV but I'll return when something new arrives. I can't imagine that the only people who played SSF4, SSF4: AE, and USF4 were people who purchased SF4.

And I figure it'll get a massive price cut and then eventually go F2P. Their game is clearly to reap the high margins of cosmetic DLC. I think they just wanted to make some money back with a full-priced retail release. Giving up on the game now is throwing the baby out with the bathwater.
 
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