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I dislike the Xbox One UI.

Anyone else think it is slightly ridiculous you need to watch tutorial videos on how to use the Xbone UI? A UI is supposed to be intuitive and easy for anyone to figure out. Do you really think your average bro gamer (MS's target audience) is going to sit there and watch a video on how to use the Xbone UI? I can see someone watching it out of frustration of not being able to navigate the UI effectively, which is pretty bad. Tutorial videos are for complicated things, like learning the Photoshop or Unity UI, not for consumer products made for the lowest common denominator. I'd honestly be pretty annoyed if I had to watch videos on how to operate my gaming console.
 
Anyone else think it is slightly ridiculous you need to watch tutorial videos on how to use the Xbone UI? A UI is supposed to be intuitive and easy for anyone to figure out. Do you really think your average bro gamer (MS's target audience) is going to sit there and watch a video on how to use the Xbone UI? I can see someone watching it out of frustration of not being able to navigate the UI effectively, which is pretty bad. Tutorial videos are for complicated things, like learning the Photoshop or Unity UI, not for consumer products made for the lowest common denominator. I'd honestly be pretty annoyed if I had to watch videos on how to operate my gaming console.

You should have been around for Windows 8 preview and subsequent launch. So many "Windows 8 is intuitive and great, you just need to learn it/watch the instructions during the install."
 
How can someone say with a straight face that it doesn't look like Metro? It is metro.

If you need a tutorial you are not doing it right. MS obsession with tiles is really hurting them, they have a really hard time acknowledging their mistakes.

"This is what our consumers want! They just don't know it/don't know how to use it yet!"
 
My only complaint is that plain black background. I wish that you could change the color or put a pic back there

This has to be coming for both consoles in the near future. I don't understand why this option wasn't included for both.

It's ridiculous that I'm using a background of the Order 1886 on my PS3 but I can't use it on the console it's coming out for?
 
This has to be coming for both consoles in the near future. I don't understand why this option wasn't included for both.

It's ridiculous that I'm using a background of the Order 1886 on my PS3 but I can't use it on the console it's coming out for?

Im sure it wasn't anyones top priority...
 
Then I dislike your opinions of the Xbox One UI.

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I'm sorry but after reading #3, this sounded too ridiculous to consider unbias. Pinning achievements?????? The pinning screen is left to the homescreen for commonly used tasks e.g., future weather app, CNET app, etc.
 
And it worked. So many games journalists think its a good UI. And what you hear more than anything about it is that the voice commands are "so much faster" than the controller.

The kinect controls aren't good, they're just better than something bad.

I don't think its intentionally bad so much as they had no incentive to make it better than the kinect functionality.

This quote sums up perfectly how I feel. The 360's was just so much intuitive for checking on your friends etc. while in a game, and streaming music while playing games was actually a thing. Honestly so disappointed because I thought the great UI from the 360 would transfer over to the Xbox One and almost make up for the technical shortcomings of the console. I was totally wrong.
 
I don't think the interface itself is bad, but there is a lot to get used to, and the interface doesn't really help teaching them. I think it's missing many tooltips, like those they added to win 8.1.
The first versions of Kinect interface on 360 was actually great for that, like "wave to activate gestures" or displaying all the useful voice commands. I suppose some of it is not possible now that everything can be called from anywhere, but it is still lacking some hand-holding.
 
You should have been around for Windows 8 preview and subsequent launch. So many "Windows 8 is intuitive and great, you just need to learn it/watch the instructions during the install."

Oh man when that happend after i installed it i was like "really microsoft?" Then i downloaded and installed Classic Shell i never looked back.
 
I own a Lumia 800 and yes the Metro UI is wonderful on a phone but that's where it really stops. It doesn't fit in for a console neither for Desktop PC.

Feels like MS went big on tiles with windows 8 in the hope that desktops and laptops would go touch, to compete with tablets. That never really took off and now they're left with a touch-focused interface for a primarily mouse-driven OS
 
Feels like MS went big on tiles with windows 8 in the hope that desktops and laptops would go touch, to compete with tablets. That never really took off and now they're left with a touch-focused interface for a primarily mouse-driven OS

I figured that it's more that Microsoft really wants to get into the tablet market and figured that if they got people used to the metro interface on other devices (Desktop, Laptop Xbox) people would be more likely to then buy a Windows tablet since it's using an interface they're already familiar with.
 
I dont like the Metro interface the way I did when the Zune came out. At first I was in love with it but after a while, it became stale. It did nothing but nice Transitions and that's it. The functionality was really boring. Maybe because I was more use to Android, everything about it felt boring. There was only two pages on the home screen and you had to endlessly scroll just to see things. If you wanted to customize it, it just felt cramped like there was no space to spread them out or break them apart.

The Xone UI is exactly the same. Everything is so mushed together. There is no break in between the tiles. They are boring and don't change. The only thing you can do is change the color of the tile. When they are switching they show you the same thing over and over again. And seeing them in such quantity makes my eyes hurt. I feel the exact same way about iPhones and the endless icon after icon after icon. There's no where to put them but in a folder and even then, they still have to stay on your home screen. ...

Maybe if there was a way to throw icons in folders and spread them out I would but I just don't like it. It's very boring to me.. And flowy Transitions just aren't intrusive. I like fast and snappy, quick, space simple interfaces.
 
I'm not much of a fan either. To my surprise, I'm actually liking PS4's layout more. And I'm not a fan of PS4's layout. Rearranging boxes irritates me.
 
I actually like them on phones. Not enough to jump into their horrible app ecosystem or give up the freedom I get in Android. But I can at least see where they're coming from. Live tiles make sense on a smartphone.

On a console, a PC, even a tablet, they make less sense. I come to those devices knowing exactly what I want to do and all that clutter just annoys me. I couldn't be happier to bury Metro completely with Windows 8.1.

I really like it on my Windows Phone. Now, my phone has all sorts of functional issues as an actual smart phone and I'll never purchase one again, but navigation and customization with the smart tiles is really nice.
 
lol, if you need a tutorial to navigate UI, then it's bad UI.

I'm not defending bad UI, but this isn't necessarily always the case. Think about smart phone UI paradigms which are widely used now which have only become so in the past few years. For instance, the "pull down to refresh" which has become standard on most iOS apps. When this was first introduced (on the Tweetie app) they had an explanation showing you to pull down to refresh the list. Now, it has become second nature to do that with lists, and is an awesome UI paradigm which people have come to expect.

What I'm saying is a learning curve is not always a bad thing and does not equate to bad UI necessarily.

In fact, there is a mantra within the UX design community around surprising and delighting a user. If a user performs an action which does something slightly unexpected, but in a delightful way, often their perception of the experience is positive. Cues to signal unexpected actions are welcome.

Now, if you have to have long tutorials explaining this then its likely missing the point, but I digress...
 
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