I mean BotW does have the better mechanics, that's for sure. But as for the bolded this may be the one time I wish I was a Youtuber so I could do a split screen of walking into Windfall and walking into Kakariko in BotW and comparing the two. So many unique looking characters with weird side quests that aren't "go fetch this thing." Just off the top of my head you've got Elvis at the grave, the rich girl in the auction house, the school teacher and the kids, the blonde girl who sneaks around at night, etc.
lol, if you want to think that SS is even remotely bad, go for it. To me, it always sounded insane
I can distinctly recall being in awe when walking into BotW's Kakariko, Gerudo Town and Zora's Domain for the first time. Even after completing most of the game, I still enjoy visiting Hateno and Lurelin. Some of the towns in BotW are more 'fleshed-out' than others but I still remember there being non-fetch-quest objectives (though one can also reduce a sidequest to a 'fetch'-quest'). For example, following a Yiga clan defect to find a hidden shrine.
Dragon Roost and Windfall in Wind Waker are memorable, I do hold nostalgia for the game, but I'm just not feeling your point. I'll replay WWHD another day and be blown away by the atmosphere and prettiness, but I'm not sure I'll have the patience to finish it.
Are we suddenly ignoring that Skyward Sword exists?
Exactly, one island per square turned it into a checklist, not exploration.I love Wind Waker, but I always was immensely disappointed by how the vast majority of islands are just super tiny, and everything looks the same. And the one-island-per-square gimmick ended up feeling like more of a chore and limiting the sense of exploration. I'm not exploring, I'm just going from squares to squares, knowing exactly that there will be one island in each. And then I find the island, and there isn't much to it.
Breath of the Wild is what I was hoping Wind Waker would be back in the days. Exploring uncharted territories, always finding new locales, new people, new trials, etc. It was truly a grand adventure.
The best 3D Zelda to the worst. One is a great example of giving a team time and Aonuma actually being an ok director, and the other is an example of rushing your game and how overrated Aonuma is.
I liked wind wakers ost over botw.I love WW, but the only thing it has over Botw is a more engaging story, or at least the way it's told.
As it should be, BOTW is a poor Zelda game.Still prefer WW (And OOT, and MM) to BOTW....... in fact, the more I play it, the less I like BOTW (As a Zelda game).
As it should be, BOTW is a poor Zelda game.
Except for every weapon you break you find 10, and you're not forced to use the same sword with the same moveset for the entirety of the game.I prefer this immensely to BOTW. Just my personal preference but I found exploration a lot more interesting in Wind Waker. I think the weapon durability and prospect that I could find weapons that would eventually expire made the collection mechanics rather dull in BOTW. Plus there's a very explicit structure to how you get hearts and whatnot (through the shrines), whereas in Wind Waker you never really know where that chest will be hiding.
Look. Not to shit on the amazing achievement that WW towns were in 2002, but saying that they're better than those in botw doesn't make any sense. Did you even go to Gerudo Town?Totally going to disagree with the people who come in here and say they can't go back because BotW changed their life and what not. Wind Waker is by far the superior Zelda game to me and I wish I was experiencing that for the first time right now instead of Breath of the Wild. Maybe I wouldn't feel that way if BotW had half the charm, music, quality of towns and characters, and dungeon design of Wind Waker.
Debatable. BotW's ost is massively underrated around here because it doesn't have field themes, which is asinine considering that almost every track in the game is godlike.I liked wind wakers ost over botw.
Nice one.As it should be, BOTW is a poor Zelda game.
This my thought. Beautiful game but rather weak compared to the other 3D ZeldaÂ’s.Perhaps the weakest 3D Zelda, but there's no denying it still looks great today. Even the Gamecube version. Although I prefer Zelda go in a different direction aesthetically, I would like to see a new Nintendo franchise adopt the WW-style graphics. It would probably look amazing with Kirby or Yoshi.
No...? To me it's just a poor game in general. Not poor in the sense that it's bad, more in that it's disappointing.So it's a good game but a bad Zelda game? What does that even mean, what should a "Zelda" game be?
I am hoping it gets ported to the Switch so I can play through it with my daughter.
Wind Waker and Skyward Sword are the best 3D Zeldas.
As someone who isn't a huge fan of 2D Zeldas at all (the only ones I've completed is Oracle of Ages (which is one of my favorite Zelda games) and A Link Between Worlds (if that counts as a 2D Zelda), I disagree. Skyward Sword is the only 3D Zelda I've dropped. It's wayyyyy too linear.
I haven't played that much of Breath of the Wild yet, so I won't include it, but I'd put my rankings at:
Wind Waker > Ocarina of Time > Twilight Princess > Majora's Mask > Skyward Sword
In my defense, and you are correct, a lot of it was Aonuma's contribution. It gets a little weird how the guy (Fuji) did SS and then this.fujibayashi*
I prefer this immensely to BOTW. Just my personal preference but I found exploration a lot more interesting in Wind Waker. I think the weapon durability and prospect that I could find weapons that would eventually expire made the collection mechanics rather dull in BOTW. Plus there's a very explicit structure to how you get hearts and whatnot (through the shrines), whereas in Wind Waker you never really know where that chest will be hiding.
Except for every weapon you break you find 10, and you're not forced to use the same sword with the same moveset for the entirety of the game.
Wind Waker link is the most expressive gaming character ever.
In my defense, and you are correct, a lot of it was Aonuma's contribution. It gets a little weird how the guy (Fuji) did SS and then this.