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I hope the world doesn't forget Bioshock Infinite.

Too bad people have already forgotten the secret best Bioshock: 2.

The gunplay is so tight in 2 I'm only an hour or so into infinite and I think I hate the gameplay. I will give it a fair shake. I better get to it before ps4 last of us comes out
in a week
.
 
Yeah, setting makes a big difference (I also think Rapture is more interesting than Columbia), but if I might say so, you're giving the first Bioshock's encounters a bit too much credit. The encounters in the first Bioshock were against relatively small numbers of splicers at a time, and took place in generally small areas. Fights ended very quickly, and to me, they felt like minor obstacles more than anything else, and they were dull as a result. That said, I'll admit that I didn't think about/care about splicers being more appropriate for the scenery.

However, in Infinite, you have more wave-based encounters, but they take place in more open areas, with some fun opportunities for traversal via skylines. I think it deserves some credit for that, and I certainly don't see many people talking about how comparatively small-scale the combat encounters in the first two games were.

That's probably a difference in preferences there. I'd rather the mobs feel more appropriate to the story as immersion in the game is very important to me (and I didn't care at all about the skyline mechanic, sorry. Besides, that just felt like shooting on rails when you were on the skyline... once again more that feeling of being in a shooting gallery vs. playing a story). And it's very immersion breaking the way Infinite did it.

For me immersion and story is very important part of the fun of playing a game.
 
playing it right now for the first time and it's not gripping me at all. I like Bioshock 2 better than this even.
 
Without a doubt my most powerful gaming experience this generation.

It's one of those games where you really want other people to feel like you do. Like with the old Final Fantasy games for example. But you know it's not gonna happen for most people, which is understandable but also a bit sad.
 
The hate this game gets on gaf always suprises me. Didn't it place second on the official GAF goty election last year? Yet whenever the game is mentioned, half of the posts are about how shitty the game apparently is. Just a vocal minority I guess?
 
The gameplay is uninspired, repetitive and boring, and the story, while an enjoyable ride on the surface level, falls apart when you really stop to think about it. The only things I can praise without thinking of downsides are the art design and audio.
 
I certainly won't forget it. It was my GOTY last year. Wonderful world, characters, art direction, music, animation, and a fantastic story/ending.

I am trying my hardest to forget Burial at Sea, though. Fuck what that did to the story. Just fuck that.
 
The hate this game gets on gaf always suprises me. Didn't it place second on the official GAF goty election last year? Yet whenever the game is mentioned, half of the posts are about how shitty the game apparently is. Just a vocal minority I guess?

I don't understand it either. People say vocal minority, but where the hell is the majority? Where is everyone that likes this game?

It just seems so bizarre.
 
I disliked it a lot. The narrative was really shallow and failed to follow even its own rules. It had the facade of something a lot deeper than it was. And as a game it was just a boring shooter where you ru from point a to b clearing rooms.
 
I liked it to a certain degree while playing it but it didn't stay with me for very long and I have no desire to replay it ever again. As an FPS it wasn't very good but I did enjoy the story and the audio-visual presentation. As a swan song for Irrational it wasn't bad but I wish it had been closer to System Shock 2 rather than moving further away from it.
 
Thread title is kinda funny for me because I found it to be one of the more forgettable games I've played in the past few years. It was good, just nothing special.
 
That's probably a difference in preferences there. I'd rather the mobs feel more appropriate to the story as immersion in the game is very important to me (and I didn't care at all about the skyline mechanic, sorry. Besides, that just felt like shooting on rails when you were on the skyline... once again more that feeling of being in a shooting gallery vs. playing a story). And it's very immersion breaking the way Infinite did it.

For me immersion and story is very important part of the fun of playing a game.

That's perfectly understandable. I preferred the more open feel of Infinite to the tiny encounters in 1 and 2. I thought they all wore out their welcome way before any of them ended, though.
 
Didn't like the game at all. I hope we soon forget the times where to narrate your story (let alone that story), you had to shot hundreds of dudes in the face.
 
Yeah because TLoU was so amazing right ?

I'd like to state that TLoU is in exactly the same place.

Amazing art direction , music , acting , dialogue and lack luster, shallow gameplay.

Ridiculous. TLOU still has a well-populated multiplayer community a year after launch, and after the start of a new console generation, because the gameplay mechanics allow for mastery and creativity; it's especially true in MP, but it's also true of the SP campaign.

Additionally, playing through TLOU on Survivor difficulty makes it a different, much more intense experience. Playing Bioshock on the higher difficulties just turns the enemies into spongier bullet sponges.
 
I found the gameplay in TLOU a helluva lot more interesting than Bioshock. Probably because I'm not a huge fan of running and gunning and prefer more having to have tactics and even stealth and having to be made to find some sort of tactic (Infinite you could just pick two guns and shoot people as they came and you're good. You don't have to worry about what kind of guns, or what weaknesses the enemies have, or any of that. Only one or two times did it encourage you to have to try to find a tactic, and that was only when introducing the power that gave you a heads up). Plus it paced itself a lot better (it had really good pacing. Some tense times and then some times when you could just enjoy exploration and story).

Opinions. I loved the stealth, gunplay and ad-hoc crafting in TLOU. I was far more engaged mechanically than with Infinite. You almost always had a ton of tactical options available to you at any given time in TLOU, and mixing things up provided some amazing results.

TLoU had fully competent gameplay but its gets really boring the more you play.

Its basically either shooting (I didn't like the aiming system) or stealth(the better way to play but sometimes the game forces all out fights)

The environments were visually impressive and cohesive (almost flawless art direction) but they WERE shallow.

All you gotta do is find random loot.When the game introduces varied interaction it becomes a lot more interesting but it doesn't always do that.The ladder "puzzles" were really pointless and repetitive.

No choices in the story or deep NPC interaction was annoying especially when the game constantly teases you with morality and what if scenarios.
 
It wasn't as good as Bioshock 1, I'll grant you that but it can hardly be described as flat out bad.
I'd describe it that way after a second playthrough.

  • Two gun limit... Why.
  • Health packs replaced by shield... Why.
  • Lack of preparation before fights means enemies like Handymen feel much more unfair than the Big Daddies in the first game.
  • Guns are boring compared to stuff like the Chemical Thrower or Crossbow, and the two weapon limit stops you from experimenting with upgrades. Didn't help the worst guns tended to be the most common, or that there was the inexplicable idea to have two of the same kind of weapon (One Vox, one Founder), diluting the weapon pool further.
  • Plasmids are all too samey in the first half of the game. "Press R1 to fire, press R2 to make a trap!" Charge and Undertow needed to be earlier.
  • Balance is horrible among both weapons and plasmids; did they even test the Charge shield recharge? It breaks the game in half worse than even the Wrench builds in the first game.
  • Level design doesn't fit the gameplay at all because it surrounds you with enemies when a shield is designed to work with cover. Also battles often puts enemies at longer ranges when most guns and plasmids are designed for medium range.
  • Enemies are bullet sponges, especially those rocket launcher guys. Seriously, why the fuck did they have so much health?
  • The respawn system is somehow even worse than the first two games.
  • Why is there so much backtracking in such a linear game? Almost as bad as Halo CE.
  • Worst boss fight of the year with Lady Comstock.
  • No Songbird boss battle was disappointing.
 
Never understood why people hated the combat, in a world where so many shooters are just about moving from cover to cover and using uninspiring weapons. I thought Infinite had a wonderful twist with the rails and Elizabeth helping. AND you could adjust the difficulty with the upgrade system, which is a major deal for me who really likes to tailor my experience.

I was actually shocked when I finished the game and started reading all the negative comments about the combat. It felt like I had played a completely different game. I'm usually the one who agrees with most people, but when it comes to this I'm on the complete opposite.
 
I don't agree with the OP. My nostalgia for bioshock 1 kept me going through this game for a good 10 hours I'd say but I lost interest before finishing it. And I have no intention of going back.

It's on the mediocre pile for me, beside dead space 3 and mass effect 3.
 
I liked it for reasons somewhat opposite to yours, OP. Pretty much all I enjoyed about the game was the combat, the skyrail arena level design, the amusing video logs, and the Luteces. I thought it was fun because of that, and enjoyed myself. I'm in the minority of people who seemed to have liked the game to have actually liked the combat.

Everything else about it was forgettable. I had to think for a solid 10 seconds to even remember the plot, and then everything I disliked about the characterizations, the writing, the atmosphere, the world building, and the exploration came rushing back.

Bioshock Infinite is a game about class warfare and race that has nothing to say about class warfare and race, contrives a kind of G-rated Old Boy love story between two characters I became less and less interested in as the game played out, concludes like a fairly clever episode of Star Trek, and that without the constant injection of dialog and lore could be excused for being thought a dumpster diving simulator with serviceable combat where you are followed around by an invincible female change dispenser.

Looking back on it now, I got more enjoyment out of the fake 1980s documentary pre-launch trailers than the actual worldbuilding and plot in the game. But yeah, the original music and the old timey covers were pretty neat.
 
In the interest of fairness, I said the characters were awful but that was character development and "oops lol we're in another universe now so everybody's different" which made it mostly impossible to give a damn. The Luteces were great. But I literally forgot they existed until I just saw them referenced.
 
One of the worst games I've ever played. If I want to look at pretty art I'll go on Google. I'm OK with games being stronger on story but the gameplay has to be serviceable at the very least, and Bioshock Infinite fell way short of that mark. Random flash games have better gameplay. Deleted it and that POS will never be on my hard drive again. If Steam allowed you to perma delete the game I would, just so I wouldn't have to see it on my list.
 
Bioshock Infinite is a game about class warfare and race that has nothing to say about class warfare and race, contrives a kind of G-rated Old Boy love story between two characters I became less and less interested in as the game played out, concludes like a fairly clever episode of Star Trek, and that without the constant injection of dialog and lore could be excused for being thought a dumpster diving simulator with serviceable combat where you are followed around by an invincible female change dispenser.

This is brilliant
 
I was really hyped for it, loved it when I played through it, beat it and enjoyed the ending.

A little over a year later, upon reflection, it was the story that really grabbed me. I remember most of it but since I didn't care much for the gameplay my fondness for the game faded quickly.

It's a good game, but nothing revolutionary or long lasting for it to keep an imprint on my mind like that.
 
Never understood why people hated the combat, in a world where so many shooters are just about moving from cover to cover and using uninspiring weapons. I thought Infinite had a wonderful twist with the rails and Elizabeth helping. AND you could adjust the difficulty with the upgrade system, which is a major deal for me who really likes to tailor my experience.

I was actually shocked when I finished the game and started reading all the negative comments about the combat. It felt like I had played a completely different game. I'm usually the one who agrees with most people, but when it comes to this I'm on the complete opposite.
The game has a recharging shield and its weapons are as stock as you can get.
 
I finally got around to playing this game and quit after about 3 hours (I got the shock jockey and quit shortly after that) and picked up Wolfenstein instead and had a complete blast. No regrets at all.
 
I thought it was great - it's right up there with GTAV as game of the generation.
The story is really clever - it's not at all cliche and predictable, which is a plus for a video game - Columbia is incredible to look at, (even though you can't explore) and the music is top notch.
 
All I really see people praise the game for is the story. And when people praise the story, they tend to talk about the "constants and variables" and sci-fi aspect. Those things don't make a good story on its own but a good story can be built upon those structures, the problem with Infinite is it didn't build upon it.

It spent it's storytelling moments on explaining and over-explaining the sci-fi mechanics rather than building and developing characters and plotlines. I think many people were too busy being blown away by the twists and sci-fi mechanics, many of which were predictable and are some of the staples in sci-fi and general storytelling, rather than the actual story and characters.

Maybe I have to play the game again because I don't remember Booker or Elizabeth being anything more than a guy with regret and a Disney Princess. Maybe I missed something when the two bonded and grew as characters but the moment when Booker started caring for Elizabeth, I got confused. At what point did she become an endearing person to Booker? Was it the childlike wonder? Or the pretty face? I guess there was one moment;
Elizabeth killing Daisy Fitzroy and being traumatized and needing comfort
, but that happened after they already grew closer. So yeah, maybe another playthrough might change my stance on the game, or at least on its characters.
 
The game has a recharging shield and its weapons are as stock as you can get.

Fair enough with the weapons, but at least they mixed it up with powers and the ability to move around on rails. I also really liked that you only carried two weapons because it pushed you to move around and make use of everything (if you didn't play on easy difficulty).

It was not perfect but I honestly felt that it was really refreshing. The rails and combination of powers and gunplay completely did it for me.
 
I'll remember it for a couple reasons:

The intro to Columbia was simply superb. (I'm not really in awe very often by games, but the reveal of Columbia was beautiful)

It's got a pretty solid soundtrack.

Great art direction

The story, on the other hand, is something I will forget. I thought the first hours were great, but once it started getting into the alternate reality stuff, it lost me. In addition, the combat was very very mediocre. Didn't mind it, but definitely not something I'll remember.
 
i think if you take away the gunplay in the game and added a bit more exploring it would've put it over the top for me. Shooting people up just seemed like time wasters until the next cutscene. I did enjoy the ending through.
 
One of my Top 10 games from last year. It wasn't perfect, but it did of stuff that I liked. After being disappointed with the original Bioshock, this was a welcome addition to my collection and I look forward to the DLC chapters once they're a bit cheaper in a sale.
 
Just another game to me. I thoroughly enjoyed the combat and the spell mechanics and the gun-play was alright but god the story was bad. It tried sooo hard to make itself seem more important than it actually was. The whole different dimensions was a meaningless plot device. The whole racial discrimination was just awkwardly placed in the story just to add drama with no real conclusion to it. It was just forgotten and overshadowed for a more meaningless story.

Sorry but Infinite is a game I am glad I forgot about and my least favorite Bioshock game to date.
 
I didn't like from day 1. It was incredibly tedious and hype doesn't get to me like it did when I was younger. The funniest part was people going from praise to indifferent or dislike.
 
Fair enough with the weapons, but at least they mixed it up with powers and the ability to move around on rails. I also really liked that you only carried two weapons because it pushed you to move around and make use of everything (if you didn't play on easy difficulty).

It was not perfect but I honestly felt that it was really refreshing. The rails and combination of powers and gunplay completely did it for me.

Have you played Darkness 2?

iPWBWMOUL50xV.gif


Found that to have a better playing combo of FPS with powers.
 
I'd describe it that way after a second playthrough.

  • Two gun limit... Why.
  • Health packs replaced by shield... Why.
  • Lack of preparation before fights means enemies like Handymen feel much more unfair than the Big Daddies in the first game.
  • Guns are boring compared to stuff like the Chemical Thrower or Crossbow, and the two weapon limit stops you from experimenting with upgrades. Didn't help the worst guns tended to be the most common, or that there was the inexplicable idea to have two of the same kind of weapon (One Vox, one Founder), diluting the weapon pool further.
  • Plasmids are all too samey in the first half of the game. "Press R1 to fire, press R2 to make a trap!" Charge and Undertow needed to be earlier.
  • Balance is horrible among both weapons and plasmids; did they even test the Charge shield recharge? It breaks the game in half worse than even the Wrench builds in the first game.
  • Level design doesn't fit the gameplay at all because it surrounds you with enemies when a shield is designed to work with cover. Also battles often puts enemies at longer ranges when most guns and plasmids are designed for medium range.
  • Enemies are bullet sponges, especially those rocket launcher guys. Seriously, why the fuck did they have so much health?
  • The respawn system is somehow even worse than the first two games.
  • Why is there so much backtracking in such a linear game? Almost as bad as Halo CE.
  • Worst boss fight of the year with Lady Comstock.
  • No Songbird boss battle was disappointing.

How the hell is that even possible?
 
I agree, I hope people don't forget Bioshock Infinite, in particular developers, as a lesson on how not to cripple your game through really bad design choices. The game that was left on the cutting room floor, the many iterations we saw glimpses of before it actually released were infinitely (ha) more interesting than the final game we got. It's not a bad game overall, in that enjoyment can be had with it (sometimes) but it should have been, and nearly was, a whole lot better.
 
I agree, art design and world building are unmatched in video gaming. story was awesome, too.
but sadly, yeah, it doesnt hold up at all in the gameplay departement, not terrible, but very mediocre. still loved it.
 
I thought the game was pretentious with its story and the gameplay was designed for the lowest common denominator. I was expecting some really sophisticated narrative and an overall great game, but I beat it in two sittings with a lasting impression that neither had me moved nor in awe. I was just like 'meh overrated'...
 
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