Took a break after getting playing from the beginning of MGS2 until the very beggining of the boss fight against the woman who wields the railgun/can't be shot -- I'm now finished with the bomb defusal stuff (I think). Weirdly paced stretch of gameplay, seemed to take up a good portion of my time, for how little plot progressed, a good amount of character work though, and it was a good stretch of pure stealth gameplay, so it served a purpose of letting me get used to the core gameplay, I had to get good at trailing and strangling guards, using cover, etc -- before they gave me a silenced pistol, I really want to try the Tanker mission again now, with my new found grasp of the mechanics -- but I'll probably just play theses "Snakes Tales" missions if I do have more time after I finish the story.
I did like the small arc of the bomb defusal veteran, and I like Snake -- sorry, Pliskin (gets me every time, what a blatent reference, haha) as a supporting character. Not digging the Rose / Jack relationship much here, yet. I mean, that King Kong story was sweet, I take it, but god damn, is it not the time for that. Internal struggles like this made sense in MGS1, characters like Meryl and Otacon having to be talked through there respective troubles to join Snake in his deadly mission was nessesary -- as they were literally THERE, they had a job to do, Rose can just stay quiet, and do her fucking job for a few hours while Raiden does his mission.
Oh, and did I mention -- holy fuck this game looks good, still today, faces and facial animation are the only departments that really age this game. Every little detail from the shadows, to the water, to the physics, it's fucking mindblowing for the year this came out -- it's really violent, and quite visceral too. Vamp assassinating the SEAL team, and every headshot erupting in liters of arterial sprays. I wonder if the leap to 3 isn't going to be as impressive, I booted up 4 within the last few months just to take a look, and I remember some of the textures not holding up super well, but it certainly had great facial work, and great character models -- gun models too, the details were really there with 4.