Stabby McSter
Member
It's the TLOP of video games. :V
I know how to save Street Fighter V:
Patch in Cody, Guy, Haggar, Poison, Rolento, Hugo.
Add a Final Fight mode with online coop, go out in the streets kicking everyone's ass, picking up weapons, food from garbage cans. This would rock and you know it.
lol @ Capcom expecting to sell a game to casuals when it currently only screams: "HI, COME GET YOUR ASS KICKED!". Because it is what SFV is now. People do not want to be destroyed repeatedly online, or spend hours upon hours "Studying in lab" just to be decent. People want to come home from work/school, kick some ass in game to relax, go sleep.
I think EVO will turn things around all on its own.
You don't want to support their "horrible business practices" but apparently Day One culture is very important to enjoyment of the game
The average guy on the street does not know what EVO is....
I'm not saying a good first impression isn't important."Day One" is very important for games. Where have you been? The marketing has reached its height. People are the most excited. It is the time where the most eyes are on your product. When people want to try or talk about or read about your product. They will NEVER get another launch. This is the what games have done to themselves so here we are. Fuck it up and it'll be remembered forever and can hurt your future sales of the game and other games.. Make it great and people will flock to it.
I'm fine if it gets re-released, but Capcom should offer something free for the users who already own SFV as a way to appease/say sorry to them for their server issues to bare-boneness of the game.
The average guy on the street does not know what EVO is....
100% agreed. I actually forgot how long it took me to get good enough to win a lot online, it just comes almost natural to me now that I have to be reminded not everyone can compete, this is definitely a problem going forward. Capcom out out the road map, but I'm not sure they should have did the retail version now. They could have still charged $60, but going going digital only does make a statement at least. Going digital only and releasing at $40, might have avoided most the negative press in general. I think the same thing for the Order would have happens if it was a $40 game.I know how to save Street Fighter V:
Patch in Cody, Guy, Haggar, Poison, Rolento, Hugo.
Add a Final Fight mode with online coop, go out in the streets kicking everyone's ass, picking up weapons, food from garbage cans. This would rock and you know it.
lol @ Capcom expecting to sell a game to casuals when it currently only screams: "HI, COME GET YOUR ASS KICKED!". Because it is what SFV is now. People do not want to be destroyed repeatedly online, or spend hours upon hours "Studying in lab" just to be decent. People want to come home from work/school, kick some ass in game to relax, go sleep.
When the single player is out you can buy the game, presumably for much cheaper.
If you don't care about the online/waiting for the stuff you want then don't buy until it's out. They aren't making a cinematic story mode for tournament players, but they wanted to get the game out for them on time (also for 2015 financial year)
What is the issue?
You don't want to support their "horrible business practices" but apparently Day One culture is very important to enjoyment of the game
What a crazy prediction OP, a re-release of a game from a series of constant re-releases? What ever made you come to that conclusion? Was it Super Street Fighter 4? Or Super Street Fighter 4 Arcade Edition? Or Ultra Street Fighter 4?
Yes SF5 will have a million editions, it's not rocket science to see that one coming.
Yeah but Diablo 3 broke sales records on release, so that's a big difference in comparing the two. It also made a ton of money right out of the gate -- and if the UK numbers are any indication, SF5 isn't doing so hot right now.People put too much drama in first month sales for a game that's gonna be played and supported for years. This isn't some flash in the pan AAA game we play for a week then forget about like the upcoming Quantum Break or the Order or some shit, where after the first month its all used sales. Big franchise games like Diablo 3 have come back from awful word of mouth, negative reviews, buggy/server disconnects before
![]()
The game is gonna get better. There's gonna be more content. The servers will be fixed. They'll do something about the ragequitters. EVO will be watched hundreds of thousands of people, and hype replays will show up on IGN/ESPN for their e-sports section. Capcom will make money on DLC sales. At the most, you'll get a Season 1 disc for people to buy, with all the characters, story/challenges, fixed online.
SFV will be fine, ya pack of Chicken Littles. The sky is not falling.
lol @ Capcom expecting to sell a game to casuals when it currently only screams: "HI, COME GET YOUR ASS KICKED!". Because it is what SFV is now. People do not want to be destroyed repeatedly online, or spend hours upon hours "Studying in lab" just to be decent. People want to come home from work/school, kick some ass in game to relax, go sleep.
If you feel that strongly about it then I respect voting with your wallet and not buying entirely, while I may not understand/agree with it.It's a matter of principle. I have bought many a Street Fighter game at launch, and all of them had solo play built right in. Meanwhile, SFV undeniably deprioritizes solo play in favor of online play, with Arcade Mode (which was in every other SF game) not even a lock to arrive; instead it's a "wait five months" game for a Story Mode.
Yeah, I'm not supporting this. It won't change a thing, and I know it, but I'll feel better spending my money on anything else. Good for Capcom for meeting its fiscal 2015 deadline and for getting the game out there for FGC players, but neither of those things matter to me, as a consumer... and thus, I see no need to reward the company financially.
That's the thing though, its always been like this. When SF4 was coming out, MK was stuffing its game with Konquest Adventure mode, Kart Racer mode, Puzzle Fighter mode, Krypt with hundreds of unlockables. They've always did that shit to make up for their mediorce core gameplay compared to Capcom and SNK's offerings. And Brawl had like, everthing, two Adventure modes, minigames, unlockables, whatever.
SF has never competed with those games on the single player content, and SF5 never was either. Arcade and VS CPU should've been there, I agree. But they were never gonna be some BB 20-hour anime story and Smash Bros minigame arena.
Holy shit those Japan sales. That's barely better than the DOA5 re-release.
I have to say, after 7 years of Capcom fans acting like total snobs and downplaying every other game in the genre, I'm taking a wee bit of pleasure in SFV's failure. Even though I bought the game and plan to support it throughout its lifetime.
I'm not saying a good first impression isn't important.
I'm saying folks are complaining that the modes they want are not in the game right now, and they have no interest in online. Those are coming for free. No one is telling them to buy the game now. People who want to play online are able to buy now. They are specifically advertising the months the single player will come out, where they will surely put out trailers/press releases detailing them
SFV may as well be in its arcade release right now. Saying "I guess I will never play this game then" because what you wanted wasn't there day one with the online focused stuff doesn't make sense. Day One isn't important if you aren't planning on keeping up with the community and just want to fight CPU
what some people seem to be forgetting with casuals is, first you only get one first impression that has now past and word of mouth is negative and that will always be there now and in the back of their minds, but the thing people forget is casuals will always look at the next big 'shiny' thing, you can all well and say wait until it has the content you want (when really capcom should have waited so the game itself was ready not the other way around) but there will be other games coming out, other 'shiny things' if you will and that will get there attention and SFV will eventually be forgotten as more and more new 'shiny things' release.
Well, they definitely don't care now.People say Capcom needs to appeal to casuals - how do we know if casuals even care about 1 on 1 fighting games not called Mortal Kombat anymore?
The game probably will have a massive price cut by June, especially if it doesn't sell well. The game definitely isn't worth $60 but when it's $30 or less and has the modes people want I can see it being more appealingComing from a retail manager perspective? I think it does make sense. "Buy the game later" usually doesn't happen that often unless the game is on a deep sale or has massive legs. I don't see SFV having massive legs after a bad launch. Expecting people to remember "Oh, well March will have some single player stuff and June has the other things" is going to kill them. Meanwhile, you have other games which will take them completely away from SFV, probably for good. The Division, Uncharted 4, Dark Souls 3, Mafia 3, Doom and more.
So, you're going to tell the person who would have been interested in the game if it had the modes it should have had at launch to "come back later" when all of these other titles are going to be in their face during that time? And expect them to actually do it?
Do we not see how silly that is? It just doesn't work that way unless the game gets a massive price cut during sales and people go "Oh yeah, that game. Did they ever fix it?"
As for a fighting game "platform?" They better get real detailed in what they are planning on adding to this platform to make it something even in the same realm of comparable to other gaming "platforms."
People say Capcom needs to appeal to casuals - how do we know if casuals even care about 1 on 1 fighting games not called Mortal Kombat anymore?
People say Capcom needs to appeal to casuals - how do we know if casuals even care about 1 on 1 fighting games not called Mortal Kombat anymore?
People say Capcom needs to appeal to casuals - how do we know if casuals even care about 1 on 1 fighting games not called Mortal Kombat anymore?
Killer Instinct launch was even more bare bones (only 6 characters, no arcade/story mode, etc.) and look at that game now. SFV is going to be fine in the long run. If you don't see the value in buying now, then just wait until more content is released.
This is probably one of the best Street Fighter games ever. But based on reviews and word of mouth its worse than Street Fighter EX and worse than Street Fighter II on Gameboy Color.
I'm pretty sure soul calibur was pretty huge with casuals. It's stupid easy to play, has a shit ton of side content, guest characters, character creator too. Some characters being missing in V hurt the game a bit though.
If you proclaim here that you are one of those casual SP-only fans who was going to buy the game if it had SP swear on ur mum, I'll ask you again in June if you bought it
what some people seem to be forgetting with casuals is, first you only get one first impression that has now past and word of mouth is negative and that will always be there now and in the back of their minds, but the thing people forget is casuals will always look at the next big 'shiny' thing, you can all well and say wait until it has the content you want (when really capcom should have waited so the game itself was ready not the other way around) but there will be other games coming out, other 'shiny things' if you will and that will get there attention and SFV will eventually be forgotten as more and more new 'shiny things' release.
I'm not saying a good first impression isn't important.
I'm saying folks are complaining that the modes they want are not in the game right now, and they have no interest in online. Those are coming for free. No one is telling them to buy the game now. People who want to play online are able to buy now. They are specifically advertising the months the single player will come out, where they will surely put out trailers/press releases detailing them
SFV may as well be in its arcade release right now. Saying "I guess I will never play this game then" because what you wanted wasn't there day one with the online focused stuff doesn't make sense. Day One isn't important if you aren't planning on keeping up with the community and just want to fight CPU
People say Capcom needs to appeal to casuals - how do we know if casuals even care about 1 on 1 fighting games not called Mortal Kombat anymore?
I know how to save Street Fighter V:
Patch in Cody, Guy, Haggar, Poison, Rolento, Hugo.
Add a Final Fight mode with online coop, go out in the streets kicking everyone's ass, picking up weapons, food from garbage cans. This would rock and you know it.
lol @ Capcom expecting to sell a game to casuals when it currently only screams: "HI, COME GET YOUR ASS KICKED!". Because it is what SFV is now. People do not want to be destroyed repeatedly online, or spend hours upon hours "Studying in lab" just to be decent. People want to come home from work/school, kick some ass in game to relax, go sleep.
And as much as people don't want to admit it, you can get the characters and costumes from every season in Street Fighter for freeYes, lets look at KI.
It's free.
Or it's $20 a season.
It didn't launch with a $60 retail version.
It did bring out a $20 retail version after Season 1 was done.
There is no season two retail release.
Yeah, nothing like SFV. KI's scope was clear and conveyed way better than SFV's. It's release execution was better. It launched nicely.
Yep, the CPU is complete garbage in this game. Arcade mode will just expose it even more. I feel like it even regressed since 4.It's funny because if they do release arcade mode, people will complain how stupid the AI are and still slate it anyway. You won't ever improve by playing arcade mode. Don't think I played Arcade in SFV since 2011. Trials is coming, putting time into making that good should be more important than implementing an arcade mode.
how do you even define the casual market?
Coming from a retail manager perspective? I think it does make sense. "Buy the game later" usually doesn't happen that often unless the game is on a deep sale or has massive legs. I don't see SFV having massive legs after a bad launch. Expecting people to remember "Oh, well March will have some single player stuff and June has the other things" is going to kill them. Meanwhile, you have other games which will take them completely away from SFV, probably for good. The Division, Uncharted 4, Dark Souls 3, Mafia 3, Doom and more.
So, you're going to tell the person who would have been interested in the game if it had the modes it should have had at launch to "come back later" when all of these other titles are going to be in their face during that time? And expect them to actually do it?
Do we not see how silly that is? It just doesn't work that way unless the game gets a massive price cut during sales and people go "Oh yeah, that game. Did they ever fix it?