I wouldn't mind MMOs if they were free. That's my only issue with them.
Server's cost too much, and usually MMO's include free patches to keep people subscribed. Sounds like Guild Wars 2 is for you though.
I wouldn't mind MMOs if they were free. That's my only issue with them.
they like to grind and raid.
I wouldn't mind MMOs if they were free. That's my only issue with them.
Most of the real joy in a multiplayer game is the community. I can go fire up the original Tribes right now and play it online, and I'm glad I still can, but it's nothing like it was when I first played it, because the friends I used to play it with have all long since moved on, the servers I used to play on have gone away, and so on. The game I knew and loved, as I experienced it, is gone for good. And that's okay!An oversimplified and needless response. The point is that MMOs have pretty short lifespans in comparison to offline games that'll always be available when you want to play them. If you want to go back to one, let's say, a decade from now, too fucking bad (in all likelihood).
It's an extremely valid point, too.
They play to belong to a large community of players consisting of friends and rivals. They play so they can demonstrate their skills to fellow players and exist temporarily in a living, breathing world.
What I don't understand is how anyone could play an MMO knowing fully well how ephemeral it all is. Games like Star Wars Galaxies shut down their servers once a new competitor rolls into town, leaving thousands of devoted players out in the cold. Compare that to a game like...TES: Morrowind. A game like Morrowind will always be there. You can put down a game like Morrowind right now and not pick it up again for 10 years, and you can know that world will still be there waiting for you when you decide to revisit it. For an MMO, however, it all depends on how long they're willing to host the servers for your favorite game. You could fall in love with a world like that, spend hundreds of dollars on subscription fees over the years, and for what? A game experience that out-right ceases to exist once it stops making the sort of money that publishers think it should.
I was inspired to make this thread after reading the news regarding the upcoming TES MMO. I think many of us can agree that it'll be a failure, and when an MMO fails it disappears. I'm going to feel bad for all the people who get invested in this vision of Tamriel only to have to swept out from under them once Zenimax realizes its folly.
What are your thoughts?
I don't understand why people bother living.
You just die at the end.
It's the journey, the experiences, and the people you meet along the way that matter.
So because servers shut down it's a waste of time? everything we do in life is a waste of time.Bait and switch title - yes, I know why they play. They play to belong to a large community of players consisting of friends and rivals. They play so they can demonstrate their skills to fellow players and exist temporarily in a living, breathing world.
What I don't understand is how anyone could play an MMO knowing fully well how ephemeral it all is. Games like Star Wars Galaxies shut down their servers once a new competitor rolls into town, leaving thousands of devoted players out in the cold. Compare that to a game like...TES: Morrowind. A game like Morrowind will always be there. You can put down a game like Morrowind right now and not pick it up again for 10 years, and you can know that world will still be there waiting for you when you decide to revisit it. For an MMO, however, it all depends on how long they're willing to host the servers for your favorite game. You could fall in love with a world like that, spend hundreds of dollars on subscription fees over the years, and for what? A game experience that out-right ceases to exist once it stops making the sort of money that publishers think it should.
I was inspired to make this thread after reading the news regarding the upcoming TES MMO. I think many of us can agree that it'll be a failure, and when an MMO fails it disappears. I'm going to feel bad for all the people who get invested in this vision of Tamriel only to have to swept out from under them once Zenimax realizes its folly.
What are your thoughts?
I wouldn't mind MMOs if they were free. That's my only issue with them.
Because tera is fun as fuck to play and a REALLY nice looking game why do you play a single player game if you have to worry about it ending? I understand the but it's different it ceases to exist. But honestly we all know say mario 1 is great. But do you really go back and play it every other day still to this day? Some people do sure, but as time goes on most people just like to remember the good moments and with an mmo those good moments are with people, people move on so coming back wont be the same.Bait and switch title - yes, I know why they play. They play to belong to a large community of players consisting of friends and rivals. They play so they can demonstrate their skills to fellow players and exist temporarily in a living, breathing world.
What I don't understand is how anyone could play an MMO knowing fully well how ephemeral it all is. Games like Star Wars Galaxies shut down their servers once a new competitor rolls into town, leaving thousands of devoted players out in the cold. Compare that to a game like...TES: Morrowind. A game like Morrowind will always be there. You can put down a game like Morrowind right now and not pick it up again for 10 years, and you can know that world will still be there waiting for you when you decide to revisit it. For an MMO, however, it all depends on how long they're willing to host the servers for your favorite game. You could fall in love with a world like that, spend hundreds of dollars on subscription fees over the years, and for what? A game experience that out-right ceases to exist once it stops making the sort of money that publishers think it should.
I was inspired to make this thread after reading the news regarding the upcoming TES MMO. I think many of us can agree that it'll be a failure, and when an MMO fails it disappears. I'm going to feel bad for all the people who get invested in this vision of Tamriel only to have to swept out from under them once Zenimax realizes its folly.
What are your thoughts?
Not all MMOs end up closing shop eventually.
Meridian 59, The Realm, and Ultima Online are still going... and they were the first.
You can count on one hand the number of western MMORPGs that have shut down. I mean Sony kept the Matrix Online on when only like 2 people playing it.
Everquest for ps2 was still going until very recently. I wanna know how many people were still playing that.I think Anarchy Online, The Everquests, DAoC, Planetside and the like are all still going too. Some of them arent even F2P, folks are still paying to play them lol.
I don't understand why people bother living.
You just die at the end.
It's the journey, the experiences, and the people you meet along the way that matter.
Interesting. I'll take a shot at breaking down this absurd, unsubstantiated post of yours!
You think you have it all figured out huh? This was not really a bait and switch when you actually did not understand it.
You haven't even considered that your assumptions about "they" and whether or not "they" share your perspective is fallacy. You can't expect anybody to take your point of view seriously when it's established entirely as a means to back up your conclusion without a single objective example therefor.
"MMOs are ephemeral" and "Morrowind vs MMO methodology"? Your argument falls flat because your premises are a complete joke.
What the hell does this presumptuous projection even mean? You are one step away from pontification, so I wonder, why are you so passionate about this? Do you really want to understand or are you just trying to convince others, and yourself it seems, that MMOs are just not worth it?
Hell vanguard is still going and the head dev was doing his damnest kill it.
They were forced to release the game before it was ready, because of financial reasons. Not entirely his fault.
You shouldn't have mentioned Star Wars Galaxies as a reason not to play MMOs...
I played SWG on the Naritus server. My best friend and I would go on missions, hang out in the main cities, level up our skills, the usual stuff. One day, we were fighting Tusken raiders in a heavily populated PvE area when a cool guy with the ability to revive people decided to help us out. We chatted, and eventually become some of the first members of his guild. Said guild grew in size over the coming months until we were eventually able to create a player city. We had everything... Houses, stores, a public plaza, a shuttleport, and plenty of people just hanging out and being involved in general guild business. I was an artisan and the go-to guy for speeder bikes and basic items, and even had my own vendor in the city's mall. The guild eventually disbanded, but it felt good to be a vital part of a community of like-minded people who built their own little piece of a virtual world.
That's something Morrowind will never be able to replicate. MMOs are an intensely social experience if you find the right group to play with.
I don't understand why people bother living.
You just die at the end.
Spoiler tags, ma dude, they're there for a reason.
SWG was the greatest MMORPG ever, before the revamp.
I don't understand why people play MMOs and not group up. If you're just gonna play it alone all you're getting is a really really shitty rpg.
Add "and they have fun playing" and you've answered your own question.Bait and switch title - yes, I know why they play. They play to belong to a large community of players consisting of friends and rivals. They play so they can demonstrate their skills to fellow players and exist temporarily in a living, breathing world.
Every game is like this. What matters is the experience you have with it, not whether or not it will still be there 10 years later. Do you think the millions of people playing CoD multiplayer care if their 5 times prestiged profile will still be there in 10 years. Hell they don't care if it's there in 2 since they usually buy the new one a year later. All that matters is that they had fun doing it.What I don't understand is how anyone could play an MMO knowing fully well how ephemeral it all is. Games like Star Wars Galaxies shut down their servers once a new competitor rolls into town, leaving thousands of devoted players out in the cold. Compare that to a game like...TES: Morrowind. A game like Morrowind will always be there. You can put down a game like Morrowind right now and not pick it up again for 10 years, and you can know that world will still be there waiting for you when you decide to revisit it. For an MMO, however, it all depends on how long they're willing to host the servers for your favorite game. You could fall in love with a world like that, spend hundreds of dollars on subscription fees over the years, and for what? A game experience that out-right ceases to exist once it stops making the sort of money that publishers think it should.
LOL I laughed because its a pretty good point.
I don't understand why people play MMOs and not group up. If you're just gonna play it alone all you're getting is a really really shitty rpg.
Poor decisions. Then he was a douchebag about laying people off.