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I hope console developers don't focus on Native 4K for the next generation.

PLEASE do 1080p-1440p 60fps + increased visual fidelity instead of wasting resources on 4k shit instead

But knowing what sells to console players most, they want most pixels and 30fps graphics and that will sell most
 
I have a PS4 Pro and a 4KTV w/ HDR and agree.

Give me other bells and whistles, but this doesn't matter to me as much as they said it would.
 
By the time 2019/2020 rolls around 4k won't be too hard to accomplish for most GPUs at 30fps. I wouldn't mind it honestly.
 
Considering the better of the two revised current-gen consoles handle 4K pretty handily, and what we'll almost definitely be seeing in proper next-gen hardware, it won't be a question of either/or, if the individual game engine is tailored for 60 fps in the first place. We'll probably have almost exactly as many games at 60 fps vs 30 fps as we've always had since the advent of 3D rendering.

Rendering games at 4K will almost definitely be a matter of course. The framebuffer is unlikely to be any more of a drag on performance than rendering at 640p on Dreamcast was.
 
TVs being sold are 4K more or less so no doubt they will.

Who knows how much they take away from games next gen if the CPU isn't complete crap, have to wait and see. If they still do 1080p/ 1440p modes, that's cool. I don't think 4K is going to suck visuals or creativity away from games.
 
For me personally,

Performance>> graphics > resolution.

1080p heck even 720p is enough for me.
I usually play games like 3 years or a gen behind so clearly visuals overall not that important to me.
 
Not focusing on 4K would be a mistake in my opinion, similar to what Nintendo did with the Wii. I'm certain that in 3 or 4 years, 4K TVs will be pretty much the standard.
 
Well, as long as the gamers themselves care developers will.

Resolution gate this gen was full force, with people boycotting non 1080p games.
 
Its hilarious that there were games running at 900p just a few years ago and now all of the sudden games are trying to do 1440p/2160p XD
 
As we begin to get a glimpse of what might be achieved with the XB1X and having seen what can be done with PS4 Pro, what would you like to see Sony/MS focus on for their next-gen hardware?

I get the impression that while X1X has been marketed as a 4K machine, we’ll see plenty of compromises and work-arounds as we move forward (some of which we’ve already seen). Given the huge horsepower behind this console, I have to wonder if the push for ‘native’ 4K is really worth it.

The difference between 4K and ‘faux-K’ just isn’t that compelling for me (you can try this with WipeOut Omega Collection if you have a PS4 Pro). That considered, rendering at no more than 1440p and using reconstruction to hit a 4K output seems a far more sensible solution. This will leave more hardware overhead to push for higher quality textures (however that might be achieved) and a huge processor boost.

To me, these are far more transformative than an ever so slight increase in image quality.
What do you think, GAF?

We'll see how much power next-gen systems have. Native 4k has such slick image quality, it can make sense in a lot of scenarios.

For the record, 4k textures don't really hit performance, outside of needing more processing power for texture streaming, but I would agree that 4kCB with a goal to hit 60fps at high image quality should be a priority. Hopefully with recent huge advancements to lower end CPUs on the PC side, we can see some higher clocked 8core cpus in the next Xbox and PS, so hitting 60fps will be a lot easier.
 
Though OP mentioned mostly consoles, PCs in some ways are also affected by this but in some ways benefit from this. I don't think it's entirely fair to make consoles the problem where as devs still want these high resolutions etc for PC gamers too.

Resolutions will bubble over time but the thing that sucks about games over things like movies and tv in which these resolutions do matter is that devs can't seem to understand that optimization is better and making sure the game runs good should be a top priority. I dislike chasing resolution over performance when there needs to be performance over resolutions. Graphics however ...well I feel like that is important too but that's pretty much 1:1 with resolution so .....ugh...it's hard tbh lol I want to have the cake and eat it too
 
I'm fine with games next gen using checkerboard 4K if it means more games can hit 60FPS. The temporal resolution bought about by 60FPS should mitigate the lack of true native 4K to some extent. Beside CBR is already a very good technique and Devs are already figuring out ways to minimise the artifacting.
 
I seriously doubt 60fps will be a target for most next gen console games. It would be nice if we saw more developers enable 60fps modes with 1080p/4K CBR/upscale options but I don't think it will be widespread. I could be wrong. However, if people care that much about performance, console only might not be realistic for you.
 
Don't worry, 8k Will be all the rage for next gen........


Also, don't worry, 4k 60fps for multi's and 4k 30fps for exclsuives will be pretty standard fare...I think we will see more 60fps titles next gen since we will have some decent CPU's then.

Yes, we will see lots of 4k 60fps titles...
 
They won't. Most people don't have a 4K TV and it'll stay that way for awhile. You'd be surprised at the amount who feel satisfied with their current TV situation and/or don't realize 4K is out there.
 
I can see PS5/XB2 having multiple graphics settings from Day 1. The lowest setting will open a window for an entry level consoles.
 
They are. Less of a difference in temporal data per frame so the artifacts are lessened.

So that really does work? That's the logic I was using, but it was just a guess. So if the went with checkerboard 60fps and native 30fps on all titles, everyone could be happy.
 
It's nothing to do with what's best for games in the long run. TV companies market new tech to consumers, consumers buy new tech, games companies try to appease consumers who've bought into said tech. Repeat.
 
CBR4K+HDR is the absolute minimum for nextgen.

Now, if only they could market 60fps for the mass...

I want CBR4K+HDR+60fps nextgen.
 
Native is great but I’d definitely prefer they focus on CB 4K with amazing lighting, shadows, etc.

Good reconstruction looks fantastic anyway.
 
I'm sure they'll push for native 4k, and I'm pretty sure it'll push me farther and farther way from buying a ps5 or xbox2 R. It's fairly clear in my head that I get nothing out of better graphics past what a standard ps4 already does in 1080p. i'm tired of playing the same types of games regardless of graphical improvements.
 
I'm an image quality enthusiast, so bring on the native 4K for me, please. Graphics effects, texture quality etc are already amazing, incremental improvements will be enough for me. No more jaggies + better texture filtering (im looking at you, PS4) will be a big boost for immersion for me, though.
 
There's always PC.. where you can bring the resolution down for better performance.

Sony's gotta sell TVs. I'm sure between now and 8k they will figure out a gimmick to sell tvs like they did with 3D.
 
People will bitch and bitch loudly if its not a native image. They bitch now when a game has to run subnative on a 1080p tv now. The more things change the more they stay the same. Of course I second all the 8K talk now as 4KTVs will be long in the tooth by then.
 
I have a 4k TV and I'm mostly with you Op. I'd rather that horsepower be put somewhere else rather than resolution. I just really don't notice the difference all that much while playing except for things with really clean lines like that ZOE 2 4k remaster or Rez Infinite.
 
I would prefer graphical fidelity, but that requires a lot more manpower than just bumping up the res.

I have become more of a 60+ FPS gamer cuz of current PC gaming trends, so I’d take 60fps over a res boost, too.
 
Native 4K/30fps will likely be the standard for more resource intensive games, given the direction Sony and Microsoft are going with their premium models. I don't mind really, as by the time PS5 rolls out I should have a graphics card capable of supporting 4K resolution and a steady 60fps on high-to-ultra settings. But, hey, Sony, if you want my money, by all means, go for a 4K/60fps standard...
or release Bloodborne 2.
 
Had to google it...

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Interesting... I'd need to know how visible that would be from my sofa to care though.
Even without you saying, I bet these shots are from Watch_Dogs 2, aren't they? I say so because that game has the worst artifacting of any CBR game I've seen. Most implementations are far superior.

Resolution wars are great marketing, but IQ and pixel density is only helping realtime graphics so much. I'd be much more impressed by a comprehensive raytracing/GI solution running at 900p, than current-gen assets running at 8K.
So do you think The Tomorrow Children is the best-looking game of all time? I don't believe you could get a ton of people to agree with you...which is why most games prioritize other things, like resolution.
 
i'd be seriously disappointed if next gen consoles can't do 2160p 30fps. imo that should be the minimum but i guess i could accept something like 1800p upscaled for the more demanding games.

it really doesn't take much to get 2160p 30fps these days. I'm sure the XB1X will manage it in quite a few titles. if we can't manage it with PS5/Xb2 then it'll mean they aren't really that big a step up.

games look pretty much the same these days no matter the platform. it's not so much the graphics themselves but resolution/framerate that is the difference. we need to focus on resolution. i'd also say framerate but i've given up hope of ever seeing 60fps as standard on console.
 
I think that is going to be exactly what they do, 4K resolution as the standard in games. I think we will still see a lot of 30fps games though.
 
So do you think The Tomorrow Children is the best-looking game of all time? I don't believe you could get a ton of people to agree with you...which is why most games prioritize other things, like resolution.
Tmc is a bad example because of the lighting tech being so expensive it made the "play area" super small.

I think QB would be a better example as their hybrid approach made resolution the only compromise.
 
This will leave more hardware overhead to push for higher quality textures (however that might be achieved) and a huge processor boost.

To me, these are far more transformative than an ever so slight increase in image quality.
What do you think, GAF?

Textures aren't what uses up much of the hardware power, at least on PC. Whether I set textures to ultra or low, the framerate hit is negligible. Problems only arise if there's insufficient vram.

Lighting, shadows, AA, god rays(never got why?), and draw distance are the framerate killers, and some post-processing effects like bloom in certain games
 
So that really does work? That's the logic I was using, but it was just a guess. So if the went with checkerboard 60fps and native 30fps on all titles, everyone could be happy.

It’ll only really be apparent in fast motion sequences in games without heavy post processing but since the difference between frames will be smaller at higher framerates, it can lessen artifacting.

30fps won’t go away but I think there’s a pretty great opportunity for more 60fps titles on next gen hardware, especially as reconstruction technology improves. Reconstructed 4k with HDR and 60fps would be an awesome target for a lot of games on the next round of hardware. If variable refresh rates do get adopted by TV manufacturers, then that would be a great boon for targeting higher framerates since they won’t need to plan for huge performance overhead.

One nice thing about the mid gen upgrades coming into play this gen is that some of the things they’re doing will be a good push past some of the initial experimenting for next gen. 4k reconstruction, FP16 support on PS4 Pro, and VRR support on Xbox One X.
 
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